Patents by Inventor Martin Lyons

Martin Lyons has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20160098889
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect.
    Type: Application
    Filed: December 10, 2015
    Publication date: April 7, 2016
    Inventors: Bryan M. Kelly, Stephen Earl Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 9275514
    Abstract: A gaming system, terminal and method where a bonus is derived from multiple sources including system based and local sources and is delivered to a gaming machine by providing one or more additional game(s), altered games or altered features at the gaming machine instead of a direct award of the prize. The gaming system, terminal and method also provides for selection between various game features with different expected values for delivery of the bonus.
    Type: Grant
    Filed: November 7, 2011
    Date of Patent: March 1, 2016
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan Kelly, Theordore Keenan, Kiran Brahmandam, Martin Lyons
  • Publication number: 20160055372
    Abstract: In an embodiment, a method is provided. The method includes setting an IR (infrared) level to a first predetermined level. The method also includes reading an image and determining if a face is detected. If a face is not detected, the method sets the IR level to zero and waits a first predetermined amount of time. The method further includes repeating the setting the IR level to the first predetermined level and the reading an image. The method also includes determining a face is detected. The method further includes setting the IR level to a second predetermined level. The method also includes reading an image and determining if a face is recognized. The method may further include setting the IR level to zero and waiting a second predetermined amount of time. The method may also include setting the IR level to the first predetermined level, reading an image and determining if a face is detected.
    Type: Application
    Filed: November 2, 2015
    Publication date: February 25, 2016
    Inventors: Stephen Patton, Martin Lyons
  • Patent number: 9177193
    Abstract: In an embodiment, a method is provided. The method includes setting an IR (infrared) level to a first predetermined level. The method also includes reading an image and determining if a face is detected. If a face is not detected, the method sets the IR level to zero and waits a first predetermined amount of time. The method further includes repeating the setting the IR level to the first predetermined level and the reading an image. The method also includes determining a face is detected. The method further includes setting the IR level to a second predetermined level. The method also includes reading an image and determining if a face is recognized. The method may further include setting the IR level to zero and waiting a second predetermined amount of time. The method may also include setting the IR level to the first predetermined level, reading an image and determining if a face is detected.
    Type: Grant
    Filed: February 4, 2014
    Date of Patent: November 3, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Stephen Patton, Martin Lyons
  • Patent number: 8992323
    Abstract: Various embodiments disclosed herein are directed to a virtual player interface such as button deck for a gaming device. The interface includes a touch screed display which displays one or more button icons. The size, shape and location of the button icons may be reconfigured based upon player interaction or selection. Button functions or selections may be combined into a single button. The button reconfiguration may be saved to a player account to be applied when the player uses the gaming device or other applicable device. Haptic or audible feedback may be applied to the button icon based upon the location of the player's touch relative to a target position on the icon.
    Type: Grant
    Filed: October 31, 2011
    Date of Patent: March 31, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan Kelly, Julia Childs, Stephen Patton, Martin Lyons, Sean Martin
  • Patent number: 8961308
    Abstract: A gaming machine display (14) includes a game playing arrangement (16) mountable in a cabinet (62) of a gaming machine (10). An electronically controlled display element (50) overlies the game playing arrangement (16) so that, depending on a state of the display element (50), the game playing arrangement (16) is visible through the display element (50).
    Type: Grant
    Filed: November 6, 2013
    Date of Patent: February 24, 2015
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventors: Robert Linley Muir, Brett Mezen, Martin Lyons, Steve Flores
  • Publication number: 20140309028
    Abstract: A method and system to provide user-configurable preferences and/or options for team play on a single gaming machine is disclosed. According to one embodiment, a computer-implemented gaming system comprises a memory device having stored thereon a gaming application that enables multiplayer, turn-based gameplay among one or more players. A computer-processing unit is operatively connected to the memory device and processes the gaming application to enable the one or more players to specify a condition for determining when a player's turn at gameplay ends. Processing the gaming application further includes determining that the condition is satisfied for a current player and generating a message to indicate that the current player's turn at gameplay is terminated. A display presents the generated message to the one or more players.
    Type: Application
    Filed: April 9, 2014
    Publication date: October 16, 2014
    Applicant: Bally Gaming, Inc.
    Inventors: Martin Lyons, Brett Jackson, Ian Arrowsmith, William Wadleigh
  • Patent number: 8851984
    Abstract: A system and method are disclosed by which, in one embodiment, a user of a user terminal may select or be subject to one or more imposed limitations on their activities over a period of time. The commitment and data corresponding to an identifying biometric feature of the user are stored. When the user uses a user terminal the system and method compares a capture biometrical image of the user with the stored image and if there is a match the one or more limitations is/are enforced. Biometrical data for files where the temporal period of the limitation has passed are ignored to reduce the number of files with which the comparison must be made reducing the number of false matches.
    Type: Grant
    Filed: September 6, 2012
    Date of Patent: October 7, 2014
    Assignee: Bally Gaming, Inc.
    Inventor: Martin Lyons
  • Publication number: 20140235345
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect.
