Patents by Inventor Nicolas R. Tsingos
Nicolas R. Tsingos has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9747909Abstract: Embodiments are directed to a method for processing an input audio signal, comprising: splitting the input audio signal into at least two components, in which the first component is characterized by fast fluctuations in the input signal envelope, and a second component that is relatively stationary over time; processing the second, stationary component by a decorrelation circuit; and constructing an output signal by combining the output of the decorrelator circuit with the input signal and/or the first component signal.Type: GrantFiled: July 23, 2014Date of Patent: August 29, 2017Assignees: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Dirk Jeroen Breebaart, Lie Lu, Antonio Mateos Sole, Nicolas R. Tsingos
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Patent number: 9712939Abstract: A gain contribution of the audio signal for each of the N audio objects to at least one of M speakers may be determined. Determining the gain contribution may involve determining a center of loudness position that is a function of speaker (or cluster) positions and gains assigned to each speaker (or cluster). Determining the gain contribution also may involve determining a minimum value of a cost function. A first term of the cost function may represent a difference between the center of loudness position and an audio object position.Type: GrantFiled: June 17, 2014Date of Patent: July 18, 2017Assignees: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Antonio Mateos Sole, Giulio Cengarle, Dirk Jeroen Breebart, Nicolas R. Tsingos
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Patent number: 9674630Abstract: Multiple virtual source locations may be defined for a volume within which audio objects can move. A set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. The gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. During run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. A set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. Each output channel may correspond to at least one reproduction speaker of the reproduction environment.Type: GrantFiled: March 10, 2014Date of Patent: June 6, 2017Assignees: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Antonio Mateos Sole, Nicolas R. Tsingos
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Patent number: 9654895Abstract: Diffuse or spatially large audio objects may be identified for special processing. A decorrelation process may be performed on audio signals corresponding to the large audio objects to produce decorrelated large audio object audio signals. These decorrelated large audio object audio signals may be associated with object locations, which may be stationary or time-varying locations. For example, the decorrelated large audio object audio signals may be rendered to virtual or actual speaker locations. The output of such a rendering process may be input to a scene simplification process. The decorrelation, associating and/or scene simplification processes may be performed prior to a process of encoding the audio data.Type: GrantFiled: July 24, 2014Date of Patent: May 16, 2017Assignees: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Dirk Jeroen Breebaart, Lie Lu, Nicolas R. Tsingos, Antonio Mateos Sole
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Patent number: 9622014Abstract: Embodiments are described for a method and system of rendering and playing back spatial audio content using a channel-based format. Spatial audio content that is played back through legacy channel-based equipment is transformed into the appropriate channel-based format resulting in the loss of certain positional information within the audio objects and positional metadata comprising the spatial audio content. To retain this information for use in spatial audio equipment even after the audio content is rendered as channel-based audio, certain metadata generated by the spatial audio processor is incorporated into the channel-based data. The channel-based audio can then be sent to a channel-based audio decoder or a spatial audio decoder. The spatial audio decoder processes the metadata to recover at least some positional information that was lost during the down-mix operation by upmixing the channel-based audio content back to the spatial audio content for optimal playback in a spatial audio environment.Type: GrantFiled: June 17, 2013Date of Patent: April 11, 2017Assignee: Dolby Laboratories Licensing CorporationInventors: Christophe Chabanne, Brett Crockett, Spencer Hooks, Alan Seefeldt, Nicolas R. Tsingos, Mark Tuffy, Rhonda Wilson
