Patents by Inventor Jason Gilmore

Jason Gilmore has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20150348363
    Abstract: The invention is directed to a gaming machine and method of providing a game. The game machine comprises a display and a controller. The display is configured to display a plurality of symbol positions displayed in a grid. The controller is configured to: initiate a game and define an initial result, the initial result including a symbol in each of the symbol positions within the grid; detect a trigger condition, the trigger condition being a collection of the same symbol within every position of the grid along a first axis; determine at least one adjacent axis from the first axis as a function of predetermined criteria; and copy the same symbol into at least one predetermined position along the adjacent axis.
    Type: Application
    Filed: February 23, 2015
    Publication date: December 3, 2015
    Inventors: Bradley A. Johnson, Jason Gilmore
  • Publication number: 20150302705
    Abstract: The invention is directed to a gaming machine and method of providing a game. The game machine comprises a display and a controller. The display is configured to display a plurality of symbol positions displayed in a grid, the grid defining a plurality of columns. The controller is configured to: initiate a game; determine at least one symbol associated with each of the plurality of symbol positions along at least one of the columns and display the symbols in the at least one column; evaluate the symbols displayed within the at least one column to determine a highest ranked symbol; replace all remaining symbols displayed within the at least one column with the highest ranked symbol; and insert the highest ranked symbol into the symbol positions of at least one other column within the grid.
    Type: Application
    Filed: October 14, 2014
    Publication date: October 22, 2015
    Inventors: Bradley A. Johnson, Jason Gilmore
  • Publication number: 20150080104
    Abstract: A gaming machine, a method of controlling a gaming machine, and a computer-readable recording medium storing a program wherein a first game and a second game are related to each other are provided. In a gaming machine, a first area and a second area sharing virtual reel strips are displayed, only the first area is set as a determination area in a first game, and both the first area and the second area are set as determination areas in a second game. Therefore, the first game and the second game can be provided in a form such that they are related.
    Type: Application
    Filed: September 4, 2014
    Publication date: March 19, 2015
    Inventors: Daisuke Nakamura, Jason Gilmore
  • Patent number: 8882574
    Abstract: A gaming machine and a method provide primary and secondary games. The gaming machine includes first and second adjacent displays, a lighting device, and a controller. The lighting device is located between the first and second displays. The controller is coupled to the first and second displays and the lighting device. The primary game is played and if a triggering conditioning occurred in the primary game, the secondary game is initiated. The secondary game includes a rotating selector device. A first portion of the rotating selector device is displayed on the first display and a second portion of the rotating selector device is displayed on the second display. The lighting device defines a selector. An outcome of the secondary game is randomly selected and the rotating selector device is rotated and stopped such that the selector is associated with a symbol associated with the outcome of the secondary game.
    Type: Grant
    Filed: August 2, 2012
    Date of Patent: November 11, 2014
    Assignee: Konami Gaming, Inc.
    Inventor: Jason Gilmore
  • Patent number: 8876587
    Abstract: A gaming system and a method provide primary and secondary games to players using a plurality of linked gaming machines. Each gaming machine includes a display. For each gaming machine, an associated player is allowed to make a wager on a primary game, an outcome of the primary game is randomly selected, and if the outcome of the primary game is a winning outcome, awarding the associated player a primary award as a function of the outcome, the wager made by the player, and a predetermined paytable. If a triggering conditioning occurred in one of the primary games and a secondary game is initiated. The secondary game is a video slot game including a plurality of video reels. Each video reel is displayed on a respective display of one of the gaming machines.
    Type: Grant
    Filed: February 19, 2013
    Date of Patent: November 4, 2014
    Assignee: Konami Gaming, Inc.
    Inventor: Jason Gilmore
  • Publication number: 20130260863
    Abstract: A slot game is provided. A display device displays a plurality of reels. During the slot game the reels are spun and an outcome of the game is randomly determined. The outcome of the game is displayed on the display device in a grid comprised of a plurality of symbol positions in a predetermined arrangement. One of the symbols from a corresponding reel are displayed at each symbol position. The spinning reels are visible in the grid during play of the game. The controller awards the player an award as a function of the wager, the outcome of the game and a predetermined paytable. A first one of the reels contains a stack of adjacent, similar symbols. The stack of adjacent similar symbols are displayed with a first single graphic overlay.
    Type: Application
    Filed: March 11, 2013
    Publication date: October 3, 2013
    Applicant: KONAMI GAMING, INC.
