Patents by Inventor George Weising

George Weising has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11338202
    Abstract: Methods and systems are provided for executing a video game for a player. The method includes determining a golden path associated with a gameplay of a player. The golden path includes a plurality of main story quests associated with the golden path. The method includes processing the gameplay to identify player gaming metrics as the player progresses along the golden path. The player gaming metrics includes a profile for a plurality of inputs received for a game region associated with one of the plurality of main story quests. The method includes generating an engagement score of the player based on the profile of the plurality of inputs and the game region. The method includes generating a dynamic quest for the player. The dynamic quest is generated responsive to a determination that the engagement score has fallen below a score threshold for the game region. The dynamic quest has a quest type that is arranged to increase the engagement score of the player above the score threshold.
    Type: Grant
    Filed: November 30, 2020
    Date of Patent: May 24, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: George Weising, Ernesto Corvi, David Thach
  • Patent number: 11244469
    Abstract: Methods, systems, and computer programs are provided for generating an interactive space. One method includes identifying a reference point in a three-dimensional (3D) space using a portable device. The reference point is calibrated to an origin point of the portable device. The method includes determining by the device a position and an orientation of the portable device at the origin point. The position and orientation is determined using data from an inertial sensor of the portable device and data from the camera. The method includes generating by the portable device an augmented reality (AR) space using the reference point. The AR space includes virtual objects imposed over or in the 3D space.
    Type: Grant
    Filed: January 14, 2020
    Date of Patent: February 8, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: George Weising, Thomas Miller
  • Publication number: 20210077908
    Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a memory value of the emulated game to a predetermined value and assigning the one or more trophies to the user based on the detected trophy trigger.
    Type: Application
    Filed: November 30, 2020
    Publication date: March 18, 2021
    Inventors: Timothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
  • Publication number: 20210001224
    Abstract: The generation, association, and display of in-game tags are disclosed. Such tags introduce an additional dimension of community participation to both single and multiplayer games. Through such tags, players are empowered to communicate through filtered text messages and images as well as audio clips that other game players, including top rated players, have generated and placed at particular coordinates and/or in context of particular events within the game space. The presently described in-game tags and associated user generated content further allow for label based searches with respect to game play.
    Type: Application
    Filed: September 23, 2020
    Publication date: January 7, 2021
    Inventor: George Weising
  • Patent number: 10850201
    Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a current program counter value to a predetermined value and comparing a stored instruction in an instruction storage location to a predetermined instruction when the current program counter value matches the predetermined counter value. The one or more trophies are assigned to a user account that is associated with the user when the current program counter value matches the predetermined value and the instruction in the instruction storage location matches the predetermined instruction.
    Type: Grant
    Filed: February 20, 2019
    Date of Patent: December 1, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Timothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
  • Patent number: 10786736
    Abstract: The generation, association, and display of in-game tags are disclosed. Such tags introduce an additional dimension of community participation to both single and multiplayer games. Through such tags, players are empowered to communicate through filtered text messages and images as well as audio clips that other game players, including top rated players, have generated and placed at particular coordinates and/or in context of particular events within the game space. The presently described in-game tags and associated user generated content further allow for label based searches with respect to game play.
    Type: Grant
    Filed: May 11, 2010
    Date of Patent: September 29, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: George Weising
  • Publication number: 20200151900
    Abstract: Methods, systems, and computer programs are provided for generating an interactive space. One method includes identifying a reference point in a three-dimensional (3D) space using a portable device. The reference point is calibrated to an origin point of the portable device. The method includes determining by the device a position and an orientation of the portable device at the origin point. The position and orientation is determined using data from an inertial sensor of the portable device and data from the camera. The method includes generating by the portable device an augmented reality (AR) space using the reference point. The AR space includes virtual objects imposed over or in the 3D space.
    Type: Application
    Filed: January 14, 2020
    Publication date: May 14, 2020
    Inventors: George Weising, Thomas Miller
  • Patent number: 10535153
    Abstract: Methods, systems, and computer programs are provided for generating an interactive space. One method includes operations for associating a first device to a reference point in 3D space, and for calculating by the first device a position of the first device in the 3D space based on inertial information captured by the first device and utilizing dead reckoning. Further, the method includes operations for capturing images with a camera of the first device, and for identifying locations of one or more static features in the images. The position of the first device is corrected based on the identified locations of the one or more static features, and a view of an interactive scene is presented in a display of the first device, where the interactive scene is tied to the reference point and includes virtual objects.
