Patents by Inventor Masatoshi Yamaoka

Masatoshi Yamaoka has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9766187
    Abstract: Systems and methods for detecting defects on a wafer are provided. One method includes generating test image(s) for at least a portion of an array region in die(s) on a wafer from frame image(s) generated by scanning the wafer with an inspection system. The method also includes generating a reference image for cell(s) in the array region from frame images generated by the scanning of the wafer. In addition, the method includes determining difference image(s) for at least one cell in the at least the portion of the array region in the die(s) by subtracting the reference image from portion(s) of the test image(s) corresponding to the at least one cell. The method further includes detecting defects on the wafer in the at least one cell based on the difference image(s).
    Type: Grant
    Filed: August 27, 2015
    Date of Patent: September 19, 2017
    Assignee: KLA-Tencor Corp.
    Inventors: Hong Chen, Kenong Wu, Eugene Shifrin, Masatoshi Yamaoka, Gangadharan Sivaraman, Raghav Babulnath, Satya Kurada, Shuo Sun
  • Patent number: 9766186
    Abstract: Systems and methods for detecting defects on a wafer are provided. One method includes generating test image(s) for at least a portion of an array region in die(s) on a wafer from frame image(s) generated by scanning the wafer with an inspection system. The method also includes generating a reference image for cell(s) in the array region from frame images generated by the scanning of the wafer. In addition, the method includes determining difference image(s) for at least one cell in the at least the portion of the array region in the die(s) by subtracting the reference image from portion(s) of the test image(s) corresponding to the at least one cell. The method further includes detecting defects on the wafer in the at least one cell based on the difference image(s).
    Type: Grant
    Filed: March 31, 2015
    Date of Patent: September 19, 2017
    Assignee: KLA-Tencor Corp.
    Inventors: Hong Chen, Kenong Wu, Eugene Shifrin, Masatoshi Yamaoka
  • Publication number: 20160061745
    Abstract: Systems and methods for detecting defects on a wafer are provided. One method includes generating test image(s) for at least a portion of an array region in die(s) on a wafer from frame image(s) generated by scanning the wafer with an inspection system. The method also includes generating a reference image for cell(s) in the array region from frame images generated by the scanning of the wafer. In addition, the method includes determining difference image(s) for at least one cell in the at least the portion of the array region in the die(s) by subtracting the reference image from portion(s) of the test image(s) corresponding to the at least one cell. The method further includes detecting defects on the wafer in the at least one cell based on the difference image(s).
    Type: Application
    Filed: August 27, 2015
    Publication date: March 3, 2016
    Inventors: Hong Chen, Kenong Wu, Eugene Shifrin, Masatoshi Yamaoka, Gangadharan Sivaraman, Raghav Babulnath, Satya Kurada, Shuo Sun
  • Publication number: 20160061749
    Abstract: Systems and methods for detecting defects on a wafer are provided. One method includes generating test image(s) for at least a portion of an array region in die(s) on a wafer from frame image(s) generated by scanning the wafer with an inspection system. The method also includes generating a reference image for cell(s) in the array region from frame images generated by the scanning of the wafer. In addition, the method includes determining difference image(s) for at least one cell in the at least the portion of the array region in the die(s) by subtracting the reference image from portion(s) of the test image(s) corresponding to the at least one cell. The method further includes detecting defects on the wafer in the at least one cell based on the difference image(s).
    Type: Application
    Filed: March 31, 2015
    Publication date: March 3, 2016
    Inventors: Hong Chen, Kenong Wu, Eugene Shifrin, Masatoshi Yamaoka
  • Patent number: 9233302
    Abstract: It is an object of the present invention to allow a game player to quickly and easily give a command to a game character. In the present program, an object moving on a first path is displayed on an image display unit. When an instruction section is then slid in contact with the image display unit, the slide distance of the instruction section is calculated. An action pattern of a character with respect to an object is then set in accordance with the slide distance. A determination region is set in accordance with the action pattern. A positional relation between the object and the determination region is then determined, and the object moving on a second path is displayed on the image display unit.
    Type: Grant
    Filed: September 29, 2011
    Date of Patent: January 12, 2016
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Kazuhiro Nanba, Masatoshi Yamaoka, Hironobu Mori, Syuichi Myogan
  • Patent number: 9089776
    Abstract: A game device including: a substituted-for character recognizing unit which recognizes a character to become a substitution object by bringing a finger 107 into contact with the character; a substituted-for character determination unit which determines the recognized character to be a substituted-for character by causing the recognized character to be moved to a substituted-for character determination region (an edge of a monitor 3a); and a candidate character list display unit which displays a candidate character list 109 on an image display unit based on the determination of the substituted-for character, wherein after determining a character who enters the game by bringing the finger 107 into contact with a character on the candidate list, the entering character is displayed on the image display unit in place of the substituted-for character.
