Patents by Inventor Paul Kerby
Paul Kerby has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11117055Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.Type: GrantFiled: December 13, 2019Date of Patent: September 14, 2021Assignee: Activision Publishing, inc.Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee, Martin Donlon, Ewan Oughton
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Patent number: 11066614Abstract: A liquid hydrocarbon marine fuel oil includes a marine distillate fuel or a heavy oil or a blend thereof containing an additive combination including: (A) a polyalkenyl-substituted carboxylic acid or anhydride, and (B) a metal hydrocarbyl-substituted hydroxybenzoate and/or sulfonate detergent, where the mass:mass ratio of (A) to (B) is in the range of 20:1 to 1:20 and the treat rate of the additive combination is in the range of 5 to 10000 ppm by mass.Type: GrantFiled: December 9, 2019Date of Patent: July 20, 2021Inventors: Paul Kerby, Robert Rae
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Patent number: 10870809Abstract: Fouling in a hydrocarbon refining process is reduced by adding to a crude hydrocarbon for a refining process, an additive combination including: (A) a polyalkenyl-substituted carboxylic acid or anhydride, and (B) an overbased metal hydrocarbyl-substituted hydroxybenzoate detergent, where the mass:mass ratio of (A) to (B) is in the range of 10:1 to 1:10, and the treat rate of the additive combination is in the range of 5 to 1000 ppm by mass.Type: GrantFiled: June 28, 2018Date of Patent: December 22, 2020Assignee: Infineum International LimitedInventors: Andrew C. Sutkowski, Krzysztof J. Maranski, Paul Kerby
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Patent number: 10807003Abstract: Disclosed is a system and method of generating, for a given game map, an LOS catalog before gameplay and identifying a spawn location during gameplay based on the LOS catalog. For every unique pair of map nodes in a game map, the LOS catalog may indicate the minimum distance that must be traveled from a first map node of the pair to achieve LOS to a second map node of the pair, an identifier for the first map node, and an identifier for the second map node. When a gameplay session is initiated, the LOS catalog may be retrieved and used to identify relatively safe spawn points based on distances that must be traveled from enemy positions to achieve LOS to potential spawn points.Type: GrantFiled: January 22, 2019Date of Patent: October 20, 2020Assignee: Activision Publishing, Inc.Inventors: Jeffrey C. Curley, Paul Kerby, Calvin Lin, Edward Alexander Hampton, Paul R. Haile
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Publication number: 20200199472Abstract: A liquid hydrocarbon marine fuel oil includes a marine distillate fuel or a heavy oil or a blend thereof containing an additive combination including: (A) a polyalkenyl-substituted carboxylic acid or anhydride, and (B) a metal hydrocarbyl-substituted hydroxybenzoate and/or sulfonate detergent, where the mass:mass ratio of (A) to (B) is in the range of 20:1 to 1:20 and the treat rate of the additive combination is in the range of 5 to 10000 ppm by mass.Type: ApplicationFiled: December 9, 2019Publication date: June 25, 2020Inventors: Paul Kerby, Robert Rae
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Publication number: 20200188793Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.Type: ApplicationFiled: December 13, 2019Publication date: June 18, 2020Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
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Patent number: 10537809Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.Type: GrantFiled: December 6, 2017Date of Patent: January 21, 2020Assignee: Activision Publishing, Inc.Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
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Patent number: 10463971Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.Type: GrantFiled: December 6, 2017Date of Patent: November 5, 2019Assignee: Activision Publishing, Inc.Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
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Patent number: 10421019Abstract: Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or more tasks by the players within the videogame. The tasks may include, for example, one or more of a race, a battle, a fight, a musical performance (or simulated music performance), a puzzle, and/or other objectives or tasks.Type: GrantFiled: May 15, 2017Date of Patent: September 24, 2019Assignee: Activision Publishing, Inc.Inventors: Charnjit Singh Bansi, Paul Kerby
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Patent number: 10376793Abstract: A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame.Type: GrantFiled: August 22, 2017Date of Patent: August 13, 2019Assignee: Activision Publishing, Inc.Inventors: Charnjit Singh Bansi, Paul Kerby, Peter Hall, Gareth Wilson