    Type: Grant
    Filed: December 6, 2016
    Date of Patent: January 14, 2020
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: George Weising, Thomas Miller
  • Patent number: 10424077
    Abstract: Methods, apparatus, and computer programs for controlling a view of a virtual scene with a handheld device are presented. In one method, images of a real world scene are captured using a device. The method further includes operations for creating an augmented view for presentation on a display of the device by augmenting the images with virtual reality objects, and for detecting a hand in the images as extending into the real world scene. In addition, the method includes operations for showing the hand in the screen as detected in the images, and for generating interaction data, based on an interaction of the hand with a virtual reality object, when the hand makes virtual contact in the augmented view with the virtual reality object. The augmented view is updated based on the interaction data, which simulates on the screen that the hand is interacting with the virtual reality object.
    Type: Grant
    Filed: April 1, 2016
    Date of Patent: September 24, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: George Weising, Thomas Miller
  • Publication number: 20190255443
    Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a current program counter value to a predetermined value and comparing a stored instruction in an instruction storage location to a predetermined instruction when the current program counter value matches the predetermined counter value. The one or more trophies are assigned to a user account that is associated with the user when the current program counter value matches the predetermined value and the instruction in the instruction storage location matches the predetermined instruction.
    Type: Application
    Filed: February 20, 2019
    Publication date: August 22, 2019
    Inventors: Timothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
  • Patent number: 10213693
    Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a current program counter value to a predetermined value and comparing a stored instruction in an instruction storage location to a predetermined instruction when the current program counter value matches the predetermined counter value. The one or more trophies are assigned to a user account that is associated with the user when the current program counter value matches the predetermined value and the instruction in the instruction storage location matches the predetermined instruction.
    Type: Grant
    Filed: December 1, 2016
    Date of Patent: February 26, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Timothy Lindquist, George Weising, Geoffrey Piers Robert Norton, Jacob P. Stine, Dmitri Tolstov, Takayuki Kazama
  • Patent number: 10137374
    Abstract: A method comprising: detecting a position of a portable device, the portable device including a camera that captures a real-world scene, and identifying an anchor within the real-world scene; generating an augmented reality scene formed by inserting a virtual character into the real-world scene, the virtual character configured to perform an action indicating awareness of the position or activity of the portable device; displaying the augmented reality scene on a display; wherein the action indicating awareness comprises adjusting a view direction, in the augmented reality scene, of the virtual character towards the portable device, and wherein the adjustment of the view direction of the virtual character changes a relationship of the view direction to the anchor, wherein the adjustment of the view direction of the virtual character includes adjustment of a head of the virtual character so as to look in the direction of the portable device.
    Type: Grant
    Filed: February 27, 2018
    Date of Patent: November 27, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Thomas Miller, George Weising
  • Patent number: 10086289
    Abstract: Each asset such as a texture called for by legacy software such as a legacy computer game software has a unique identifier associated with it. The unique identifier can be rendered by imposing a hash on the asset, and then the asset stored with its identifier in a data structure. An artist remasters the textures for presentation on a higher resolution display than envisioned in the original software, and stores them back in the data structure with their identifiers. The original software is then played on the higher resolution display, with asset (such as texture) calls being intercepted, identified, and the data structure entered to retrieve the remastered asset having a matching identifier. The remastered asset is then inserted on the fly into the game presentation.
    Type: Grant
    Filed: November 22, 2016
    Date of Patent: October 2, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Timothy Lindquist, George Weising
  • Publication number: 20180185757
    Abstract: A method comprising: detecting a position of a portable device, the portable device including a camera that captures a real-world scene, and identifying an anchor within the real-world scene; generating an augmented reality scene formed by inserting a virtual character into the real-world scene, the virtual character configured to perform an action indicating awareness of the position or activity of the portable device; displaying the augmented reality scene on a display; wherein the action indicating awareness comprises adjusting a view direction, in the augmented reality scene, of the virtual character towards the portable device, and wherein the adjustment of the view direction of the virtual character changes a relationship of the view direction to the anchor, wherein the adjustment of the view direction of the virtual character includes adjustment of a head of the virtual character so as to look in the direction of the portable device.
    Type: Application
    Filed: February 27, 2018
    Publication date: July 5, 2018
    Inventors: Thomas Miller, George Weising
  • Publication number: 20180140954
    Abstract: Each asset such as a texture called for by legacy software such as a legacy computer game software has a unique identifier associated with it. The unique identifier can be rendered by imposing a hash on the asset, and then the asset stored with its identifier in a data structure. An artist remasters the textures for presentation on a higher resolution display than envisioned in the original software, and stores them back in the data structure with their identifiers. The original software is then played on the higher resolution display, with asset (such as texture) calls being intercepted, identified, and the data structure entered to retrieve the remastered asset having a matching identifier. The remastered asset is then inserted on the fly into the game presentation.
    Type: Application
    Filed: November 22, 2016
    Publication date: May 24, 2018
    Inventors: Timothy Lindquist, George Weising
  • Patent number: 9901828
    Abstract: Methods and systems for enabling an augmented reality character to maintain and exhibit awareness of an observer are provided. A portable device held by a user is utilized to capture an image stream of a real environment, and generate an augmented reality image stream which includes a virtual character. The augmented reality image stream is displayed on the portable device to the user. As the user maneuvers the portable device, its position and movement are continuously tracked. The virtual character is configured to demonstrate awareness of the user by, for example, adjusting its gaze so as to look in the direction of the portable device.
    Type: Grant
    Filed: December 8, 2010
    Date of Patent: February 27, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Thomas Miller, George Weising
  • Publication number: 20170157517
    Abstract: A computer-implemented method assigns one or more trophies to a user. A game is emulated in response to a request from a client device. A trophy trigger is detected during emulation of the game by comparing a current program counter value to a predetermined value and comparing a stored instruction in an instruction storage location to a predetermined instruction when the current program counter value matches the predetermined counter value. The one or more trophies are assigned to a user account that is associated with the user when the current program counter value matches the predetermined value and the instruction in the instruction storage location matches the predetermined instruction.
    Type: Application
    Filed: December 1, 2016
    Publication date: June 8, 2017
    Inventors: Timothy Lindquist, George Weising
  • Publication number: 20170084051
    Abstract: Methods, systems, and computer programs are provided for generating an interactive space. One method includes operations for associating a first device to a reference point in 3D space, and for calculating by the first device a position of the first device in the 3D space based on inertial information captured by the first device and utilizing dead reckoning. Further, the method includes operations for capturing images with a camera of the first device, and for identifying locations of one or more static features in the images. The position of the first device is corrected based on the identified locations of the one or more static features, and a view of an interactive scene is presented in a display of the first device, where the interactive scene is tied to the reference point and includes virtual objects.
    Type: Application
    Filed: December 6, 2016
    Publication date: March 23, 2017
    Inventors: George Weising, Thomas Miller
  • Patent number: 9557814
    Abstract: Methods and systems for applying biometric data to an interactive program executed by a portable device are provided. According to embodiments of the invention, raw bio-signal data is captured and filtered so as to determine the bio-signal of the user of the interactive program. The bio-signal is analyzed so as to determine biometrics of the user, which are applied as input to the interactive program. A setting or state of the interactive program is modified based on the biometrics. An updated state of the interactive program is rendered to the user, reflecting the modification of the setting or state of the interactive program.
    Type: Grant
    Filed: December 8, 2010
    Date of Patent: January 31, 2017
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: George Weising
  • Patent number: 9513700
    Abstract: Methods, systems, and computer programs are provided for generating an interactive space. One method includes operations for associating a first device to a reference point in 3D space, and for calculating by the first device a position of the first device in the 3D space based on inertial information captured by the first device and utilizing dead reckoning. Further, the method includes operations for capturing images with a camera of the first device, and for identifying locations of one or more static features in the images. The position of the first device is corrected based on the identified locations of the one or more static features, and a view of an interactive scene is presented in a display of the first device, where the interactive scene is tied to the reference point and includes virtual objects.
    Type: Grant
    Filed: April 23, 2014
    Date of Patent: December 6, 2016
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: George Weising, Thomas Miller