Patents by Inventor Michael P. Casey

Michael P. Casey has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20040219969
    Abstract: A gaming machine with interactive pop-up windows providing enhanced game play schemes, including side-bet schemes, is described herein. Placing a side-bet utilizing interactive pop-up windows enables the player to make an additional wager to “purchase” one of any number of game enhancements, or to “side-bet” that the game outcome will include a particular symbol or symbol combination, depending on the side-bet scheme enabled for a particular gaming machine. In an embodiment, the player has an option to select one or more side-bet(s) via a pop-up window(s) prior to game play initiation. In another embodiment, the player has an option to select one or more side-bet(s) via a pop-up window(s) after a partial game outcome is displayed.
    Type: Application
    Filed: April 27, 2004
    Publication date: November 4, 2004
    Applicant: WMS Gaming Inc.
    Inventors: Michael P. Casey, Allon G. Englman, Daniel P. Fiden, Jeremy M. Hornik, Joel R. Jaffe
  • Publication number: 20040142738
    Abstract: A gaming machine comprises at least one visual display (mechanical or video) and a game of chance controlled by a processor in response to a wager. The game of chance includes a primary game and a sorting feature. The sorting feature is triggered by certain start-feature outcomes of the primary game. The sorting feature includes a collection of scrambled objects, such as letters, symbols, pictures, or puzzle pieces, that are at least partially sorted during operation of the sorting feature. The sorting feature generates an award, such as a payoff, a payoff multiplier, or extended play, if the sorted objects match predetermined criteria.
    Type: Application
    Filed: December 29, 2003
    Publication date: July 22, 2004
    Inventors: Peter Anderson, Michael P. Casey, Erica A. Frohm, Jason C. Gilmore, Damon E. Gura, Darryl W. Hughes, Joel R. Jaffe, Ian M. Simmons
  • Publication number: 20040053686
    Abstract: A gaming machine uses mathematical modeling and graphical displays to provide players with realistic depictions of gaming activities for wagering. Three-dimensional mathematical models are used to simulate real-world interactions of physical objects, with a display showing the player a visual representation of the game interactions. By providing the player with a realistic depiction of real-world gaming activities, a gaming machine according to the present invention involves the player in the wagered-upon activity to a greater extent than traditional gaming machines.
    Type: Application
    Filed: September 8, 2003
    Publication date: March 18, 2004
    Inventors: Larry J. Pacey, Jason C. Gilmore, Michael P. Casey
  • Patent number: 6685561
    Abstract: A gaming machine comprises at least one visual display (mechanical or video) and a game of chance controlled by a processor in response to a wager. The game of chance includes a primary game and a sorting feature. The sorting feature is triggered by certain start-feature outcomes of the primary game. The sorting feature includes a collection of scrambled objects, such as letters, symbols, pictures, or puzzle pieces, that are at least partially sorted during operation of the sorting feature. The sorting feature generates an award, such as a payoff, a payoff multiplier, or extended play, if the sorted objects match predetermined criteria.
    Type: Grant
    Filed: October 16, 2001
    Date of Patent: February 3, 2004
    Assignee: WMS Gaming Inc.
    Inventors: Peter Anderson, Michael P. Casey, Erica A. Frohm, Jason C. Gilmore, Damon E. Gura, Darryl W. Hughes, Joel R. Jaffe, Ian M. Simmons
  • Patent number: 6607437
    Abstract: A game of chance is conducted on a gaming machine including a video display and controlled by a processor in response to a wager. The game includes a plurality of selectable elements depicted on the video display. A player successively selects the displayed elements. After selecting an element of a predetermined type and prior to selecting another element, one or more of the elements that have not yet been selected are disabled such that the disabled elements cannot be subsequently selected. The plurality of elements are preferably displayed in a plurality of groups. After selecting the element of the predetermined type, all of the elements in the group containing that element are disabled.
    Type: Grant
    Filed: July 30, 2001
    Date of Patent: August 19, 2003
    Assignee: WMS Gaming Inc.
    Inventors: Michael P. Casey, Jason C. Gilmore
  • Patent number: 6554704
    Abstract: A maze-based game of chance for a gaming machine is controlled by a processor in response to a wager. The maze-based game includes an award-generating indicator movable along a plurality of different intersecting paths. The plurality of paths contain a plurality of consumable elements. The award-generating indicator generates an award based on a randomly selected outcome as the award-generating indicator visually consumes the elements.
    Type: Grant
    Filed: July 23, 2001
    Date of Patent: April 29, 2003
    Assignee: WMS Gaming Inc.
