Patents by Inventor Michael S. Lewis

Michael S. Lewis has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20200147490
    Abstract: A system and method for providing dynamically variable maps in a video game is disclosed. A map is provided that defines a playable space available to one or more game players in a video game. Gameplay is monitored in real-time for the detection of a trigger event. Upon detection of a trigger event, a map management engine dynamically modifies a configuration of the map to improve the gameplay experience based on the type of trigger event. Dynamic modification of a map may comprise altering one or more of the map boundary, and/or the location, position, size, number, state, etc. of one or more static map objects or dynamic map objects. As a result of the dynamic modification of the map, the map may transform from its initial (or first or beginning) configuration to a modified (or new or second) configuration.
    Type: Application
    Filed: October 14, 2019
    Publication date: May 14, 2020
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Patent number: 10644551
    Abstract: A rotor is provided for use in an electric motor. The rotor includes a shaft assembly rotatable about an axis. The rotor also includes a plurality of magnets arranged arcuately about the shaft assembly, and a plurality of pole segments arranged arcuately about the shaft assembly. The pole segments alternate with the magnets, such that each of the magnets is at least in part interposed between adjacent pole segments. The pole segments interlock with the coupling element.
    Type: Grant
    Filed: June 14, 2017
    Date of Patent: May 5, 2020
    Assignee: Nidec Motor Corporation
    Inventors: Keith I. Hoemann, Michael W. Major, Philip S. Johnson, William R. Lewis, Kent A. Sheeran
  • Patent number: 10628058
    Abstract: Embodiments of the invention are directed to systems, methods, and computer program products for verifying, storing, and transferring data within an entity. The system is configured for receiving data from one or more source systems, generating a metadata, exposure, and control statement for the data, transferring the data and the metadata, exposure, and control statement to a system of origination, logically classifying the data in the system of record into one or more domains, transferring the data into one or more authorized data sources associated with the one or more domains, receiving a request from a user associated with a target system to retrieve a set of data from the one or more authorized data sources, and transferring the set of data from the one or more authorized data sources to the target system.
    Type: Grant
    Filed: April 26, 2017
    Date of Patent: April 21, 2020
    Assignee: BANK OF AMERICA CORPORATION
    Inventors: Mary Kathleen Riley, Renee Marie Melin, Todd David Abbott, Timothy Lamonte Atwell, Edward W. Carroll, Paresh Bhagwandas Chande, Michele Barker Fasciana, Douglas David Foley, Bryan L. Ford, Christopher Ryan Galloway, James Grae Garrison, Brian P. Gibbons, Kecia Marie Heidebrecht, Gayle Tawanda Jackson, Jeffrey Morse Larmondra, Kimberly Lynn Lewis, Srinivasa D. Madireddi, Gautam Suryakant Nipanikar, Michael Harold Perry, Laurie Readhead, Prakash Srinivasan, Kyle S. Sorensen, Constance Jones Suarez, Jeffrey Roger Walls
  • Publication number: 20200114268
    Abstract: A matchmaking system and method is provided that facilitates optimization of player matches for multiplayer video games. The system may provide a generalized framework for matchmaking using historical player data and analytics. The framework may facilitate automatic determinations of an optimal mix of players and styles to produce the most satisfying user experiences. The system may dynamically update analytical processes based on statistical or otherwise observed data related to gameplay at any given time. In this manner, the system may continually tune the matchmaking process based on observations of player behavior, gameplay quality, and/or other information.
    Type: Application
    Filed: April 29, 2019
    Publication date: April 16, 2020
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Publication number: 20200114264
    Abstract: A system and method is provided that simulates gameplay of non-player characters (NPCs) distributed across networked end user devices. The system may identify end user devices that are connected to the system through a network and are available to participate in a simulation in which each participating end user device is provided with one or more NPCs to be executed. An end user device may be available to participate when it has sufficient computing capacity, such as when in an idle or standby state. As such, the system may leverage spare computing capacity of networked end user devices to execute NPCs at networked end user devices during a simulation. In this manner, the behavior of an NPC may be tested using real-world conditions that may affect gameplay, such as a network connection quality, user-to-user game engine coordination and data exchanges, and/or other real-world conditions associated with networked end user devices.
