Patents by Inventor Jeffrey Peter Bellinghausen
Jeffrey Peter Bellinghausen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240053821Abstract: A method for compensating for a visual impairment in a virtual reality environment, by multiple computer systems associated with a head mounted display, including, rendering an image for display in a virtual reality environment, identifying, based at least in part on an input received by the head mounted display, a visual impairment associated with a user of the head mounted display, determining one or more visual adjustments to the head mounted display based on the identified visual impairment, and rendering an adjusted image for display in the virtual reality environment based on the one or more visual adjustments.Type: ApplicationFiled: March 16, 2023Publication date: February 15, 2024Inventors: William Ka-Pui Yee, Jeffrey Peter Bellinghausen
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Patent number: 11294485Abstract: Logic of a handheld controller can implement sensor fusion algorithms based on force data provided by a force sensing resistor (FSR) in combination with touch data or proximity data provided by a touch sensor or an array of proximity sensors, respectively. An example sensor fusion algorithm can be used to re-calibrate the FSR when an object contacts an associated control, as detected by the touch sensor. Another example sensor fusion algorithm can be used to ignore spurious inputs detected by the FSR when an object is in contact with an adjacent control. Another example sensor fusion algorithm can be used to detect a hand size of a hand grasping a handle of the controller, as detected by the array of proximity sensors, and to adjust the threshold force to register a FSR input event at the FSR according to the hand size.Type: GrantFiled: March 23, 2020Date of Patent: April 5, 2022Assignee: Valve CorporationInventors: Scott Dalton, Jeffrey Peter Bellinghausen, Scott Douglas Nietfeld, Jeffrey George Leinbaugh, Ian Campbell, Cheang Tad Yoo, Lawrence Yang, Jeffrey Walter Mucha
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Patent number: 11052310Abstract: Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.Type: GrantFiled: April 22, 2019Date of Patent: July 6, 2021Assignee: Valve CorporationInventors: Jeffrey Peter Bellinghausen, Claire Michelle Gottschalk, Eric James Hope, Jeffrey Scott Keyzer, Scott Dalton
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Patent number: 10888776Abstract: Described herein are, among other things, handheld controllers that include one or more touchpads (i.e., touch-sensitive controls) configured to detachably couple to one or more overlays that effectively transform the respective touchpad into a different control. For instance, one example handheld controller may include a circular trackpad that is configured to detect a position of a finger on a top surface of the trackpad. This position may be used to control a cursor or avatar, for scrolling, or for any other type of command. In general, most or all of the top surface may be usable by a user for providing input to the controller and/or a remote system coupled to the controller. As described herein, however, one or more different overlays may detachably couple to a housing of the controller and/or the trackpad itself to effectively change the use of the trackpad.Type: GrantFiled: November 27, 2018Date of Patent: January 12, 2021Assignee: Valve CorporationInventors: Austin Palmer, Cheang Tad Yoo, Brian David Hensley, Michael J. Goerz, Scott Dalton, Ian Campbell, Christopher Lee Bjordhal, Jeffrey Peter Bellinghausen
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Patent number: 10806993Abstract: Described herein are, among other things, handheld controllers that include housings having one or more receiver portions for detachably coupling to one or more controls. For example, a housing of one such controller may include, on a front surface of the housing, a receiver that is configured to detachably couple to one or more joysticks, one or more D-pads, one or more track pads, one or more buttons, and/or the like. In some instances, a user may swap a first control for a second control based on a current application (e.g., game title) that the user is playing, based on comfort of the user, and/or for any other reason.Type: GrantFiled: September 18, 2018Date of Patent: October 20, 2020Assignee: Valve CorporationInventors: Michael J. Goerz, Ian Campbell, Jeffrey Peter Bellinghausen, Brian David Hensley, Scott Dalton, Christopher Lee Bjordhal, Gregory Martin Matelich, II
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Patent number: 10790823Abstract: An electronic device may include a proximity sensor, a touch sensor, and one or more light emitting elements. The touch sensor may be configured to detect touch input provided on a surface of the electronic device at a location in front of the touch sensor for purposes of powering on the electronic device. Prior to powering on the electronic device, a location of the touch sensor may remain inconspicuous. When the proximity sensor detects an object, such as a user, which moves within a threshold distance from a surface of the electronic device, the location of the touch sensor can be made conspicuous. After the power switch is made conspicuous, the user is able to see where to provide touch input on the electronic device to power on the electronic device.Type: GrantFiled: February 15, 2019Date of Patent: September 29, 2020Assignee: Valve CorporationInventors: Jeffrey Scott Keyzer, Michael Jacob Goerz, Jeffrey Peter Bellinghausen, Brian David Hensley, Jason Beach
