Patents by Inventor Michael Taylor

Michael Taylor has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12649406
    Abstract: A dry bulk material transport system for the modular transport and unloading of dry bulk material, the dry bulk material transport system comprises a transport container, a storage container, and a pneumatic bulk material outflow system. The transport container comprises a transport container shell, a transport container support frame fixed to the transport container shell, a transport container outlet disposed at a bottom of the transport container shell, and a transport container outlet valve rotatable between an open position and a closed position. The storage container comprises storage container shell, a receiving frame fixed to the storage container shell and configured to receive the transport container support frame, a storage container inlet disposed at the top of the storage container shell, and a plurality of storage container outlet valves movable between an open position and a closed position.
    Type: Grant
    Filed: June 21, 2024
    Date of Patent: June 9, 2026
    Inventor: Michael Taylor
  • Publication number: 20260122758
    Abstract: Provided herein are high energy ion beam generator systems and methods that provide low cost, high performance, robust, consistent, uniform, low gas consumption and high current/high-moderate voltage generation of neutrons and protons. Such systems and methods find use for the commercial-scale generation of neutrons and protons for a wide variety of research, medical, security, and industrial processes.
    Type: Application
    Filed: January 17, 2025
    Publication date: April 30, 2026
    Inventors: Arne Kobernik, Carl Sherven, Casey Lamers, Chris Seyfert, Evan Sengbusch, Gabriel Becerra, Jin Lee, Logan Campbell, Mark Thomas, Michael Taylor, Preston Barrows, Tye Gribb, Ross Radel
  • Publication number: 20260122759
    Abstract: Provided herein are high energy ion beam generator systems and methods that provide low cost, high performance, robust, consistent, uniform, low gas consumption and high current/high-moderate voltage generation of neutrons and protons. Such systems and methods find use for the commercial-scale generation of neutrons and protons for a wide variety of research, medical, security, and industrial processes.
    Type: Application
    Filed: January 17, 2025
    Publication date: April 30, 2026
    Inventors: Arne Kobernik, Carl Sherven, Casey Lamers, Chris Seyfert, Evan Sengbusch, Gabriel Becerra, Jin Lee, Logan Campbell, Mark Thomas, Michael Taylor, Preston Barrows, Ross Radel, Tye Gribb
  • Patent number: 12614639
    Abstract: A method for treating a patient with respiratory illness is described according to one embodiment.
    Type: Grant
    Filed: April 9, 2024
    Date of Patent: April 28, 2026
    Assignee: Monitored Therapeutics, Inc.
    Inventors: Alex Stenzler, Mac Liaw, Martin Stegenga, Michael Taylor
  • Publication number: 20260046325
    Abstract: Alerts can be generated to inform a prime user to unblock another user, whose audio and/or video the prime user has blocked, owing to an emerging context that may be of interest to the prime user. The prime user can be informed of such a context and provided the ability to selectively view the blocked user's comments so the full context can be understood. This aims to help protect the prime user who may have been the subject of harassment from the blocked user originally causing the blocked user to be muted or otherwise blocked in the first place.
    Type: Application
    Filed: October 16, 2025
    Publication date: February 12, 2026
    Inventors: Glenn Black, Celeste Bean, Michael Taylor
  • Publication number: 20260027473
    Abstract: A technique for generating, from a video from a computer game, a three-dimensional (3D) representation of space in which Gaussians represent objects in the video. Metadata from the game can be used in creating the 3D representation. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and aligned and scaled. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video and animated according to the metadata.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Publication number: 20260027470
    Abstract: A technique for generating, from a video, a three dimensional (3D) representation of space in which Gaussians represent objects in the video. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and aligned and scaled. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Publication number: 20260027474
    Abstract: A technique for generating, from a video, a three-dimensional (3D) representation of space in which Gaussians represent objects in the video. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and highlighted according to group correspondences such as group correspondences from a computer game between objects in a game scene indicating interest from two or more users in the game space adjacent the path. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Publication number: 20260027472
    Abstract: A technique for generating, from a video from a computer game, a three-dimensional (3D) representation of space. Metadata from the game is used in creating the 3D representation. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and aligned and scaled. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video. When the user-input content is a mesh, the texture and/or topology of the mesh can be altered according to the metadata. When the volumetric representations are Gaussians or NeRFs, the user-input content can be converted to match the type of representation.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Publication number: 20260027471
    Abstract: A technique for generating, from a video from a computer game, a three-dimensional (3D) representation of space in which Gaussians represent objects in the video. Metadata from the game can be used in creating the 3D representation. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and aligned and scaled. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Patent number: 12521625
    Abstract: A system is configured to determine a window of time during which to execute a particular gesture or voice command to a computer game. The system otherwise does not execute the command outside the window of time, helping to reduce false positives from unintended input.
    Type: Grant
    Filed: July 6, 2023
    Date of Patent: January 13, 2026
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Michael Taylor, Yasunori Matsui, Yurika Kondo, Mihee Kang
  • Patent number: 12515138
    Abstract: Methods and systems are provided for providing real world assistance by a robot utility and interface device (RUID) are provided. A method provides for identifying a position of a user in a physical environment and a surface within the physical environment for projecting an interactive interface. The method also provides for moving to a location within the physical environment based on the position of the user and the surface for projecting the interactive interface. Moreover, the method provides for capturing a plurality of images of the interactive interface while the interactive interface is being interacted with by the use and for determining a selection of an input option made by the user.