    Type: Application
    Filed: April 29, 2019
    Publication date: April 16, 2020
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Publication number: 20200101379
    Abstract: A system and method is provided for continuous gameplay in a multiplayer video game through an unbounded gameplay session. Players may join, exit, and later rejoin a given unbounded gameplay session at any time. A given unbounded gameplay session may therefore continue indefinitely so long as at least one player wishes to continue to gameplay. To facilitate an unbounded gameplay session, the system may score players using time-based or other parameters in a manner that is fair to players who have been playing in the unbounded gameplay session longer than other players.
    Type: Application
    Filed: April 8, 2019
    Publication date: April 2, 2020
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Publication number: 20200032827
    Abstract: Provided are methods of attaching parts using slot cases and assemblies comprising these slot cases. A slot case is inserted into a slot or slid on a tab of a first part prior to attaching it to a second part. The first part may have pores that are partially open at the surface of the slot or tab. These pores may receive adhesive while attaching the two parts. The adhesive volume going into these partially open pores may vary among different first parts. To ensure that enough adhesive is supplied between the slot case and first part, the adhesive is introduced in between these components before attaching the second part and while the slot case and first part are more accessible. The adhesive may be supplied through the bottom of the slot case and continue until the adhesive appears at the top edges of the slot case.
    Type: Application
    Filed: October 1, 2019
    Publication date: January 30, 2020
    Applicant: The Boeing Company
    Inventors: Michael S. Lewis, Sean R. Cysewski, Brad J. Reeves, James S. Bradley
  • Patent number: 10502250
    Abstract: Provided are methods of attaching parts using slot cases and assemblies comprising these slot cases. A slot case is inserted into a slot or slid on a tab of a first part prior to attaching it to a second part. The first part may have pores that are partially open at the surface of the slot or tab. These pores may receive adhesive while attaching the two parts. The adhesive volume going into these partially open pores may vary among different first parts. To ensure that enough adhesive is supplied between the slot case and first part, the adhesive is introduced in between these components before attaching the second part and while the slot case and first part are more accessible. The adhesive may be supplied through the bottom of the slot case and continue until the adhesive appears at the top edges of the slot case.
    Type: Grant
    Filed: January 19, 2016
    Date of Patent: December 10, 2019
    Assignee: The Boeing Company
    Inventors: Michael S. Lewis, Sean R. Cysewski, Brad J. Reeves, James S. Bradley
  • Patent number: 10486068
    Abstract: A system and method for providing dynamically variable maps in a video game is disclosed. A map is provided that defines a playable space available to one or more game players in a video game. Gameplay is monitored in real-time for the detection of a trigger event. Upon detection of a trigger event, a map management engine dynamically modifies a configuration of the map to improve the gameplay experience based on the type of trigger event. Dynamic modification of a map may comprise altering one or more of the map boundary, and/or the location, position, size, number, state, etc. of one or more static map objects or dynamic map objects. As a result of the dynamic modification of the map, the map may transform from its initial (or first or beginning) configuration to a modified (or new or second) configuration.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: November 26, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Patent number: 10452082
    Abstract: A fluid dispenser and method of operating the same. The fluid dispenser can include a wheel driven by diluent passing along a flow path in the fluid dispenser. The wheel can be connected to a pump to pump fluid from a reservoir for dispense into the diluent. In some embodiments, the ratio of wheel rotations to pump cycles is selected to provide a desired and repeatable dilution ratio of concentrated fluid to diluent. The fluid dispenser can be portable and/or disposable, and in some embodiments is adapted for installation on an upper rim of a reservoir wall. Also, the fluid dispenser can be provided with a baffle limiting the velocity and impact of incoming diluent to the wheel driving the pump, thereby improving dosing accuracy of the dispenser in some embodiments.
