Patents by Inventor Nicolas R. Tsingos

Nicolas R. Tsingos has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10492014
    Abstract: Audio objects that are present in input audio content in one or more frames are determined. Output clusters that are present in output audio content in the one or more frames are also determined. Here, the audio objects in the input audio content are converted to the output clusters in the output audio content. One or more spatial error metrics are computed based at least in part on positional metadata of the audio objects and positional metadata of the output clusters.
    Type: Grant
    Filed: January 5, 2015
    Date of Patent: November 26, 2019
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Dirk Jeroen Breebaart, Lianwu Chen, Lie Lu, Antonio Mateos Sole, Nicolas R. Tsingos
  • Patent number: 10477339
    Abstract: Embodiments are described for an adaptive audio system that processes audio data comprising a number of independent monophonic audio streams. One or more of the streams has associated with it metadata that specifies whether the stream is a channel-based or object-based stream. Channel-based streams have rendering information encoded by means of channel name; and the object-based streams have location information encoded through location expressions encoded in the associated metadata. A codec packages the independent audio streams into a single serial bitstream that contains all of the audio data. This configuration allows for the sound to be rendered according to an allocentric frame of reference, in which the rendering location of a sound is based on the characteristics of the playback environment (e.g., room size, shape, etc.) to correspond to the mixer's intent.
    Type: Grant
    Filed: June 17, 2019
    Date of Patent: November 12, 2019
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Charles Q. Robinson, Nicolas R. Tsingos, Christophe Chabanne
  • Publication number: 20190335272
    Abstract: Input audio data, including first microphone audio signals and second microphone audio signals output by a pair of coincident, vertically-stacked directional microphones, may be received. An azimuthal angle corresponding to a sound source location may be determined, based at least in part on an intensity difference between the first microphone audio signals and the second microphone audio signals. An elevation angle corresponding to a sound source location may be determined, based at least in part on a temporal difference between the first microphone audio signals and the second microphone audio signals. Output audio data, including at least one audio object corresponding to a sound source, may be generated. The audio object may include audio object signals and associated audio object metadata. The audio object metadata may include at least audio object location data corresponding to the sound source location.
    Type: Application
    Filed: July 12, 2019
    Publication date: October 31, 2019
    Applicant: Dolby Laboratories Licensing Corporation
    Inventor: Nicolas R. TSINGOS
  • Publication number: 20190306652
    Abstract: Embodiments are described for an adaptive audio system that processes audio data comprising a number of independent monophonic audio streams. One or more of the streams has associated with it metadata that specifies whether the stream is a channel-based or object-based stream. Channel-based streams have rendering information encoded by means of channel name; and the object-based streams have location information encoded through location expressions encoded in the associated metadata. A codec packages the independent audio streams into a single serial bitstream that contains all of the audio data. This configuration allows for the sound to be rendered according to an allocentric frame of reference, in which the rendering location of a sound is based on the characteristics of the playback environment (e.g., room size, shape, etc.) to correspond to the mixer's intent.
    Type: Application
    Filed: June 17, 2019
    Publication date: October 3, 2019
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Charles Q. ROBINSON, Nicolas R. TSINGOS, Christophe CHABANNE
  • Patent number: 10395664
    Abstract: An importance metric, based at least in part on an energy metric, may be determined for each of a plurality of received audio objects. Some methods may involve: determining a global importance metric for all of the audio objects, based, at least in part, on a total energy value calculated by summing the energy metric of each of the audio objects; determining an estimated quantization bit depth and a quantization error for each of the audio objects; calculating a total noise metric for all of the audio objects, the total noise metric being based, at least in part, on a total quantization error corresponding with the estimated quantization bit depth; calculating a total signal-to-noise ratio corresponding with the total noise metric and the total energy value; and determining a final quantization bit depth for each of the audio objects by applying a signal-to-noise ratio threshold to the total signal-to-noise ratio.
    Type: Grant
    Filed: January 26, 2017
    Date of Patent: August 27, 2019
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. Tsingos, Zachary Gideon Cohen, Vivek Kumar
  • Patent number: 10397720
    Abstract: Audio signals are received. The audio signals include left and right surround channels. The audio signals are played back using far-field loudspeakers distributed around a space having a plurality of listener positions. The left and right surround channels are played back by a pair of far-field loudspeakers arranged at opposite sides of the space having the plurality of listener positions. An audio component coinciding with or approximating audio content common to the left and right surround channels is obtained. The audio component is played back using at least a pair of near-field transducers arranged at one of the listener positions. Associated systems, methods and computer program products are provided. Systems, methods and computer program products providing a bitstream comprising the audio signals and the audio component are also provided, as well as a computer-readable medium with data representing such audio content.
    Type: Grant
    Filed: August 24, 2018
    Date of Patent: August 27, 2019
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Remi Audfray, Nicolas R. Tsingos, Jurgen W. Scharpf
  • Publication number: 20190246209
    Abstract: Some disclosed methods may involve receiving audio reproduction data and determining, based on the audio reproduction data, a sound source location at which a sound is to be rendered. A near-field gain and a far-field gain may be based, at least in part, on a sound source distance between the sound source location and a reproduction environment location. Room speaker feed signals may be based, at least in part, on room speaker positions, the sound source location and the far-field gain. Near-field speaker feed signals may be based, at least in part, on the near-field gain, the sound source location and a position of near-field speakers.
    Type: Application
    Filed: February 7, 2019
    Publication date: August 8, 2019
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Remi S. AUDFRAY, Nicolas R. TSINGOS, Pradeep Kumar GOVINDARAJU
  • Patent number: 10375472
    Abstract: Input audio data, including first microphone audio signals and second microphone audio signals output by a pair of coincident, vertically-stacked directional microphones, may be received. An azimuthal angle corresponding to a sound source location may be determined, based at least in part on an intensity difference between the first microphone audio signals and the second microphone audio signals. An elevation angle corresponding to a sound source location may be determined, based at least in part on a temporal difference between the first microphone audio signals and the second microphone audio signals. Output audio data, including at least one audio object corresponding to a sound source, may be generated. The audio object may include audio object signals and associated audio object metadata. The audio object metadata may include at least audio object location data corresponding to the sound source location.
    Type: Grant
    Filed: July 1, 2016
    Date of Patent: August 6, 2019
    Assignee: Dolby Laboratories Licensing Corporation
    Inventor: Nicolas R. Tsingos
  • Publication number: 20190239013
    Abstract: Audio signals are received. The audio signals include left and right surround channels. The audio signals are played back using far-field loudspeakers distributed around a space having a plurality of listener positions. The left and right surround channels are played back by a pair of far-field loudspeakers arranged at opposite sides of the space having the plurality of listener positions. An audio component coinciding with or approximating audio content common to the left and right surround channels is obtained. The audio component is played back using at least a pair of near-field transducers arranged at one of the listener positions. Associated systems, methods and computer program products are provided. Systems, methods and computer program products providing a bitstream comprising the audio signals and the audio component are also provided, as well as a computer-readable medium with data representing such audio content.
    Type: Application
    Filed: April 4, 2019
    Publication date: August 1, 2019
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Remi AUDFRAY, Nicolas R. TSINGOS, Jurgen W. SCHARPF
  • Publication number: 20190230436
    Abstract: The present document describes a method (700) for determining the position of at least one audio source (200). The method (700) includes capturing (701) first and second microphone signals at two or more microphone arrays (210, 220, 230), wherein the two or more microphone arrays (210, 220, 230) are placed at different positions. The two or more microphone arrays (210, 220, 230) each comprise at least a first microphone capsule to capture a first microphone signal and a second microphone capsule to capture a second microphone signal, wherein the first and second microphone capsules have differently oriented spatial directivities. Furthermore, the method (700) comprises determining (702), for each microphone array (210, 220, 230) and based on the respective first and second microphone signals, an incident direction (211, 221, 231) of at least one audio source (200) at the respective microphone array (210, 220, 230).
    Type: Application
    Filed: September 28, 2017
    Publication date: July 25, 2019
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. TSINGOS, Pradeep Kumar GOVINDARAJU
  • Publication number: 20190230461
    Abstract: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).
    Type: Application
    Filed: April 3, 2019
    Publication date: July 25, 2019
    Applicants: DOLBY LABORATORY LICENSING CORPORATION, DOLBY INTERNATIONAL AB
    Inventors: Dirk Jeroen BREEBAART, Antonio MATEOS SOLE, Heiko PURNHAGEN, Nicolas R. TSINGOS
  • Publication number: 20190205085
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Application
    Filed: March 13, 2019
    Publication date: July 4, 2019
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Nicolas R. TSINGOS, Rhonda WILSON, Sunil BHARITKAR, C. Phillip BROWN, Alan J. SEEFELDT, Remi AUDFRAY
  • Patent number: 10327092
    Abstract: Embodiments are described for an adaptive audio system that processes audio data comprising a number of independent monophonic audio streams. One or more of the streams has associated with it metadata that specifies whether the stream is a channel-based or object-based stream. Channel-based streams have rendering information encoded by means of channel name; and the object-based streams have location information encoded through location expressions encoded in the associated metadata. A codec packages the independent audio streams into a single serial bitstream that contains all of the audio data. This configuration allows for the sound to be rendered according to an allocentric frame of reference, in which the rendering location of a sound is based on the characteristics of the playback environment (e.g., room size, shape, etc.) to correspond to the mixer's intent.
    Type: Grant
    Filed: November 30, 2018
    Date of Patent: June 18, 2019
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Charles Q. Robinson, Nicolas R. Tsingos, Christophe Chabanne
  • Publication number: 20190182608
    Abstract: Audio perception in local proximity to visual cues is provided. A device includes a video display, first row of audio transducers, and second row of audio transducers. The first and second rows can be vertically disposed above and below the video display. An audio transducer of the first row and an audio transducer of the second row form a column to produce, in concert, an audible signal. The perceived emanation of the audible signal is from a plane of the video display (e.g., a location of a visual cue) by weighing outputs of the audio transducers of the column. In certain embodiments, the audio transducers are spaced farther apart at a periphery for increased fidelity in a center portion of the plane and less fidelity at the periphery.
    Type: Application
    Filed: December 5, 2018
    Publication date: June 13, 2019
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Christophe Chabanne, Nicolas R. Tsingos, Charles Q. Robinson
  • Publication number: 20190158974
    Abstract: Improved tools for authoring and rendering audio reproduction data are provided. Some such authoring tools allow audio reproduction data to be generalized for a wide variety of reproduction environments. Audio reproduction data may be authored by creating metadata for audio objects. The metadata may be created with reference to speaker zones. During the rendering process, the audio reproduction data may be reproduced according to the reproduction speaker layout of a particular reproduction environment.
    Type: Application
    Filed: January 23, 2019
    Publication date: May 23, 2019
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. TSINGOS, Charles Q. ROBINSON, Jurgen W. SCHARPF
  • Publication number: 20190116450
    Abstract: Some disclosed methods may involve receiving audio reproduction data, including audio objects, differentiating near-field audio objects and far-field audio objects in the audio reproduction data, and rendering the far-field audio objects into speaker feed signals for room speakers of a reproduction environment. Each speaker feed signal may correspond to at least one of the room speakers. The near-field audio objects may be rendered into speaker feed signals for near-field speakers and/or headphone speakers of the reproduction environment. Reverberant audio objects may be generated based on physical microphone data from physical microphones in the reproduction environment and from virtual microphone data that is calculated for near-field audio objects. The reverberant audio objects may be rendered into speaker feed signals for the room speakers.
    Type: Application
    Filed: October 17, 2018
    Publication date: April 18, 2019
    Applicant: Dolby Laboratories Licensing Corporation
    Inventor: Nicolas R. TSINGOS
  • Patent number: 10255027
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Grant
    Filed: March 23, 2018
    Date of Patent: April 9, 2019
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. Tsingos, Rhonda Wilson, Sunil Bharitkar, C. Phillip Brown, Alan J. Seefeldt, Remi Audfray
  • Patent number: 10257636
    Abstract: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).
    Type: Grant
    Filed: April 20, 2016
    Date of Patent: April 9, 2019
    Assignees: Dolby Laboratories Licensing Corporation, Dolby International AB
    Inventors: Dirk Jeroen Breebaart, Antonio Mateos Sole, Heiko Purnhagen, Nicolas R. Tsingos
  • Publication number: 20190104376
    Abstract: Embodiments are described for an adaptive audio system that processes audio data comprising a number of independent monophonic audio streams. One or more of the streams has associated with it metadata that specifies whether the stream is a channel-based or object-based stream. Channel-based streams have rendering information encoded by means of channel name; and the object-based streams have location information encoded through location expressions encoded in the associated metadata. A codec packages the independent audio streams into a single serial bitstream that contains all of the audio data. This configuration allows for the sound to be rendered according to an allocentric frame of reference, in which the rendering location of a sound is based on the characteristics of the playback environment (e.g., room size, shape, etc.) to correspond to the mixer's intent.
    Type: Application
    Filed: November 30, 2018
    Publication date: April 4, 2019
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Charles Q. ROBINSON, Nicolas R. TSINGOS, Christophe CHABANNE
  • Patent number: 10244343
    Abstract: Improved tools for authoring and rendering audio reproduction data are provided. Some such authoring tools allow audio reproduction data to be generalized for a wide variety of reproduction environments. Audio reproduction data may be authored by creating metadata for audio objects. The metadata may be created with reference to speaker zones. During the rendering process, the audio reproduction data may be reproduced according to the reproduction speaker layout of a particular reproduction environment.
    Type: Grant
    Filed: November 3, 2017
    Date of Patent: March 26, 2019
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. Tsingos, Charles Q. Robinson, Jurgen W. Scharpf