Patents by Inventor Greg Schlottmann

Greg Schlottmann has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20110165930
    Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
    Type: Application
    Filed: March 14, 2011
    Publication date: July 7, 2011
    Applicant: IGT
    Inventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rogers, Greg A. Schlottmann
  • Publication number: 20110165931
    Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
    Type: Application
    Filed: March 14, 2011
    Publication date: July 7, 2011
    Applicant: IGT
    Inventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rogers, Greg A. Schlottmann
  • Patent number: 7934994
    Abstract: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.
    Type: Grant
    Filed: November 4, 2008
    Date of Patent: May 3, 2011
    Assignee: IGT
    Inventors: Steven G. LeMay, Jamal Benbrahim, Richard E. Rowe, Robert E. Breckner, Nicole M. Beaulieu, Greg A. Schlottmann
  • Patent number: 7931533
    Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.
    Type: Grant
    Filed: January 3, 2002
    Date of Patent: April 26, 2011
    Assignee: IGT
    Inventors: Steven G. LeMay, Dwayne R. Nelson, Robert E. Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Johnny Palchetti, Jamal Benbrahim
  • Patent number: 7918730
    Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
    Type: Grant
    Filed: June 27, 2002
    Date of Patent: April 5, 2011
    Assignee: IGT
    Inventors: William R. Brosnan, Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexy Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rodgers, Greg A Schlottmann
  • Patent number: 7909696
    Abstract: A gaming machine is described having a gaming controller operable to control one or more games of chance played on the gaming machine. A memory stores 3-D data corresponding to a 3-D gaming environment. Gaming logic renders a plurality of images of the 3-D gaming environment for presentation on the machine's display. The images depict manipulation of one or more aspects of the 3-D gaming environment by a user. A user interface provides user input to facilitate the manipulation of the one or more aspects of the 3-D gaming environment by the user.
    Type: Grant
    Filed: March 17, 2004
    Date of Patent: March 22, 2011
    Assignee: IGT
    Inventors: Nicole M. Beaulieu, Steven G. LeMay, Johnny Luigi Palchetti, Greg A. Schlottmann, Robert Breckner, John Hostetler
  • Patent number: 7837556
    Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows presentation state logic to be decoupled from implementations of presentation components, such as graphical, audio and gaming device components, used in a presentation of the game of chance on a gaming machine.
    Type: Grant
    Filed: May 2, 2005
    Date of Patent: November 23, 2010
    Assignee: IGT
    Inventors: Robert E. Breckner, Greg A. Schlottmann, Nicole M. Beaulieu, Steven G. LeMay, Dwayne R. Nelson, Johnny Palchetti, Jamal Benbrahim
  • Publication number: 20100227692
    Abstract: A resource manager can vary content for various display aspect ratios used to display information in a computing environment. This allows providing content that is more suitable and/or especially designed for display on a particular aspect ratio. It will be appreciated that resource manager can facilitate execution of the same computer program code for various aspect ratio as content displayed can be effectively adjusted by the resource manager. In order to support multiple aspect ratios, the resource manager can use an Aspect Ratio Adaptable Data Set (ARADS) that effectively supports displaying graphical content for various aspect ratios. The (ARADS) can include “base data” and “aspect-ratio-specific data” that can complement and/or replace the base data. The base data can be used as an initial basis for displaying graphics on any one of a plurality of different aspect ratios while the aspect-ratio-specific data can be specifically designed for and/or accommodate a particular aspect ratio.