    Inventors: Arthur Lee, Jason Gilmore
  • Publication number: 20130157743
    Abstract: A gaming system and a method provide primary and secondary games to players using a plurality of linked gaming machines. Each gaming machine includes a display. For each gaming machine, an associated player is allowed to make a wager on a primary game, an outcome of the primary game is randomly selected, and if the outcome of the primary game is a winning outcome, awarding the associated player a primary award as a function of the outcome, the wager made by the player, and a predetermined paytable. If a triggering conditioning occurred in one of the primary games and a secondary game is initiated. The secondary game is a video slot game including a plurality of video reels. Each video reel is displayed on a respective display of one of the gaming machines.
    Type: Application
    Filed: February 19, 2013
    Publication date: June 20, 2013
    Applicant: Konami Gaming, Inc.
    Inventor: Jason Gilmore
  • Patent number: 8408991
    Abstract: A gaming system and a method provide primary and secondary games to players using a plurality of linked gaming machines. Each gaming machine includes a display. For each gaming machine, an associated player is allowed to make a wager on a primary game, an outcome of the primary game is randomly selected, and if the outcome of the primary game is a winning outcome, awarding the associated player a primary award as a function of the outcome, the wager made by the player, and a predetermined paytable. If a triggering conditioning occurred in one of the primary games and a secondary game is initiated. The secondary game is a video slot game including a plurality of video reels. Each video reel is displayed on a respective display of one of the gaming machines.
    Type: Grant
    Filed: August 2, 2012
    Date of Patent: April 2, 2013
    Assignee: Konami Gaming, Inc.
    Inventor: Jason Gilmore
  • Publication number: 20130059642
    Abstract: A gaming system and a method provide primary and secondary games to players using a plurality of linked gaming machines. Each gaming machine includes a display. For each gaming machine, an associated player is allowed to make a wager on a primary game, an outcome of the primary game is randomly selected, and if the outcome of the primary game is a winning outcome, awarding the associated player a primary award as a function of the outcome, the wager made by the player, and a predetermined paytable. If a triggering conditioning occurred in one of the primary games and a secondary game is initiated. The secondary game is a video slot game including a plurality of video reels. Each video reel is displayed on a respective display of one of the gaming machines.
    Type: Application
    Filed: August 2, 2012
    Publication date: March 7, 2013
    Applicant: KONAMI GAMING, INC.
    Inventor: Jason Gilmore
  • Publication number: 20130059641
    Abstract: A gaming machine and a method provide primary and secondary games. The gaming machine includes first and second adjacent displays, a lighting device, and a controller. The lighting device is located between the first and second displays. The controller is coupled to the first and second displays and the lighting device. The primary game is played and if a triggering conditioning occurred in the primary game, the secondary game is initiated. The secondary game includes a rotating selector device. A first portion of the rotating selector device is displayed on the first display and a second portion of the rotating selector device is displayed on the second display. The lighting device defines a selector. An outcome of the secondary game is randomly selected and the rotating selector device is rotated and stopped such that the selector is associated with a symbol associated with the outcome of the secondary game.
    Type: Application
    Filed: August 2, 2012
    Publication date: March 7, 2013
    Applicant: KONAMI GAMING, INC.
    Inventor: Jason Gilmore
  • Publication number: 20130029749
    Abstract: A gaming machine and method are provided which provide a plurality of games on a display device to a player. The outcome of the games are randomly selected and displayed on the display device. For each game: if the outcome is a winning outcome an award is awarded to the player as a function of the outcome, the wager made by the player, and a predetermined paytable and if a triggering condition in the outcome of each game, an other award is responsively awarded to the player if the triggering condition is detected in at least two of the plurality of games.
    Type: Application
    Filed: December 12, 2011
    Publication date: January 31, 2013
    Applicant: Konami Gaming, Inc.
    Inventors: Keith Rucker, Jason Gilmore
  • Publication number: 20070298856
    Abstract: A method for conducting a wagering game includes receiving a wager input from a player for playing a wagering game during a gaming session. The wagering game has a game-play progression that includes a plurality of game episodes. At least one randomly-selected outcome is selected from a plurality of outcomes in response to receiving the wager input. In response to a predetermined game-play condition, a first game episode is completed and a status of the game-play progression is saved. In response to playing a subsequent gaming session of the wagering game, game-play is continued in a second game episode from the saved status of the game-play progression.
    Type: Application
    Filed: July 1, 2005
    Publication date: December 27, 2007
    Inventors: Jason Gilmore, Bradley Rose
  • Publication number: 20070254734
    Abstract: A method for conducting a wagering game includes receiving wager inputs from a player for a wagering game that is played during a gaming session occurring over a period of time. At least one randomly-selected outcome of a plurality of outcomes is selected in response to receiving the wager inputs. A gaming indicia is presented during the gaming session and, in response to a predetermined condition occurring during the period of time of the gaming session, the gaming indicia is altered in a subsequent gaming session of the wagering game played by the player.
