Patents by Inventor Gregory A. Schlottmann
Gregory A. Schlottmann has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 7712045Abstract: A resource manager can vary content for various display aspect ratios used to display information in a computing environment. This allows providing content that is more suitable and/or especially designed for display on a particular aspect ratio. It will be appreciated that resource manager can facilitate execution of the same computer program code for various aspect ratio as content displayed can be effectively adjusted by the resource manager. In order to support multiple aspect ratios, the resource manager can use an Aspect Ratio Adaptable Data Set (ARADS) that effectively supports displaying graphical content for various aspect ratios. The (ARADS) can include “base data” and “aspect-ratio-specific data” that can complement and/or replace the base data. The base data can be used as an initial basis for displaying graphics on any one of a plurality of different aspect ratios while the aspect-ratio-specific data can be specifically designed for and/or accommodate a particular aspect ratio.Type: GrantFiled: November 10, 2006Date of Patent: May 4, 2010Assignee: IGTInventors: Steven G. LeMay, Robert E. Breckner, David A. Gipp, Gregory A. Schlottmann
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Publication number: 20100105454Abstract: A system for interfacing with a third-party application is described. The system includes a third-party device, a server-based system configured to communicate with the third-party device, and a gaming device configured to communicate with the server-based system to display content of the product or service. The gaming device is configured to generate an outcome of a wager-based game independent of the content that is displayed.Type: ApplicationFiled: May 5, 2009Publication date: April 29, 2010Applicant: IGTInventors: Reid M. Weber, William C. Little, Steven G. LeMay, Adrian R. Marcu, Warner R. Cockerille, IV, Nicole M. Beaulieu, David A. Gipp, Daniel De Waal, Vincent S. Manfredi, Bryan Bullard, Cara L. Iddings, Richard J. Schneider, Glen Keith Russell, Jacob Graham, Gregory A. Schlottmann, Richard E. Rowe, David C. Williams, Kurt M. Larsen, Jae Man Yi, Erik B. Petersen, Kevin Higgins, Gregory H. Parrott, David L. Salls, Brad Robert Steinbach
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Publication number: 20090104954Abstract: A method for tracking an event of an externally controlled interface (ECI) is described. The method includes generating the externally controlled interface independent of an outcome of a wager-based game regulated by a regulatory authority, and logging the event of the externally controlled interface.Type: ApplicationFiled: May 13, 2008Publication date: April 23, 2009Applicant: IGTInventors: Reid M. Weber, William C. Little, Steven G. LeMay, Adrian R. Marcu, Warner R. Cockerille, IV, Nicole M. Beaulieu, David A. Gipp, Daniel de Waal, Vincent S. Manfredi, Bryan Bullard, Cara L. Iddings, Brad Robert Steinbach, Richard J. Schneider, Glenn Keith Russell, Jacob Graham, Gregory A. Schlottmann, Richard E. Rowe, David C. Williams, Kurt M. Larsen, Jae Man Yi, Erik B. Petersen
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Patent number: 7510478Abstract: In a gaming method, a wager may be received from a player via a value input device of a gaming apparatus, and an image representative of a game may be generated for display on a display unit of the gaming apparatus. Compiled code associated with play of the game may be executed using a processor of the apparatus, and the compiled code may include code to read data from a file stored in a memory of the gaming apparatus, wherein the file is separate from the compiled code. First uncompiled instruction data may be read from the file using the compiled code, the first uncompiled instruction data indicative of a request to create a first software object associated with play of the game. The first software object may be created using the compiled code in response to the uncompiled first instruction data. Second uncompiled instruction data may be from the file using the compiled code, the second uncompiled instruction data indicative of a request to create a second software object associated with play of the game.Type: GrantFiled: September 11, 2003Date of Patent: March 31, 2009Assignee: IGTInventors: Jamal Benbrahim, Robert E. Breckner, Steven G. LeMay, Alexey Kryuchkov, Gregory A. Schlottmann
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Publication number: 20090079667Abstract: A system to automatically blank a screen from a multi-layer display is disclosed. The system includes a multi-layer display, an associated logic device and a display controller in communication therewith and configured to receive signals from the logic device. The multi-layer display includes at least a first display screen and a second display screen positioned behind the first display screen, with both display screens in communication with the display controller. The display controller has a signal analyzer configured to analyze received signals, which are sent to one or both of the first and second display screens depending upon the results from the signal analyzer. Analysis results can involve whether signal resolution is greater than a predetermined amount. Signals sent to both display screens results in a multi-layer display presentation, while signals sent to only one screen results in the auto-blanking of the other screen for a single screen display presentation.Type: ApplicationFiled: September 20, 2007Publication date: March 26, 2009Applicant: IGTInventors: Gregory A. Schlottmann, Jeremy W. Murray
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Publication number: 20090042645Abstract: A gaming system including a central server linked to a plurality of gaming devices. The central server tracks the occurrences of one or more suitable events occurring at or in association with one or more gaming devices in the gaming system. Upon the central server determining that the quantity of occurred events tracked has reached a designated quantity or threshold, (i.e., a triggering event has occurred), the gaming system provides a progressive award to one of the players at one of the gaming devices in the gaming system.Type: ApplicationFiled: August 10, 2007Publication date: February 12, 2009Applicant: IGTInventors: Jacob Thomas Graham, Gregory A. Schlottmann
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Publication number: 20080305854Abstract: Methods and devices are provided for querying databases maintained by electronic gaming machines (“EGMs”). The databases preferably follow a predetermined naming convention. In some such implementations, a query is written in a predetermined message field. For example, the query string may be written in a predetermined extension of the Gaming Standards Association's G2S Message Protocol. An EGM (or other device) receiving a message containing such a query may extract the query from the predetermined field, parse the query, determine the requested data and return a responsive message that includes the requested data.Type: ApplicationFiled: June 6, 2007Publication date: December 11, 2008Inventors: Jacob Graham, Gregory A. Schlottmann, Jacob C. Bruce
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Publication number: 20080188304Abstract: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.Type: ApplicationFiled: April 11, 2008Publication date: August 7, 2008Applicant: IGTInventors: Anthony Escalera, Robert E. Breckner, Gregory A. Schlottmann, Alexey Kryuchkov, Serge Antonov, Steven G. LeMay
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Publication number: 20080188303Abstract: In one embodiment, a gaming apparatus is provided. The gaming apparatus may comprise a display unit, a value input device, and a controller operatively coupled to the display unit and the value input device. The controller may comprise a microprocessor and a memory operatively coupled to the microprocessor. The controller may be configured to generate a representation of a game display in a three dimensional (3D) graphics space, and to convert a view of the 3D graphics space into display data for display on the display unit, the view including the game display. The controller may also be configured to cause the display unit to display the display data, the display data including the view of the 3D graphics space, and to allow a person to make a wager. The controller may additionally be configured to cause the display unit to display a secondary display, the secondary display overlapping, at least in part, the game display, wherein the secondary display appears at least partially transparent.Type: ApplicationFiled: February 1, 2008Publication date: August 7, 2008Applicant: IGTInventors: Gregory A. Schlottmann, Johnny L. Palchetti, Robert E. Breckner, Nicole Beaulieu
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Patent number: 7367885Abstract: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.Type: GrantFiled: September 30, 2003Date of Patent: May 6, 2008Assignee: IGTInventors: Anthony Escalera, Robert E. Breckner, Gregory A. Schlottmann, Alexey Kryuchkov, Serge Antonov, Steven G. LeMay
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Patent number: 7351140Abstract: A gaming apparatus and method is provided that is capable of rewarding a distributed jackpot to players using gaming units that are electronically linked to one another. The distributed jackpot may be shared among non-winning players when a winning result is achieved by a winning player.Type: GrantFiled: September 1, 2004Date of Patent: April 1, 2008Assignee: IGTInventors: Bryan Wolf, Gregory A. Schlottmann, Bill Brosnan
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Publication number: 20080009344Abstract: A wager gaming machine may be configured not only to provide wagering games, but also to communicate with one or more hosts that can provide information and/or services pertaining to local wager gaming events, including but not limited to local tournaments, local restaurants, local messages (e.g., messages from other players in the gaming establishment), local social events, local sporting events, local dating opportunities, etc. Other hosts may provide information and/or services pertaining to business or finance (e.g., stock quotes), sports, news, weather, etc. Processes for conveying audio, video, etc., from host devices may be separate from processes used to control wager game presentations. At least some such processes may be able to output an associated “skin” on a video system of the wager gaming machine. These processes may involve providing one or more “widgets.Type: ApplicationFiled: July 9, 2007Publication date: January 10, 2008Inventors: Jacob Graham, Gregory Schlottmann, Steven LeMay, Richard Rowe
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Publication number: 20060205515Abstract: Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.Type: ApplicationFiled: March 9, 2005Publication date: September 14, 2006Inventors: Warner Cockerille, Xuedong Chen, Nadeem Quraishi, Gregory Schlottmann
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Publication number: 20060205514Abstract: Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.Type: ApplicationFiled: March 9, 2005Publication date: September 14, 2006Applicant: IGTInventors: Warner Cockerille, Jamal Benbrahim, William Brosnan, Xuedong Chen, Gregory Schlottmann, Bryan Wolf
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Publication number: 20060205513Abstract: Gaming machines and systems having MRAM and MROM are disclosed. MROMs for storing boot programs and other Read Only code are formed by cutting write connections or not providing PCB socket leads to MRAM write pins, or by using memory hubs to prevent writing to MRAMs. A tale-tale board or other logging device monitoring activities at various components while primary machine power is down records to MRAM, which can be dual ported to the logging device and MGC. Various components can each have dedicated logging devices and MRAMs. One MRAM associated with the brain box replaces both DRAM and NVRAM of regular machine architectures, and is used for dual purposes of regular operational use and as safe storage to facilitate a state recovery. Prioritization of data during the storage process is rendered unnecessary. Another MRAM associated with the back plane board stores data associated with the exterior housing or terminal.Type: ApplicationFiled: March 9, 2005Publication date: September 14, 2006Applicant: IGTInventors: Robert Breckner, Jamal Benbrahim, Xuedong Chen, Warner Cockerille, Gregory Schlottmann
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Publication number: 20060116208Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.Type: ApplicationFiled: December 1, 2004Publication date: June 1, 2006Applicant: IGTInventors: Xuedong Chen, Warner Cockerille, Steven LeMay, Nadeem Quraishi, Gregory Schlottmann, Bryan Wolf
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Publication number: 20050153776Abstract: Various virtual glasses for providing visual and audio displays in a gaming machine are disclosed. Such virtual glasses may replace traditional gaming machine displays such as silk-screened glasses and secondary video screens. A virtual glass system comprises at least a host adapted to provide video content, a host storage unit adapted to store video content for the host, and a virtual glass in communication with the host. A standard virtual glass comprises at least a logic device, a storage unit, and a video display device. Multiples of each item may be present in each virtual glass system and/or virtual glass. In particular, the combined capacity of all virtual glass storage units is substantially less than the combined video content capacity of the host storage units. Additional devices can include remote hosts, remote virtual glasses, multiple hosts, networked systems and advanced logic devices capable of providing prioritization and increased functionality.Type: ApplicationFiled: January 12, 2004Publication date: July 14, 2005Applicant: IGTInventors: Steven LeMay, John Goodman, Gregory Schlottmann
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Publication number: 20050059453Abstract: In a gaming method, a wager may be received from a player via a value input device of a gaming apparatus, and an image representative of a game may be generated for display on a display unit of the gaming apparatus. Compiled code associated with play of the game may be executed using a processor of the apparatus, and the compiled code may include code to read data from a file stored in a memory of the gaming apparatus, wherein the file is separate from the compiled code. First uncompiled instruction data may be read from the file using the compiled code, the first uncompiled instruction data indicative of a request to create a first software object associated with play of the game. The first software object may be created using the compiled code in response to the uncompiled first instruction data. Second uncompiled instruction data may be from the file using the compiled code, the second uncompiled instruction data indicative of a request to create a second software object associated with play of the game.Type: ApplicationFiled: September 11, 2003Publication date: March 17, 2005Inventors: Jamal Benbrahim, Robert Breckner, Steven LeMay, Alexey Kryuchkov, Gregory Schlottmann
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Patent number: 6824467Abstract: A video gaming machine simulates a real physical game, such as pachinko, by providing a mathematical model of the game including rules governing movement of an object placed in motion in accordance with a set of initial conditions. A pay table for the game is developed by creating a list of outcomes, assigning a probability of occurrence to each outcome, assigning a win amount to each outcome, and determining a pay table percentage by multiplying each outcome's probability of occurrence by its win amount and summing the products for all of the outcomes in the list. Creation of the list of outcomes and assignment of probabilities of occurrence may be effected by a Monte Carlo test. The game is played by randomly selecting a set of initial conditions and running them through the model.Type: GrantFiled: February 18, 2002Date of Patent: November 30, 2004Assignee: IGTInventors: Gregory Schlottmann, Jamal Benbrahim, Bryan Wolf, William R. Brosnan
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Publication number: 20040102244Abstract: A disclosed gaming machine provides method and apparatus for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. Apparatus and methods are described for generating and displaying a sequence of symbols from a virtual reel strip in the 3-D gaming environment. In particular, the sequence of symbols may be mapped to one or more to flat reels, rounded reels or sequences of moving objects in the 3-D gaming environment.Type: ApplicationFiled: September 29, 2003Publication date: May 27, 2004Applicant: IGTInventors: Alexey Kryuchkov, Robert E. Breckner, Gregory A. Schlottmann, Johnny Palchetti, Steven G. LeMay