Patents by Inventor Paul Kerby

Paul Kerby has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11117055
    Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
    Type: Grant
    Filed: December 13, 2019
    Date of Patent: September 14, 2021
    Assignee: Activision Publishing, inc.
    Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee, Martin Donlon, Ewan Oughton
  • Patent number: 11066614
    Abstract: A liquid hydrocarbon marine fuel oil includes a marine distillate fuel or a heavy oil or a blend thereof containing an additive combination including: (A) a polyalkenyl-substituted carboxylic acid or anhydride, and (B) a metal hydrocarbyl-substituted hydroxybenzoate and/or sulfonate detergent, where the mass:mass ratio of (A) to (B) is in the range of 20:1 to 1:20 and the treat rate of the additive combination is in the range of 5 to 10000 ppm by mass.
    Type: Grant
    Filed: December 9, 2019
    Date of Patent: July 20, 2021
    Inventors: Paul Kerby, Robert Rae
  • Patent number: 10870809
    Abstract: Fouling in a hydrocarbon refining process is reduced by adding to a crude hydrocarbon for a refining process, an additive combination including: (A) a polyalkenyl-substituted carboxylic acid or anhydride, and (B) an overbased metal hydrocarbyl-substituted hydroxybenzoate detergent, where the mass:mass ratio of (A) to (B) is in the range of 10:1 to 1:10, and the treat rate of the additive combination is in the range of 5 to 1000 ppm by mass.
    Type: Grant
    Filed: June 28, 2018
    Date of Patent: December 22, 2020
    Assignee: Infineum International Limited
    Inventors: Andrew C. Sutkowski, Krzysztof J. Maranski, Paul Kerby
  • Patent number: 10807003
    Abstract: Disclosed is a system and method of generating, for a given game map, an LOS catalog before gameplay and identifying a spawn location during gameplay based on the LOS catalog. For every unique pair of map nodes in a game map, the LOS catalog may indicate the minimum distance that must be traveled from a first map node of the pair to achieve LOS to a second map node of the pair, an identifier for the first map node, and an identifier for the second map node. When a gameplay session is initiated, the LOS catalog may be retrieved and used to identify relatively safe spawn points based on distances that must be traveled from enemy positions to achieve LOS to potential spawn points.
    Type: Grant
    Filed: January 22, 2019
    Date of Patent: October 20, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Jeffrey C. Curley, Paul Kerby, Calvin Lin, Edward Alexander Hampton, Paul R. Haile
  • Publication number: 20200199472
    Abstract: A liquid hydrocarbon marine fuel oil includes a marine distillate fuel or a heavy oil or a blend thereof containing an additive combination including: (A) a polyalkenyl-substituted carboxylic acid or anhydride, and (B) a metal hydrocarbyl-substituted hydroxybenzoate and/or sulfonate detergent, where the mass:mass ratio of (A) to (B) is in the range of 20:1 to 1:20 and the treat rate of the additive combination is in the range of 5 to 10000 ppm by mass.
    Type: Application
    Filed: December 9, 2019
    Publication date: June 25, 2020
    Inventors: Paul Kerby, Robert Rae
  • Publication number: 20200188793
    Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
    Type: Application
    Filed: December 13, 2019
    Publication date: June 18, 2020
    Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
  • Patent number: 10537809
    Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
    Type: Grant
    Filed: December 6, 2017
    Date of Patent: January 21, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
  • Patent number: 10463971
    Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
    Type: Grant
    Filed: December 6, 2017
    Date of Patent: November 5, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
  • Patent number: 10421019
    Abstract: Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or more tasks by the players within the videogame. The tasks may include, for example, one or more of a race, a battle, a fight, a musical performance (or simulated music performance), a puzzle, and/or other objectives or tasks.
    Type: Grant
    Filed: May 15, 2017
    Date of Patent: September 24, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Charnjit Singh Bansi, Paul Kerby
  • Patent number: 10376793
    Abstract: A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame.
    Type: Grant
    Filed: August 22, 2017
    Date of Patent: August 13, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Charnjit Singh Bansi, Paul Kerby, Peter Hall, Gareth Wilson
  • Publication number: 20190224569
    Abstract: Disclosed is a system and method of generating, for a given game map, an LOS catalog before gameplay and identifying a spawn location during gameplay based on the LOS catalog. For every unique pair of map nodes in a game map, the LOS catalog may indicate the minimum distance that must be traveled from a first map node of the pair to achieve LOS to a second map node of the pair, an identifier for the first map node, and an identifier for the second map node. When a gameplay session is initiated, the LOS catalog may be retrieved and used to identify relatively safe spawn points based on distances that must be traveled from enemy positions to achieve LOS to potential spawn points.