    Type: Application
    Filed: July 1, 2005
    Publication date: November 1, 2007
    Inventors: Jason Gilmore, Bradley Rose
  • Publication number: 20070060275
    Abstract: A gaming machine and a method of conducting a game of chance on the gaming machine are disclosed. In response to a wager from a player, the machine conducts a selection game including a plurality of selectable elements associated with respective outcomes. In response to a player's selection of one of the selectable elements, the machine awards the outcomes associated with the selected element and at least one of the non-selected elements. The awarded outcome may, for example, include a payoff, a bonus game, or awarding the outcome associated with yet another of the non-selected elements. If the awarded outcome includes the bonus game, the bonus game may re-trigger the selection game.
    Type: Application
    Filed: October 30, 2006
    Publication date: March 15, 2007
    Inventors: Jason Gilmore, Larry Pacey
  • Publication number: 20060252492
    Abstract: A gaming machine comprises at least one visual display (mechanical or video) and a game of chance controlled by a processor in response to a wager. The game of chance includes a primary game and a sorting feature. The sorting feature is triggered by certain start-feature outcomes of the primary game. The sorting feature includes a collection of scrambled objects, such as letters, symbols, pictures, or puzzle pieces, that are at least partially sorted during operation of the sorting feature. The sorting feature generates an award, such as a payoff, a payoff multiplier, or extended play, if the sorted objects match predetermined criteria.
    Type: Application
    Filed: June 30, 2006
    Publication date: November 9, 2006
    Inventors: Peter Anderson, Michael Casey, Erica Frohm, Jason Gilmore, Damon Gura, Darryl Hughes, Joel Jaffe, Ian Simmons
  • Publication number: 20060252487
    Abstract: A gaming machine comprises at least one visual display (mechanical or video) and a game of chance controlled by a processor in response to a wager. The game of chance includes a primary game and a sorting feature. The sorting feature is triggered by certain start-feature outcomes of the primary game. The sorting feature includes a collection of scrambled objects, such as letters, symbols, pictures, or puzzle pieces, that are at least partially sorted during operation of the sorting feature. The sorting feature generates an award, such as a payoff, a payoff multiplier, or extended play, if the sorted objects match predetermined criteria.
    Type: Application
    Filed: July 6, 2006
    Publication date: November 9, 2006
    Inventors: Peter Anderson, Michael Casey, Erica Frohm, Jason Gilmore, Damon Gura, Darryl Hughes, Joel Jaffe, Ian Simmons
  • Publication number: 20060079319
    Abstract: The present invention is directed to a gaming terminal and a method of playing a wagering game at a gaming terminal whereby multiple players make selections and accumulate bonus awards as the game is passed from one player to another. Play continues until a game-terminating object is selected. At that time, each player that participated in the wagering game receives his or her accumulated awards plus any awards won by subsequent players.
    Type: Application
    Filed: September 29, 2005
    Publication date: April 13, 2006
    Inventors: Dion Aoki, Jason Gilmore, Thomas Kopera, Christy Olsen
  • Publication number: 20060079318
    Abstract: The present invention is directed to a gaming terminal and a method of playing a wagering game, whereby a player at one gaming terminal is allowed to link to other gaming terminals via a player-selectable option. The wagering game may include a basic game and a bonus game. Once linked, the player can enter a bonus game that is triggered by an outcome at a linked terminal.
    Type: Application
    Filed: September 29, 2005
    Publication date: April 13, 2006
    Inventors: Dion Aoki, Jason Gilmore, Thomas Kopera, Christy Olsen
  • Publication number: 20060025205
    Abstract: A gaming machine is provided for playing a wagering game. The gaming machine includes a wager-input device and at least one display for displaying a plurality of player-selectable elements that mask corresponding ones of a plurality of awards. The plurality of awards include multiple types of the plurality of awards. Each one of the plurality of awards of the same type has a predetermined value that is different from a value of a different one of the types of the plurality of awards. At least one player-selectable element masks at least two different types of awards. An input device receives player-inputs that select at least two of the plurality of player-selectable elements. A number and a type of the masked awards corresponding with the selected player-selectable elements are revealed to the player in response to receiving the player inputs.
    Type: Application
    Filed: July 28, 2005
    Publication date: February 2, 2006
    Inventors: Michael Casey, Jason Gilmore, Bradley Rose
  • Publication number: 20050261055
    Abstract: A gaming machine includes a value input device, one or more displays, and a controller. The value input device receives a wager from a player to play the wagering game. The one or more displays display a trail including a plurality of spaces and an award value associated with one or more of the plurality of spaces. The controller is operative to change the award value based on an occurrence of a random event independent from the trail.
    Type: Application
    Filed: May 19, 2005
    Publication date: November 24, 2005
    Inventors: Michael Casey, Bradely Rose, Jason Gilmore