    Type: Application
    Filed: March 16, 2010
    Publication date: September 9, 2010
    Applicant: IGT
    Inventors: Steven G. LeMay, Robert E. Breckner, David A. Gipp, Greg A. Schlottmann
  • Patent number: 7787972
    Abstract: A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
    Type: Grant
    Filed: June 8, 2007
    Date of Patent: August 31, 2010
    Assignee: IGT
    Inventors: Greg Schlottmann, Jacob Thomas Graham, Bryan D. Wolf, Anthony J. Baerlocher, Richard J. Schneider, Cara L. Iddings, Vince Manfredi, Michael MacVittie
  • Patent number: 7689302
    Abstract: A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
    Type: Grant
    Filed: June 8, 2007
    Date of Patent: March 30, 2010
    Assignee: IGT
    Inventors: Greg Schlottmann, Jacob Thomas Graham, Anthony J. Baerlocher, Richard J. Schneider, Cara L. Iddings, Vince Manfredi, Michael MacVittie
  • Patent number: 7684874
    Abstract: A gaming system includes a central server or controller operable to communicate a plurality of different commands to a plurality of gaming machines to provide non-tournament game play and to provide tournament game play on the same gaming machines.
    Type: Grant
    Filed: June 8, 2007
    Date of Patent: March 23, 2010
    Assignee: IGT
    Inventors: Greg Schlottmann, Jacob Thomas Graham, Anthony J. Baerlocher, Richard J. Schneider, Cara L. Iddings, Vince Manfredi, Michael MacVittie
  • Patent number: 7674180
    Abstract: A gaming system including a central server linked to a plurality of gaming machines. In one embodiment, the gaming system provides players with one or more loyalty incentives, such as one or more loyalty awards, utilizing one or more loyalty incentive award sequences. In one embodiment, the gaming system determines a loyalty award to provide to a player and then determines an appropriate loyalty award sequence to utilize to provide the player the determined loyalty award, wherein the loyalty award sequence is determined based on the individual gaming device that the player is currently playing.
    Type: Grant
    Filed: November 9, 2006
    Date of Patent: March 9, 2010
    Assignee: IGT
    Inventors: Jacob Graham, Greg Schlottmann, Michael N. Low, Anthony J. Baerlocher, Richard J. Schneider, Cara L. Iddings
  • Publication number: 20100029373
    Abstract: Disclosed are gaming machines, including related methods, apparatus, and systems, including computer program products, for promoting play of a bonus event in a wagering environment with one or more gaming machines providing games of chance. The gaming machines are configured to output an award for play of a game of chance. A wager to play a game of chance is received from a player at an input device of a gaming machine. An indication of occurrence of a trigger event is received for promoting play of a designated bonus event differentiated from games of chance. The designated bonus event excludes any bonus event on the gaming machine at which the wager is placed and/or the player is located. Responsive to the indication of occurrence of the trigger event, a ticket is output from an output device of the gaming machine. The ticket has no associated monetary value and has bonus information thereon.
    Type: Application
    Filed: August 1, 2008
    Publication date: February 4, 2010
    Inventors: Jacob Graham, Greg Schlottmann
  • Publication number: 20090247254
    Abstract: A gaming machine may have at least one wager input mechanism for receiving a wager, a player input mechanism to detect an input signal from the player, a master gaming controller configured to present a game of chance, receive a wager input signal indicating the amount of a wager, receive the player input signal, and generate a predetermined game outcome for the game of chance, and a physics processor coupled to the master gaming controller and configured to generate physics data. The physics data is generated based upon the predetermined game outcome and the player input signal. The gaming machine may also have a display coupled to the master gaming controller to display a realistic animation of the play of the game of chance, wherein the realistic animation of the game play is based on the physics data.
    Type: Application
    Filed: March 25, 2008
    Publication date: October 1, 2009
    Applicant: IGT
    Inventors: Greg A. Schlottmann, Jamal Benbrahim, Steven G. LeMAY, Michael M. Oberberger
  • Patent number: 7572186
    Abstract: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.
    Type: Grant
    Filed: July 27, 2007
    Date of Patent: August 11, 2009
    Assignee: IGT
    Inventors: Steven G. LeMay, Jamal Benbrahim, Richard E. Rowe, Robert E. Breckner, Nicole M. Beaulieu, Greg A. Schlottmann
  • Publication number: 20090062001
    Abstract: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.
    Type: Application
    Filed: November 4, 2008
    Publication date: March 5, 2009
    Applicant: IGT
    Inventors: Steven G. LeMay, Jamal Benbrahim, Richard E. Rowe, Robert E. Breckner, Nicole M. Beaulieu, Greg A. Schlottmann
  • Patent number: 7465230
    Abstract: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a three-dimensional object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of the game outcome presentation. To add excitement to the game, a 3-D position of the 3-D object and other features of the 3-D gaming environment may be controlled by a game player. Nearly an unlimited variety of virtual objects, such as slot reels, gaming machines and casinos, may be modeled in the 3-D gaming environment.
    Type: Grant
    Filed: April 22, 2005
    Date of Patent: December 16, 2008
    Assignee: IGT
    Inventors: Steven G. LeMay, Jamal Benbrahim, Richard E. Rowe, Robert E. Breckner, Nicole M. Beaulieu, Greg A. Schlottmann
  • Publication number: 20080303746
    Abstract: 3D images (or graphics) are effectively displayed across multiple displays provided in a gaming environment based on a 3D imaging (or graphics) model (or world). A game scene for a game played on a gaming machine is effectively displayed as a larger 3D scene across multiple displays configured for multiple gaming machines when a gaming criteria, event or condition is met (e.g., when a slot game generates a particular outcome on a gaming machine, a 3D scene is displayed on multiple gaming machines). 3D images (or objects) effectively displayed across multiple displays configured for multiple gaming machines can effect and/or complement the game being played on one or more of the gaming machines and/or used as an independent game. Animation (or movement) of one or more 3D objects can be used to trigger a gaming criteria, event or condition (e.g., start a bonus period for a game being played in a gaming machine).
    Type: Application
    Filed: June 7, 2007
    Publication date: December 11, 2008
    Applicant: IGT
    Inventors: Greg A. Schlottmann, David A. Gipp
  • Publication number: 20080111841
    Abstract: A resorce manager can vary content for various display aspect ratios used to display information in a computing environment. This allows providing content that is more suitable and/or especially designed for display on a particular aspect ratio. It will be appreciated that resouce manager can faciltiate execution of the same computer program code for various aspect ratio as content dispalyed can be effectively adjusted by the resource manager. In order to support mutilple aspect ratios, the resource manager can use an Aspect Ratio Adaptable Data Set (ARADS) that effectively supports displaying graphical content for various aspect ratios. The (ARADS) can include “base data” and “aspect-ratio-specfic data” that can complement and/or replace the base data. The base data can be used as an intial basis for displaying graphics on any one of a plurality of different aspect ratios while the aspect-ratio-specfic data can be specifically designed for and/or accomdate a particular aspect ratio.
    Type: Application
    Filed: November 10, 2006
    Publication date: May 15, 2008
    Applicant: IGT
    Inventors: Steven G. LeMay, Robert E. Breckner, David A. Gipp, Greg A. Schlottmann
  • Publication number: 20080096656
    Abstract: A disclosed gaming machine is designed to execute a modular gaming software architecture. A plurality of gaming software modules may be loaded into RAM on the gaming machine and executed to play a game of chance. Many of the gaming software modules are designed to communicate via application program interfaces so that the logic in many of the gaming software modules may be designed independently of each other. In particular, the modular gaming software architecture allows a game flow software module used to generate a game of chance on the gaming machine to be decoupled from a game presentation software module used to present the game chance. Thus, a group of games may be designed where the games share a common game flow software module but use different game presentation software modules to change the look and feel of the game.
    Type: Application
    Filed: November 1, 2007
    Publication date: April 24, 2008
    Applicant: IGT
    Inventors: Steven LeMay, Dwayne Nelson, Robert Breckner, Greg Schlottmann, Nicole Beaulieu, Johnny Palchetti, Jamal Benbrahim