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Patent number: 9622009Abstract: Embodiments are described for an adaptive audio system that processes audio data comprising a number of independent monophonic audio streams. One or more of the streams has associated with it metadata that specifies whether the stream is a channel-based or object-based stream. Channel-based streams have rendering information encoded by means of channel name; and the object-based streams have location information encoded through location expressions encoded in the associated metadata. A codec packages the independent audio streams into a single serial bitstream that contains all of the audio data. This configuration allows for the sound to be rendered according to an allocentric frame of reference, in which the rendering location of a sound is based on the characteristics of the playback environment (e.g., room size, shape, etc.) to correspond to the mixer's intent.Type: GrantFiled: September 12, 2016Date of Patent: April 11, 2017Assignee: Dolby Laboratories Licensing CorporationInventors: Charles Q. Robinson, Nicolas R. Tsingos, Christophe Chabanne
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Patent number: 9549275Abstract: Improved tools for authoring and rendering audio reproduction data are provided. Some such authoring tools allow audio reproduction data to be generalized for a wide variety of reproduction environments. Audio reproduction data may be authored by creating metadata for audio objects. The metadata may be created with reference to speaker zones. During the rendering process, the audio reproduction data may be reproduced according to the reproduction speaker layout of a particular reproduction environment.Type: GrantFiled: October 9, 2015Date of Patent: January 17, 2017Assignee: Dolby Laboratories Licensing CorporationInventors: Nicolas R Tsingos, Charles Q. Robinson, Jurgen W. Scharpf
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Patent number: 9544527Abstract: Audio perception in local proximity to visual cues is provided. A device includes a video display, first row of audio transducers, and second row of audio transducers. The first and second rows can be vertically disposed above and below the video display. An audio transducer of the first row and an audio transducer of the second row form a column to produce, in concert, an audible signal. The perceived emanation of the audible signal is from a plane of the video display (e.g., a location of a visual cue) by weighing outputs of the audio transducers of the column. In certain embodiments, the audio transducers are spaced farther apart at a periphery for increased fidelity in a center portion of the plane and less fidelity at the periphery.Type: GrantFiled: May 7, 2014Date of Patent: January 10, 2017Assignee: Dolby Laboratories Licensing CorporationInventors: Christophe Chabanne, Nicolas R. Tsingos, Charles Q. Robinson
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Patent number: 9489954Abstract: In some embodiments, a method (typically performed by a game console) for generating an object based audio program indicative of game audio content (audio content pertaining to play of or events in a game, and optionally also other information regarding the game), and including at least one audio object channel and at least one speaker channel. In other embodiments, a game console configured to generate such an object based audio program. Some embodiments implement object clustering in which audio content of input objects is mixed to generate at least one clustered audio object, or audio content of at least one input object is mixed with speaker channel audio. In response to the program, a spatial rendering system (e.g., external to the game console) may operate with knowledge of playback speaker configuration to generate speaker feeds indicative of a spatial mix of the program's speaker and object channel content.Type: GrantFiled: August 6, 2013Date of Patent: November 8, 2016Assignee: Dolby Laboratories Licensing CorporationInventors: S. Spencer Hooks, Nicolas R. Tsingos
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Patent number: 9467791Abstract: Embodiments are described for an adaptive audio system that processes audio data comprising a number of independent monophonic audio streams. One or more of the streams has associated with it metadata that specifies whether the stream is a channel-based or object-based stream. Channel-based streams have rendering information encoded by means of channel name; and the object-based streams have location information encoded through location expressions encoded in the associated metadata. A codec packages the independent audio streams into a single serial bitstream that contains all of the audio data. This configuration allows for the sound to be rendered according to an allocentric frame of reference, in which the rendering location of a sound is based on the characteristics of the playback environment (e.g., room size, shape, etc.) to correspond to the mixer's intent.Type: GrantFiled: September 25, 2015Date of Patent: October 11, 2016Assignee: Dolby Laboratories Licensing CorporationInventors: Charles Q. Robinson, Nicolas R. Tsingos, Christophe Chabanne
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Publication number: 20160029138Abstract: Methods for generating an object based audio program which is renderable in a personalizable manner, e.g., to provide an immersive, perception of audio content of the program. Other embodiments include steps of delivering (e.g., broadcasting), decoding, and/or rendering such a program. Rendering of audio objects indicated by the program may provide an immersive experience. The audio content of the program may be indicative of multiple object channels (e.g., object channels indicative of user-selectable and user-configurable objects, and typically also a default set of objects which will be rendered in the absence of a selection by a user) and a bed of speaker channels. Another aspect is an audio processing unit (e.g., encoder or decoder) configured to perform, or which includes a buffer memory which stores at least one frame (or other segment) of an object based audio program (or bitstream thereof) generated in accordance with, any embodiment of the method.Type: ApplicationFiled: March 19, 2014Publication date: January 28, 2016Applicants: Dolby Laboratories Licensing Corporation, DOLBY INTERNATIONAL ABInventors: Robert Andrew FRANCE, Thomas ZIEGLER, Sripal S. MEHTA, Andrew Jonathan DOWELL, Prinyar SAUNGSOMBOON, Michael David DWYER, Farhad FARAHANI, Nicolas R. Tsingos, Freddie SANCHEZ
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Patent number: 9204236Abstract: Improved tools for authoring and rendering audio reproduction data are provided. Some such authoring tools allow audio reproduction data to be generalized for a wide variety of reproduction environments. Audio reproduction data may be authored by creating metadata for audio objects. The metadata may be created with reference to speaker zones. During the rendering process, the audio reproduction data may be reproduced according to the reproduction speaker layout of a particular reproduction environment.Type: GrantFiled: June 27, 2012Date of Patent: December 1, 2015Assignee: Dolby Laboratories Licensing CorporationInventors: Nicolas R. Tsingos, Charles Q. Robinson, Jurgen W. Scharpf
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Patent number: 9179236Abstract: Embodiments are described for an adaptive audio system that processes audio data comprising a number of independent monophonic audio streams. One or more of the streams has associated with it metadata that specifies whether the stream is a channel-based or object-based stream. Channel-based streams have rendering information encoded by means of channel name; and the object-based streams have location information encoded through location expressions encoded in the associated metadata. A codec packages the independent audio streams into a single serial bitstream that contains all of the audio data. This configuration allows for the sound to be rendered according to an allocentric frame of reference, in which the rendering location of a sound is based on the characteristics of the playback environment (e.g., room size, shape, etc.) to correspond to the mixer's intent.Type: GrantFiled: June 27, 2012Date of Patent: November 3, 2015Assignee: Dolby Laboratories Licensing CorporationInventors: Charles Q. Robinson, Nicolas R. Tsingos, Christophe Chabanne
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Patent number: 9172901Abstract: Audio perception in local proximity to visual cues is provided. A device includes a video display, first row of audio transducers, and second row of audio transducers. The first and second rows can be vertically disposed above and below the video display. An audio transducer of the first row and an audio transducer of the second row form a column to produce, in concert, an audible signal. The perceived emanation of the audible signal is from a plane of the video display (e.g., a location of a visual cue) by weighing outputs of the audio transducers of the column. In certain embodiments, the audio transducers are spaced farther apart at a periphery for increased fidelity in a center portion of the plane and less fidelity at the periphery.Type: GrantFiled: March 20, 2012Date of Patent: October 27, 2015Assignee: Dolby Laboratories Licensing CorporationInventors: Christophe Chabanne, Nicolas R. Tsingos, Charles Q. Robinson
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Patent number: 9118999Abstract: Methods and apparatus are described by which equalization and/or bass management of speakers in a sound reproduction system may be accomplished.Type: GrantFiled: June 27, 2012Date of Patent: August 25, 2015Assignee: Dolby Laboratories Licensing CorporationInventors: Mark F. Davis, Louise D. Fielder, Nicolas R. Tsingos, Charles Q. Robinson
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Publication number: 20150235645Abstract: In some embodiments, a method (typically performed by a game console) for generating an object based audio program indicative of game audio content (audio content pertaining to play of or events in a game, and optionally also other information regarding the game), and including at least one audio object channel and at least one speaker channel. In other embodiments, a game console configured to generate such an object based audio program. Some embodiments implement object clustering in which audio content of input objects is mixed to generate at least one clustered audio object, or audio content of at least one input object is mixed with speaker channel audio. In response to the program, a spatial rendering system (e.g., external to the game console) may operate with knowledge of playback speaker configuration to generate speaker feeds indicative of a spatial mix of the program's speaker and object channel content.Type: ApplicationFiled: August 6, 2013Publication date: August 20, 2015Applicant: DOLBY LABORATORIES LICENSING CORPORATIONInventors: S. Spencer Hooks, Nicolas R. Tsingos
