Patents by Inventor Jeffrey Peter Bellinghausen

Jeffrey Peter Bellinghausen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8520010
    Abstract: In processing a game scene for display, in one embodiment input controller position information from a host memory is provided directly to a graphics processor rather than first being processed by a 3D application in a host processor. This results in more direct and timely processing of position information and reduces the number of 3D processing pipeline steps the controller position information must pass through thus reducing the user's perceived latency between moving the input controller and seeing the displayed results. In another embodiment, the input controller position information is provided directly from an input controller to a graphics card or subsystem rather than first going through a host processor or memory. This results in even more direct and timely processing of position information by further reducing the number of 3D processing pipeline steps the controller position information must pass through thus further reducing the user's perceived latency.
    Type: Grant
    Filed: August 2, 2010
    Date of Patent: August 27, 2013
    Assignee: Sixense Entertainment, Inc.
    Inventors: Amir Rubin, Jeffrey Peter Bellinghausen
  • Publication number: 20110028210
    Abstract: In processing a game scene for display, in one embodiment input controller position information from a host memory is provided directly to a graphics processor rather than first being processed by a 3D application in a host processor. This results in more direct and timely processing of position information and reduces the number of 3D processing pipeline steps the controller position information must pass through thus reducing the user's perceived latency between moving the input controller and seeing the displayed results. In another embodiment, the input controller position information is provided directly from an input controller to a graphics card or subsystem rather than first going through a host processor or memory. This results in even more direct and timely processing of position information by further reducing the number of 3D processing pipeline steps the controller position information must pass through thus further reducing the user's perceived latency.
    Type: Application
    Filed: August 2, 2010
    Publication date: February 3, 2011
    Inventors: Amir Rubin, Jeffrey Peter Bellinghausen
  • Publication number: 20100009752
    Abstract: Separate active and passive controllers each detect a generated magnetic field. The active controller phase corrects the detected magnetic field information transmitted from the passive controller and uses that to calculate the position and orientation of the passive controller. The active controller also phase corrects its own detected magnetic field information and uses that to calculate its position and orientation. The active controller transmits each of these calculated positions and orientations to a video game system directly or indirectly through the source of the generated magnetic field. The video game system is thus informed of the position and orientation of each of the active and passive controllers. Alternatively, the active controller creates a signal matrix using the phase corrected information and the position and orientation of a controller is calculated by either the source of the generated magnetic field or the video game system using the signal matrix.
    Type: Application
    Filed: July 10, 2009
    Publication date: January 14, 2010
    Inventors: Amir Rubin, Jeffrey Peter Bellinghausen