Patents by Inventor Jason Gilmore

Jason Gilmore has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20210134388
    Abstract: Hyperstable constrained peptides and methods and apparatus for designing such peptides are provided. A computing device can determine a peptide backbone using a computing device. The computing device can place zero or more disulfide bonds in the peptide backbone. The computing device can design one or more peptide sequences based on the peptide backbone. The computing device can validate at least one validated peptide sequence of the one or more peptide sequences. An output can be generated based on the at least one validated peptide sequence.
    Type: Application
    Filed: November 12, 2020
    Publication date: May 6, 2021
    Inventors: David BAKER, Christopher BAHL, Jason GILMORE, Gaurav BHARDWAJ, Vikram K. MULLIGAN, Peta HARVEY, Olivier CHENEVAL, David CRAIK
  • Patent number: 10766929
    Abstract: Polypeptides that bind to viral hemagglotinin are disclosed and methods for their use in treating or limiting influenza infection, and diagnosing influenza infection.
    Type: Grant
    Filed: March 15, 2018
    Date of Patent: September 8, 2020
    Assignee: University of Washington
    Inventors: David Baker, Aaron Arthur Chevalier, Gabriel Jacob Rocklin, Christopher David Bahl, Lance Joseph Stewart, Daniel Adriano Silva Manzano, Deborah L. Fuller, Merika Treants Koday, Jason Gilmore
  • Publication number: 20200017552
    Abstract: Polypeptides that bind to viral hemagglotinin are disclosed and methods for their use in treating or limiting influenza infection, and diagnosing influenza infection.
    Type: Application
    Filed: March 15, 2018
    Publication date: January 16, 2020
    Inventors: David BAKER, Aaron Arthur CHEVALIER, Gabriel Jacob ROCKLIN, Christopher David BAHL, Lance Joseph STEWART, Daniel Adriano SILVA MANZANO, Deborah L. FULLER, Merika TREANTS KODAY, Jason GILMORE
  • Patent number: 10467865
    Abstract: A gaming device for providing an award to a player is described herein. The gaming device displays a primary game including a plurality of reels and a plurality of symbols displayed with reels, generates an outcome of the primary game, and provides a primary award as a function of the outcome. The gaming device detects a triggering condition occurring with the primary game and responsively displays a secondary game including a game board having a plurality of paths and a plurality of position locations defined along each of the plurality of paths. The gaming device determines a current player position within the game board and responsively displays a player symbol at the current player position. The current player position is associated with one of the plurality of position locations and is indicative of a previous position location of the player symbol at a completion of a previous secondary game.
    Type: Grant
    Filed: September 8, 2015
    Date of Patent: November 5, 2019
    Assignee: Konami Gaming Inc.
    Inventor: Jason Gilmore
  • Patent number: 10453305
    Abstract: A gaming machine for providing a game to a player is described herein. The gaming machine displays a primary game including a plurality of reels, detects a triggering condition occurring with the primary game and responsively displays a secondary game. The secondary game includes a player character and an enemy character being displayed on an animated game field. The gaming machine randomly selects an enemy strength value associated with the enemy character, randomly selects a player strength value associated with the player character, and determines an outcome of the secondary game including whether the player character defeats the enemy character as a function of the player strength value and the enemy strength value.
    Type: Grant
    Filed: September 16, 2015
    Date of Patent: October 22, 2019
    Assignee: KONAMI GAMING, INC.
    Inventors: Jason Gilmore, Jayme Neverton, Ali Minaian
  • Patent number: 10255760
    Abstract: A gaming machine, a method of controlling a gaming machine, and a computer-readable recording medium storing a program wherein a first game and a second game are related to each other are provided. In a gaming machine, a first area and a second area sharing virtual reel strips are displayed, only the first area is set as a determination area in a first game, and both the first area and the second area are set as determination areas in a second game. Therefore, the first game and the second game can be provided in a form such that they are related.
    Type: Grant
    Filed: January 26, 2018
    Date of Patent: April 9, 2019
    Assignee: Konami Gaming, Inc.
    Inventors: Daisuke Nakamura, Jason Gilmore
  • Patent number: 10235829
    Abstract: The invention is directed to a gaming machine and method of providing a game. The game machine comprises a display and a controller. The display is configured to display a plurality of symbol positions displayed in a grid. The controller is configured to: initiate a game and define an initial result, the initial result including a symbol in each of the symbol positions within the grid; detect a trigger condition, the trigger condition being a collection of the same symbol within every position of the grid along a first axis; determine at least one adjacent axis from the first axis as a function of predetermined criteria; and copy the same symbol into at least one predetermined position along the adjacent axis.
    Type: Grant
    Filed: February 23, 2015
    Date of Patent: March 19, 2019
    Assignee: Konami Gaming, Inc.
