Patents by Inventor Shugo Takahashi

Shugo Takahashi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11925865
    Abstract: A non-limiting example game system includes a processor incorporated in a main body apparatus, and the processor makes a first index image move toward an upper end from a lower end in a movement gauge in a parameter determination screen when a player starts a second parameter determination operation. When the first index image is stopped according to an operation of the player, a hitting power for a ball is determined based on the stopped position. Moreover, if the first index image is stopped, a second index image is moved up to a position that the first index image is stopped from the lower end in the movement gauge. The player performs a direction input during a direction input period that is a period of time that the second index image is being moved. Then, a trajectory after the ball starts moving is changed in a direction based on the direction input.
    Type: Grant
    Filed: October 6, 2021
    Date of Patent: March 12, 2024
    Assignee: NINTENDO CO., LTD.
    Inventors: Tomohiro Yamamura, Kodai Matsumoto, Shinya Saito, Hiroyuki Takahashi, Shugo Takahashi
  • Patent number: 11707678
    Abstract: A non-limiting example game system includes a processor incorporated in a main body apparatus, and the processor makes a player character hit a ball according to an operation of a player. A movement gauge is displayed in a parameter determination screen, and the movement gauge includes a belt-shaped basic area and a risk area outside the basic area. A first index image is moved inside the basic area, and a hitting power is determined at a position that the movement is stopped by an operation of the player. The hitting power affects a flight distance of a ball. After the hitting power is determined, a position of a deviation indication image displayed along the first index image is determined at random. A deviation amount is made larger as the deviation indication image is moved away from the center of the first index image. The risk area is enlarged toward an upper end of the movement gauge. That is, if the flight distance of the ball is made longer, the deviation amount may become larger.
    Type: Grant
    Filed: November 24, 2021
    Date of Patent: July 25, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Tomohiro Yamamura, Kodai Matsumoto, Shinya Saito, Hiroyuki Takahashi, Shugo Takahashi
  • Publication number: 20220184497
    Abstract: A non-limiting example game system includes a processor incorporated in a main body apparatus, and the processor makes a player character hit a ball according to an operation of a player. A movement gauge is displayed in a parameter determination screen, and the movement gauge includes a belt-shaped basic area and a risk area outside the basic area. A first index image is moved inside the basic area, and a hitting power is determined at a position that the movement is stopped by an operation of the player. The hitting power affects a flight distance of a ball. After the hitting power is determined, a position of a deviation indication image displayed along the first index image is determined at random. A deviation amount is made larger as the deviation indication image is moved away from the center of the first index image. The risk area is enlarged toward an upper end of the movement gauge. That is, if the flight distance of the ball is made longer, the deviation amount may become larger.
    Type: Application
    Filed: November 24, 2021
    Publication date: June 16, 2022
    Inventors: Tomohiro YAMAMURA, Kodai MATSUMOTO, Shinya SAITO, Hiroyuki TAKAHASHI, Shugo TAKAHASHI
  • Publication number: 20220168643
    Abstract: A non-limiting example game system includes a processor incorporated in a main body apparatus, and the processor makes a first index image move toward an upper end from a lower end in a movement gauge in a parameter determination screen when a player starts a second parameter determination operation. When the first index image is stopped according to an operation of the player, a hitting power for a ball is determined based on the stopped position. Moreover, if the first index image is stopped, a second index image is moved up to a position that the first index image is stopped from the lower end in the movement gauge. The player performs a direction input during a direction input period that is a period of time that the second index image is being moved. Then, a trajectory after the ball starts moving is changed in a direction based on the direction input.
    Type: Application
    Filed: October 6, 2021
    Publication date: June 2, 2022
    Inventors: Tomohiro YAMAMURA, Kodai MATSUMOTO, Shinya SAITO, Hiroyuki TAKAHASHI, Shugo TAKAHASHI
  • Publication number: 20210370174
    Abstract: A non-limiting example game system includes a processor incorporated within a main body apparatus, and the processor simultaneously controls a player character and a competitive partner character to advance a golf game. The player character is moved, when hitting a ball, toward a next hitting position. During movement, the player character interferes with movement or hitting of the competitive partner character according to an operation of a player. Moreover, when the player character executes a special shot, a shape or a property of a game filed is changed so as to interfere with movement or hitting of the competitive partner character. On the other hand, the competitive partner character interferes with movement or hitting of the player character or another competitive partner character. A victory or defeat of a competition game A is determined based on the time and the number of strokes both required from execution of a tee shot up to a cup-in.