    Type: Grant
    Filed: November 28, 2011
    Date of Patent: July 28, 2015
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Masatoshi Yamaoka, Hironobu Mori, Shuichi Myogan, Yuichi Hiruta
  • Patent number: 9089769
    Abstract: An aiming cursor display unit 221 displays, in an aiming cursor display region DM1 on a display unit 211, an aiming cursor for determining a position where an action is to be applied to a ball object BL in a game space. A manipulation icon display unit 222 displays a manipulation icon CM for manipulating an aiming cursor K in a manipulation icon display region DM2 that is separate from the aiming cursor display region DM1 on the display unit 211. An aiming cursor linking control unit 224 moves and displays the aiming cursor K in the display unit 211 such that the aiming cursor K is linked with a movement of the manipulation icon CM that is moved and displayed by the manipulation icon display unit 222.
    Type: Grant
    Filed: December 26, 2011
    Date of Patent: July 28, 2015
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Masatoshi Yamaoka
  • Patent number: 8651950
    Abstract: The invention includes a group information storing unit for storing a relationship between characters and a plurality of groups formed by dividing the characters according to roles these characters play in a game, and a character moving unit for specifying, when a pointing means is brought into contact with one of sensed areas on an image display unit to be associated with one of the groups, a characters in the group associated with the sensed area that is touched, according to information stored in the group information storing unit, and for moving the specified characters simultaneously in a direction associated with the sensed area that is touched, by an amount corresponding to a predetermined distance.
    Type: Grant
    Filed: January 17, 2012
    Date of Patent: February 18, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Masatoshi Yamaoka
  • Publication number: 20130225292
    Abstract: A game device including: a substituted-for character recognizing unit which recognizes a character to become a substitution object by bringing a finger 107 into contact with the character; a substituted-for character determination unit which determines the recognized character to be a substituted-for character by causing the recognized character to be moved to a substituted-for character determination region (an edge of a monitor 3a); and a candidate character list display unit which displays a candidate character list 109 on an image display unit based on the determination of the substituted-for character, wherein after determining a character who enters the game by bringing the finger 107 into contact with a character on the candidate list, the entering character is displayed on the image display unit in place of the substituted-for character.
    Type: Application
    Filed: November 28, 2011
    Publication date: August 29, 2013
    Inventors: Masatoshi Yamaoka, Hironobu Mori, Shuichi Myogan, Yuichi Hiruta
  • Patent number: 8512115
    Abstract: In a baseball game when a base that cannot be displayed on a field display image exists, an icon corresponding to the base is displayed on a straight line, within the field display image, linking a fielder character to the base.
    Type: Grant
    Filed: November 22, 2010
    Date of Patent: August 20, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Hironobu Mori, Shuichi Myogan
  • Publication number: 20130143653
    Abstract: An aiming cursor display unit 221 displays, in an aiming cursor display region DM1 on a display unit 211, an aiming cursor for determining a position where an action is to be applied to a ball object BL in a game space. A manipulation icon display unit 222 displays a manipulation icon CM for manipulating an aiming cursor K in a manipulation icon display region DM2 that is separate from the aiming cursor display region DM1 on the display unit 211. An aiming cursor linking control unit 224 moves and displays the aiming cursor K in the display unit 211 such that the aiming cursor K is linked with a movement of the manipulation icon CM that is moved and displayed by the manipulation icon display unit 222.
    Type: Application
    Filed: December 26, 2011
    Publication date: June 6, 2013
    Inventor: Masatoshi Yamaoka
  • Publication number: 20120184368
    Abstract: The invention includes a group information storing unit for storing a relationship between characters and a plurality of groups formed by dividing the characters according to roles these characters play in a game, and a character moving unit for specifying, when a pointing means is brought into contact with one of sensed areas on an image display unit to be associated with one of the groups, a characters in the group associated with the sensed area that is touched, according to information stored in the group information storing unit, and for moving the specified characters simultaneously in a direction associated with the sensed area that is touched, by an amount corresponding to a predetermined distance.
    Type: Application
    Filed: January 17, 2012
    Publication date: July 19, 2012
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Masatoshi YAMAOKA
  • Publication number: 20120083337
    Abstract: It is an object of the present invention to allow a game player to quickly and easily give a command to a game character. In the present program, an object moving on a first path is displayed on an image display unit. When an instruction section is then slid in contact with the image display unit, the slide distance of the instruction section is calculated. An action pattern of a character with respect to an object is then set in accordance with the slide distance. A determination region is set in accordance with the action pattern. A positional relation between the object and the determination region is then determined, and the object moving on a second path is displayed on the image display unit.
    Type: Application
    Filed: September 29, 2011
    Publication date: April 5, 2012
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Kazuhiro NANBA, Masatoshi YAMAOKA, Hironobu MORI, Syuichi MYOGAN
  • Publication number: 20110130182
    Abstract: In a baseball game when a base that cannot be displayed on a field display image exists, an icon corresponding to the base is displayed on a straight line, within the field display image, linking a fielder character to the base.