    Inventors: Bradley A. Johnson, Jason Gilmore
  • Patent number: 10210711
    Abstract: A gaming machine, a method of controlling a gaming machine, and a computer-readable recording medium storing a program wherein a first game and a second game are related to each other are provided. In a gaming machine, a first area and a second area sharing virtual reel strips are displayed, only the first area is set as a determination area in a first game, and both the first area and the second area are set as determination areas in a second game. Therefore, the first game and the second game can be provided in a form such that they are related.
    Type: Grant
    Filed: January 26, 2018
    Date of Patent: February 19, 2019
    Assignee: Konami Gaming, Inc.
    Inventors: Daisuke Nakamura, Jason Gilmore
  • Publication number: 20180151021
    Abstract: A gaming machine, a method of controlling a gaming machine, and a computer-readable recording medium storing a program wherein a first game and a second game are related to each other are provided. In a gaming machine, a first area and a second area sharing virtual reel strips are displayed, only the first area is set as a determination area in a first game, and both the first area and the second area are set as determination areas in a second game. Therefore, the first game and the second game can be provided in a form such that they are related.
    Type: Application
    Filed: January 26, 2018
    Publication date: May 31, 2018
    Inventors: Daisuke Nakamura, Jason Gilmore
  • Patent number: 9916727
    Abstract: A gaming machine, a method of controlling a gaming machine, and a computer-readable recording medium storing a program wherein a first game and a second game are related to each other are provided. In a gaming machine, a first area and a second area sharing virtual reel strips are displayed, only the first area is set as a determination area in a first game, and both the first area and the second area are set as determination areas in a second game. Therefore, the first game and the second game can be provided in a form such that they are related.
    Type: Grant
    Filed: September 4, 2014
    Date of Patent: March 13, 2018
    Assignee: KONAMI GAMING INCORPORATED
    Inventors: Daisuke Nakamura, Jason Gilmore
  • Publication number: 20180068054
    Abstract: Hyperstable constrained peptides and methods and apparatus for designing such peptides are provided. A computing device can determine a peptide backbone using a computing device. The computing device can place zero or more disulfide bonds in the peptide backbone. The computing device can design one or more peptide sequences based on the peptide backbone. The computing device can validate at least one validated peptide sequence of the one or more peptide sequences. An output can be generated based on the at least one validated peptide sequence.
    Type: Application
    Filed: September 6, 2017
    Publication date: March 8, 2018
    Inventors: David BAKER, Christopher BAHL, Jason GILMORE, Gaurav BHARDWAJ, Vikram K. MULLIGAN, Peta HARVEY, Olivier CHENEVAL, David CRAIK
  • Patent number: 9542796
    Abstract: The invention is directed to a gaming machine and method of providing a game. The game machine comprises a display and a controller. The display is configured to display a plurality of symbol positions displayed in a grid, the grid defining a plurality of columns. The controller is configured to: initiate a game; determine at least one symbol associated with each of the plurality of symbol positions along at least one of the columns and display the symbols in the at least one column; evaluate the symbols displayed within the at least one column to determine a highest ranked symbol; replace all remaining symbols displayed within the at least one column with the highest ranked symbol; and insert the highest ranked symbol into the symbol positions of at least one other column within the grid.
    Type: Grant
    Filed: June 2, 2016
    Date of Patent: January 10, 2017
    Assignee: KONAMI GAMING, INC.
    Inventors: Bradley A. Johnson, Jason Gilmore
  • Patent number: 9542810
    Abstract: A gaming machine for providing a game to a player is described herein. The gaming machine displays a primary game including a plurality of reels, detects a triggering condition occurring with the primary game and responsively displays a secondary game. The secondary game includes a player character and an enemy character being displayed on an animated game field. The gaming machine displays a plurality of dice on the animated game field including a player die displayed with a player strength value and an enemy die displayed with an enemy strength value. The gaming machine displays an expandable image of the player strength value at a first size and increases the size of the expandable image to a larger second size over a predefined period of time.
    Type: Grant
    Filed: September 16, 2015
    Date of Patent: January 10, 2017
    Assignee: KONAMI GAMING, INC.
    Inventors: Jason Gilmore, Jayme Neverton, Ali Minaian, Carolyn Tomczyk
  • Publication number: 20160284159
    Abstract: The invention is directed to a gaming machine and method of providing a game. The game machine comprises a display and a controller. The display is configured to display a plurality of symbol positions displayed in a grid, the grid defining a plurality of columns. The controller is configured to: initiate a game; determine at least one symbol associated with each of the plurality of symbol positions along at least one of the columns and display the symbols in the at least one column; evaluate the symbols displayed within the at least one column to determine a highest ranked symbol; replace all remaining symbols displayed within the at least one column with the highest ranked symbol; and insert the highest ranked symbol into the symbol positions of at least one other column within the grid.