    Type: Grant
    Filed: July 5, 2017
    Date of Patent: October 22, 2019
    Assignee: Diversey, Inc.
    Inventors: Michael H. Bertucci, Christopher F. Lang, Susan K. Lewis, Justin M. Nunez, Timothy S. Jones, Steven E. Schiller, Wayne Phillips
  • Publication number: 20190318550
    Abstract: One embodiment provides for a computing device within an autonomous vehicle, the compute device comprising a wireless network device to enable a wireless data connection with an autonomous vehicle network, a set of multiple processors including a general-purpose processor and a general-purpose graphics processor, the set of multiple processors to execute a compute manager to manage execution of compute workloads associated with the autonomous vehicle, the compute workload associated with autonomous operations of the autonomous vehicle, and offload logic configured to execute on the set of multiple processors, the offload logic to determine to offload one or more of the compute workloads to one or more autonomous vehicles within range of the wireless network device.
    Type: Application
    Filed: April 15, 2019
    Publication date: October 17, 2019
    Applicant: Intel Corporation
    Inventors: BARATH LAKSHAMANAN, LINDA l. HURD, BEN J. ASHBAUGH, ELMOUSTAPHA OULD-AHMED-VALL, LIWEI MA, JINGYI JIN, JUSTIN E. GOTTSCHLICH, CHANDRASEKARAN SAKTHIVEL, MICHAEL S. STRICKLAND, BRIAN T. LEWIS, LINDSEY KUPER, ALTUG KOKER, ABHISHEK R. APPU, PRASOONKUMAR SURTI, JOYDEEP RAY, BALAJI VEMBU, JAVIER S. TUREK, NAILA FAROOQUI
  • Publication number: 20190304268
    Abstract: Embodiments described herein relate generally to providing information through tactility. A computer system may receive an input from a user. The computer system may identify one or more locations associated with haptic elements disposed on a wearable haptic apparatus. The computer system may generate a message that includes an indication of the one or more locations. The computer system may transmit this message to the wearable haptic apparatus. The wearable haptic apparatus may actuate one or more haptic elements disposed thereon based on the indication of the one or more locations included in the message. Other embodiments may be described and/or claimed.
    Type: Application
    Filed: April 8, 2019
    Publication date: October 3, 2019
    Applicant: Intel Corporation
    Inventors: Charles Baron, Jim S. Baca, Kevin W. Williams, William J. Lewis, Michael T. Moran
  • Patent number: 10409984
    Abstract: Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for storing a plurality of stored fingerprints, wherein each of the stored fingerprints is associated with a respective software environment and a respective mobile device; receiving from a first mobile device a first fingerprint of a first software environment in the first mobile device; determining whether the stored fingerprints include less than a threshold amount of fingerprints identical to the first fingerprint; based on a determination that the stored fingerprints include less than the threshold amount of fingerprints identical to the first fingerprint, determining that the first software environment is a compromised software environment; and performing a corrective measure.
    Type: Grant
    Filed: March 13, 2013
    Date of Patent: September 10, 2019
    Assignee: Square, Inc.
    Inventors: Nathan McCauley, Bob Lee, Oliver S. C. Quigley, Eric Monti, Michael R. Lewis
  • Patent number: 10407143
    Abstract: Dive computers incorporating a variety of features are disclosed. One embodiment of the invention includes a dive computer including a microprocessor, memory configured to store a software application, a pressure transducer configured to determine depth information, and a communications device configured to communicate with external devices, wherein the software application configures the microprocessor to create a dive log stored in memory, wherein the dive log includes recorded information including depth of submersion information recorded from the pressure transducer, and transmit the dive log using the communications device.
    Type: Grant
    Filed: September 12, 2016
    Date of Patent: September 10, 2019
    Assignee: Pelagic Pressure Systems Corp.
