Patents by Inventor Paul Kerby

Paul Kerby has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9682324
    Abstract: Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or more tasks by the players within the videogame. The tasks may include, for example, one or more of a race, a battle, a fight, a musical performance (or simulated music performance), a puzzle, and/or other objectives or tasks.
    Type: Grant
    Filed: May 12, 2010
    Date of Patent: June 20, 2017
    Assignee: Activision Publishing, Inc.
    Inventors: Charnjit Singh Bansi, Paul Kerby
  • Patent number: 9474967
    Abstract: The present invention provides a method for online multiplayer matchmaking in which the interne distance between a user and potential game hosts is determined.
    Type: Grant
    Filed: August 2, 2013
    Date of Patent: October 25, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: John Bojorquez, Paul Kerby, Jeff Curley
  • Publication number: 20160166939
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Application
    Filed: December 15, 2014
    Publication date: June 16, 2016
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: MARTYN RICHARD CHUDLEY, CRAIG HOWARD, PAUL KERBY, GARETH GEORGE WILSON, GERARD-LEE TALBOT, BEN JAMES WARD
  • Patent number: 9364746
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.
    Type: Grant
    Filed: May 12, 2014
    Date of Patent: June 14, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20160082350
    Abstract: A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame.
    Type: Application
    Filed: December 7, 2015
    Publication date: March 24, 2016
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: Charnjit Singh BANSI, Paul KERBY, Peter HALL, Gareth WILSON
  • Publication number: 20150352448
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Application
    Filed: December 15, 2014
    Publication date: December 10, 2015
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: MARTYN RICHARD CHUDLEY, CRAIG HOWARD, PAUL KERBY, GARETH GEORGE WILSON, GERARD-LEE TALBOT, BEN JAMES WARD
  • Patent number: 9205328
    Abstract: A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game.
    Type: Grant
    Filed: February 18, 2010
    Date of Patent: December 8, 2015
    Assignee: Activision Publishing, Inc.
    Inventors: Charnjit Singh Bansi, Paul Kerby, Peter Hall, Gareth Wilson
  • Publication number: 20150038234
    Abstract: The present invention provides a method for online multiplayer matchmaking in which the interne distance between a user and potential game hosts is determined.
    Type: Application
    Filed: August 2, 2013
    Publication date: February 5, 2015
    Inventors: John Bojorquez, Paul Kerby, Jeff Curley
  • Patent number: 8911296
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Grant
    Filed: April 22, 2013
    Date of Patent: December 16, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20140248944
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.
    Type: Application
    Filed: May 12, 2014
    Publication date: September 4, 2014
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Patent number: 8721412
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.
    Type: Grant
    Filed: August 12, 2013
    Date of Patent: May 13, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20130337911
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different sets of content within which players perform activities. A group of players may be associated with the content sets. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from content sets to content sets, performing objectives in the various content sets, and interacting with the players within those content sets.
    Type: Application
    Filed: August 12, 2013
    Publication date: December 19, 2013
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20130237325
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Application
    Filed: April 22, 2013
    Publication date: September 12, 2013
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Patent number: 8506372
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different virtual geographic locations at which players perform activities. A group of players may be associated with each location. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from location to location, performing objectives at the various locations, and interacting with the players at the locations.
    Type: Grant
    Filed: June 10, 2009
    Date of Patent: August 13, 2013
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Patent number: 8425326
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Grant
    Filed: February 20, 2009
    Date of Patent: April 23, 2013
    Assignee: Activision Publishing, Inc.
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20110281638
    Abstract: Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or more tasks by the players within the videogame. The tasks may include, for example, one or more of a race, a battle, a fight, a musical performance (or simulated music performance), a puzzle, and/or other objectives or tasks.
    Type: Application
    Filed: May 12, 2010
    Publication date: November 17, 2011
    Inventors: Charnjit Singh Bansi, Paul Kerby
  • Publication number: 20110201395
    Abstract: A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame.
    Type: Application
    Filed: February 18, 2010
    Publication date: August 18, 2011
    Inventors: Charnjit Singh Bansi, Paul Kerby, Peter Hall, Gareth Wilson
  • Publication number: 20100216553
    Abstract: A centralized social network tool is configured to interface with and integrates into one or more videogames and/or videogame series. The social network tool may be integral to the theme of the games and be pervasive within game play. The social network may drive progression of the story and interaction between characters. According to another aspect of the invention, the members of the social network may include actual members (corresponding to real people) and virtual members (e.g., artificial intelligence controlled bot members). The virtual members may be part of the social network and may interact with real members within and outside of the game as part of the theme of the game.
    Type: Application
    Filed: February 20, 2009
    Publication date: August 26, 2010
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward
  • Publication number: 20100216530
    Abstract: A system and method are configured to provide a videogame to one or more players. The videogame may involve a series of different virtual geographic locations at which players perform activities. A group of players may be associated with each location. The players may include virtual players controlled by artificial intelligence and one or more real world players. Players may progress through the videogame by moving from location to location, performing objectives at the various locations, and interacting with the players at the locations.
    Type: Application
    Filed: June 10, 2009
    Publication date: August 26, 2010
    Inventors: Martyn Richard Chudley, Craig Howard, Paul Kerby, Gareth George Wilson, Gerard-Lee Talbot, Ben James Ward