Patents by Inventor Michael Toelle

Michael Toelle has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7659902
    Abstract: A three-dimensional API for communicating with hardware implementations of vertex shaders and pixel shaders having local registers. With respect to vertex shaders, API communications are provided that may make use of an on-chip register index and API communications are also provided for a specialized function, implemented on-chip at a register level, that outputs the fractional portion(s) of input(s). With respect to pixel shaders, API communications are provided for a specialized function, implemented on-chip at a register level, that performs a linear interpolation function and API communications are provided for specialized modifiers, also implemented on-chip at a register level, that perform modification functions including negating, complementing, remapping, stick biasing, scaling and saturating.
    Type: Grant
    Filed: June 26, 2006
    Date of Patent: February 9, 2010
    Assignee: Microsoft Corporation
    Inventors: Charles N. Boyd, Michael A. Toelle
  • Patent number: 7659901
    Abstract: Systems and methods that optimize GPU processing by front loading activities from a set time/binding time to creation time via enhancements to an API that configures the GPU. Such enhancements to the API include: implementing layering arrangements, employing state objects and view components for data objects; incorporating a pipeline stage linkage/signature, employing a detection mechanism to mitigate error conditions. Such an arrangement enables front loading of the work and reduction of associated API calls.
    Type: Grant
    Filed: November 30, 2006
    Date of Patent: February 9, 2010
    Assignee: Microsoft Corporation
    Inventors: Michael A. Toelle, Craig C. Peeper, Brian T. Klamik, Sam Glassenberg
  • Patent number: 7570267
    Abstract: An enhanced graphics pipeline is provided that enables common core hardware to perform as different components of the graphics pipeline, programmability of primitives including lines and triangles by a component in the pipeline, and a stream output before or simultaneously with the rendering a graphical display with the data in the pipeline. The programmer does not have to optimize the code, as the common core will balance the load of functions necessary and dynamically allocate those instructions on the common core hardware. The programmer may program primitives using algorithms to simplify all vertex calculations by substituting with topology made with lines and triangles. The programmer takes the calculated output data and can read it before or while it is being rendered. Thus, a programmer has greater flexibility in programming.
    Type: Grant
    Filed: September 3, 2004
    Date of Patent: August 4, 2009
    Assignee: Microsoft Corporation
    Inventors: Amar Patel, Charles N. Boyd, David R. Blythe, Jeff M. J. Noyle, Michael A. Toelle, Stephen Harry Wright
  • Patent number: 7528829
    Abstract: An API is provided to feed multiple data objects, wherever originated or located at the time of operation, to a 3D graphics chip simultaneously or in parallel. Multiple containers may be fed to a 3D graphics chip memory at the same time. In the case where data is being transmitted to a graphics chip memory, wherein the data includes the same spatial position of pixel(s), but only the orientation or color is changing, the data may be loaded into two separate containers, with a header description understood by the graphics chip and implemented by the graphics API, whereby a single copy of the position data can be loaded into one container, and the changing color or orientation data may be loaded into a second container. Thus, when received by the graphics chip, the data is loaded correctly into register space and processed according to the header description.
    Type: Grant
    Filed: February 3, 2006
    Date of Patent: May 5, 2009
    Assignee: Microsoft Corporation
    Inventors: Charles N. Boyd, Michael A. Toelle
  • Publication number: 20080198169
    Abstract: Systems and methods for downloading algorithmic elements to a coprocessor and corresponding processing and communication techniques are provided. For an improved graphics pipeline, the invention provides a class of co-processing device, such as a graphics processor unit (GPU), providing improved capabilities for an abstract or virtual machine for performing graphics calculations and rendering.