    Type: Application
    Filed: November 22, 2010
    Publication date: June 2, 2011
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Hironobu Mori, Shuichi Myogan
  • Patent number: 7740532
    Abstract: A key reception processing unit 203 receives a key-designated area designated by means of a tenkey 211, a timing detector 205 detects a timing at which the key-designated area was received, a meet section detector 204 detects a meet section where the center position of a ball object 402 displayed to move on a display screen of a monitor 22 passes, and a game progress processing unit 206 proceeds a game in accordance with a batting result obtained by combining a batting result corresponded beforehand to the detected timing and a batting result corresponded beforehand to the detected meet section.
    Type: Grant
    Filed: July 23, 2002
    Date of Patent: June 22, 2010
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Katsuhiro Goto, Hirotomo Yotsugi, Norio Nakayama
  • Patent number: 7357718
    Abstract: In order to enable a user to play a game continuously and to facilitate acquisition of valuable data by the user, the present invention provides a network game server device 1 that conducts a game in which a user is enabled to acquire valuable data having a prescribed value while performing transmission/reception of data with a terminal device employed by the user through a network 2 enables the user to play a single game of a plurality of games; awards prescribed points to this user in accordance with the results of the game played by the user; and provides to this user valuable data having a prescribed value in accordance with the points awarded to the user.
    Type: Grant
    Filed: July 2, 2002
    Date of Patent: April 15, 2008
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Masatoshi Yamaoka, Kazuhiro Namba
  • Patent number: 7144323
    Abstract: A network game server performs exchange of data with a terminal device employed by a user through a network. Prediction data made by a user in respect to predicted content regarding some actual phenomenon that will occur in the future is received from the terminal device. The received prediction data is registered in association with the user. The phenomenon that actually occurs in regard to the prediction data is acquired as result data and, if the result data and the prediction data satisfy a predetermined condition, prescribed points are awarded to the user who created the prediction data in question and the user is provided with value data having a prescribed value in accordance with these points.
    Type: Grant
    Filed: June 17, 2002
    Date of Patent: December 5, 2006
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Masatoshi Yamaoka, Kazuhiro Namba
  • Patent number: 7113975
    Abstract: A server device for net game is provided with a party organizing section 101 for organizing a plurality of members participating in a virtual party, a question preparing section 102 for preparing a specified number of questions to be presented to organized mobile communication terminals, a matching section 104 for selecting two members from those participating in the party based on answers to the prepared questions and a congeniality evaluation parameter value, a question drafting section 105 for letting the selected two members to draft a specified number of questions and possible answers corresponding to the questions, an access setting section 106 for enabling an access time and an imaginary access place to be set based on answers to the drafted questions and the congeniality evaluation parameter value, and an access judging section 107 for judging whether the two selected members have accessed at the set time and imaginary place and giving mailboxes.
    Type: Grant
    Filed: January 14, 2002
    Date of Patent: September 26, 2006
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Norio Nakayama, Katsuhiro Goto, Hiromoto Yotsugi, Kazuhiro Namba, Masatoshi Yamaoka, Satoko Naito
  • Patent number: 6881148
    Abstract: Network game system for playing a game with the aim of a achieving a predetermined goal. The game is played, via data terminals operated by member players, in a game space provided on a game server, while communicating with the game server on the network. The game server includes a recruiting information generating section for generating, upon receipt from a member player of referral information specifying the mail address of the data terminal of a non-member player, recruiting information including information specifying the member player, an enrollment processing section for performing enrollment processing upon receiving application information in response to recruiting information sent to the mail address of the non-member, and an advantage conferring section for conferring to the referring member player advantages useful in achieving the goal of the game.
    Type: Grant
    Filed: November 8, 2001
    Date of Patent: April 19, 2005
    Assignee: Konami Computer Entertainment Studios, Inc.
    Inventors: Hirotomo Yotsugi, Masatoshi Yamaoka, Satoko Naito, Norio Nakayama, Katsuhiro Goto, Kazuhiro Namba
  • Patent number: 6855057
    Abstract: A network game having bi-directional characteristics by means of a network, wherein prescribed data corresponding to a game result is transmitted to a game-player and the game result is provided with general applicability and future development possibilities. The character training game system consists of a web (WWW) server 1 located on the Internet and a mobile telephone device 20. The server 1 comprises a character training-type game device 10. This game device 10 comprises internal hardware and software for a character training game, for example, at the least, a training processing section 100, and a transmission and reception control section 112 for controlling data reception and transmission processing with respect to the Internet. The network center 30 mediates the connection between the mobile telephone device 20 and the Internet. Game images from the game device 10 are displayed on the monitor of the mobile telephone device 20, and a game is developed by sending back response data by operating keys.
    Type: Grant
    Filed: March 29, 2001
    Date of Patent: February 15, 2005
    Assignee: KCEO Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Satoko Naito, Katsuhiro Goto, Hirotomo Yotsugi