Patents by Inventor Hajime Tabata
Hajime Tabata has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11955750Abstract: A joint connector includes the plurality of wires extending in an extending direction, a plurality of terminals to be respectively connected to front end parts of the plurality of wires in the extending direction, a lower housing for accommodating the plurality of terminals, a busbar to be disposed in the lower housing, and an upper cover to be assembled with the lower housing. The busbar includes a plurality of tabs. Each of the plurality of terminals includes a tube portion, into which each of the plurality of tabs is inserted, and a wire connecting portion to be connected to each of the plurality of wires. The plurality of wires drawn out rearward in the extending direction from the lower housing include bent portions folded forward in the extending direction. The upper cover includes wire pressing portions for holding the plurality of wires folded forward in the extending direction.Type: GrantFiled: April 2, 2020Date of Patent: April 9, 2024Assignees: AUTONETWORKS TECHNOLOGIES, LTD., SUMITOMO WIRING SYSTEMS, LTD., SUMITOMO ELECTRIC INDUSTRIES, LTD.Inventors: Hiroki Kobayashi, Hajime Kawase, Masaaki Tabata, Teruo Hara, Hajime Matsui
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Patent number: 11942737Abstract: A joint connector for connecting a plurality of wires includes a lower housing, an upper cover assembled with the lower housing, a plurality of terminals respectively connected to front end parts in an extending direction of the plurality of wires, and a busbar connected to the plurality of terminals. The busbar disposed in the lower housing includes a plurality of tabs. Each of the plurality of terminals disposed in the lower housing includes a tube portion, each of the plurality of tabs being inserted into the tube portion, sandwiching portions extending along the extending direction and configured to sandwich one of the plurality of wires, and a sliding portion disposed outside the sandwiching portions, movable along the extending direction and including pressurizing portions configured to pressurize the sandwiching portions toward the wire with the one of the plurality of wires sandwiched by the sandwiching portions.Type: GrantFiled: March 24, 2020Date of Patent: March 26, 2024Assignees: AUTONETWORKS TECHNOLOGIES, LTD., SUMITOMO WIRING SYSTEMS, LTD., SUMITOMO ELECTRIC INDUSTRIES, LTD.Inventors: Hiroki Kobayashi, Hajime Kawase, Masaaki Tabata, Teruo Hara, Hajime Matsui
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Patent number: 10898791Abstract: A game apparatus can cast various attacks only by pressing a same operating button without performing any complex operation. Attack methods are each provided with a priority, and also may be provided with a positional condition regarding a positional relationship between a player character and an enemy character, for executing an attack on the enemy character by the player character. For example, the positional condition is “less than 3 m from player character” and the attack method is “close attack with ax.” Since the positional condition “less than 3 m from player character” is given priority over an attack according to the positional condition “3 m or more and less than 10 m from player character,” when an attack operation instruction is received, the player character does an attack with an ax on the enemy character present at a distance of less than 3 m.Type: GrantFiled: April 26, 2019Date of Patent: January 26, 2021Assignee: SQUARE ENIX CO., LTD.Inventors: Hajime Tabata, Kenichiro Yuji
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Publication number: 20200047066Abstract: A communication game system is provided in which a first terminal apparatus is configured to be used by a first player and at least one second terminal apparatus is configured to be used by at least one second player. The first terminal apparatus and the second terminal apparatus are communication-connected to allow the second player to participate in a game executed by the first terminal apparatus. The second terminal apparatus incudes a processor that causes a second character to participate in the game executed by the first terminal apparatus according to a support request by a guidance from the first player. The second character is caused to participate in the game by substituting for any one of a plurality of first characters set as characters of the first player. The second character operates according to a guidance from the second player.Type: ApplicationFiled: October 10, 2019Publication date: February 13, 2020Applicant: SQUARE ENIX CO., LTD.Inventor: Hajime TABATA
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Publication number: 20190247745Abstract: A game apparatus can cast various attacks only by pressing a same operating button without performing any complex operation. Attack methods are each provided with a priority, and also may be provided with a positional condition regarding a positional relationship between a player character and an enemy character, for executing an attack on the enemy character by the player character. For example, the positional condition is “less than 3 m from player character” and the attack method is “close attack with ax.” Since the positional condition “less than 3 m from player character” is given priority over an attack according to the positional condition “3 m or more and less than 10 m from player character,” when an attack operation instruction is received, the player character does an attack with an ax on the enemy character present at a distance of less than 3 m.Type: ApplicationFiled: April 26, 2019Publication date: August 15, 2019Applicant: SQUARE ENIX CO., LTD.Inventors: Hajime TABATA, Kenichiro YUJI
