Patents by Inventor Joshua Barczak

Joshua Barczak has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10740953
    Abstract: Apparatus and method for bottom-up BVH refit. For example, one embodiment of an apparatus comprises: a hierarchical acceleration data structure generator to construct an acceleration data structure comprising a plurality of hierarchically arranged nodes; traversal hardware logic to traverse one or more rays through the acceleration data structure; intersection hardware logic to determine intersections between the one or more rays and one or more primitives within the hierarchical acceleration data structure; a node unit comprising circuitry and/or logic to perform refit operations on nodes of the hierarchical acceleration data structure, the refit operations to adjust spatial dimensions of one or more of the nodes; and an early termination evaluator to determine whether to proceed with refit operations or to terminate refit operations for a current node based on refit data associated with one or more child nodes of the current node.
    Type: Grant
    Filed: December 28, 2018
    Date of Patent: August 11, 2020
    Assignee: Intel Corporation
    Inventors: Kai Xiao, Michael Apodaca, Carson Brownlee, Thomas Raoux, Joshua Barczak, Gabor Liktor
  • Publication number: 20200211266
    Abstract: Real time ray tracing-based adaptive multi frequency shading. For example, one embodiment of an apparatus comprising: rasterization hardware logic to process input data for an image in a deferred rendering pass and to responsively update one or more graphics buffers with first data to be used in a subsequent rendering pass; ray tracing hardware logic to perform ray tracing operations using the first data to generate reflection ray data and to store the reflection ray data in a reflection buffer; and image rendering circuitry to perform texture sampling in a texture buffer based on the reflection ray data in the reflection buffer to render an output image.
    Type: Application
    Filed: December 28, 2018
    Publication date: July 2, 2020
    Inventors: CARSON BROWNLEE, GABOR LIKTOR, JOSHUA BARCZAK, KAI XIAO, MICHAEL APODACA, THOMAS RAOUX
  • Publication number: 20200211265
    Abstract: Cloud-based real time rendering.
    Type: Application
    Filed: December 28, 2018
    Publication date: July 2, 2020
    Inventors: Carson BROWNLEE, Joshua BARCZAK, Kai XIAO, Michael APODACA, Philip LAWS, Thomas RAOUX, Travis SCHLUESSLER
  • Publication number: 20200211231
    Abstract: Apparatus and method for context-aware compression. For example, one embodiment of an apparatus comprises: ray traversal/intersection circuitry to traverse rays through a hierarchical acceleration data structure to identify intersections between rays and primitives of a graphics scene; matrix compression circuitry/logic to compress hierarchical transformation matrices to generate compressed hierarchical transformation matrices by quantizing N-bit floating point data elements associated with child transforms of the hierarchical transformation matrices to variable-bit floating point numbers or integers comprising offsets from a parent transform of the child transform; and an instance processor to generate a plurality of instances of one or more base geometric objects in accordance with the compressed hierarchical transformation matrices.
    Type: Application
    Filed: December 28, 2018
    Publication date: July 2, 2020
    Inventors: CARSON BROWNLEE, CARSTEN BENTHIN, JOSHUA BARCZAK, KAI XIAO, MICHAEL APODACA, PRASOONKUMAR SURTI, THOMAS RAOUX
  • Publication number: 20200211259
    Abstract: Apparatus and method for acceleration data structure refit. For example, one embodiment of an apparatus comprises: a ray generator to generate a plurality of rays in a first graphics scene; a hierarchical acceleration data structure generator to construct an acceleration data structure comprising a plurality of hierarchically arranged nodes including inner nodes and leaf nodes stored in a memory in a depth-first search (DFS) order; traversal hardware logic to traverse one or more of the rays through the acceleration data structure; intersection hardware logic to determine intersections between the one or more rays and one or more primitives within the hierarchical acceleration data structure; a node refit unit comprising circuitry and/or logic to read consecutively through at least the inner nodes in the memory in reverse DFS order to perform a bottom-up refit operation on the hierarchical acceleration data structure.
    Type: Application
    Filed: December 28, 2018
    Publication date: July 2, 2020
    Inventors: MICHAEL APODACA, CARSTEN BENTHIN, KAI XIAO, CARSON BROWNLEE, TIMOTHY ROWLEY, JOSHUA BARCZAK, TRAVIS SCHLUESSLER
  • Publication number: 20200211262
    Abstract: An apparatus and method to execute ray tracing instructions. For example, one embodiment of an apparatus comprises execution circuitry to execute a dequantize instruction to convert a plurality of quantized data values to a plurality of dequantized data values, the dequantize instruction including a first source operand to identify a plurality of packed quantized data values in a source register and a destination operand to identify a destination register in which to store a plurality of packed dequantized data values, wherein the execution circuitry is to convert each packed quantized data value in the source register to a floating point value, to multiply the floating point value by a first value to generate a first product and to add the first product to a second value to generate a dequantized data value, and to store the dequantized data value in a packed data element location in the destination register.
    Type: Application
    Filed: December 28, 2018
    Publication date: July 2, 2020
    Inventors: KARTHIK VAIDYANATHAN, MICHAEL APODACA, THOMAS RAOUX, CARSTEN BENTHIN, KAI XIAO, CARSON BROWNLEE, JOSHUA BARCZAK
  • Publication number: 20200211260
    Abstract: Apparatus and method for bottom-up BVH refit. For example, one embodiment of an apparatus comprises: a hierarchical acceleration data structure generator to construct an acceleration data structure comprising a plurality of hierarchically arranged nodes; traversal hardware logic to traverse one or more rays through the acceleration data structure; intersection hardware logic to determine intersections between the one or more rays and one or more primitives within the hierarchical acceleration data structure; a node unit comprising circuitry and/or logic to perform refit operations on nodes of the hierarchical acceleration data structure, the refit operations to adjust spatial dimensions of one or more of the nodes; and an early termination evaluator to determine whether to proceed with refit operations or to terminate refit operations for a current node based on refit data associated with one or more child nodes of the current node.
    Type: Application
    Filed: December 28, 2018
    Publication date: July 2, 2020
    Inventors: KAI XIAO, MICHAEL APODACA, CARSON BROWNLEE, THOMAS RAOUX, JOSHUA BARCZAK, GABOR LIKTOR
  • Publication number: 20200211272
    Abstract: Multi-pass apparatus and method for ray tracing shading.
    Type: Application
    Filed: December 28, 2018
    Publication date: July 2, 2020
    Inventors: JOSHUA BARCZAK, KAI XIAO, MICHAEL APODACA, THOMAS RAOUX, CARSON BROWNLEE, GABOR LIKTOR
  • Patent number: 10699475
    Abstract: Multi-pass apparatus and method for ray tracing shading.
    Type: Grant
    Filed: December 28, 2018
    Date of Patent: June 30, 2020
    Assignee: Intel Corporation
    Inventors: Joshua Barczak, Kai Xiao, Michael Apodaca, Thomas Raoux, Carson Brownlee, Gabor Liktor