Patents by Inventor Michael Taylor

Michael Taylor has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20260315919
    Abstract: An electronic system is configured to use a tailored large language model to process natural language spoken by a computer gamer during gameplay. Non-verbal output can then be provided in response, where the non-verbal output may be visual, tactile, and/or audible. As examples, the non-verbal output may respond to a request from the user, may acknowledge that the natural language is being processed, and/or may indicate that a requested action has been registered for execution in the future.
    Type: Application
    Filed: June 26, 2026
    Publication date: October 15, 2026
    Inventors: Michael TAYLOR, Celeste BEAN
  • Publication number: 20260315918
    Abstract: Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title.
    Type: Application
    Filed: June 25, 2026
    Publication date: October 15, 2026
    Applicant: Sony Interactive Entertainment LLC
    Inventors: David PERRY, Michael TAYLOR, Warren BENEDETTO, Dominic S. MALLINSON
  • Publication number: 20260274146
    Abstract: A valve assembly for controlling discharge of bulk material from a container includes an upper conical valve body having at least one aperture on an inclined surface thereof, and a lower conical valve body nested under and within the upper conical valve body, the lower conical valve body having at least one aperture on an inclined surface thereof. A tapered roller thrust bearing is disposed between the upper conical valve body and the lower conical valve body. The lower conical valve body comprises a ring gear portion configured to engage a toothed member to rotate the lower conical valve body relative to the upper conical valve body between an open position in which the apertures are aligned and a closed position in which the apertures are not aligned.
    Type: Application
    Filed: May 11, 2026
    Publication date: September 17, 2026
    Inventor: Michael Taylor
  • Patent number: 12728359
    Abstract: System, process and device configurations are provided for detecting negative gameplay behavior and gameplay control. A method can include receiving gameplay data for a plurality of players for a game, wherein the gameplay data includes player input controls for the plurality of players. The process may use player input controls to detect negative gameplay behavior, such as a toxic behavior, including but not limited to a team kill, item/equipment trade fraud. Player input controls may be identified and evaluated using a model. Processes can include warning players based on patterns observed by the model and blocking toxic player input controls meant to harm other players. Processes can include determining game function responses of the game to limit outcome of the at least one player input control for the game and controlling output of the game.
    Type: Grant
    Filed: August 28, 2023
    Date of Patent: September 8, 2026
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Michael Taylor, Coimbatore Ravi Madhavan, Richard Olabode
  • Patent number: 12708853
    Abstract: A machine learning-based model or other system is configured to release user commands to a computer game at a time when the command correctly aligns with what is going on in the computer game. As such, the command might be predicted and released before the user input action is completed, or might be delayed after completion and processing until a later time when the command is most appropriate for release.
    Type: Grant
    Filed: July 6, 2023
    Date of Patent: August 18, 2026
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Michael Taylor, Yasunori Matsui, Yurika Kondo, Mihee Kang
  • Patent number: 12705021
    Abstract: A 3D scene is generated consisting of one or more objects from a natural language description that may consist of text or voice. Relevant keywords like asset attributes and placement are extracted from the description. Using these keywords, a 2D image is generated using a generative model. Another neural model is used to reconstruct the 3D objects from the 2D. The 3D objects can be assembled to meet the placement specifications. Alternatively, the 3D object is generated by either transforming existing 3D objects or by using a 3D generative model to meet the specifications in the description.
    Type: Grant
    Filed: May 4, 2021
    Date of Patent: August 11, 2026
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Sudha Krishnamurthy, Michael Taylor
  • Patent number: 12685939
    Abstract: A method including generating an image using an image generation artificial intelligence system configured for implementing latent diffusion, wherein the image is decoded from a latent space representation. The method including receiving selection of a portion of the image. The method including receiving commentary of a user corresponding to the portion of the image. The method including generating a text prompt to modify the portion of the image based on the commentary. The method including encoding the portion of the image using latent diffusion based on the text prompt. The method including modifying the latent space representation of the image using latent diffusion to generate a modified image, wherein the text prompt and the encoded portion of the image are provided as input to the image generation artificial intelligence system.
    Type: Grant
    Filed: February 8, 2023
    Date of Patent: July 21, 2026
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Warren Benedetto, Michael Taylor, Jon Webb
  • Patent number: 12685931
    Abstract: Methods for tagging content in a video game title during game play executed on a game cloud system, and social sharing methods. One method includes receiving a pause indication during the game play and suspending the game play to hold the video game title in a current frame image, storing the game state, and receiving the tag data that is associated to a location in the current frame image and to a user identifier for the current frame image. The method further includes generating a video recording of the game play having the tag data and generating a mini-game from a portion of the video game title. The mini-game includes a playable portion to enable view of a portion of the video recording for the mini-game and an executable portion to enable the play of game code for the mini-game that is a portion of the video game title.
    Type: Grant
    Filed: March 5, 2024
    Date of Patent: July 21, 2026
    Assignee: Sony Interactive Entertainment LLC
    Inventors: David Perry, Michael Taylor, Warren Benedetto, Dominic S. Mallinson
  • Patent number: 12685946
    Abstract: Toy firehose nozzle water gun systems may include a simulated spray nozzle having a simulated barrier-piercing applicator. A spray control assembly may include a selector valve disposable in fluid communication with a selected one of the simulated spray nozzle in a spray nozzle mode and the simulated barrier-piercing applicator in an applicator mode. A water pump may be disposed in fluid communication with the selector valve. A tank harness assembly having a water tank may be configured to be worn by the user. The water tank may be configured to contain a supply of liquid and may be disposable in fluid communication with the water pump of the spray control assembly. The water pump may be configured to selectively pump the liquid from the water tank to the selector valve. The selector valve may be configured to distribute the liquid to the simulated spray nozzle or the simulated barrier-piercing applicator.
    Type: Grant
    Filed: October 9, 2024
    Date of Patent: July 21, 2026
    Inventor: Michael Taylor
  • Patent number: 12649406
    Abstract: A dry bulk material transport system for the modular transport and unloading of dry bulk material, the dry bulk material transport system comprises a transport container, a storage container, and a pneumatic bulk material outflow system. The transport container comprises a transport container shell, a transport container support frame fixed to the transport container shell, a transport container outlet disposed at a bottom of the transport container shell, and a transport container outlet valve rotatable between an open position and a closed position. The storage container comprises storage container shell, a receiving frame fixed to the storage container shell and configured to receive the transport container support frame, a storage container inlet disposed at the top of the storage container shell, and a plurality of storage container outlet valves movable between an open position and a closed position.
    Type: Grant
    Filed: June 21, 2024
    Date of Patent: June 9, 2026
    Inventor: Michael Taylor
  • Publication number: 20260122758
    Abstract: Provided herein are high energy ion beam generator systems and methods that provide low cost, high performance, robust, consistent, uniform, low gas consumption and high current/high-moderate voltage generation of neutrons and protons. Such systems and methods find use for the commercial-scale generation of neutrons and protons for a wide variety of research, medical, security, and industrial processes.
    Type: Application
    Filed: January 17, 2025
    Publication date: April 30, 2026
    Inventors: Arne Kobernik, Carl Sherven, Casey Lamers, Chris Seyfert, Evan Sengbusch, Gabriel Becerra, Jin Lee, Logan Campbell, Mark Thomas, Michael Taylor, Preston Barrows, Tye Gribb, Ross Radel
  • Publication number: 20260122759
    Abstract: Provided herein are high energy ion beam generator systems and methods that provide low cost, high performance, robust, consistent, uniform, low gas consumption and high current/high-moderate voltage generation of neutrons and protons. Such systems and methods find use for the commercial-scale generation of neutrons and protons for a wide variety of research, medical, security, and industrial processes.
    Type: Application
    Filed: January 17, 2025
    Publication date: April 30, 2026
    Inventors: Arne Kobernik, Carl Sherven, Casey Lamers, Chris Seyfert, Evan Sengbusch, Gabriel Becerra, Jin Lee, Logan Campbell, Mark Thomas, Michael Taylor, Preston Barrows, Ross Radel, Tye Gribb
  • Patent number: 12614639
    Abstract: A method for treating a patient with respiratory illness is described according to one embodiment.
    Type: Grant
    Filed: April 9, 2024
    Date of Patent: April 28, 2026
    Assignee: Monitored Therapeutics, Inc.
    Inventors: Alex Stenzler, Mac Liaw, Martin Stegenga, Michael Taylor
  • Publication number: 20260046325
    Abstract: Alerts can be generated to inform a prime user to unblock another user, whose audio and/or video the prime user has blocked, owing to an emerging context that may be of interest to the prime user. The prime user can be informed of such a context and provided the ability to selectively view the blocked user's comments so the full context can be understood. This aims to help protect the prime user who may have been the subject of harassment from the blocked user originally causing the blocked user to be muted or otherwise blocked in the first place.
    Type: Application
    Filed: October 16, 2025
    Publication date: February 12, 2026
    Inventors: Glenn Black, Celeste Bean, Michael Taylor
  • Publication number: 20260027473
    Abstract: A technique for generating, from a video from a computer game, a three-dimensional (3D) representation of space in which Gaussians represent objects in the video. Metadata from the game can be used in creating the 3D representation. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and aligned and scaled. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video and animated according to the metadata.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Publication number: 20260027470
    Abstract: A technique for generating, from a video, a three dimensional (3D) representation of space in which Gaussians represent objects in the video. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and aligned and scaled. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Publication number: 20260027474
    Abstract: A technique for generating, from a video, a three-dimensional (3D) representation of space in which Gaussians represent objects in the video. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and highlighted according to group correspondences such as group correspondences from a computer game between objects in a game scene indicating interest from two or more users in the game space adjacent the path. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Publication number: 20260027472
    Abstract: A technique for generating, from a video from a computer game, a three-dimensional (3D) representation of space. Metadata from the game is used in creating the 3D representation. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and aligned and scaled. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video. When the user-input content is a mesh, the texture and/or topology of the mesh can be altered according to the metadata. When the volumetric representations are Gaussians or NeRFs, the user-input content can be converted to match the type of representation.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Publication number: 20260027471
    Abstract: A technique for generating, from a video from a computer game, a three-dimensional (3D) representation of space in which Gaussians represent objects in the video. Metadata from the game can be used in creating the 3D representation. User-input content such as a hand-drawn game path is inserted into the 3D representation of space and aligned and scaled. The opacity of the Gaussians in the 3D representation of space is then set to zero such that Gaussians representing objects in the video are transparent and only one or more portions of the user-input content are not transparent. The 3D representation of space is then combined with the video so that the user-input content is presented with the video.
    Type: Application
    Filed: July 23, 2024
    Publication date: January 29, 2026
    Inventors: Michael Taylor, Mihee Kang, Maito Omori, Xinyu Zhang, Shun Terasaki, Akihiro Takano
  • Patent number: 12521625
    Abstract: A system is configured to determine a window of time during which to execute a particular gesture or voice command to a computer game. The system otherwise does not execute the command outside the window of time, helping to reduce false positives from unintended input.
    Type: Grant
    Filed: July 6, 2023
    Date of Patent: January 13, 2026
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Michael Taylor, Yasunori Matsui, Yurika Kondo, Mihee Kang