    Inventors: John P. Nicastro, John P. Nicastro, II, Peter R. Anderson, Michael P. Casey, John J. Giobbi
  • Patent number: 6428412
    Abstract: A gaming machine is controlled by a processor in response to a wager and comprises a puzzle feature optionally triggered by a start-feature outcome of a basic game. The puzzle feature includes a plurality of arrangements of randomly-selected puzzle elements for generating respective payouts. At least one of the puzzle elements of each arrangement being shared by another one of the arrangements and contributing to the payouts generated by the respective arrangements that share the one of the puzzle elements. The puzzle elements may, for example, be letters, symbols, pictures, shaped puzzle pieces, or playing cards.
    Type: Grant
    Filed: September 15, 2000
    Date of Patent: August 6, 2002
    Assignee: WMS Gaming Inc.
    Inventors: Peter Anderson, Taron A. Bell, Michael P. Casey, Joel R. Jaffe, Laura R. Ledesma, Michael W. Mastropietro, Eric Michael Pryzby, Shawn A. Smith
  • Patent number: 6364766
    Abstract: A gaming machine comprises at least one visual display (mechanical or video) and a game of chance controlled by a processor in response to a wager. The game of chance includes a primary game and a sorting feature. The sorting feature is triggered by certain start-feature outcomes of the primary game. The sorting feature includes a collection of scrambled objects, such as letters, symbols, pictures, or puzzle pieces, that are at least partially sorted during operation of the sorting feature. The sorting feature generates an award, such as a payoff, a payoff multiplier, or extended play, if the sorted objects match predetermined criteria.
    Type: Grant
    Filed: August 3, 2000
    Date of Patent: April 2, 2002
    Assignee: WMS Gaming Inc.
    Inventors: Peter Anderson, Michael P. Casey, Erica A. Frohm, Jason C. Gilmore, Damon E. Gura, Darryl W. Hughes, Joel R. Jaffe, Ian M. Simmons
  • Publication number: 20020037764
    Abstract: A gaming machine comprises at least one visual display (mechanical or video) and a game of chance controlled by a processor in response to a wager. The game of chance includes a primary game and a sorting feature. The sorting feature is triggered by certain start-feature outcomes of the primary game. The sorting feature includes a collection of scrambled objects, such as letters, symbols, pictures, or puzzle pieces, that are at least partially sorted during operation of the sorting feature. The sorting feature generates an award, such as a payoff, a payoff multiplier, or extended play, if the sorted objects match predetermined criteria.
    Type: Application
    Filed: October 16, 2001
    Publication date: March 28, 2002
    Inventors: Peter Anderson, Michael P. Casey, Erica A. Frohm, Jason C. Gilmore, Damon E. Gura, Darryl W. Hughes, Joel R. Jaffe, Ian M. Simmons
  • Publication number: 20020025844
    Abstract: A game of chance is conducted on a gaming machine including a video display and controlled by a processor in response to a wager. The game includes a plurality of selectable elements depicted on the video display. A player successively selects the displayed elements. After selecting an element of a predetermined type and prior to selecting another element, one or more of the elements that have not yet been selected are disabled such that the disabled elements cannot be subsequently selected. The plurality of elements are preferably displayed in a plurality of groups. After selecting the element of the predetermined type, all of the elements in the group containing that element are disabled.
    Type: Application
    Filed: July 30, 2001
    Publication date: February 28, 2002
    Inventors: Michael P. Casey, Jason C. Gilmore
  • Publication number: 20020022509
    Abstract: A maze-based game of chance for a gaming machine is controlled by a processor in response to a wager. The maze-based game includes an award-generating indicator movable along a plurality of different intersecting paths. The plurality of paths contain a plurality of consumable elements. The award-generating indicator generates an award based on a randomly selected outcome as the award-generating indicator visually consumes the elements.
    Type: Application
    Filed: July 23, 2001
    Publication date: February 21, 2002
    Inventors: John P. Nicastro, John P. Nicastro, Peter R. Anderson, Michael P. Casey, John J. Giobbi
  • Patent number: 6347996
    Abstract: A gaming machine controlled by a processor in response to a wager, comprises a basic game and a bonus feature. The basic game includes a plurality of basic game outcomes. The plurality of basic game outcomes include a start-bonus outcome. The bonus feature is triggered by the start-bonus outcome and indicated on a visual display. The bonus feature includes a selection stage succeeded by a bonus stage. In the selection stage, the visual display initially depicts an assemblage of selectable elements that conceal a unified image. The elements are successively selected by the player and/or processor to generate bonus-opportunity outcomes until an element is selected that produces a stop-selection outcome. The elements associated with each bonus-opportunity outcome are removed from the assemblage to reveal those portions of the unified image concealed by those elements. In response to the stop-selection outcome, the bonus feature proceeds to the bonus stage.
    Type: Grant
    Filed: September 12, 2000
    Date of Patent: February 19, 2002
    Assignee: WMS Gaming Inc.
    Inventors: Jason C. Gilmore, Michael P. Casey