    Type: Application
    Filed: May 26, 2021
    Publication date: December 2, 2021
    Inventors: Tomohiro YAMAMURA, Kodai MATSUMOTO, Shinya SAITO, Hiroyuki TAKAHASHI, Shugo TAKAHASHI
  • Patent number: 10881959
    Abstract: In a first mode, when a movement operation for a moving body is performed, then based on at least one of the movement operation and an operations performed together with the movement operation, a movement parameter for a moving body object is determined, and in a second mode, based on data indicating a marker-indicated position movement operation, a target position of the moving body object indicated by a marker is changed, and the movement parameter for the moving body object is determined based on the target position. Then, when the movement operation is performed, the moving body object is moved based on the determined movement parameter, and an image of a virtual space is generated.
    Type: Grant
    Filed: December 11, 2018
    Date of Patent: January 5, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Toshiharu Izuno, Tomohiro Yamamura, Tomoyoshi Yamane
  • Patent number: 10675535
    Abstract: After presentation target information for presenting information of a predetermined content to a user has been newly received from a predetermined server, a first notification that urges the user to check the newly-arrived presentation target information is displayed. Thereafter, while the presentation target information has not yet been checked, a second notification that urges the user to check the unchecked presentation target information is displayed periodically or according to a predetermined time schedule. The presentation target information is displayed when an operation to check the presentation target information is performed to the first notification or the second notification has been performed.
    Type: Grant
    Filed: March 25, 2015
    Date of Patent: June 9, 2020
    Assignee: NINTENDO CO., LTD.
    Inventors: Tomohiro Yamamura, Tomomi Sano, Hiroyuki Takahashi, Shugo Takahashi
  • Publication number: 20190201790
    Abstract: In a first mode, when a movement operation for a moving body is performed, then based on at least one of the movement operation and an operations performed together with the movement operation, a movement parameter for a moving body object is determined, and in a second mode, based on data indicating a marker-indicated position movement operation, a target position of the moving body object indicated by a marker is changed, and the movement parameter for the moving body object is determined based on the target position. Then, when the movement operation is performed, the moving body object is moved based on the determined movement parameter, and an image of a virtual space is generated.
    Type: Application
    Filed: December 11, 2018
    Publication date: July 4, 2019
    Inventors: Hiroyuki TAKAHASHI, Shugo TAKAHASHI, Toshiharu IZUNO, Tomohiro YAMAMURA, Tomoyoshi YAMANE
  • Patent number: 10166468
    Abstract: An example system includes a server and multiple information processing apparatuses. The server includes a competition request acceptance unit accepting a competition request from the information processing apparatus, and an opponent decision unit deciding an opponent of a user concerning the request accepted by the competition request acceptance unit. The information processing system includes a history storage unit storing competition history information for a user in a tournament, an exchange processing unit performing processing of exchanging at least a part of the competition history information between competing users, based on the decision made by the opponent decision unit, and a competition processing unit performing processing concerning a competition between the users. The opponent decision unit decides an opponent based on at least a part of competition history information stored in the history storage unit.
    Type: Grant
    Filed: September 30, 2015
    Date of Patent: January 1, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Tomohiro Yamamura, Tomomi Sano, Toshiharu Izuno, Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto
  • Patent number: 9421458
    Abstract: A first input image is displayed in a predetermined area on a touch screen, and a second input image in which images in a plurality of areas are drawn so as to be distinguishable from each other by a player is displayed in accordance with a touch input on the first input image instead of the first input image. It is determined whether a touch input has been performed on any of the images in the plurality of areas of the second input image, and a process is performed in accordance with the touched image in the area. Then, a predetermined object is controlled on the basis of a timing of the touch input on the second input image and a result of the process corresponding to the touched image in area.
    Type: Grant
    Filed: April 23, 2013
    Date of Patent: August 23, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Toshiharu Izuno, Tomomi Sano, Tomohiro Yamamura, Hiroyuki Takahashi, Shugo Takahashi
  • Patent number: 9409085
    Abstract: An exemplary embodiment sets the game background image with surface objects (bricks, coins, item closed box baffles, monsters, and the like) arranged therein in the middle of the tennis court within a virtual space for executing a tennis game containing the motion of hitting the tennis ball according to an operation by the player, and scrolls the surface objects arranged in the game background image. Then, there is provided an effect corresponding to the type of the surface object (benefit object, the hit map switching object, scoring object, or the like) arranged in a position of the game background image, where the tennis ball shot in response to a player-operation has reached.
    Type: Grant
    Filed: December 11, 2012
    Date of Patent: August 9, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Tomomi Sano, Toshiharu Izuno, Tomohiro Yamamura, Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Shuji Shimizu
  • Publication number: 20160101354
    Abstract: An example system includes a server and multiple information processing apparatuses. The server includes a competition request acceptance unit accepting a competition request from the information processing apparatus, and an opponent decision unit deciding an opponent of a user concerning the request accepted by the competition request acceptance unit. The information processing system includes a history storage unit storing competition history information for a user in a tournament, an exchange processing unit performing processing of exchanging at least a part of the competition history information between competing users, based on the decision made by the opponent decision unit, and a competition processing unit performing processing concerning a competition between the users. The opponent decision unit decides an opponent based on at least a part of competition history information stored in the history storage unit.
    Type: Application
    Filed: September 30, 2015
    Publication date: April 14, 2016
    Inventors: Tomohiro YAMAMURA, Tomomi SANO, Toshiharu IZUNO, Hiroyuki TAKAHASHI, Shugo TAKAHASHI, Yusuke SUGIMOTO
  • Publication number: 20150319266
    Abstract: After presentation target information for presenting information of a predetermined content to a user has been newly received from a predetermined server, a first notification that urges the user to check the newly-arrived presentation target information is displayed. Thereafter, while the presentation target information has not yet been checked, a second notification that urges the user to check the unchecked presentation target information is displayed periodically or according to a predetermined time schedule. The presentation target information is displayed when an operation to check the presentation target information is performed to the first notification or the second notification has been performed.
    Type: Application
    Filed: March 25, 2015
    Publication date: November 5, 2015
    Inventors: Tomohiro YAMAMURA, Tomomi SANO, Hiroyuki TAKAHASHI, Shugo TAKAHASHI
  • Publication number: 20140171193
    Abstract: A first input image is displayed in a predetermined area on a touch screen, and a second input image in which images in a plurality of areas are drawn so as to be distinguishable from each other by a player is displayed in accordance with a touch input on the first input image instead of the first input image. It is determined whether a touch input has been performed on any of the images in the plurality of areas of the second input image, and a process is performed in accordance with the touched image in the area. Then, a predetermined object is controlled on the basis of a timing of the touch input on the second input image and a result of the process corresponding to the touched image in area.
    Type: Application
    Filed: April 23, 2013
    Publication date: June 19, 2014
    Applicant: NINTENDO CO., LTD.
    Inventors: Toshiharu IZUNO, Tomomi SANO, Tomohiro YAMAMURA, Hiroyuki TAKAHASHI, Shugo TAKAHASHI
  • Patent number: 8591342
    Abstract: An example game device automatically receives character data from another game device positioned nearby through wireless communication, and generates an other-player character based on the character data. Further, a game is executed with the other-player character which is automatically controlled and a player character. Acquisition information is generated which enables the other game device to acquire points according to a result of the game. After the acquisition information is generated, the wireless communication is automatically conducted with the other game device to transmit the acquisition information to the other portable game device.