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Patent number: 9094771Abstract: In some embodiments, a method for upmixing input audio comprising N full range channels to generate 3D output audio comprising N+M full range channels, where the N+M full range channels are intended to be rendered by speakers including at least two speakers at different distances from the listener. The N channel input audio is a 2D audio program whose N full range channels are intended for rendering by N speakers nominally equidistant from the listener. The upmixing of the input audio to generate the 3D output audio is typically performed in an automated manner, in response to cues determined in automated fashion from stereoscopic 3D video corresponding to the input audio, or in response to cues determined in automated fashion from the input audio. Other aspects include a system configured to perform, and a computer readable medium which stores code for implementing any embodiment of the inventive method.Type: GrantFiled: April 5, 2012Date of Patent: July 28, 2015Assignees: Dolby Laboratories Licensing Corporation, Dolby International ABInventors: Nicolas R. Tsingos, Charles Q. Robinson, Christophe Chabanne, Toni Hirvonen, Patrick Griffis
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Publication number: 20150146873Abstract: Embodiments are described for a method and system of rendering and playing back spatial audio content using a channel-based format. Spatial audio content that is played back through legacy channel-based equipment is transformed into the appropriate channel-based format resulting in the loss of certain positional information within the audio objects and positional metadata comprising the spatial audio content. To retain this information for use in spatial audio equipment even after the audio content is rendered as channel-based audio, certain metadata generated by the spatial audio processor is incorporated into the channel-based data. The channel-based audio can then be sent to a channel-based audio decoder or a spatial audio decoder. The spatial audio decoder processes the metadata to recover at least some positional information that was lost during the down-mix operation by upmixing the channel-based audio content back to the spatial audio content for optimal playback in a spatial audio environment.Type: ApplicationFiled: June 17, 2013Publication date: May 28, 2015Applicant: Dolby Laboratories Licensing CorporationInventors: Christophe Chabanne, Brett Crockett, Spencer Hooks, Alan Seefeldt, Nicolas R. Tsingos, Mark Tuffy, Rhonda Wilson
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Patent number: 8958567Abstract: In some embodiments, a method applying reverberation to audio from at least one client of a set of clients which share a virtual environment, including by asserting position data and at least one input audio stream to a server, selecting (in the server) a reverberation filter for each input audio stream in response to the position data and generating wet audio by applying to the input audio an early reverberation part of the selected reverberation filter. Typically, a client applies a late reverberation filter to the wet audio using metadata from the server. In other embodiments, a server selects a reverberation filter for application to audio in response to position data, asserts the audio and metadata indicative of the filter, and a client applies the filter to the audio using the metadata. Other aspects are systems, servers, and client devices configured to perform any embodiment of the method.Type: GrantFiled: June 5, 2012Date of Patent: February 17, 2015Assignee: Dolby Laboratories Licensing CorporationInventors: Nicolas R. Tsingos, Micah Taylor
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Publication number: 20140240610Abstract: Audio perception in local proximity to visual cues is provided. A device includes a video display, first row of audio transducers, and second row of audio transducers. The first and second rows can be vertically disposed above and below the video display. An audio transducer of the first row and an audio transducer of the second row form a column to produce, in concert, an audible signal. The perceived emanation of the audible signal is from a plane of the video display (e.g., a location of a visual cue) by weighing outputs of the audio transducers of the column. In certain embodiments, the audio transducers are spaced farther apart at a periphery for increased fidelity in a center portion of the plane and less fidelity at the periphery.Type: ApplicationFiled: May 7, 2014Publication date: August 28, 2014Applicant: Dolby Laboratories Licensing CorporationInventors: Christophe Chabanne, Nicolas R. Tsingos, Charles Q. Robinson