    Type: Application
    Filed: April 30, 2008
    Publication date: August 21, 2008
    Applicant: MICROSOFT CORPORATION
    Inventors: Charles N. Boyd, Michele B. Boland, Michael A. Toelle, Anantha Rao Kancherla, Amar Patel, Iouri Tarassov, Stephen H. Wright
  • Publication number: 20080122856
    Abstract: Systems and methods are provided for controlling texture sampling in connection with computer graphics in a computer system. In various embodiments, improved mechanisms for controlling texture sampling are provided that enable 3-D accelerator hardware to greatly increase the level of realism in rendering, including improved mechanisms for (1) motion blur; (2) generating anisotropic surface reflections (3) generating surface self-shadowing (4) ray-cast volumetric sampling (4) self-shadowed volumetric rendering and (5) self-shadowed volumetric ray-casting. In supplementing existing texture sampling techniques, parameters for texture sampling may be replaced and/or modified.
    Type: Application
    Filed: November 9, 2007
    Publication date: May 29, 2008
    Inventors: CHARLES N. BOYD, Michael A. Toelle
  • Patent number: 7324116
    Abstract: Systems and methods are provided for controlling texture sampling in connection with computer graphics in a computer system. In various embodiments, improved mechanisms for controlling texture sampling are provided that enable 3-D accelerator hardware to greatly increase the level of realism in rendering, including improved mechanisms for (1) motion blur; (2) generating anisotropic surface reflections (3) generating surface self-shadowing (4) ray-cast volumetric sampling (4) self-shadowed volumetric rendering and (5) self-shadowed volumetric ray-casting. In supplementing existing texture sampling techniques, parameters for texture sampling may be replaced and/or modified.
    Type: Grant
    Filed: June 20, 2002
    Date of Patent: January 29, 2008
    Assignee: Microsoft Corporation
    Inventors: Charles N. Boyd, Michael A. Toelle
  • Publication number: 20080018652
    Abstract: Systems and methods that optimize GPU processing by front loading activities from a set time/binding time to creation time via enhancements to an API that configures the GPU. Such enhancements to the API include: implementing layering arrangements, employing state objects and view components for data objects; incorporating a pipeline stage linkage/signature, employing a detection mechanism to mitigate error conditions. Such an arrangement enables front loading of the work and reduction of associated API calls.
    Type: Application
    Filed: November 30, 2006
    Publication date: January 24, 2008
    Applicant: MICROSOFT CORPORATION
    Inventors: Michael A. Toelle, Craig C. Peeper, Brian T. Klamik, Sam Glassenberg
  • Patent number: 7280111
    Abstract: A three-dimensional API for communicating with hardware implementations of vertex shaders and pixel shaders having local registers. With respect to vertex shaders, API communications are provided that may make use of an on-chip register index and API communications are also provided for a specialized function, implemented on-chip at a register level, that outputs the fractional portion(s) of input(s). With respect to pixel shaders, API communications are provided for a specialized function, implemented on-chip at a register level, that performs a linear interpolation function and API communications are provided for specialized modifiers, also implemented on-chip at a register level, that perform modification functions including negating, complementing, remapping, stick biasing, scaling and saturating.
    Type: Grant
    Filed: November 5, 2004
    Date of Patent: October 9, 2007
    Assignee: Microsoft Corporation
    Inventors: Charles F. Boyd, Michael A. Toelle
  • Patent number: 7159041
    Abstract: An API is provided that enables programmability of a 3D chip, wherein programming or algorithmic elements written by the developer can be downloaded to the chip, thereby programming the chip to perform those algorithms. A developer writes a routine that is downloadable to a 3D graphics chip. There are also a set of algorithmic elements that are provided in connection with the API that have already been programmed for the developer, that are downloadable to the programmable chip for improved performance. Thus, a developer may download preexisting API objects to a 3D graphics chip. A developer adheres to a specific format for packing up an algorithmic element, or set of instructions, for implementation by a 3D graphics chip. The developer packs the instruction set into an array of numbers, by referring to a list of ‘tokens’ understood by the 3D graphics chip. This array of numbers in turn is mapped correctly to the 3D graphics chip for implementation of the algorithmic element by the 3D graphics chip.
    Type: Grant
    Filed: March 1, 2001
    Date of Patent: January 2, 2007
    Assignee: Microsoft Corporation
    Inventors: Charles N. Boyd, Michael A. Toelle
  • Patent number: 7142216
    Abstract: A three-dimensional API for communicating with hardware implementations of vertex shaders and pixel shaders having local registers. With respect to vertex shaders, API communications are provided that may make use of an on-chip register index and API communications are also provided for a specialized function, implemented on-chip at a register level, that outputs the fractional portion(s) of input(s). With respect to pixel shaders, API communications are provided for a specialized function, implemented on-chip at a register level, that performs a linear interpolation function and API communications are provided for specialized modifiers, also implemented on-chip at a register level, that perform modification functions including negating, complementing, remapping, stick biasing, scaling and saturating.
    Type: Grant
    Filed: September 9, 2004
    Date of Patent: November 28, 2006
    Assignee: Microsoft Corporation
    Inventors: Charles N. Boyd, Michael A. Toelle
  • Publication number: 20060244753
    Abstract: A three-dimensional API for communicating with hardware implementations of vertex shaders and pixel shaders having local registers. With respect to vertex shaders, API communications are provided that may make use of an on-chip register index and API communications are also provided for a specialized function, implemented on-chip at a register level, that outputs the fractional portion(s) of input(s). With respect to pixel shaders, API communications are provided for a specialized function, implemented on-chip at a register level, that performs a linear interpolation function and API communications are provided for specialized modifiers, also implemented on-chip at a register level, that perform modification functions including negating, complementing, remapping, stick biasing, scaling and saturating.
    Type: Application
    Filed: June 26, 2006
    Publication date: November 2, 2006
    Applicant: MICROSOFT CORPORATION
    Inventors: Charles Boyd, Michael Toelle
  • Patent number: 7116332
    Abstract: A three-dimensional API for communicating with hardware implementations of vertex shaders and pixel shaders having local registers. With respect to vertex shaders, API communications are provided that may make use of an on-chip register index and API communications are also provided for a specialized function, implemented on-chip at a register level, that outputs the fractional portion(s) of input(s). With respect to pixel shaders, API communications are provided for a specialized function, implemented on-chip at a register level, that performs a linear interpolation function and API communications are provided for specialized modifiers, also implemented on-chip at a register level, that perform modification functions including negating, complementing, remapping, stick biasing, scaling and saturating.
    Type: Grant
    Filed: November 5, 2004
    Date of Patent: October 3, 2006
    Assignee: Microsoft Corporation
    Inventors: Charles F. Boyd, Michael A. Toelle
  • Publication number: 20060125823
    Abstract: An API is provided to feed multiple data objects, wherever originated or located at the time of operation, to a 3D graphics chip simultaneously or in parallel. Multiple containers may be fed to a 3D graphics chip memory at the same time. In the case where data is being transmitted to a graphics chip memory, wherein the data includes the same spatial position of pixel(s), but only the orientation or color is changing, the data may be loaded into two separate containers, with a header description understood by the graphics chip and implemented by the graphics API, whereby a single copy of the position data can be loaded into one container, and the changing color or orientation data may be loaded into a second container. Thus, when received by the graphics chip, the data is loaded correctly into register space and processed according to the header description.
    Type: Application
    Filed: February 3, 2006
    Publication date: June 15, 2006
    Applicant: Microsoft Corporation
    Inventors: Charles Boyd, Michael Toelle
  • Patent number: 7023431
    Abstract: An API is provided to feed multiple data objects, wherever originated or located at the time of operation, to a 3D graphics chip simultaneously or in parallel. Multiple containers may be fed to a 3D graphics chip memory at the same time. In the case where data is being transmitted to a graphics chip memory, wherein the data includes the same spatial position of pixel(s), but only the orientation or color is changing, the data may be loaded into two separate containers, with a header description understood by the graphics chip and implemented by the graphics API, whereby a single copy of the position data can be loaded into one container, and the changing color or orientation data may be loaded into a second container. Thus, when received by the graphics chip, the data is loaded correctly into register space and processed according to the header description.
    Type: Grant
    Filed: March 1, 2001
    Date of Patent: April 4, 2006
    Assignee: Microsoft Corporation
    Inventors: Charles N. Boyd, Michael A. Toelle
  • Patent number: 6992668
    Abstract: An API is provided to automatically transition data objects or containers between memory types to enable the seamless switching of data. The switching of data containers from one location to another is performed automatically by the API. Thus, polygon or pixel data objects are automatically transitioned between memory types such that the switching is seamless. It appears to a developer as if the data chunks/containers last forever, whereas in reality, the API hides the fact that the data is being transitioned to optimize system performance. The API hides an optimal cache managing algorithm from the developer so that the developer need not be concerned with the optimal tradeoff of system resources, and so that efficient switching of data can take place ‘behind the scenes’, thereby simplifying the developer's task. Data containers are thus efficiently placed in storage to maximize data processing rates and storage space, whether a data container is newly created or switched from one location to another.
    Type: Grant
    Filed: October 26, 2004
    Date of Patent: January 31, 2006
    Assignee: Microsoft Corporation
    Inventors: Anuj B. Gosalia, Jeff M. J. Noyle, Michael A. Toelle
  • Publication number: 20050280654
    Abstract: A three-dimensional API for communicating with hardware implementations of vertex shaders and pixel shaders having local registers. With respect to vertex shaders, API communications are provided that may make use of an on-chip register index and API communications are also provided for a specialized function, implemented on-chip at a register level, that outputs the fractional portion(s) of input(s). With respect to pixel shaders, API communications are provided for a specialized function, implemented on-chip at a register level, that performs a linear interpolation function and API communications are provided for specialized modifiers, also implemented on-chip at a register level, that perform modification functions including negating, complementing, remapping, stick biasing, scaling and saturating.
    Type: Application
    Filed: November 5, 2004
    Publication date: December 22, 2005
    Applicant: Microsoft Corporation
    Inventors: Charles Boyd, Michael Toelle
  • Patent number: 6963345
    Abstract: A three-dimensional API for communicating with hardware implementations of vertex shaders and pixel shaders having local registers. With respect to vertex shaders, API communications are provided that may make use of an on-chip register index and API communications are also provided for a specialized function, implemented on-chip at a register level, that outputs the fractional portion(s) of input(s). With respect to pixel shaders, API communications are provided for a specialized function, implemented on-chip at a register level, that performs a linear interpolation function and API communications are provided for specialized modifiers, also implemented on-chip at a register level, that perform modification functions including negating, complementing, remapping, stick biasing, scaling and saturating.
    Type: Grant
    Filed: November 4, 2004
    Date of Patent: November 8, 2005
    Assignee: Microsoft Corporation
    Inventors: Charles N. Boyd, Michael A. Toelle
  • Publication number: 20050243094
    Abstract: An enhanced graphics pipeline is provided that enables common core hardware to perform as different components of the graphics pipeline, programmability of primitives including lines and triangles by a component in the pipeline, and a stream output before or simultaneously with the rendering a graphical display with the data in the pipeline. The programmer does not have to optimize the code, as the common core will balance the load of functions necessary and dynamically allocate those instructions on the common core hardware. The programmer may program primitives using algorithms to simplify all vertex calculations by substituting with topology made with lines and triangles. The programmer takes the calculated output data and can read it before or while it is being rendered. Thus, a programmer has greater flexibility in programming.
    Type: Application
    Filed: September 3, 2004
    Publication date: November 3, 2005
    Applicant: Microsoft Corporation
    Inventors: Amar Patel, Charles Boyd, David Blythe, Jeff Noyle, Michael Toelle, Stephen Wright
  • Publication number: 20050140669
    Abstract: A three-dimensional API for communicating with hardware implementations of vertex shaders and pixel shaders having local registers. With respect to vertex shaders, API communications are provided that may make use of an on-chip register index and API communications are also provided for a specialized function, implemented on-chip at a register level, that outputs the fractional portion(s) of input(s). With respect to pixel shaders, API communications are provided for a specialized function, implemented on-chip at a register level, that performs a linear interpolation function and API communications are provided for specialized modifiers, also implemented on-chip at a register level, that perform modification functions including negating, complementing, remapping, stick biasing, scaling and saturating.
    Type: Application
    Filed: November 5, 2004
    Publication date: June 30, 2005
    Applicant: Microsoft Corporation
    Inventors: Charles Boyd, Michael Toelle