Patents by Inventor Jens Fursund
Jens Fursund has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Publication number: 20230394750Abstract: Graphics processing systems can include lighting effects when rendering images. “Light probes” are directional representations of lighting at particular probe positions in the space of a scene which is being rendered. Light probes can be determined iteratively, which can allow them to be determined dynamically, in real-time over a sequence of frames. Once the light probes have been determined for a frame then the lighting at a pixel can be determined based on the lighting at the nearby light probe positions. Pixels can then be shaded based on the lighting determined for the pixel positions.Type: ApplicationFiled: August 21, 2023Publication date: December 7, 2023Inventors: Jens Fursund, Luke T. Peterson
-
Patent number: 11734879Abstract: Graphics processing systems can include lighting effects when rendering images. “Light probes” are directional representations of lighting at particular probe positions in the space of a scene which is being rendered. Light probes can be determined iteratively, which can allow them to be determined dynamically, in real-time over a sequence of frames. Once the light probes have been determined for a frame then the lighting at a pixel can be determined based on the lighting at the nearby light probe positions. Pixels can then be shaded based on the lighting determined for the pixel positions.Type: GrantFiled: August 19, 2021Date of Patent: August 22, 2023Assignee: Imagination Technologies LimitedInventors: Jens Fursund, Luke T. Peterson
-
Publication number: 20230052585Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.Type: ApplicationFiled: October 19, 2022Publication date: February 16, 2023Inventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund
-
Patent number: 11494970Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.Type: GrantFiled: May 5, 2021Date of Patent: November 8, 2022Assignee: Imagination Technologies LimitedInventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund
-
Publication number: 20210383599Abstract: Graphics processing systems can include lighting effects when rendering images. “Light probes” are directional representations of lighting at particular probe positions in the space of a scene which is being rendered. Light probes can be determined iteratively, which can allow them to be determined dynamically, in real-time over a sequence of frames. Once the light probes have been determined for a frame then the lighting at a pixel can be determined based on the lighting at the nearby light probe positions. Pixels can then be shaded based on the lighting determined for the pixel positions.Type: ApplicationFiled: August 19, 2021Publication date: December 9, 2021Inventors: Jens Fursund, Luke T. Peterson
-
Patent number: 11127198Abstract: Graphics processing systems can include lighting effects when rendering images. “Light probes” are directional representations of lighting at particular probe positions in the space of a scene which is being rendered. Light probes can be determined iteratively, which can allow them to be determined dynamically, in real-time over a sequence of frames. Once the light probes have been determined for a frame then the lighting at a pixel can be determined based on the lighting at the nearby light probe positions. Pixels can then be shaded based on the lighting determined for the pixel positions.Type: GrantFiled: April 27, 2020Date of Patent: September 21, 2021Assignee: Imagination Technologies LimitedInventors: Jens Fursund, Luke T. Peterson
-
Publication number: 20210279940Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.Type: ApplicationFiled: May 5, 2021Publication date: September 9, 2021Inventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund
-
Publication number: 20210225068Abstract: Rendering systems that can use combinations of rasterization rendering processes and ray tracing rendering processes are disclosed. In some implementations, these systems perform a rasterization pass to identify visible surfaces of pixels in an image. Some implementations may begin shading processes for visible surfaces, before the geometry is entirely processed, in which rays are emitted. Rays can be culled at various points during processing, based on determining whether the surface from which the ray was emitted is still visible. Rendering systems may implement rendering effects as disclosed.Type: ApplicationFiled: April 2, 2021Publication date: July 22, 2021Inventors: Jens Fursund, Luke T. Peterson
-
Patent number: 11030794Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.Type: GrantFiled: May 1, 2019Date of Patent: June 8, 2021Assignee: Imagination Technologies LimitedInventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund
-
Patent number: 10991153Abstract: Rendering systems that can use combinations of rasterization rendering processes and ray tracing rendering processes are disclosed. In some implementations, these systems perform a rasterization pass to identify visible surfaces of pixels in an image. Some implementations may begin shading processes for visible surfaces, before the geometry is entirely processed, in which rays are emitted. Rays can be culled at various points during processing, based on determining whether the surface from which the ray was emitted is still visible. Rendering systems may implement rendering effects as disclosed.Type: GrantFiled: May 6, 2020Date of Patent: April 27, 2021Assignee: Imagination Technologies LimitedInventors: Jens Fursund, Luke T. Peterson
-
Patent number: 10896535Abstract: A system and method for generating real-time facial animation is disclosed. The system relies upon pre-generating a series of key expression images from a single neutral image using a pre-trained generative adversarial neural network. The key expression images are used to generate a set of FACS expressions and associated textures which may be applied to a three-dimensional model to generate facial animation. The FACS expressions and textures may be provided to a mobile device to enable that mobile device to generate convincing three-dimensional avatars in real-time with convincing animation in a processor non-intensive way through a blending process using the pre-determined FACS expressions and textures.Type: GrantFiled: June 3, 2019Date of Patent: January 19, 2021Assignee: Pinscreen, Inc.Inventors: Hao Li, Koki Nagano, Jaewoo Seo, Lingyu Wei, Jens Fursund