    Type: Application
    Filed: June 2, 2016
    Publication date: September 29, 2016
    Inventors: Bradley A. Johnson, Jason Gilmore
  • Patent number: 9378628
    Abstract: The invention is directed to a gaming machine and method of providing a game. The game machine comprises a display and a controller. The display is configured to display a plurality of symbol positions displayed in a grid, the grid defining a plurality of columns. The controller is configured to: initiate a game; determine at least one symbol associated with each of the plurality of symbol positions along at least one of the columns and display the symbols in the at least one column; evaluate the symbols displayed within the at least one column to determine a highest ranked symbol; replace all remaining symbols displayed within the at least one column with the highest ranked symbol; and insert the highest ranked symbol into the symbol positions of at least one other column within the grid.
    Type: Grant
    Filed: October 14, 2014
    Date of Patent: June 28, 2016
    Assignee: KONAMI GAMING, INC.
    Inventors: Bradley A. Johnson, Jason Gilmore
  • Publication number: 20160086426
    Abstract: A gaming device for providing an award to a player is described herein. The gaming device displays a primary game including a plurality of reels and a plurality of symbols displayed with reels, generates an outcome of the primary game, and provides a primary award as a function of the outcome. The gaming device detects a triggering condition occurring with the primary game and responsively displays a secondary game including a game board having a plurality of paths and a plurality of position locations defined along each of the plurality of paths. The gaming device determines a current player position within the game board and responsively displays a player symbol at the current player position. The current player position is associated with one of the plurality of position locations and is indicative of a previous position location of the player symbol at a completion of a previous secondary game.
    Type: Application
    Filed: September 8, 2015
    Publication date: March 24, 2016
    Inventor: Jason Gilmore
  • Publication number: 20160078713
    Abstract: A gaming machine for providing a game to a player is described herein. The gaming machine displays a primary game including a plurality of reels, detects a triggering condition occurring with the primary game and responsively displays a secondary game. The secondary game includes a player character and an enemy character being displayed on an animated game field. The gaming machine randomly selects an enemy strength value associated with the enemy character, randomly selects a player strength value associated with the player character, and determines an outcome of the secondary game including whether the player character defeats the enemy character as a function of the player strength value and the enemy strength value.
    Type: Application
    Filed: September 16, 2015
    Publication date: March 17, 2016
    Inventors: Jason Gilmore, Jayme Neverton, Ali Minaian
  • Publication number: 20160078714
    Abstract: A gaming machine for providing a game to a player is described herein. The gaming machine displays a primary game including a plurality of reels, detects a triggering condition occurring with the primary game and responsively displays a secondary game. The secondary game includes a player character and an enemy character being displayed on an animated game field. The gaming machine displays a plurality of dice on the animated game field including a player die displayed with a player strength value and an enemy die displayed with an enemy strength value. The gaming machine displays an expandable image of the player strength value at a first size and increases the size of the expandable image to a larger second size over a predefined period of time.
    Type: Application
    Filed: September 16, 2015
    Publication date: March 17, 2016
    Inventors: Jason Gilmore, Jayme Neverton, Ali Minaian, Carolyn Tomczyk
  • Patent number: 9224270
    Abstract: A slot game is provided. A display device displays a plurality of reels. During the slot game the reels are spun and an outcome of the game is randomly determined. The outcome of the game is displayed on the display device in a grid comprised of a plurality of symbol positions in a predetermined arrangement. One of the symbols from a corresponding reel are displayed at each symbol position. The spinning reels are visible in the grid during play of the game. The controller awards the player an award as a function of the wager, the outcome of the game and a predetermined paytable. A first one of the reels contains a stack of adjacent, similar symbols. The stack of adjacent similar symbols are displayed with a first single graphic overlay.
    Type: Grant
    Filed: March 11, 2013
    Date of Patent: December 29, 2015
    Assignee: KONAMI GAMING, INC.
    Inventors: Arthur Lee, Jason Gilmore
  • Patent number: 9214069
    Abstract: A gaming machine and method are provided which provide a plurality of games on a display device to a player. The outcome of the games are randomly selected and displayed on the display device. For each game: if the outcome is a winning outcome an award is awarded to the player as a function of the outcome, the wager made by the player, and a predetermined paytable and if a triggering condition in the outcome of each game, an other award is responsively awarded to the player if the triggering condition is detected in at least two of the plurality of games.
    Type: Grant
    Filed: December 12, 2011
    Date of Patent: December 15, 2015
    Assignee: KONAMI GAMING, INC.
    Inventors: Keith Rucker, Jason Gilmore