Patents by Inventor Jens Fursund

Jens Fursund has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20180374242
    Abstract: A system for generating three-dimensional facial models including photorealistic hair and facial textures includes creating a facial model with reliance upon neural networks based upon a single two-dimensional input image. The photorealistic hair is created by finding a subset of similar three-dimensional polystrip hairstyles from a large database of polystrip hairstyles, selecting the most-alike polystrip hairstyle, deforming that polystrip hairstyle to better fit the hair of the two-dimensional image. Then, collisions and bald spots are corrected, and suitable textures are applied. Finally, the facial model and polystrip hairstyle are combined into a final three-dimensional avatar.
    Type: Application
    Filed: August 31, 2018
    Publication date: December 27, 2018
    Inventors: Hao Li, Liwen Hu, Lingyu Wei, Koki Nagano, Jaewoo Seo, Jens Fursund
  • Publication number: 20180357818
    Abstract: Rendering systems that can use combinations of rasterization rendering processes and ray tracing rendering processes are disclosed. In some implementations, these systems perform a rasterization pass to identify visible surfaces of pixels in an image. Some implementations may begin shading processes for visible surfaces, before the geometry is entirely processed, in which rays are emitted. Rays can be culled at various points during processing, based on determining whether the surface from which the ray was emitted is still visible. Rendering systems may implement rendering effects as disclosed.
    Type: Application
    Filed: August 21, 2018
    Publication date: December 13, 2018
    Inventors: Jens Fursund, Luke T. Peterson
  • Patent number: 10083541
    Abstract: Rendering systems that can use combinations of rasterization rendering processes and ray tracing rendering processes are disclosed. In some implementations, these systems perform a rasterization pass to identify visible surfaces of pixels in an image. Some implementations may begin shading processes for visible surfaces, before the geometry is entirely processed, in which rays are emitted. Rays can be culled at various points during processing, based on determining whether the surface from which the ray was emitted is still visible. Rendering systems may implement rendering effects as disclosed.
    Type: Grant
    Filed: March 11, 2015
    Date of Patent: September 25, 2018
    Assignee: Imagination Technologies Limited
    Inventors: Jens Fursund, Luke T Peterson
  • Publication number: 20180268602
    Abstract: Graphics processing systems can include lighting effects when rendering images. “Light probes” are directional representations of lighting at particular probe positions in the space of a scene which is being rendered. Light probes can be determined iteratively, which can allow them to be determined dynamically, in real-time over a sequence of frames. Once the light probes have been determined for a frame then the lighting at a pixel can be determined based on the lighting at the nearby light probe positions. Pixels can then be shaded based on the lighting determined for the pixel positions.
    Type: Application
    Filed: May 23, 2018
    Publication date: September 20, 2018
    Inventors: Jens Fursund, Luke T. Peterson
  • Publication number: 20180268603
    Abstract: Graphics processing systems can include lighting effects when rendering images. “Light probes” are directional representations of lighting at particular probe positions in the space of a scene which is being rendered. Light probes can be determined iteratively, which can allow them to be determined dynamically, in real-time over a sequence of frames. Once the light probes have been determined for a frame then the lighting at a pixel can be determined based on the lighting at the nearby light probe positions. Pixels can then be shaded based on the lighting determined for the pixel positions.
    Type: Application
    Filed: May 23, 2018
    Publication date: September 20, 2018
    Inventors: Jens Fursund, Luke T. Peterson
  • Patent number: 10008032
    Abstract: Graphics processing systems can include lighting effects when rendering images. “Light probes” are directional representations of lighting at particular probe positions in the space of a scene which is being rendered. Light probes can be determined iteratively, which can allow them to be determined dynamically, in real-time over a sequence of frames. Once the light probes have been determined for a frame then the lighting at a pixel can be determined based on the lighting at the nearby light probe positions. Pixels can then be shaded based on the lighting determined for the pixel positions.
    Type: Grant
    Filed: March 3, 2016
    Date of Patent: June 26, 2018
    Assignee: Imagination Technologies Limited
    Inventors: Jens Fursund, Luke T. Peterson
  • Publication number: 20170263043
    Abstract: A bounce light map for a scene is determined for use in rendering the scene in a graphics processing system. Initial lighting indications representing lighting within the scene are determined. For a texel position of the bounce light map, the initial lighting indications are sampled using an importance sampling technique to identify positions within the scene. Sampling rays are traced between a position in the scene corresponding to the texel position of the bounce light map and the respective identified positions with the scene. A lighting value is determined for the texel position of the bounce light map using results of the tracing of the sampling rays. By using the importance sampling method described herein, the rays which are traced are more likely to be directed towards more important regions of the scene which contribute more to the lighting of a texel.
    Type: Application
    Filed: March 13, 2017
    Publication date: September 14, 2017
    Inventors: Luke T. Peterson, Justin P. DeCell, Jens Fursund
  • Publication number: 20160260247
    Abstract: Graphics processing systems can include lighting effects when rendering images. “Light probes” are directional representations of lighting at particular probe positions in the space of a scene which is being rendered. Light probes can be determined iteratively, which can allow them to be determined dynamically, in real-time over a sequence of frames. Once the light probes have been determined for a frame then the lighting at a pixel can be determined based on the lighting at the nearby light probe positions. Pixels can then be shaded based on the lighting determined for the pixel positions.
    Type: Application
    Filed: March 3, 2016
    Publication date: September 8, 2016
    Inventors: Jens Fursund, Luke T. Peterson
  • Publication number: 20150262407
    Abstract: Rendering systems that can use combinations of rasterization rendering processes and ray tracing rendering processes are disclosed. In some implementations, these systems perform a rasterization pass to identify visible surfaces of pixels in an image. Some implementations may begin shading processes for visible surfaces, before the geometry is entirely processed, in which rays are emitted. Rays can be culled at various points during processing, based on determining whether the surface from which the ray was emitted is still visible. Rendering systems may implement rendering effects as disclosed.
    Type: Application
    Filed: March 11, 2015
    Publication date: September 17, 2015
    Inventors: Jens Fursund, Luke T. Peterson