Patents by Inventor Greg Schlottmann
Greg Schlottmann has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10373442Abstract: A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.Type: GrantFiled: February 10, 2016Date of Patent: August 6, 2019Assignee: IGTInventors: Greg Schlottmann, Jacob Thomas Graham, Anthony J. Baerlocher, Richard J. Schneider, Cara L. Iddings, Vince Manfredi, Michael MacVittie
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Patent number: 9613496Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.Type: GrantFiled: June 1, 2016Date of Patent: April 4, 2017Assignee: IGTInventors: William R. Brosnan, Jr., Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rodgers, Greg A. Schlottmann
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Publication number: 20160275747Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.Type: ApplicationFiled: June 1, 2016Publication date: September 22, 2016Inventors: William R. Brosnan, JR., Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rodgers, Greg A. Schlottmann
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Publication number: 20160163157Abstract: A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.Type: ApplicationFiled: February 10, 2016Publication date: June 9, 2016Inventors: Greg Schlottmann, Jacob Thomas Graham, Anthony J. Baerlocher, Richard J. Schneider, Cara L. Iddings, Vince Manfredi, Michael MacVittie
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Patent number: 9358453Abstract: Trajectory-based games of chance are described that are, in certain embodiments, implemented on a video gaming machine. In one embodiment of a trajectory-based game of chance, a trajectory of a game object is generated in a 3-D gaming environment. A wager is made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory occurs according to a known probability. Hence, an award for the trajectory-based game of chance is proportional to the probability of the aspect of the game object's trajectory occurring.Type: GrantFiled: March 11, 2015Date of Patent: June 7, 2016Assignee: IGTInventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rodgers, Greg A. Schlottmann
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Patent number: 9072967Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.Type: GrantFiled: October 3, 2013Date of Patent: July 7, 2015Assignee: IGTInventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rodgers, Greg A. Schlottmann
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Publication number: 20150187163Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.Type: ApplicationFiled: March 11, 2015Publication date: July 2, 2015Inventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rodgers, Greg A. Schlottmann
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Patent number: 8992320Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.Type: GrantFiled: October 3, 2013Date of Patent: March 31, 2015Assignee: IGTInventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rodgers, Greg A. Schlottmann
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Publication number: 20140038677Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.Type: ApplicationFiled: October 3, 2013Publication date: February 6, 2014Applicant: IGTInventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rodgers, Greg A. Schlottmann
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Publication number: 20140031097Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.Type: ApplicationFiled: October 3, 2013Publication date: January 30, 2014Applicant: IGTInventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rodgers, Greg A. Schlottmann
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Patent number: 8550893Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.Type: GrantFiled: March 14, 2011Date of Patent: October 8, 2013Assignee: IGTInventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rogers, Greg A. Schlottmann
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Patent number: 8523671Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.Type: GrantFiled: March 14, 2011Date of Patent: September 3, 2013Assignee: IGTInventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rogers, Greg A. Schlottmann
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Patent number: 8500535Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.Type: GrantFiled: March 14, 2011Date of Patent: August 6, 2013Assignee: IGTInventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rogers, Greg A. Schlottmann
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Patent number: 8384710Abstract: 3D images (or graphics) are effectively displayed across multiple displays provided in a gaming environment based on a 3D imaging (or graphics) model (or world). A game scene for a game played on a gaming machine is effectively displayed as a larger 3D scene across multiple displays configured for multiple gaming machines when a gaming criteria, event or condition is met (e.g., when a slot game generates a particular outcome on a gaming machine, a 3D scene is displayed on multiple gaming machines). 3D images (or objects) effectively displayed across multiple displays configured for multiple gaming machines can effect and/or complement the game being played on one or more of the gaming machines and/or used as an independent game. Animation (or movement) of one or more 3D objects can be used to trigger a gaming criteria, event or condition (e.g., start a bonus period for a game being played in a gaming machine).Type: GrantFiled: June 7, 2007Date of Patent: February 26, 2013Assignee: IGTInventors: Greg A. Schlottmann, David A. Gipp
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Patent number: 8251807Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.Type: GrantFiled: November 1, 2007Date of Patent: August 28, 2012Assignee: IGTInventors: Steven G. LeMay, Dwayne R. Nelson, Robert E. Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Johnny Palchetti, Jamal Benbrahim
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Patent number: 8210930Abstract: A gaming system including a central server linked to a plurality of gaming machines. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming device that the player is currently playing.Type: GrantFiled: July 30, 2007Date of Patent: July 3, 2012Assignee: IGTInventors: Jacob Graham, Greg Schlottmann, Michael N. Low, Anthony J. Baerlocher, Richard J. Schneider, Cara L. Iddings
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Patent number: 8177624Abstract: Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, for promoting play of a bonus event in a wagering environment with one or more gaming machines providing games of chance. The gaming machines are configured to output an award for play of a game of chance. A wager to play a game of chance is received from a player at an input device of a gaming machine. An indication of occurrence of a trigger event is received for promoting play of a designated bonus event differentiated from games of chance. The designated bonus event excludes any bonus event on the gaming machine at which the wager is placed and/or the player is located. Responsive to the indication of occurrence of the trigger event, a ticket is output from an output device of the gaming machine. The ticket has no associated monetary value and has bonus information thereon.Type: GrantFiled: August 1, 2008Date of Patent: May 15, 2012Assignee: IGTInventors: Jacob Graham, Greg Schlottmann
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Patent number: 8012019Abstract: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.Type: GrantFiled: April 11, 2008Date of Patent: September 6, 2011Assignee: IGTInventors: Anthony Escalera, Robert E. Breckner, Greg A. Schlottmann, Alexey Kryuchkov, Serge Antonov, Steven G. LeMay
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Patent number: 7988554Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.Type: GrantFiled: October 31, 2007Date of Patent: August 2, 2011Assignee: IGTInventors: Steven G. LeMay, Dwayne R. Nelson, Robert E. Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Johnny Palchetti, Jamal Benbrahim
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Publication number: 20110165931Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.Type: ApplicationFiled: March 14, 2011Publication date: July 7, 2011Applicant: IGTInventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rogers, Greg A. Schlottmann