    Type: Grant
    Filed: December 13, 2012
    Date of Patent: November 26, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto
  • Publication number: 20130065682
    Abstract: An exemplary embodiment provides a game system. The game system includes an operation apparatus and an information processing unit. The information processing unit includes a viewpoint mode switching unit for setting a first viewpoint mode for displaying on the display portion a display image picked up based on a position and a direction of image pick-up of a first virtual camera in a virtual space on a game when position data of the operation apparatus obtained by the sensor portion is in a first range and setting a second viewpoint mode for displaying on the display portion a display image picked up based on a position and a direction of image pick-up of a second virtual camera when the position data is in a second range, and a game processing unit for performing game processing in accordance with the operation input accepted by the operation portion.
    Type: Application
    Filed: December 9, 2011
    Publication date: March 14, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Toshiharu Izuno, Yuya Satoh, Hiroyuki Takahashi, Shugo Takahashi
  • Patent number: 8366545
    Abstract: Provided is a screen operation method for operating a character in a virtually 3-dimensional space displayed on a 2-dimensional screen. The method includes: inputting a movement command for an object by an input device; displaying on a movement amount display unit, a change of an object movement amount in accordance with the movement command; displaying accumulated effect by the object movement on an accumulated effect display unit; and executing the next event process in the virtually 3-dimensional space by an event generation unit when the accumulated effect has reached a predetermined value. Thus, it is possible to provide GUI exhibiting higher reality in an operation of a simulation game and the like and provide a new business of an online game in which a virtual game world is linked with a real service.
    Type: Grant
    Filed: March 10, 2008
    Date of Patent: February 5, 2013
    Assignee: Camelot Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Ayumu Shindo
  • Patent number: 8348734
    Abstract: A game system moves a player character in a virtual game space in accordance with an operation by a player. Further, the player character's moving amount per predetermined unit time is detected at each predetermined time interval. A predetermined parameter (gage amount) value is calculated at each predetermined time interval based on the moving amount detected at each predetermined time interval. Also, the game system adds the predetermined parameter value calculated at each predetermined time interval for accumulation. In response to a predetermined operation performed by the player, the game system causes the player character to perform a predetermined motion (e.g., special shot) on a condition such that a value obtained as a result of the addition reaches a predetermined value.
    Type: Grant
    Filed: May 2, 2005
    Date of Patent: January 8, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Yusuke Sugimoto, Toru Takamatsu, Toshiharu Izuno
  • Publication number: 20120231853
    Abstract: In an information terminal such as a mobile phone, a movement function of a display screen is controlled in response to a type of user operation to prevent erroneous selection of selectable items and improve operability. The terminal is provided with a touch panel (300) to which an operation signal is inputted by pressure caused by a touch operation, an operation signal acquisition unit (200f) which detects a coordinate position of the operation signal that is inputted to the touch panel (300), an input range setting unit (200d) which partitions a plurality of input ranges on the touch panel (300), an operation signal analysis unit (200h) which acquires and analyzes a predetermined operation signal, and an operation mode switching unit (200g) which changes positions or areas of the respective input ranges upon the touch panel (300) on the basis of the result of the analysis from the operation signal analysis unit (200h).
    Type: Application
    Filed: November 8, 2010
    Publication date: September 13, 2012
    Applicant: CAMELOT CO., LTD.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Ayumu Shindo
  • Patent number: 8182343
    Abstract: Provided is a game apparatus performing game processing using acceleration data outputted from an acceleration sensor that detects acceleration in directions of at least two axes with respect to an input device. Range setting means sets, for determining first acceleration relating to at least one axis among the at least two axes, a plurality of determination ranges for the first acceleration. Range control means changes, by using the acceleration data, at least one of the determination ranges according to second acceleration relating to at least one axis among the at least two axes, the at least one axis including at least a different axis from the at least one axis relating to the first acceleration. Determination means determines which determination range includes the first acceleration indicated by the acceleration data. Came processing means performs game processing according to a determination result provided by the determination means.
    Type: Grant
    Filed: March 9, 2009
    Date of Patent: May 22, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Toshiharu Izuno, Emi Watanabe, Hiroyuki Takahashi, Shugo Takahashi, Ikuo Komiyama