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Publication number: 20200218377Abstract: Logic of a handheld controller can implement sensor fusion algorithms based on force data provided by a force sensing resistor (FSR) in combination with touch data or proximity data provided by a touch sensor or an array of proximity sensors, respectively. An example sensor fusion algorithm can be used to re-calibrate the FSR when an object contacts an associated control, as detected by the touch sensor. Another example sensor fusion algorithm can be used to ignore spurious inputs detected by the FSR when an object is in contact with an adjacent control. Another example sensor fusion algorithm can be used to detect a hand size of a hand grasping a handle of the controller, as detected by the array of proximity sensors, and to adjust the threshold force to register a FSR input event at the FSR according to the hand size.Type: ApplicationFiled: March 23, 2020Publication date: July 9, 2020Inventors: Scott Dalton, Jeffrey Peter Bellinghausen, Scott Douglas Nietfeld, Jeffrey George Leinbaugh, Ian Campbell, Cheang Tad Yoo, Lawrence Yang, Jeffrey Walter Mucha
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Patent number: 10691233Abstract: Logic of a handheld controller can implement sensor fusion algorithms based on force data provided by a force sensing resistor (FSR) in combination with touch data or proximity data provided by a touch sensor or an array of proximity sensors, respectively. An example sensor fusion algorithm can be used to re-calibrate the FSR when an object contacts an associated control, as detected by the touch sensor. Another example sensor fusion algorithm can be used to ignore spurious inputs detected by the FSR when an object is in contact with an adjacent control. Another example sensor fusion algorithm can be used to detect a hand size of a hand grasping a handle of the controller, as detected by the array of proximity sensors, and to adjust the threshold force to register a FSR input event at the FSR according to the hand size.Type: GrantFiled: May 18, 2018Date of Patent: June 23, 2020Assignee: Valve CorporationInventors: Scott Dalton, Jeffrey Peter Bellinghausen, Scott Douglas Nietfeld, Jeffrey George Leinbaugh, Ian Campbell, Cheang Tad Yoo, Lawrence Yang, Jeffrey Walter Mucha
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Publication number: 20200164269Abstract: Described herein are, among other things, handheld controllers that include one or more touchpads (i.e., touch-sensitive controls) configured to detachably couple to one or more overlays that effectively transform the respective touchpad into a different control. For instance, one example handheld controller may include a circular trackpad that is configured to detect a position of a finger on a top surface of the trackpad. This position may be used to control a cursor or avatar, for scrolling, or for any other type of command. In general, most or all of the top surface may be usable by a user for providing input to the controller and/or a remote system coupled to the controller. As described herein, however, one or more different overlays may detachably couple to a housing of the controller and/or the trackpad itself to effectively change the use of the trackpad.Type: ApplicationFiled: November 27, 2018Publication date: May 28, 2020Inventors: Austin Palmer, Cheang Tad Yoo, Brian David Hensley, Michael J. Goerz, Scott Dalton, Ian Campbell, Christopher Lee Bjordhal, Jeffrey Peter Bellinghausen
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Patent number: 10639543Abstract: Described herein are, among other things, handheld controllers having touch-sensitive controls, as well as methods for use of the touch-sensitive controls and methods for assembling the handheld controllers. An example handheld controller may include a top-surface control (e.g., a “trigger button”) that includes a switch, a pressure sensor, and a touch sensor for detecting a presence, location, and/or gesture of a finger on the top-surface control.Type: GrantFiled: March 23, 2018Date of Patent: May 5, 2020Assignee: Valve CorporationInventors: Ian Campbell, Jeffrey Peter Bellinghausen, Brian David Hensley, Scott Dalton, Michael Jacob Goerz, Cheang Tad Yoo
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Publication number: 20200086211Abstract: Described herein are, among other things, handheld controllers that include housings having one or more receiver portions for detachably coupling to one or more controls. For example, a housing of one such controller may include, on a front surface of the housing, a receiver that is configured to detachably couple to one or more joysticks, one or more D-pads, one or more track pads, one or more buttons, and/or the like. In some instances, a user may swap a first control for a second control based on a current application (e.g., game title) that the user is playing, based on comfort of the user, and/or for any other reason.Type: ApplicationFiled: September 18, 2018Publication date: March 19, 2020Inventors: Michael J. Goerz, Ian Campbell, Jeffrey Peter Bellinghausen, Brian David Hensley, Scott Dalton, Christopher Lee Bjordhal
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Publication number: 20190299094Abstract: Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.Type: ApplicationFiled: April 22, 2019Publication date: October 3, 2019Inventors: Jeffrey Peter Bellinghausen, Claire Michelle Gottschalk, Eric James Hope, Jeffrey Scott Keyzer, Scott Dalton
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Publication number: 20190291000Abstract: Described herein are, among other things, handheld controllers having touch-sensitive controls, as well as methods for use of the touch-sensitive controls and methods for assembling the handheld controllers. An example handheld controller may include a top-surface control (e.g., a “trigger button”) that includes a switch, a pressure sensor, and a touch sensor for detecting a presence, location, and/or gesture of a finger on the top-surface control.Type: ApplicationFiled: March 23, 2018Publication date: September 26, 2019Inventors: Ian Campbell, Jeffrey Peter Bellinghausen, Brian Hensley, Scott Dalton, Michael Jacob Goerz, Cheng Tad Yoo
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Patent number: 10328344Abstract: Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.Type: GrantFiled: October 14, 2014Date of Patent: June 25, 2019Assignee: Valve CorporationInventors: Jeffrey Peter Bellinghausen, Scott Dalton, Claire Michelle Gottschalk, Eric James Hope, Jeffrey Keyzer
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Publication number: 20180264357Abstract: Logic of a handheld controller can implement sensor fusion algorithms based on force data provided by a force sensing resistor (FSR) in combination with touch data or proximity data provided by a touch sensor or an array of proximity sensors, respectively. An example sensor fusion algorithm can be used to re-calibrate the FSR when an object contacts an associated control, as detected by the touch sensor. Another example sensor fusion algorithm can be used to ignore spurious inputs detected by the FSR when an object is in contact with an adjacent control. Another example sensor fusion algorithm can be used to detect a hand size of a hand grasping a handle of the controller, as detected by the array of proximity sensors, and to adjust the threshold force to register a FSR input event at the FSR according to the hand size.Type: ApplicationFiled: May 18, 2018Publication date: September 20, 2018Inventors: Scott Dalton, Jeffrey Peter Bellinghausen, Scott Douglas Nietfeld, Jeffrey George Leinbaugh, Ian Campbell, Cheang Tad Yoo, Lawrence Yang, Jeffrey Walter Mucha
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Publication number: 20150105152Abstract: Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.Type: ApplicationFiled: October 14, 2014Publication date: April 16, 2015Inventors: JEFFREY PETER BELLINGHAUSEN, Scott Dalton, Claire Michelle Gottschalk, Eric James Hope, Jeffrey Keyzer
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Patent number: 8616974Abstract: Separate active and passive controllers each detect a generated magnetic field. The active controller phase corrects the detected magnetic field information transmitted from the passive controller and uses that to calculate the position and orientation of the passive controller. The active controller also phase corrects its own detected magnetic field information and uses that to calculate its position and orientation. The active controller transmits each of these calculated positions and orientations to a video game system directly or indirectly through the source of the generated magnetic field. The video game system is thus informed of the position and orientation of each of the active and passive controllers. Alternatively, the active controller creates a signal matrix using the phase corrected information and the position and orientation of a controller is calculated by either the source of the generated magnetic field or the video game system using the signal matrix.Type: GrantFiled: July 10, 2009Date of Patent: December 31, 2013Assignee: Sixense Entertainment, Inc.Inventors: Amir Rubin, Jeffrey Peter Bellinghausen
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Patent number: D740825Type: GrantFiled: July 29, 2014Date of Patent: October 13, 2015Assignee: VALVE CORPORATIONInventors: Jeffrey Peter Bellinghausen, Claire Michelle Gottschalk, Eric James Hope, Jeffrey Keyzer, Amy Narae Kim, Pierre-Loup Miguel Griffais
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Patent number: D766902Type: GrantFiled: August 12, 2014Date of Patent: September 20, 2016Assignee: VALVE CORPORATIONInventors: Jeffrey Peter Bellinghausen, Claire Michelle Gottschalk, Eric James Hope, Jeffrey Keyzer, Amy Narae Kim
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Patent number: D873845Type: GrantFiled: May 16, 2018Date of Patent: January 28, 2020Assignee: Valve CorporationInventors: Jeffrey Scott Keyzer, Jeffrey Peter Bellinghausen, Brian David Hensley, Michael J. Goerz, Jason Beach