    Inventors: Robert R. Hollis, John E. Lewis, Michael S. Hollis, Ed Pataky, Hoan Hoang
  • Patent number: 10376792
    Abstract: A system and method is provided that recommends group compositions in multiplayer video games. The system may suggest a composition of a group of players using a matchmaking process. For example, one or more players may wish to form or join a group of players for a given game, but not know what would be an appropriate mix of player styles, player roles, skill levels, and/or other player characteristics that would make an optimal group, given the player's own characteristics. The system may identify optimal groups based on matchmaking related information such as, without limitation, game profile, player profile, prior match scores, prior quality scores, and/or other information. Optimal groups may be those that have performed successfully (e.g., accomplished the most wins, objectives, etc.), are associated with the highest player enjoyment (e.g., based on match and/or quality scores), and/or otherwise are deemed to be desirable.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: August 13, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Patent number: 10332320
    Abstract: One embodiment provides for a computing device within an autonomous vehicle, the compute device comprising a wireless network device to enable a wireless data connection with an autonomous vehicle network, a set of multiple processors including a general-purpose processor and a general-purpose graphics processor, the set of multiple processors to execute a compute manager to manage execution of compute workloads associated with the autonomous vehicle, the compute workload associated with autonomous operations of the autonomous vehicle, and offload logic configured to execute on the set of multiple processors, the offload logic to determine to offload one or more of the compute workloads to one or more autonomous vehicles within range of the wireless network device.
    Type: Grant
    Filed: April 17, 2017
    Date of Patent: June 25, 2019
    Assignee: Intel Corporation
    Inventors: Barath Lakshamanan, Linda L. Hurd, Ben J. Ashbaugh, Elmoustapha Ould-Ahmed-Vall, Liwei Ma, Jingyi Jin, Justin E. Gottschlich, Chandrasekaran Sakthivel, Michael S. Strickland, Brian T. Lewis, Lindsey Kuper, Altug Koker, Abhishek R. Appu, Prasoonkumar Surti, Joydeep Ray, Balaji Vembu, Javier S. Turek, Naila Farooqui
  • Patent number: 10322351
    Abstract: A matchmaking system and method is provided that facilitates optimization of player matches for multiplayer video games. The system may provide a generalized framework for matchmaking using historical player data and analytics. The framework may facilitate automatic determinations of an optimal mix of players and styles to produce the most satisfying user experiences. The system may dynamically update analytical processes based on statistical or otherwise observed data related to gameplay at any given time. In this manner, the system may continually tune the matchmaking process based on observations of player behavior, gameplay quality, and/or other information.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: June 18, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Patent number: 10322563
    Abstract: A panel-insert assembly including a panel having a core and a skin layer positioned over the core, wherein the skin layer defines an opening therein, and an insert positioned below the skin layer, wherein the insert is aligned with the opening.
    Type: Grant
    Filed: August 30, 2016
    Date of Patent: June 18, 2019
    Assignee: The Boeing Company
    Inventors: Michael S. Lewis, Jessica Sakurai, Brad J. Reeves
  • Patent number: 10315113
    Abstract: A system and method is provided that simulates gameplay of non-player characters (NPCs) distributed across networked end user devices. The system may identify end user devices that are connected to the system through a network and are available to participate in a simulation in which each participating end user device is provided with one or more NPCs to be executed. An end user device may be available to participate when it has sufficient computing capacity, such as when in an idle or standby state. As such, the system may leverage spare computing capacity of networked end user devices to execute NPCs at networked end user devices during a simulation. In this manner, the behavior of an NPC may be tested using real-world conditions that may affect gameplay, such as a network connection quality, user-to-user game engine coordination and data exchanges, and/or other real-world conditions associated with networked end user devices.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: June 11, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Patent number: 10286326
    Abstract: A soft reservation system and method is provided facilitates an unrequested reservation of a gameplay session in multiplayer video games. A soft reservation may include a match between two or more players for one or more subsequent gameplay sessions that are reserved for the players. The system may, for instance, anticipate an interest by players in a gameplay session and make a soft reservation for the players, who may not have explicitly requested the reservation, to play in the gameplay session. A soft reservation may be made for a player based on a match score, a game profile, a player profile, and/or other information.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: May 14, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis