Patents by Inventor Paul Timm
Paul Timm has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20220258045Abstract: Using a camera or other tracking hardware, the attention of a player of a computer game (based on gaze direction, for instance) is tracked at key/predetermined points during game play. For example, when the player enters a new area in the game such as a simulated room, town, etc., it is determined what the player's gaze focuses on more, e.g., a dog huddled in the corner, a nobleman with obvious signs of wealth, or a shifty appearing figure in the shadows. Based on this input, one or more factors of future gameplay are determined, such as an order in which to present encounters/challenges, adjusting a character's “morality” score/flag, adjusting bonuses/penalties to non-player character (NPC) interactions, etc.Type: ApplicationFiled: May 6, 2022Publication date: August 18, 2022Inventor: Paul Timm
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Patent number: 11351453Abstract: Using a camera or other tracking hardware, the attention of a player of a computer game (based on gaze direction, for instance) is tracked at key/predetermined points during game play. For example, when the player enters a new area in the game such as a simulated room, town, etc., it is determined what the player's gaze focuses on more, e.g., a dog huddled in the corner, a nobleman with obvious signs of wealth, or a shifty appearing figure in the shadows. Based on this input, one or more factors of future gameplay are determined, such as an order in which to present encounters/challenges, adjusting a character's “morality” score/flag, adjusting bonuses/penalties to non-player character (NPC) interactions, etc.Type: GrantFiled: September 12, 2017Date of Patent: June 7, 2022Assignee: Sony Interactive Entertainment LLCInventor: Paul Timm
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Publication number: 20190286216Abstract: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.Type: ApplicationFiled: May 31, 2019Publication date: September 19, 2019Inventors: Paul Timm, Andres Ramos Cevallos, Ryan Halvorson
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Patent number: 10310583Abstract: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.Type: GrantFiled: July 25, 2017Date of Patent: June 4, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventors: Paul Timm, Andres Ramos Cevallos, Ryan Halvorson
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Publication number: 20190076736Abstract: Using a camera or other tracking hardware, the attention of a player of a computer game (based on gaze direction, for instance) is tracked at key/predetermined points during game play. For example, when the player enters a new area in the game such as a simulated room, town, etc., it is determined what the player's gaze focuses on more, e.g., a dog huddled in the comer, a nobleman with obvious signs of wealth, or a shifty appearing figure in the shadows. Based on this input, one or more factors of future gameplay are determined, such as an order in which to present encounters/challenges, adjusting a character's “morality” score/flag, adjusting bonuses/penalties to non-player character (NPC) interactions, etc.Type: ApplicationFiled: September 12, 2017Publication date: March 14, 2019Inventor: Paul Timm
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Patent number: 10092839Abstract: A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game. When the user chooses a multi-player game, the user is prompted to select one or more customized AI characters. The AI characters may be available individually or in themed “packs.” The selected AI character or pack may be downloaded, stored, or otherwise made accessible to an electronic entertainment system. The user may select a mode or skill level for each AI character. The user may begin playing the game in a multi-player mode with the game environment populated with an avatar effectuating behaviors of the selected AI character or characters.Type: GrantFiled: September 27, 2016Date of Patent: October 9, 2018Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventor: Paul Timm
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Publication number: 20170357308Abstract: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.Type: ApplicationFiled: July 25, 2017Publication date: December 14, 2017Inventors: Paul Timm, Andres Ramos Cevallos, Ryan Halvorson
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Patent number: 9715266Abstract: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.Type: GrantFiled: June 13, 2016Date of Patent: July 25, 2017Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventors: Paul Timm, Andres Ramos Cevallos, Ryan Halvorson
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Publication number: 20170028301Abstract: A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game. When the user chooses a multi-player game, the user is prompted to select one or more customized AI characters. The AI characters may be available individually or in themed “packs.” The selected AI character or pack may be downloaded, stored, or otherwise made accessible to an electronic entertainment system. The user may select a mode or skill level for each AI character. The user may begin playing the game in a multi-player mode with the game environment populated with an avatar effectuating behaviors of the selected AI character or characters.Type: ApplicationFiled: September 27, 2016Publication date: February 2, 2017Inventor: Paul Timm
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Publication number: 20160291674Abstract: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.Type: ApplicationFiled: June 13, 2016Publication date: October 6, 2016Inventors: Paul Timm, Andres Ramos Cevallos, Ryan Halvorson
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Patent number: 9452363Abstract: A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game. When the user chooses a multi-player game, the user is prompted to select one or more customized AI characters. The AI characters may be available individually or in themed “packs.” The selected AI character or pack may be downloaded, stored, or otherwise made accessible to an electronic entertainment system. The user may select a mode or skill level for each AI character. The user may begin playing the game in a multi-player mode with the game environment populated with an avatar effectuating behaviors of the selected AI character or characters.Type: GrantFiled: October 18, 2013Date of Patent: September 27, 2016Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLCInventor: Paul Timm
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Patent number: 9367117Abstract: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.Type: GrantFiled: August 29, 2013Date of Patent: June 14, 2016Assignee: Sony Interactive Entertainment America LLCInventors: Paul Timm, Andres Ramos Cevallos, Ryan Halvorson
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Publication number: 20150111641Abstract: A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game. When the user chooses a multi-player game, the user is prompted to select one or more customized AI characters. The AI characters may be available individually or in themed “packs.” The selected AI character or pack may be downloaded, stored, or otherwise made accessible to an electronic entertainment system. The user may select a mode or skill level for each AI character. The user may begin playing the game in a multi-player mode with the game environment populated with an avatar effectuating behaviors of the selected AI character or characters.Type: ApplicationFiled: October 18, 2013Publication date: April 23, 2015Applicant: Sony Computer Entertainment America LLCInventor: Paul Timm
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Publication number: 20150061989Abstract: Methods and systems for attention-based rendering on an entertainment system are provided. A tracking device captures data associated with a user, which is used to determine that a user has reacted (e.g., visually or emotionally) to a particular part of the screen. The processing power is increased in this part of the screen, which increases detail and fidelity of the graphics and/or updating speed. The processing power in the areas of the screen that the user is not paying attention to is decreased and diverted from those areas, resulting in decreased detail and fidelity of the graphics and/or decreased updating speed.Type: ApplicationFiled: August 29, 2013Publication date: March 5, 2015Applicant: Sony Computer Entertainment America LLCInventors: Paul Timm, Andres Ramos Cevallos, Ryan Halvorson
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Patent number: 7482448Abstract: Novel inhibitors of cathepsin S, K, B, and L, the pharmaceutically acceptable salts and N-oxides thereof, their uses as therapeutic agents and the methods of their making.Type: GrantFiled: April 24, 2006Date of Patent: January 27, 2009Assignee: Aventis Pharmaceuticals Inc.Inventors: Sukanthini Thurairatnam, David John Aldous, Vincent Leroy, Andreas Paul Timm
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Publication number: 20040142999Abstract: The present invention relates to novel selective cathepsin S inhibitors, the pharmaceutically acceptable salts and N-oxides thereof, their uses as therapeutic agents and the methods of their making.Type: ApplicationFiled: November 21, 2003Publication date: July 22, 2004Applicants: Aventis Pharmaceuticals Inc., Axys Pharmaceuticals, Inc.Inventors: Michael Graupe, Jiayao Li, John Link, Sheila Zipfel, Andreas Paul Timm, David John Aldous, Sukathini Thurairatnam