    Type: Application
    Filed: January 22, 2019
    Publication date: July 25, 2019
    Inventors: Jeffrey C. Curley, Paul Kerby, Calvin Lin, Edward Alexander Hampton, Paul R. Haile
  • Publication number: 20190168124
    Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
    Type: Application
    Filed: December 6, 2017
    Publication date: June 6, 2019
    Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
  • Publication number: 20190168125
    Abstract: The present specification describes systems and methods for filtering a video game user's match performance data or loadout data through validation mechanisms. For the performance data, the validated, signed performance data are written to a leaderboard service of the video gaming system. For the loadout data, the validated, signed performance loadout data are transmitted back to the client device and used when playing a game. Free computing and/or networking resources of the client game device are used as an intermediate between the client devices, validation services, and/or leaderboard services.
    Type: Application
    Filed: December 6, 2017
    Publication date: June 6, 2019
    Inventors: Paul R. Haile, Paul Kerby, Calvin A. Lin, John Hamill, Christopher T. Reynolds, Seok Lee
  • Patent number: 10226701
    Abstract: Disclosed is a system and method of generating, for a given game map, an LOS catalog before gameplay and identifying a spawn location during gameplay based on the LOS catalog. For every unique pair of map nodes in a game map, the LOS catalog may indicate the minimum distance that must be traveled from a first map node of the pair to achieve LOS to a second map node of the pair, an identifier for the first map node, and an identifier for the second map node. When a gameplay session is initiated, the LOS catalog may be retrieved and used to identify relatively safe spawn points based on distances that must be traveled from enemy positions to achieve LOS to potential spawn points.
    Type: Grant
    Filed: April 29, 2016
    Date of Patent: March 12, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Jeffrey C. Curley, Paul Kerby, Calvin Lin, Edward Alexander Hampton, Paul R. Haile
  • Publication number: 20190002775
    Abstract: Fouling in a hydrocarbon refining process is reduced by adding to a crude hydrocarbon for a refining process, an additive combination including: (A) a polyalkenyl-substituted carboxylic acid or anhydride, and (B) an overbased metal hydrocarbyl-substituted hydroxybenzoate detergent, where the mass:mass ratio of (A) to (B) is in the range of 10:1 to 1:10, and the treat rate of the additive combination is in the range of 5 to 1000 ppm by mass.
    Type: Application
    Filed: June 28, 2018
    Publication date: January 3, 2019
    Applicant: Infineum International Limited
    Inventors: Andrew C. Sutkowski, Krzysztof J. Maranski, Paul Kerby
  • Patent number: 9975051
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Grant
    Filed: December 15, 2014
    Date of Patent: May 22, 2018
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20180126286
    Abstract: A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame.
    Type: Application
    Filed: August 22, 2017
    Publication date: May 10, 2018
    Inventors: Charnjit Singh Bansi, Paul Kerby, Peter Hall, Gareth Wilson
  • Publication number: 20170312638
    Abstract: Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or more tasks by the players within the videogame. The tasks may include, for example, one or more of a race, a battle, a fight, a musical performance (or simulated music performance), a puzzle, and/or other objectives or tasks.
    Type: Application
    Filed: May 15, 2017
    Publication date: November 2, 2017
    Inventors: Charnjit Singh Bansi, Paul Kerby
  • Publication number: 20170312632
    Abstract: Disclosed is a system and method of generating, for a given game map, an LOS catalog before gameplay and identifying a spawn location during gameplay based on the LOS catalog. For every unique pair of map nodes in a game map, the LOS catalog may indicate the minimum distance that must be traveled from a first map node of the pair to achieve LOS to a second map node of the pair, an identifier for the first map node, and an identifier for the second map node. When a gameplay session is initiated, the LOS catalog may be retrieved and used to identify relatively safe spawn points based on distances that must be traveled from enemy positions to achieve LOS to potential spawn points.
    Type: Application
    Filed: April 29, 2016
    Publication date: November 2, 2017
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: Jeffrey C. CURLEY, Paul KERBY, Calvin LIN, Edward Alexander HAMPTON, Paul R. HAILE
  • Patent number: 9764244
    Abstract: A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game.
    Type: Grant
    Filed: December 7, 2015
    Date of Patent: September 19, 2017
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Charnjit Singh Bansi, Paul Kerby, Peter Hall, Gareth Wilson