-
Publication number: 20200265639Abstract: Rendering systems that can use combinations of rasterization rendering processes and ray tracing rendering processes are disclosed. In some implementations, these systems perform a rasterization pass to identify visible surfaces of pixels in an image. Some implementations may begin shading processes for visible surfaces, before the geometry is entirely processed, in which rays are emitted. Rays can be culled at various points during processing, based on determining whether the surface from which the ray was emitted is still visible. Rendering systems may implement rendering effects as disclosed.Type: ApplicationFiled: May 6, 2020Publication date: August 20, 2020Inventors: Jens Fursund, Luke T. Peterson
-
Publication number: 20200258293Abstract: Graphics processing systems can include lighting effects when rendering images. “Light probes” are directional representations of lighting at particular probe positions in the space of a scene which is being rendered. Light probes can be determined iteratively, which can allow them to be determined dynamically, in real-time over a sequence of frames. Once the light probes have been determined for a frame then the lighting at a pixel can be determined based on the lighting at the nearby light probe positions. Pixels can then be shaded based on the lighting determined for the pixel positions.Type: ApplicationFiled: April 27, 2020Publication date: August 13, 2020Inventors: Jens Fursund, Luke T. Peterson
-
Patent number: 10679405Abstract: Rendering systems that can use combinations of rasterization rendering processes and ray tracing rendering processes are disclosed. In some implementations, these systems perform a rasterization pass to identify visible surfaces of pixels in an image. Some implementations may begin shading processes for visible surfaces, before the geometry is entirely processed, in which rays are emitted. Rays can be culled at various points during processing, based on determining whether the surface from which the ray was emitted is still visible. Rendering systems may implement rendering effects as disclosed.Type: GrantFiled: August 21, 2018Date of Patent: June 9, 2020Assignee: Imagination Technologies LimitedInventors: Jens Fursund, Luke T. Peterson
-
Patent number: 10672183Abstract: Graphics processing systems can include lighting effects when rendering images. “Light probes” are directional representations of lighting at particular probe positions in the space of a scene which is being rendered. Light probes can be determined iteratively, which can allow them to be determined dynamically, in real-time over a sequence of frames. Once the light probes have been determined for a frame then the lighting at a pixel can be determined based on the lighting at the nearby light probe positions. Pixels can then be shaded based on the lighting determined for the pixel positions.Type: GrantFiled: May 23, 2018Date of Patent: June 2, 2020Assignee: Imagination Technologies LimitedInventors: Jens Fursund, Luke T. Peterson
-
Publication number: 20200051303Abstract: A system and method for generating real-time facial animation is disclosed. The system relies upon pre-generating a series of key expression images from a single neutral image using a pre-trained generative adversarial neural network. The key expression images are used to generate a set of FACS expressions and associated textures which may be applied to a three-dimensional model to generate facial animation. The FACS expressions and textures may be provided to a mobile device to enable that mobile device to generate convincing three-dimensional avatars in real-time with convincing animation in a processor non-intensive way through a blending process using the pre-determined FACS expressions and textures.Type: ApplicationFiled: June 3, 2019Publication date: February 13, 2020Inventors: Hao Li, Koki Nagano, Jaewoo Seo, Lingyu Wei, Jens Fursund
-
Patent number: 10535163Abstract: A system for generating three-dimensional facial models including photorealistic hair and facial textures includes creating a facial model with reliance upon neural networks based upon a single two-dimensional input image. The photorealistic hair is created by finding a subset of similar three-dimensional polystrip hairstyles from a large database of polystrip hairstyles, selecting the most-alike polystrip hairstyle, deforming that polystrip hairstyle to better fit the hair of the two-dimensional image. Then, collisions and bald spots are corrected, and suitable textures are applied. Finally, the facial model and polystrip hairstyle are combined into a final three-dimensional avatar.Type: GrantFiled: August 31, 2018Date of Patent: January 14, 2020Assignee: Pinscreen, Inc.Inventors: Hao Li, Liwen Hu, Lingyu Wei, Koki Nagano, Jaewoo Seo, Jens Fursund, Shunsuke Saito
-
Patent number: 10410408Abstract: Graphics processing systems can include lighting effects when rendering images. “Light probes” are directional representations of lighting at particular probe positions in the space of a scene which is being rendered. Light probes can be determined iteratively, which can allow them to be determined dynamically, in real-time over a sequence of frames. Once the light probes have been determined for a frame then the lighting at a pixel can be determined based on the lighting at the nearby light probe positions. Pixels can then be shaded based on the lighting determined for the pixel positions.Type: GrantFiled: May 23, 2018Date of Patent: September 10, 2019Assignee: Imagination Technologies LimitedInventors: Jens Fursund, Luke T. Peterson
-
Publication number: 20190259196Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.Type: ApplicationFiled: May 1, 2019Publication date: August 22, 2019Inventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund
-
Patent number: 10325401Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.Type: GrantFiled: March 13, 2017Date of Patent: June 18, 2019Assignee: Imagination Technologies LimitedInventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund