Patents by Inventor Gregory A. Schlottmann

Gregory A. Schlottmann has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8605114
    Abstract: Various embodiments of the present disclosure provide gaming systems having reduced appearance of parallax artifacts on display devices including multiple display screens. In one embodiment, the gaming system determines a location on a first display screen of a display device at which to display a portion of a first image and subsequently determines, based on that determined location and one or more other variables, a location on a second display screen of the display device at which to display a portion of a second image such that the appearance of parallax artifacts associated with the first image and the second image is reduced or eliminated.
    Type: Grant
    Filed: February 17, 2012
    Date of Patent: December 10, 2013
    Assignee: IGT
    Inventor: Gregory A. Schlottmann
  • Patent number: 8549276
    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.
    Type: Grant
    Filed: August 27, 2012
    Date of Patent: October 1, 2013
    Assignee: IGT
    Inventors: Xuedong Chen, Warner R. Cockerille, Steven G. LeMay, Nadeem A. Quraishi, Gregory A. Schlottmann, Bryan D. Wolf
  • Publication number: 20130237327
    Abstract: A gaming machine is configured to receive a request for a location of at least one player of at least one gaming device, determine the location of the at least one player; and present on a display of the gaming machine, location information including the determined location of the at least one player. Where the gaming machine is located within a casino, the gaming machine may further be configured to present, on the display, a 3D virtual gaming environment which is a model of the casino.
    Type: Application
    Filed: April 16, 2013
    Publication date: September 12, 2013
    Applicant: IGT
    Inventors: Steven G. LeMay, Jamal Benbrahim, Richard E. Rowe, Robert E. Breckner, Nicole M. Beaulieu, Gregory A. Schlottmann
  • Patent number: 8523672
    Abstract: Techniques for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are disclosed. While a game of chance is being played on a gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. A sequence of symbols from a virtual reel strip in the 3-D gaming environment may be generated and displayed. The sequence of symbols may be mapped to one or more of flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment, which may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to be displayed as part of game outcome presentation.
    Type: Grant
    Filed: July 23, 2012
    Date of Patent: September 3, 2013
    Assignee: IGT
    Inventors: Alexey Kryuchkov, Robert E. Breckner, Gregory A. Schlottmann, Johnny Palchetti, Steven G. LeMay
  • Publication number: 20130217486
    Abstract: Various embodiments of the present disclosure provide gaming systems having reduced appearance of parallax artifacts on display devices including multiple display screens. In one embodiment, the gaming system determines a location on a first display screen of a display device at which to display a portion of a first image and subsequently determines, based on that determined location and one or more other variables, a location on a second display screen of the display device at which to display a portion of a second image such that the appearance of parallax artifacts associated with the first image and the second image is reduced or eliminated.
    Type: Application
    Filed: February 17, 2012
    Publication date: August 22, 2013
    Applicant: IGT
    Inventor: Gregory A. Schlottmann
  • Patent number: 8429558
    Abstract: A resource manager can vary content for various display aspect ratios used to display information in a computing environment. This allows providing content that is more suitable and/or especially designed for display on a particular aspect ratio. It will be appreciated that resource manager can facilitate execution of the same computer program code for various aspect ratio as content displayed can be effectively adjusted by the resource manager. In order to support multiple aspect ratios, the resource manager can use an Aspect Ratio Adaptable Data Set (ARADS) that effectively supports displaying graphical content for various aspect ratios. The (ARADS) can include “base data” and “aspect-ratio-specific data” that can complement and/or replace the base data. The base data can be used as an initial basis for displaying graphics on any one of a plurality of different aspect ratios while the aspect-ratio-specific data can be specifically designed for and/or accommodate a particular aspect ratio.
    Type: Grant
    Filed: March 16, 2010
    Date of Patent: April 23, 2013
    Assignee: IGT
    Inventors: Steven G. LeMay, Robert E. Breckner, David A. Gipp, Gregory A. Schlottmann
  • Publication number: 20130035157
    Abstract: A system for interfacing with a third-party application is described. The system includes a third-party device, a server-based system configured to communicate with the third-party device, and a gaming device configured to communicate with the server-based system to display content of the product or service. The gaming device is configured to generate an outcome of a wager-based game independent of the content that is displayed.
    Type: Application
    Filed: September 12, 2012
    Publication date: February 7, 2013
    Applicant: IGT
    Inventors: Reid M. WEBER, William C. LITTLE, Steven G. LeMAY, Adrian R. MARCU, Warner R. COCKERILLE, IV, Nicole M. BEAULIEU, David A. GIPP, Daniel DE WAAL, Vincent S. MANFREDI, Bryan BULLARD, Richard J. SCHNEIDER, Glen Keith RUSSELL, Jacob GRAHAM, Gregory A. SCHLOTTMANN, Richard E. ROWE, David C. WILLIAMS, Kurt M. LARSEN, Jae Man YI, Erik B. PETERSEN, Kevin HIGGINS, Gregory H. PARROTT, David L. SALLS, Brad Robert Steinbach
  • Publication number: 20130012317
    Abstract: A gaming machine is configured to receive a request for a location of at least one player of at least one gaming device, determine the location of the at least one player; and present on a display of the gaming machine, location information including the determined location of the at least one player. Where the gaming machine is located within a casino, the gaming machine may further be configured to present, on the display, a 3D virtual gaming environment which is a model of the casino.
    Type: Application
    Filed: September 14, 2012
    Publication date: January 10, 2013
    Inventors: Alexey Kryuchkov, Robert E. Breckner, Gregory A. Schlottmann, Johnny Palchetti, Steven G. LeMay
  • Publication number: 20120324211
    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.
    Type: Application
    Filed: August 27, 2012
    Publication date: December 20, 2012
    Applicant: IGT
    Inventors: Xuedong Chen, Warner R. Cockerille, Steven G. LeMay, Nadeem A. Quraishi, Gregory A. Schlottmann, Bryan D. Wolf
  • Publication number: 20120289306
    Abstract: Techniques for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are disclosed. While a game of chance is being played on a gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. A sequence of symbols from a virtual reel strip in the 3-D gaming environment may be generated and displayed. The sequence of symbols may be mapped to one or more of flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment, which may be moved in the 3-D gaming environment through a motion that allow the sequence of symbols from the virtual reel strip to be displayed as part of game outcome presentation.
    Type: Application
    Filed: July 23, 2012
    Publication date: November 15, 2012
    Applicant: IGT
    Inventors: Alexey Kryuchkov, Robert E. Breckner, Gregory A. Schlottmann, Johnny Palchetti, Steven G. LeMay
  • Patent number: 8285740
    Abstract: Methods and devices are provided for querying databases maintained by electronic gaming machines (“EGMs”). The databases preferably follow a predetermined naming convention. In some such implementations, a query is written in a predetermined message field. For example, the query string may be written in a predetermined extension of the Gaming Standards Association's G2S Message Protocol. An EGM (or other device) receiving a message containing such a query may extract the query from the predetermined field, parse the query, determine the requested data and return a responsive message that includes the requested data.
    Type: Grant
    Filed: June 6, 2007
    Date of Patent: October 9, 2012
    Assignee: IGT
    Inventors: Jacob Graham, Gregory A. Schlottmann, Jacob C. Bruce, Anthony R. Escalera
  • Patent number: 8281118
    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.
    Type: Grant
    Filed: March 16, 2011
    Date of Patent: October 2, 2012
    Assignee: IGT
    Inventors: Xuedong Chen, Warner R. Cockerille, Steven G. LeMay, Nadeem A. Quraishi, Gregory A. Schlottmann, Bryan D. Wolf
  • Patent number: 8267767
    Abstract: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. Apparatus and methods are described for generating and displaying a sequence of symbols from a virtual reel strip in the 3-D gaming environment. In particular, the sequence of symbols may be mapped to one or more to flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment.
    Type: Grant
    Filed: September 29, 2003
    Date of Patent: September 18, 2012
    Assignee: IGT
    Inventors: Alexey Kryuchkov, Robert E. Breckner, Gregory A. Schlottmann, Johnny Palchetti, Steven G. LeMay
  • Patent number: 8115700
    Abstract: A system to automatically blank a screen from a multi-layer display is disclosed. The system includes a multi-layer display, an associated logic device and a display controller in communication therewith and configured to receive signals from the logic device. The multi-layer display includes at least a first display screen and a second display screen positioned behind the first display screen, with both display screens in communication with the display controller. The display controller has a signal analyzer configured to analyze received signals, which are sent to one or both of the first and second display screens depending upon the results from the signal analyzer. Analysis results can involve whether signal resolution is greater than a predetermined amount. Signals sent to both display screens results in a multi-layer display presentation, while signals sent to only one screen results in the auto-blanking of the other screen for a single screen display presentation.
    Type: Grant
    Filed: September 20, 2007
    Date of Patent: February 14, 2012
    Assignee: IGT
    Inventors: Gregory A. Schlottmann, Jeremy W. Murray
  • Patent number: 8016670
    Abstract: Various virtual glasses for providing visual and audio displays in a gaming machine are disclosed. Such virtual glasses may replace traditional gaming machine displays such as silk-screened glasses and secondary video screens. A virtual glass system comprises at least a host adapted to provide video content, a host storage unit adapted to store video content for the host, and a virtual glass in communication with the host. A standard virtual glass comprises at least a logic device, a storage unit, and a video display device. Multiples of each item may be present in each virtual glass system and/or virtual glass. In particular, the combined capacity of all virtual glass storage units is substantially less than the combined video content capacity of the host storage units. Additional devices can include remote hosts, remote virtual glasses, multiple hosts, networked systems and advanced logic devices capable of providing prioritization and increased functionality.
    Type: Grant
    Filed: January 12, 2004
    Date of Patent: September 13, 2011
    Assignee: IGT
    Inventors: Steven G. LeMay, John Goodman, Gregory A. Schlottmann
  • Publication number: 20110165937
    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.
    Type: Application
    Filed: March 16, 2011
    Publication date: July 7, 2011
    Applicant: IGT
    Inventors: Xuedong Chen, Warner R. Cockerille, Steven G. LeMay, Nadeem A. Quraishi, Gregory A. Schlottmann, Bryan D. Wolf
  • Patent number: 7966485
    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.
    Type: Grant
    Filed: December 1, 2004
    Date of Patent: June 21, 2011
    Assignee: IGT
    Inventors: Xuedong Chen, Warner R. Cockerille, Steven G. LeMay, Nadeem A. Quraishi, Gregory A. Schlottmann, Bryan D. Wolf
  • Patent number: 7901289
    Abstract: In one embodiment, a gaming apparatus is provided. The gaming apparatus may comprise a display unit, a value input device, and a controller operatively coupled to the display unit and the value input device. The controller may comprise a microprocessor and a memory operatively coupled to the microprocessor. The controller may be configured to generate a representation of a game display in a three dimensional (3D) graphics space, and to convert a view of the 3D graphics space into display data for display on the display unit, the view including the game display. The controller may also be configured to cause the display unit to display the display data, the display data including the view of the 3D graphics space, and to allow a person to make a wager. The controller may additionally be configured to cause the display unit to display a secondary display, the secondary display overlapping, at least in part, the game display, wherein the secondary display appears at least partially transparent.
    Type: Grant
    Filed: February 1, 2008
    Date of Patent: March 8, 2011
    Assignee: IGT
    Inventors: Gregory A. Schlottmann, Johnny L. Palchetti, Robert E. Breckner, Nicole Beaulieu
  • Patent number: 7736234
    Abstract: Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.
    Type: Grant
    Filed: March 9, 2005
    Date of Patent: June 15, 2010
    Assignee: IGT
    Inventors: Warner R. Cockerille, Jamal Benbrahim, William R. Brosnan, Xuedong Chen, Gregory A. Schlottmann, Bryan D. Wolf
  • Patent number: 7722468
    Abstract: Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.
    Type: Grant
    Filed: March 9, 2005
    Date of Patent: May 25, 2010
    Assignee: IGT
    Inventors: Warner R. Cockerille, Xuedong Chen, Nadeem A. Quraishi, Gregory A. Schlottmann