Patents by Inventor Masatoshi Yamaoka

Masatoshi Yamaoka has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20030022707
    Abstract: A key reception processing unit 203 receives a key-designated area designated by means of a tenkey 211, a timing detector 205 detects a timing at which the key-designated area was received, a meet section detector 204 detects a meet section where the center position of a ball object 402 displayed to move on a display screen of a monitor 22 passes, and a game progress processing unit 206 proceeds a game in accordance with a batting result obtained by combining a batting result corresponded beforehand to the detected timing and a batting result corresponded beforehand to the detected meet section.
    Type: Application
    Filed: July 23, 2002
    Publication date: January 30, 2003
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Katsuhiro Goto, Hirotomo Yotsugi, Norio Nakayama
  • Publication number: 20030008710
    Abstract: In order to enable a user to play a game continuously and to facilitate acquisition of valuable data by the user, the present invention provides a network game server device 1 that conducts a game in which a user is enabled to acquire valuable data having a prescribed value while performing transmission/reception of data with a terminal device employed by the user through a network 2 enables the user to play a single game of a plurality of games; awards prescribed points to this user in accordance with the results of the game played by the user; and provides to this user valuable data having a prescribed value in accordance with the points awarded to the user.
    Type: Application
    Filed: July 2, 2002
    Publication date: January 9, 2003
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Masatoshi Yamaoka, Kazuhiro Namba
  • Publication number: 20020198053
    Abstract: To enable the interest of the game itself to be improved and to give the user a feeling of anticipation of acquiring desired value data in accordance with the degree of progress of the game, a network game server performs exchange of data with a terminal device employed by a user through a network. Prediction data made by a user in respect of predicted content regarding some actual phenomenon that will occur in the future is received from the terminal device. The received prediction data is registered in association with this user. The phenomenon that actually occurs in regard to the prediction data is acquired as result data and, if the result data and the prediction data satisfy a predetermined condition, prescribed points are awarded to the user who created the prediction data in question and the user is provided with value data having a prescribed value in accordance with these points.
    Type: Application
    Filed: June 17, 2002
    Publication date: December 26, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Masatoshi Yamaoka, Kazuhiro Namba
  • Publication number: 20020128066
    Abstract: Data such as information pertaining to game characters appearing in a game is quickly supplied to a family game machine. In a data delivery system 1 comprising a data storage unit 22 for storing data such as game character-related information and a server 2 that can deliver data to a family game machine 3 connected over a network, the family game machine 3 has a sending/receiving unit 32 that sends and receives data and a storage unit 33 that can store data, and the server 2 determines, when a data delivery request is received from the family game machine 3, whether or not the family game machine 3 is authorized to receive data delivery, based on an ID number received from the family game machine 3, and delivers prescribed data such as game character-related information to only the family game machine 3 that is authorized to receive data delivery.
    Type: Application
    Filed: February 27, 2002
    Publication date: September 12, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Katsuhiro Goto, Hirotomo Yotsugi
  • Publication number: 20020096831
    Abstract: A server device for net game is provided with a party organizing section 101 for organizing a plurality of members participating in a virtual party, a question preparing section 102 for preparing a specified number of questions to be presented to organized mobile communication terminals, a matching section 104 for selecting two members from those participating in the party based on answers to the prepared questions and a congeniality evaluation parameter value, a question drafting section 105 for letting the selected two members to draft a specified number of questions and possible answers corresponding to the questions, an access setting section 106 for enabling an access time and an imaginary access place to be set based on answers to the drafted questions and the congeniality evaluation parameter value, and an access judging section 107 for judging whether the two selected members have accessed at the set time and imaginary place and giving mailboxes.
    Type: Application
    Filed: January 14, 2002
    Publication date: July 25, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Norio Nakayama, Katsuhiro Goto, Hirotomo Yotsugi, Kazuhiro Namba, Masatoshi Yamaoka, Satoko Naito
  • Publication number: 20020055386
    Abstract: Members are increased efficiently by providing a referring mode for recruitment of non-members as one of means to achieve a game goal. The present invention provides a net game system for playing a game with the aim of achieving a predetermined goal, said game being played, via data terminals 3 operated by member players, in a game space provided on a game server 1, while communicating with the net server on the network 2.
    Type: Application
    Filed: November 8, 2001
    Publication date: May 9, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hirotomo Yotsugi, Masatoshi Yamaoka, Satoko Naito, Norio Nakayama, Katsuhiro Goto, Kazuhiro Namba
  • Publication number: 20010027130
    Abstract: A network game having bi-directional characteristics by means of a network, wherein prescribed data corresponding to a game result is transmitted to a game-player and the game result is provided with general applicability and future development possibilities. The character training game system consists of a web (WWW) server 1 located on the Internet and a mobile telephone device 20. The server 1 comprises a character training-type game device 10. This game device 10 comprises internal hardware and software for a character training game, for example, at the least, a training processing section 100, and a transmission and reception control section 112 for controlling data reception and transmission processing with respect to the Internet. The network center 30 mediates the connection between the mobile telephone device 20 nd the Internet. Game images from the game device 10 are displayed on the monitor of the mobile telephone device 20, and a game is developed by sending back response data by operating keys.
    Type: Application
    Filed: March 29, 2001
    Publication date: October 4, 2001
    Applicant: KCEO INC.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Satoko Naito, Katsuhiro Goto, Hirotomo Yotsugi
  • Patent number: 6244956
    Abstract: A pitcher character and a batter character are displayed on a browser image. The pitcher character throws a ball at a random speed in a random course. A behavior of the batter character is controlled through operation of a mouse by a player. Specifically, the player predicts a ball passing position and moves a pointer of the mouse to set a meet cursor at the predicted position on the browser image. The batter character swings a bat at the timing of the player clicking the mouse Depending on an overlap state between the meet cursor and the ball, it is judged whether or not the player has hit a home run. Resultant data of a game is sent to a server system along with identification information of the player. The server system totalizes resultant data to derive the total record per player, and produces a game award to be given to each player whose total record deserves it.
    Type: Grant
    Filed: July 28, 2000
    Date of Patent: June 12, 2001
    Assignee: Konami Computer Entertainment Co., Ltd.
    Inventors: Norio Nakayama, Kazuhiro Nanba, Masatoshi Yamaoka, Satoko Naito