Patents by Inventor Martin Lyons

Martin Lyons has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10510207
    Abstract: A gaming system includes logic circuitry and a gaming machine for conducting a casino wagering game. The logic circuitry receives, via an acoustic input component of the gaming machine, an acoustic capture signal representative of a player account identifier corresponding to a player account from a mobile device, determines the player account identifier represented by the capture signal, and associates a gaming session on the gaming machine with the corresponding player account. In addition, the logic circuitry, in response to receiving in a prescribed manner, via the acoustic input component, an acoustic maintain-session signal from the mobile device, maintains the association between the gaming session on the gaming machine and the corresponding player account for a period of time, In response to failing to receive the maintain-session signal in the prescribed manner, the logic circuitry terminates the association between the gaming session and the corresponding player account.
    Type: Grant
    Filed: September 25, 2018
    Date of Patent: December 17, 2019
    Assignee: Bally Gaming, Inc.
    Inventors: Martin Lyons, Ronald Gray
  • Patent number: 10482705
    Abstract: A gaming system includes one or more input devices, audio output devices, visual display devices, and information processors. At least one visual display device visually depicts a plurality of visual presentations and at least one audio output device renders audio selectively mixed from corresponding audio components of the visual presentations. At least one processor receives and processes information from at least one input device to determine a region of focused attention by the player with respect to the visual display devices. Using the region of focused attention, a corresponding primary visual presentation is determined from the plurality of visual presentations. The corresponding audio components of the plurality of presentations are selectively mixed such that the audio component of the primary visual presentation is dominant on at least one audio output device. The plurality of visual presentations may also be rearranged or altered to visually highlight the primary visual presentation.
    Type: Grant
    Filed: August 11, 2015
    Date of Patent: November 19, 2019
    Assignee: Bally Gaming, Inc.
    Inventors: Scott T. Hilbert, Martin Lyons, Anthony J. Baerlocher, Joel Jaffe, Kenneth Shawn Soong
  • Patent number: 10346674
    Abstract: In an embodiment, a method is provided. The method includes setting an IR (infrared) level to a first predetermined level. The method also includes reading an image and determining if a face is detected. If a face is not detected, the method sets the IR level to zero and waits a first predetermined amount of time. The method further includes repeating the setting the IR level to the first predetermined level and the reading an image. The method also includes determining a face is detected. The method further includes setting the IR level to a second predetermined level. The method also includes reading an image and determining if a face is recognized. The method may further include setting the IR level to zero and waiting a second predetermined amount of time. The method may also include setting the IR level to the first predetermined level, reading an image and determining if a face is detected.
    Type: Grant
    Filed: November 2, 2015
    Date of Patent: July 9, 2019
    Assignee: Bally Gaming, Inc.
    Inventors: Stephen Patton, Martin Lyons
  • Patent number: 10304278
    Abstract: A gaming system includes an input interface, an output interface and processing circuitry. A data stream defining a VR environment is transmitted by the processing circuitry to a VR headset. The VR headset displays visual imagery depicting the VR environment seen from a first viewpoint. The processing circuitry receives an input indicative of a selection of a second viewpoint and directs the VR headset to display visual imagery depicting the VR environment seen from the second viewpoint.
    Type: Grant
    Filed: April 24, 2017
    Date of Patent: May 28, 2019
    Assignee: Bally Gaming, Inc.
    Inventors: Martin Lyons, Rolland Steil
  • Publication number: 20190102967
    Abstract: A gaming system includes a gaming machine for conducting a casino wagering game and logic circuitry. The logic circuitry establishes a gaming session of the casino wagering game for a player, during the gaming session, detects an object at a detected distance via a presence sensor of the gaming machine, determines whether or not the detected object is the player based on one or more object detection criteria including the detected distance, in response to the detected object being determined to be the player, maintains the gaming session, and in response to the detected object being determined to be an object other than the player, initiates an end-session counter to terminate the gaming session. A duration of the end-session counter varies at least partially as a function of the one or more object detection criteria.
    Type: Application
    Filed: December 3, 2018
    Publication date: April 4, 2019
    Inventors: Martin LYONS, Ronald GRAY, Yogendrasinh Hematji RAJPUT, Suhas RANGASWAMY, Prateek Kumar BAISHKHIYAR, Sathishkumar DURAI
  • Publication number: 20190096181
    Abstract: A gaming system includes logic circuitry and a gaming machine for conducting a casino wagering game. The logic circuitry receives, via an acoustic input component of the gaming machine, an acoustic capture signal representative of a player account identifier corresponding to a player account from a mobile device, determines the player account identifier represented by the capture signal, and associates a gaming session on the gaming machine with the corresponding player account. In addition, the logic circuitry, in response to receiving in a prescribed manner, via the acoustic input component, an acoustic maintain-session signal from the mobile device, maintains the association between the gaming session on the gaming machine and the corresponding player account for a period of time, In response to failing to receive the maintain-session signal in the prescribed manner, the logic circuitry terminates the association between the gaming session and the corresponding player account.
    Type: Application
    Filed: September 25, 2018
    Publication date: March 28, 2019
    Inventors: Martin LYONS, Ronald GRAY
  • Publication number: 20180322728
    Abstract: Gaming devices and methods are set forth which provide for determination of the movement of a player's face or body and to use the determination for providing a motion parallax effect to content provided from a remote source at a portion of a video display.
    Type: Application
    Filed: July 12, 2018
    Publication date: November 8, 2018
    Inventors: Bryan M. KELLY, Stephen PATTON, Sean MARTIN, Martin LYONS, Rod ANG, Randy HEDRICK
  • Patent number: 10089817
    Abstract: Devices and methods are set forth which provide for determination of relative movement between a user and an auto-stereo electronic display and for using the relative movement for applying a motion parallax effect to the display of auto-stereo content and for applying or removing the motion parallax effect.
    Type: Grant
    Filed: April 25, 2014
    Date of Patent: October 2, 2018
    Assignee: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 10083568
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least a portion of the content displayed. A first display overlays at least a portion of a second display for an auto-stereo electronic display. The first display is adapted to be controlled to be transparent or display vertical barrier lines. The second display displays auto-stereo images of content in coordination with presentation of the vertical barrier lines, to provide a three dimensional effect based on the face or body tracking.
    Type: Grant
    Filed: April 25, 2014
    Date of Patent: September 25, 2018
    Assignee: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Publication number: 20180108207
    Abstract: A system, digital table and method for binding a mobile device to a location on the digital table are disclosed. The digital table has a transparent substrate, a diffuse cloth layer having the feel of felt and suitable for backlighting with an interposed compressible layer. A wireless table transceiver is provided to detect a mobile device on the table and to cause the mobile device to emit a code with its camera flash detected by an optical receiver to bind the mobile device to a specific location on the gaming table surface. Content such as digital images or lighting arrangements are directed through the substrate and compressible layer to the underside of the cloth where they are visible at the cloth layer adjacent to the mobile device location. In an embodiment the orientation of the mobile device may be determined for configuring content. Interaction between the mobile device and table is supported to move virtual items such as gaming chips between the mobile device and the digital table.
    Type: Application
    Filed: September 22, 2017
    Publication date: April 19, 2018
    Inventors: Martin LYONS, Scott HILBERT
  • Patent number: 9934647
    Abstract: A method and system to provide user-configurable preferences and/or options for team play on a single gaming machine is disclosed. According to one embodiment, a computer-implemented gaming system comprises a memory device having stored thereon a gaming application that enables multiplayer, turn-based gameplay among one or more players. A computer-processing unit is operatively connected to the memory device and processes the gaming application to enable the one or more players to specify a condition for determining when a player's turn at gameplay ends. Processing the gaming application further includes determining that the condition is satisfied for a current player and generating a message to indicate that the current player's turn at gameplay is terminated. A display presents the generated message to the one or more players.
    Type: Grant
    Filed: June 16, 2017
    Date of Patent: April 3, 2018
    Assignee: Bally Gaming, Inc.
    Inventors: Martin Lyons, Brett Jackson, Ian Arrowsmith, William Wadleigh
  • Patent number: 9922491
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect.