    Type: Grant
    Filed: February 27, 2024
    Date of Patent: January 6, 2026
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Javier Fernandez Rico, Erik Beran, Michael Taylor, Ruxin Chen
  • Patent number: 12487237
    Abstract: In one embodiment, the present invention includes a system for detecting a target analyte which includes a microfluidic device having least one microfluidic channel with a binding surface positioned in the microfluidic channel with further include a first electrode and a second electrode. The system may further include a detector and a voltage supply. Also included is a method to detect a target analyte using a described microfluidics device, introducing solution with a target analyte to a binding surface, and binding the target analyte to the binding surface by applying an electrical potential between the first and second electrodes during at least a portion of the binding step, which enhances the rate of binding of the target analyte molecules to the binding molecules. The method then includes the steps of detecting a reporter molecule which corresponds to the amount of the bound target analyte molecules, which correlates with the amount of target analyte in the original sample.
    Type: Grant
    Filed: April 18, 2022
    Date of Patent: December 2, 2025
    Assignee: University of Wyoming
    Inventors: Debashis Dutta, Michael Taylor, Ravichander Rao Peesara
  • Publication number: 20250352908
    Abstract: A machine learning-based model is configured to make inferences about computer game actions to execute based on dynamic, varying player gestures and to translate those game actions into input sequence macros. In some instances, the button sequence mapping for the macros can even dynamically change based on game state so that different macros for the same computer game action might be inferred by the model depending on game state.
    Type: Application
    Filed: July 29, 2025
    Publication date: November 20, 2025
    Inventors: Michael Taylor, Yasunori Matsui, Yurika Kondo, Mihee Kang
  • Patent number: 12477018
    Abstract: Alerts can be generated to inform a prime user to unblock another user, whose audio and/or video the prime user has blocked, owing to an emerging context that may be of interest to the prime user. The prime user can be informed of such a context and provided the ability to selectively view the blocked user's comments so the full context can be understood. This aims to help protect the prime user who may have been the subject of harassment from the blocked user originally causing the blocked user to be muted or otherwise blocked in the first place.
    Type: Grant
    Filed: April 25, 2022
    Date of Patent: November 18, 2025
    Assignee: SONY INTERACTiVE ENTERTAINMENT INC.
    Inventors: Glenn Black, Celeste Bean, Michael Taylor
  • Publication number: 20250330209
    Abstract: Embodiments for port reconfiguration for passive intermodulation interference mitigation are presented herein. A base station device comprises a signal processing component comprising a passive intermodulation interference component and an antenna configuration component. The passive intermodulation interference component determines passive intermodulation interference corresponding to uplink signals that have been received, via a configurable cellular antenna array of the base station device, from respective wireless devices of a group of wireless devices that have been communicatively coupled to the base station device. The antenna configuration component selects a defined configuration of a group of cellular antenna ports of the configurable cellular antenna array to facilitate a reduction of the passive intermodulation interference corresponding to the uplink signals.
    Type: Application
    Filed: June 30, 2025
    Publication date: October 23, 2025
    Inventors: Ernest Tsui, Michael Taylor, Weihua Ye, Young Suh, Paul Maxwell, Guanying Ru, James Hollister
  • Patent number: 12397235
    Abstract: A machine learning-based model is configured to make inferences about computer game actions to execute based on dynamic, varying player gestures and to translate those game actions into input sequence macros. In some instances, the button sequence mapping for the macros can even dynamically change based on game state so that different macros for the same computer game action might be inferred by the model depending on game state.
    Type: Grant
    Filed: June 23, 2023
    Date of Patent: August 26, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Michael Taylor, Yasunori Matsui, Yurika Kondo, Mihee Kang
  • Publication number: 20250267425
    Abstract: Techniques including generating a neural volume representation of a first space. The techniques further include based at least in part on the neural volume representation, generating information representing acoustic transmission in the first space. The techniques further include playing, on at least one speaker, audio processed using the information representing acoustic transmission in the first space.
    Type: Application
    Filed: May 2, 2025
    Publication date: August 21, 2025
    Inventor: Michael TAYLOR
  • Publication number: 20250251164
    Abstract: A space conditioning system and method for monitoring electrical parameters and/or thermodynamic parameters relating to the heat of extraction/rejection or power consumption of the system and to communicate the monitored parameters to an external device.
    Type: Application
    Filed: April 23, 2025
    Publication date: August 7, 2025
    Applicant: WaterFurnace International, Inc.
    Inventors: Robert R. Brown, Nicholas Hartman, Aaron Lindsey, Michael Taylor, Caleb Chichester, Bruce Henderson, Chris Mann, George Yang, Timothy Hammond, Matthew Kolter, Troy Moon
  • Patent number: 12380633
    Abstract: A computer simulation object such as a chair is described by voice or photo input to render a 2D image. Machine learning may be used to convert voice input to the 2D image. The 2D image is converted to a 3D asset and the 3D asset or portions thereof are used in the computer simulation, such as a computer game, as the object such as a chair.
    Type: Grant
    Filed: April 6, 2023
    Date of Patent: August 5, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Sudha Krishnamurthy, Michael Taylor