Patents by Inventor Lewis S. Ostrover

Lewis S. Ostrover has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11964204
    Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience.
    Type: Grant
    Filed: March 1, 2021
    Date of Patent: April 23, 2024
    Assignee: Warner Bros. Entertainment Inc.
    Inventors: Greg Gewickey, Gary Lake-Schaal, Piotr Mintus, Lewis S. Ostrover, Michael Smith
  • Patent number: 11911693
    Abstract: A computer-implemented method for providing electronics games for play by a group of users in two or more moving vehicles. The method includes maintaining data structures of media program data, user profile data and vehicle profile data, receiving user and vehicle state information, identifying a group of users based on contemporaneous presence in two or more vehicles or common participation in a game or other group experience for related trips at different times, and selecting, configuring or creating media program for play at media players. An apparatus or system is configured to perform the method, and related operations.
    Type: Grant
    Filed: February 21, 2020
    Date of Patent: February 27, 2024
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Gary Lake-Schaal, Pamela J. Allison, Lewis S. Ostrover, Gregory I. Gewickey, Ha Nguyen, Prashant Abhyankar
  • Patent number: 11826653
    Abstract: A game modification engine modifies configuration settings affecting game play and the user experience in computer games after initial publication of the game, based on device level and game play data associated with a user or cohort of users and on machine-learned relationships between input data and a use metric for the game. The modification is selected to improve performance of the game as measured by the use metric. The modification may be tailored for a user cohort. The game modification engine may define the cohort automatically based on correlations discovered in the input data relative to a defined use metric.
    Type: Grant
    Filed: April 10, 2020
    Date of Patent: November 28, 2023
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Gary Lake-Schaal, Lewis S. Ostrover, Matthew Huard, Adam Husein
  • Publication number: 20230373097
    Abstract: A method and apparatus for controlling a social robot includes providing a set of quantitative personality trait values, also called a “personality profile” to a decision engine of the social robot. The personality profile is derived from a character portrayal in a fictional work, dramatic performance, or by a real-life person (any one of these sometime referred to herein as a “source character”). The decision engine controls social responses of the social robot to environmental stimuli, based in part on the set of personality trait values. The social robot thereby behaves in a manner consistent with the personality profile for the profiled source character.
    Type: Application
    Filed: April 3, 2023
    Publication date: November 23, 2023
    Inventors: Thomas Gewecke, Victoria Lynn Colf, Gregory I. Gewickey, Lewis S. Ostrover
  • Publication number: 20230336840
    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.
    Type: Application
    Filed: August 16, 2022
    Publication date: October 19, 2023
    Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
  • Patent number: 11618170
    Abstract: A method and apparatus for controlling a social robot includes providing a set of quantitative personality trait values, also called a “personality profile” to a decision engine of the social robot. The personality profile is derived from a character portrayal in a fictional work, dramatic performance, or by a real-life person (any one of these sometime referred to herein as a “source character”). The decision engine controls social responses of the social robot to environmental stimuli, based in part on the set of personality trait values. The social robot thereby behaves in a manner consistent with the personality profile for the profiled source character.
    Type: Grant
    Filed: January 25, 2019
    Date of Patent: April 4, 2023
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Thomas Gewecke, Victoria L. Colf, Gregory I. Gewickey, Lewis S. Ostrover
  • Publication number: 20220395983
    Abstract: A method and apparatus for controlling a social robot includes operating an electronic output device based on social interactions between the social robot and a user. The social robot utilizes an algorithm or other logical solution process to infer a user mental state, for example a mood or desire, based on observation of the social interaction. Based on the inferred mental state, the social robot causes an action of the electronic output device to be selected. Actions may include, for example, playing a selected video clip, brewing a cup of coffee, or adjusting window blinds.
    Type: Application
    Filed: June 16, 2022
    Publication date: December 15, 2022
    Inventors: Gregory I. Gewickey, Lewis S. Ostrover
  • Publication number: 20220347567
    Abstract: A computer-implemented method for providing electronics games for play by a group of users in two or more moving vehicles. The method includes maintaining data structures of media program data, user profile data and vehicle profile data, receiving user and vehicle state information, identifying a group of users based on contemporaneous presence in two or more vehicles or common participation in a game or other group experience for related trips at different times, and selecting, configuring or creating media program for play at media players. An apparatus or system is configured to perform the method, and related operations.
    Type: Application
    Filed: February 21, 2020
    Publication date: November 3, 2022
    Applicant: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Gary Lake-Schaal, Pamela J. Allison, Lewis S. Ostrover, Gregory I. Gewickey, Ha Nguyen, Prashant Abhyankar
  • Patent number: 11451882
    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.
    Type: Grant
    Filed: February 16, 2021
    Date of Patent: September 20, 2022
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
  • Patent number: 11370125
    Abstract: A method and apparatus for controlling a social robot includes operating an electronic output device based on social interactions between the social robot and a user. The social robot utilizes an algorithm or other logical solution process to infer a user mental state, for example a mood or desire, based on observation of the social interaction. Based on the inferred mental state, the social robot causes an action of the electronic output device to be selected. Actions may include, for example, playing a selected video clip, brewing a cup of coffee, or adjusting window blinds.
    Type: Grant
    Filed: May 9, 2019
    Date of Patent: June 28, 2022
    Assignee: Warner Bros. Entertainment Inc.
    Inventors: Gregory I. Gewickey, Lewis S. Ostrover
  • Patent number: 11342000
    Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.
    Type: Grant
    Filed: September 9, 2019
    Date of Patent: May 24, 2022
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Gregory I. Gewickey, Lewis S. Ostrover, Michael Smith, Michael Zink
  • Patent number: 11343596
    Abstract: A computer-implemented method for obtaining a digital representation of user engagement with audio-video content includes playing digital data comprising audio-video content by an output device that outputs audio-video output based on the digital data and receiving sensor data from at least one sensor positioned to sense an involuntary response of one or more users while engaged with the audio-video output. The method further includes determining a Content Engagement Power (CEP) value, based on the sensor data and recording the digital representation of CEP in a computer memory. An apparatus is configured to perform the method using hardware, firmware, and/or software.
    Type: Grant
    Filed: March 27, 2020
    Date of Patent: May 24, 2022
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Arvel A. Chappell, III, Lewis S. Ostrover
  • Patent number: 11303976
    Abstract: A computer-implemented method for providing cinematic content to a user via a computer-controlled media player includes accessing by a processor a content package including a targeted emotional arc and a collection of digital objects each associated with codes indicating an emotional profile of the each digital object, playing digital objects selected from the content package thereby outputting an audio-video signal for display by an output device; receiving sensor data from at least one sensor positioned to sense a biometric feature of a user watching the output device; determining a value of one or more emotional state variables, based on the sensor data; and selecting the digital objects for the playing based on the one or more emotional state variables, a recent value of the targeted emotional arc, and the one or more codes indicating an emotional profile. An apparatus is configured to perform the method using hardware, firmware, and/or software.
    Type: Grant
    Filed: March 27, 2020
    Date of Patent: April 12, 2022
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Arvel A. Chappell, III, Lewis S. Ostrover
  • Publication number: 20210252397
    Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience.
    Type: Application
    Filed: March 1, 2021
    Publication date: August 19, 2021
    Inventors: Gregory I. Gewickey, Gary Lake-Schaal, Piotr Mintus, Lewis S. Ostrover, Michael Smith
  • Publication number: 20210243507
    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.
    Type: Application
    Filed: February 16, 2021
    Publication date: August 5, 2021
    Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
  • Patent number: 10924817
    Abstract: An entertainment system provides data to a common screen (e.g., cinema screen) and personal immersive reality devices. For example, a cinematic data distribution server communicates with multiple immersive output devices each configured for providing immersive output (e.g., a virtual reality output) based on a data signal. Each of the multiple immersive output devices is present within eyesight of a common display screen. The server configures the data signal based on digital cinematic master data that includes immersive reality data. The server transmits the data signal to the multiple immersive output devices contemporaneously with each other, and optionally contemporaneously with providing a coordinated audio-video signal for output via the common display screen and shared audio system.
    Type: Grant
    Filed: December 12, 2019
    Date of Patent: February 16, 2021
    Assignee: Warner Bros. Entertainment Inc.
    Inventors: Christopher DeFaria, Gregory I. Gewickey, Michael Smith, Lewis S. Ostrover
  • Publication number: 20200405213
    Abstract: Applications for a Content Engagement Power (CEP) value include generating a script, text, or other communication content or for controlling playout of communication content based on neuro-physiological data, gathering neuro-physiological data correlated to consumption of communication content, or rating effectiveness of personal communications. The CEP is computed based on neuro-physiological sensor data processed to express engagement with content along multiple dimensions such as valence, arousal, and dominance. An apparatus is configured to perform the method using hardware, firmware, and/or software.
    Type: Application
    Filed: July 7, 2020
    Publication date: December 31, 2020
    Inventors: Arvel A. Chappell, III, Lewis S. Ostrover, Harold C. Mack
  • Publication number: 20200405212
    Abstract: Applications for a Composite Neuro-physiological State (CNS) value include rating using the value as in indicator of participant emotional state in computer games and other social interaction applications. The CNS is computed based on biometric sensor data processed to express player engagement with content, game play, and other participants along multiple dimensions such as valence, arousal, and dominance. An apparatus is configured to perform the method using hardware, firmware, and/or software.
    Type: Application
    Filed: July 7, 2020
    Publication date: December 31, 2020
    Inventors: Arvel A. Chappell, III, Lewis S. Ostrover, Gary Lake-Schaal
  • Publication number: 20200384367
    Abstract: A game modification engine modifies configuration settings affecting game play and the user experience in computer games after initial publication of the game, based on device level and game play data associated with a user or cohort of users and on machine-learned relationships between input data and a use metric for the game. The modification is selected to improve performance of the game as measured by the use metric. The modification may be tailored for a user cohort. The game modification engine may define the cohort automatically based on correlations discovered in the input data relative to a defined use metric.
    Type: Application
    Filed: April 10, 2020
    Publication date: December 10, 2020
    Inventors: Gary Lake-Schaal, Lewis S. Ostrover, Matthew Huard, Adam Husein
  • Patent number: 10819969
    Abstract: An apparatus for generating a presentation from content having original audio and video components is described wherein an environment detector is configured to output an environment-type signal indicating a detected particular environment. An acoustics memory is configured to output selected acoustic characteristics indicative of the environment identified by the environment-type signal. An audio processor receives the audio components and the acoustic characteristics and operates to modify the original audio components to produce modified audio components based on the selected acoustic characteristics. The presentation including the modified audio components is output.
    Type: Grant
    Filed: April 26, 2019
    Date of Patent: October 27, 2020
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Lewis S. Ostrover, Bradley Thomas Collar