    Type: Grant
    Filed: December 10, 2015
    Date of Patent: March 20, 2018
    Assignee: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Earl Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 9821221
    Abstract: Various embodiments disclosed herein are directed to a virtual player interface such as button deck for a gaming device. The interface includes a touch screen display which displays one or more button icons. The size, shape and location of the button icons may be reconfigured based upon player interaction or selection. Button functions or selections may be combined into a single button. The button reconfiguration may be saved to a player account to be applied when the player uses the gaming device or other applicable device. Haptic or audible feedback may be applied to the button icon based upon the location of the player's touch relative to a target position on the icon.
    Type: Grant
    Filed: March 30, 2015
    Date of Patent: November 21, 2017
    Assignee: Bally Gaming, Inc.
    Inventors: Stephen Patton, Martin Lyons, Bryan Kelly, Julia Childs, Sean Martin
  • Publication number: 20170326462
    Abstract: A gaming system includes an input interface, an output interface and processing circuitry. A data stream defining a VR environment is transmitted by the processing circuitry to a VR headset. The VR headset displays visual imagery depicting the VR environment seen from a first viewpoint. The processing circuitry receives an input indicative of a selection of a second viewpoint and directs the VR headset to display visual imagery depicting the VR environment seen from the second viewpoint.
    Type: Application
    Filed: May 9, 2017
    Publication date: November 16, 2017
    Inventors: Martin LYONS, Rolland STEIL
  • Publication number: 20170316639
    Abstract: A gaming system includes an input interface, an output interface and processing circuitry. A data stream defining a VR environment is transmitted by the processing circuitry to a VR headset. The VR headset displays visual imagery depicting the VR environment seen from a first viewpoint. The processing circuitry receives an input indicative of a selection of a second viewpoint and directs the VR headset to display visual imagery depicting the VR environment seen from the second viewpoint.
    Type: Application
    Filed: April 24, 2017
    Publication date: November 2, 2017
    Inventors: Martin LYONS, Rolland STEIL
  • Publication number: 20170300116
    Abstract: A gaming system and method for integrating tactile feedback into a virtual reality environment as viewed by a virtual reality viewer is disclosed. A physical object, which may be a physical button panel, such as a button panel printed on paper, dice, playing cards, coins or chips, a floor or any other tangible object, has a view thereof incorporated into the virtual reality environment. When the user touches the physical object, the touch gesture is captured and processed by the system to interpret the touch gesture as an input. The physical object may include a printed, projected or touch screen panel, a hand-held object, a portion of a gaming machine cabinet, a table tops, a floor and the like.
    Type: Application
    Filed: April 14, 2017
    Publication date: October 19, 2017
    Inventors: Martin LYONS, Rolland STEIL, Marvin A. HEIN, JR., Jeremy Michael HORNIK, Bryan M. KELLY, Gabriel BARON
  • Publication number: 20170287265
    Abstract: A method and system to provide user-configurable preferences and/or options for team play on a single gaming machine is disclosed. According to one embodiment, a computer-implemented gaming system comprises a memory device having stored thereon a gaming application that enables multiplayer, turn-based gameplay among one or more players. A computer-processing unit is operatively connected to the memory device and processes the gaming application to enable the one or more players to specify a condition for determining when a player's turn at gameplay ends. Processing the gaming application further includes determining that the condition is satisfied for a current player and generating a message to indicate that the current player's turn at gameplay is terminated. A display presents the generated message to the one or more players.
    Type: Application
    Filed: June 16, 2017
    Publication date: October 5, 2017
    Inventors: Martin LYONS, Brett JACKSON, Ian ARROWSMITH, William WADLEIGH
  • Publication number: 20170256125
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect.
    Type: Application
    Filed: December 10, 2015
    Publication date: September 7, 2017
    Inventors: Bryan M. Kelly, Stephen Earl Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 9728032
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to generate content concurrently displayed with several degrees of the motion parallax effect.
    Type: Grant
    Filed: April 25, 2014
    Date of Patent: August 8, 2017
    Assignee: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: D868105
    Type: Grant
    Filed: July 9, 2018
    Date of Patent: November 26, 2019
    Assignee: Apple Inc.
    Inventors: William Martin Bachman, Colin Bennett, Monika E. Gromek, Richard D. Lyons, Eliza J. Von Hagen, Aled Williams, Christopher Wilson