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Publication number: 20190240574Abstract: A video game processing apparatus is provided. The video game processing apparatus includes a processor for controlling progress of a video game. The video game includes at least one virtual mission which a first player cannot execute. The processor informs a second player different from the first player of an existence of the first player corresponding to the at least one virtual mission. A display displays a game screen including an image. The image informs the first player corresponding to the at least one virtual mission that the at least one virtual mission has been played by the second player. The processor specifies a first privilege to be given to the second player, and the first privilege is determined in accordance with at least one of a difference in level between the first player and the second player and a relationship between the first player and the second player.Type: ApplicationFiled: April 16, 2019Publication date: August 8, 2019Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Hajime TABATA, Masayasu NISHIDA
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Patent number: 10315104Abstract: A game apparatus can cast various attacks only by pressing a same operating button without performing any complex operation. Attack methods are each provided with a priority, and also may be provided with a positional condition regarding a positional relationship between a player character and an enemy character, for executing an attack on the enemy character by the player character. For example, the positional condition is “less than 3 m from player character” and the attack method is “close attack with ax.” Since the positional condition “less than 3 m from player character” is given priority over an attack according to the positional condition “3 m or more and less than 10 m from player character,” when an attack operation instruction is received, the player character does an attack with an ax on the enemy character present at a distance of less than 3 m.Type: GrantFiled: May 17, 2017Date of Patent: June 11, 2019Assignee: SQUARE ENIX CO., LTD.Inventors: Hajime Tabata, Kenichiro Yuji
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Publication number: 20180043255Abstract: A video game processing apparatus is provided. The video game processing apparatus includes a processor for controlling progress of a video game. The video game includes at least one virtual mission which a first player cannot execute. The processor informs a second player different from the first player of an existence of the first player corresponding to the at least one virtual mission. A display displays a game screen including an image. The image informs the first player corresponding to the at least one virtual mission that the at least one virtual mission has been played by the second player.Type: ApplicationFiled: October 10, 2017Publication date: February 15, 2018Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Hajime TABATA, Masayasu NISHIDA
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Patent number: 9814969Abstract: A video game processing apparatus for controlling progress of a multiplayer participatory video game is provided. A player plays the multiplayer participatory video game using a game medium in which parameters are set up. The video game processing apparatus includes a virtual mission information memory for storing virtual mission information. The virtual mission information is information on virtual missions. The player works on one of the virtual missions using the game medium. The video game processing apparatus provides the virtual mission to the player on the basis of the virtual mission information. The video game processing apparatus gives other player a game medium associated with the player using the game medium. The other player is associated with the game medium used in the virtual mission.Type: GrantFiled: January 15, 2014Date of Patent: November 14, 2017Assignee: KABUSHIKI KAISHA SQUARE ENIXInventors: Hajime Tabata, Masayasu Nishida
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Publication number: 20170246531Abstract: A game apparatus can cast various attacks only by pressing a same operating button without performing any complex operation. Attack methods are each provided with a priority, and also may be provided with a positional condition regarding a positional relationship between a player character and an enemy character, for executing an attack on the enemy character by the player character. For example, the positional condition is “less than 3 m from player character” and the attack method is “close attack with ax.” Since the positional condition “less than 3 m from player character” is given priority over an attack according to the positional condition “3 m or more and less than 10 m from player character,” when an attack operation instruction is received, the player character does an attack with an ax on the enemy character present at a distance of less than 3 m.Type: ApplicationFiled: May 17, 2017Publication date: August 31, 2017Applicant: SQUARE ENIX CO., LTD.Inventors: Hajime TABATA, Kenichiro YUJI
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Patent number: 9675872Abstract: The present invention provides a game apparatus that can cast various attacks only by pressing the same operating button without performing any complex operation. In an attack method setting screen, attack method setting panels are displayed arranged. Each attack method setting panel is provided with a positional condition display area that displays a positional condition regarding the positional relationship between a player character and an enemy character, and an attack method display area that displays an attack method performed on the enemy character by the player character. For example, in the case in which the positional condition is “less than 3 m from player character” and the attack method is a “close attack with ax”, when a player provides an attack operation instruction, the player character does an attack with an ax on an enemy character present at a distance of less than 3 m therefrom.Type: GrantFiled: October 8, 2013Date of Patent: June 13, 2017Assignee: SQUARE ENIX CO., LTD.Inventors: Hajime Tabata, Kenichiro Yuji
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Patent number: 9254441Abstract: The present invention is directed to provide a game apparatus and a game program, which are capable of more strategically conducting a battle with an enemy character, deepening interest, winning a battle with a formidable enemy even without any level up, and enjoying a game that is rich in strategic feature. When an enemy character starts to attack a player character (step S11), time counting to set a chink occurrence flag starts. When an attack operation of the player character on the enemy character is received (step S12) and the attack hits the enemy character (step S13), it is determined whether or not a chink occurrence flag remains set on the enemy character (step S14). When the chink occurrence flag remains set (YES in step S14), a special effect is generated (step S15).Type: GrantFiled: October 22, 2012Date of Patent: February 9, 2016Assignee: KABUSHIKI KAISHA SQUARE ENIXInventor: Hajime Tabata
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Publication number: 20150174487Abstract: A communication game system which enables a host player to progress a game in collaboration with guest players is provided. Each player using a video game apparatus connected to a server apparatus progresses the game while moving a party including a plurality of player characters on a field. When the party arrives at a predetermined point on a predetermined field, a battle with an enemy character is started. When a player character of the party becomes inoperative in the battle, a player character of another player can participate in the battle by substituting the player character for the inoperative player character by sending a support request. Although there is a time limit allowing the player character of the other player to participate in the battle, the time limit is extended when the player character achieves a predetermined condition in the battle.Type: ApplicationFiled: March 9, 2015Publication date: June 25, 2015Applicant: SQUARE ENIX CO., LTD.Inventor: Hajime TABATA
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Patent number: 8998724Abstract: A game system which enables a host player to progress a game in collaboration with guest players is provided. The host player progresses the game by moving a party, including a plurality of player characters, on a field. When the party arrives at a predetermined point on a predetermined field, a battle with an enemy character is started. When a player character of the party becomes inoperative in the battle, a player character of a guest player may be substituted for the inoperative player character by sending a support request to the guest player. Although there is a time limit that the player character of the guest player may participate in the battle, the time limit may be extended when the corresponding player character achieves a predetermined condition in the battle.Type: GrantFiled: July 13, 2012Date of Patent: April 7, 2015Assignee: Kabushiki Kaisha Square EnixInventor: Hajime Tabata
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Publication number: 20140200083Abstract: A video game processing apparatus for controlling progress of a multiplayer participatory video game is provided. A player plays the multiplayer participatory video game using a game medium in which parameters are set up. The video game processing apparatus includes a virtual mission information memory for storing virtual mission information. The virtual mission information is information on virtual missions. The player works on one of the virtual missions using the game medium. The video game processing apparatus provides the virtual mission to the player on the basis of the virtual mission information. The video game processing apparatus gives other player a game medium associated with the player using the game medium. The other player is associated with the game medium used in the virtual mission.Type: ApplicationFiled: January 15, 2014Publication date: July 17, 2014Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventors: Hajime TABATA, Masayasu NISHIDA
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Publication number: 20140106879Abstract: The present invention provides a game apparatus that can cast various attacks only by pressing the same operating button without performing any complex operation. In an attack method setting screen, attack method setting panels are displayed arranged. Each attack method setting panel is provided with a positional condition display area that displays a positional condition regarding the positional relationship between a player character and an enemy character, and an attack method display area that displays an attack method performed on the enemy character by the player character. For example, in the case in which the positional condition is “less than 3 m from player character” and the attack method is a “close attack with ax”, when a player provides an attack operation instruction, the player character does an attack with an ax on an enemy character present at a distance of less than 3 m therefrom.Type: ApplicationFiled: October 8, 2013Publication date: April 17, 2014Applicant: SQUARE ENIX CO., LTD.Inventors: Hajime TABATA, Kenichiro YUJI
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Patent number: 8602859Abstract: To reflect a player's degree of skill in a battle between a player character and an enemy character, and increase a strategic element. In the event that a player selects magic as an action of a player character in a battle between a player character and an enemy character, a puzzle battle is started. In the puzzle battle, a magic army (a block frame) is displayed on a display device in accordance with a kind of magic selected, the player moves or rotates a block falling from above the display device by operating an input device, stops it in a desired position, and fills the magic army. In the event that all squares of the magic army are filled with the blocks before a time elapsing from a start of the puzzle battle, displayed on an elapsed time gauge, reaches a prescribed time, the magic selected by the player is unleashed, and inflicts damage on the enemy character. An effectiveness of the magic depends on an overlapping, and a protrusion from the magic army, of the blocks.Type: GrantFiled: September 13, 2007Date of Patent: December 10, 2013Assignee: Kabushiki Kaisha Square EnixInventors: Tetsuya Nomura, Hajime Tabata
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Publication number: 20130053152Abstract: A game system which enables a host player to progress a game in collaboration with guest players is provided. The host player progresses the game by moving a party, including a plurality of player characters, on a field. When the party arrives at a predetermined point on a predetermined field, a battle with an enemy character is started. When a player character of the party becomes inoperative in the battle, a player character of a guest player may be substituted for the inoperative player character by sending a support request to the guest player. Although there is a time limit that the player character of the guest player may participate in the battle, the time limit may be extended when the corresponding player character achieves a predetermined condition in the battle.Type: ApplicationFiled: July 13, 2012Publication date: February 28, 2013Applicant: KABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)Inventor: Hajime TABATA
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Patent number: 8088007Abstract: A cellular phone used to execute a game is connected to a server apparatus when a need arises to transmit or receive information. The game is individually progressed by each cellular phone. A user equips a player character with a material to use a magic in a battle. A party is formed by users of multiple cellular phones and a material possessed by the user belonging to the same party is registered in the server apparatus. When the user transmits a support request to the server apparatus during a battle, the server apparatus returns the support material possessed by other users belonging to the same party. The user of the cellular phone can also use a magic corresponding to the support material in the battle.Type: GrantFiled: August 29, 2005Date of Patent: January 3, 2012Assignee: Kabushiki Kaisha Square EnixInventor: Hajime Tabata
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Patent number: 7887421Abstract: When support appeal reception information is received from a player terminal, a support appeal information transmitter transmits support appeal information for support appeal to other player terminals than the player terminal. In this case, the other player terminals are positioned within a predetermined range from the current position of the player terminal. In the case where support contents information indicating support contents is received from any of the other player terminals in accordance with the support appeal indicated by the support appeal information, a support appeal reply execution information transmitter transmits support appeal reply instruction execution information for instructing the player terminal to execute the support contents indicated by the received support contents information to the player terminal. The player terminal then executes support from the other player terminals in the executing event on the basis of the received support appeal reply instruction execution information.Type: GrantFiled: September 17, 2007Date of Patent: February 15, 2011Assignee: Kabushiki Kaisha Square EnixInventor: Hajime Tabata