    Type: Application
    Filed: April 25, 2014
    Publication date: August 21, 2014
    Applicant: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Publication number: 20140235344
    Abstract: Devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. Issuance of a command may cause the display to go from the 2D display of content to content presented according to motion parallax. Further the intensity of the motion parallax effect may be presented and switched between a first and a lesser, second application.
    Type: Application
    Filed: April 25, 2014
    Publication date: August 21, 2014
    Applicant: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Publication number: 20140235342
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon several degrees of the motion parallax effect.
    Type: Application
    Filed: April 25, 2014
    Publication date: August 21, 2014
    Applicant: Bally Gaming Inc.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Publication number: 20140235343
    Abstract: Devices and methods are set forth which provide for determination of relative movement between a user and a video display and for using that detected relative movement for applying a motion parallax effect to the display of video content and for applying or removing the motion parallax effect based upon a command such as an event occurring to the play of a video game.
    Type: Application
    Filed: April 25, 2014
    Publication date: August 21, 2014
    Applicant: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Publication number: 20140147024
    Abstract: In an embodiment, a method is provided. The method includes setting an IR (infrared) level to a first predetermined level. The method also includes reading an image and determining if a face is detected. If a face is not detected, the method sets the IR level to zero and waits a first predetermined amount of time. The method further includes repeating the setting the IR level to the first predetermined level and the reading an image. The method also includes determining a face is detected. The method further includes setting the IR level to a second predetermined level. The method also includes reading an image and determining if a face is recognized. The method may further include setting the IR level to zero and waiting a second predetermined amount of time. The method may also include setting the IR level to the first predetermined level, reading an image and determining if a face is detected.
    Type: Application
    Filed: February 4, 2014
    Publication date: May 29, 2014
    Inventors: Stephen Patton, Martin Lyons
  • Patent number: 8721427
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. In a community gaming environment gaming content may be superimposed over real time or recorded scenes to create a 3D effect between players of the community game.
    Type: Grant
    Filed: December 5, 2011
    Date of Patent: May 13, 2014
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Publication number: 20140094279
    Abstract: A system, method and apparatus are set forth for providing a system-wide competitive game where players of gaming devices may wager upon the game. In an embodiment the game is a competitive racing game such as an auto race. Players wager upon a race competitor and those players wagering upon the winning contestant are issued an award.
    Type: Application
    Filed: June 17, 2013
    Publication date: April 3, 2014
    Inventors: Dennis Lockard, Bryan Kelly, Martin Lyons
  • Publication number: 20140066175
    Abstract: A gaming machine display (14) includes a game playing arrangement (16) mountable in a cabinet (62) of a gaming machine (10). An electronically controlled display element (50) overlies the game playing arrangement (16) so that, depending on a state of the display element (50), the game playing arrangement (16) is visible through the display element (50).
    Type: Application
    Filed: November 6, 2013
    Publication date: March 6, 2014
    Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LTD
    Inventors: Robert Linley Muir, Brett Mezen, Martin Lyons, Steve Flores
  • Patent number: 8644564
    Abstract: In an embodiment, a method is provided. The method includes setting an IR (infrared) level to a first predetermined level. The method also includes reading an image and determining if a face is detected. If a face is not detected, the method sets the IR level to zero and waits a first predetermined amount of time. The method further includes repeating the setting the IR level to the first predetermined level and the reading an image. The method also includes determining a face is detected. The method further includes setting the IR level to a second predetermined level. The method also includes reading an image and determining if a face is recognized. The method may further include setting the IR level to zero and waiting a second predetermined amount of time. The method may also include setting the IR level to the first predetermined level, reading an image and determining if a face is detected.
    Type: Grant
    Filed: November 30, 2010
    Date of Patent: February 4, 2014
    Assignee: Bally Gaming, Inc.
    Inventors: Stephen Patton, Martin Lyons
  • Publication number: 20130331184
    Abstract: Gaming devices and methods are set forth which provide for face, body and/or tracking to enable 3D rendering of images at a virtual button panel. Lenticular barrier or motion parallax technology may be used. A player's interface with the button panel may be through touch a touch screen or sensing of non-touch gestures.
    Type: Application
    Filed: July 18, 2013
    Publication date: December 12, 2013
    Inventors: Bryan Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick, Karl Wudtke, Vernon Bernard
  • Patent number: 8585499
    Abstract: A gaming machine display (14) includes a game playing arrangement (16) mountable in a cabinet (62) of a gaming machine (10). An electronically controlled display element (50) overlies the game playing arrangement (16) so that, depending on a state of the display element (50), the game playing arrangement (16) is visible through the display element (50).
    Type: Grant
    Filed: May 25, 2006
    Date of Patent: November 19, 2013
    Assignee: Aristocrat Technologies Australia Pty Ltd
    Inventors: Robert Linley Muir, Brett Mezen, Martin Lyons, Steve Flores
  • Patent number: 8574068
    Abstract: The present invention provides a gaming apparatus, method and system for transferring the play of a feature earned from one gaming machine, provided as a system bonus or as a promotional award to another gaming machine. The apparatus, method and system provides for selection between feature values FVA?FVX of the gaming machine.
    Type: Grant
    Filed: November 27, 2012
    Date of Patent: November 5, 2013
    Assignee: Bally Gaming, Inc.
    Inventors: Martin Lyons, John Sommer