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Publication number: 20190224569Abstract: Disclosed is a system and method of generating, for a given game map, an LOS catalog before gameplay and identifying a spawn location during gameplay based on the LOS catalog. For every unique pair of map nodes in a game map, the LOS catalog may indicate the minimum distance that must be traveled from a first map node of the pair to achieve LOS to a second map node of the pair, an identifier for the first map node, and an identifier for the second map node. When a gameplay session is initiated, the LOS catalog may be retrieved and used to identify relatively safe spawn points based on distances that must be traveled from enemy positions to achieve LOS to potential spawn points.Type: ApplicationFiled: January 22, 2019Publication date: July 25, 2019Inventors: Jeffrey C. Curley, Paul Kerby, Calvin Lin, Edward Alexander Hampton, Paul R. Haile
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Publication number: 20190168125Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.Type: ApplicationFiled: December 6, 2017Publication date: June 6, 2019Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
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Publication number: 20190168124Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.Type: ApplicationFiled: December 6, 2017Publication date: June 6, 2019Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
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Patent number: 10226701Abstract: Disclosed is a system and method of generating, for a given game map, an LOS catalog before gameplay and identifying a spawn location during gameplay based on the LOS catalog. For every unique pair of map nodes in a game map, the LOS catalog may indicate the minimum distance that must be traveled from a first map node of the pair to achieve LOS to a second map node of the pair, an identifier for the first map node, and an identifier for the second map node. When a gameplay session is initiated, the LOS catalog may be retrieved and used to identify relatively safe spawn points based on distances that must be traveled from enemy positions to achieve LOS to potential spawn points.Type: GrantFiled: April 29, 2016Date of Patent: March 12, 2019Assignee: ACTIVISION PUBLISHING, INC.Inventors: Jeffrey C. Curley, Paul Kerby, Calvin Lin, Edward Alexander Hampton, Paul R. Haile
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Publication number: 20190002775Abstract: Fouling in a hydrocarbon refining process is reduced by adding to a crude hydrocarbon for a refining process, an additive combination including: (A) a polyalkenyl-substituted carboxylic acid or anhydride, and (B) an overbased metal hydrocarbyl-substituted hydroxybenzoate detergent, where the mass:mass ratio of (A) to (B) is in the range of 10:1 to 1:10, and the treat rate of the additive combination is in the range of 5 to 1000 ppm by mass.Type: ApplicationFiled: June 28, 2018Publication date: January 3, 2019Applicant: Infineum International LimitedInventors: Andrew C. Sutkowski, Krzysztof J. Maranski, Paul Kerby
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Patent number: 9975051Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.Type: GrantFiled: December 15, 2014Date of Patent: May 22, 2018Assignee: ACTIVISION PUBLISHING, INC.Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
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Publication number: 20180126286Abstract: A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame.Type: ApplicationFiled: August 22, 2017Publication date: May 10, 2018Inventors: Charnjit Singh Bansi, Paul Kerby, Peter Hall, Gareth Wilson
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Publication number: 20170312632Abstract: Disclosed is a system and method of generating, for a given game map, an LOS catalog before gameplay and identifying a spawn location during gameplay based on the LOS catalog. For every unique pair of map nodes in a game map, the LOS catalog may indicate the minimum distance that must be traveled from a first map node of the pair to achieve LOS to a second map node of the pair, an identifier for the first map node, and an identifier for the second map node. When a gameplay session is initiated, the LOS catalog may be retrieved and used to identify relatively safe spawn points based on distances that must be traveled from enemy positions to achieve LOS to potential spawn points.Type: ApplicationFiled: April 29, 2016Publication date: November 2, 2017Applicant: ACTIVISION PUBLISHING, INC.Inventors: Jeffrey C. CURLEY, Paul KERBY, Calvin LIN, Edward Alexander HAMPTON, Paul R. HAILE
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Publication number: 20170312638Abstract: Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or more tasks by the players within the videogame. The tasks may include, for example, one or more of a race, a battle, a fight, a musical performance (or simulated music performance), a puzzle, and/or other objectives or tasks.Type: ApplicationFiled: May 15, 2017Publication date: November 2, 2017Inventors: Charnjit Singh Bansi, Paul Kerby
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Patent number: 9764244Abstract: A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game.Type: GrantFiled: December 7, 2015Date of Patent: September 19, 2017Assignee: ACTIVISION PUBLISHING, INC.Inventors: Charnjit Singh Bansi, Paul Kerby, Peter Hall, Gareth Wilson