Patents by Inventor Steve Jaqua
Steve Jaqua has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10953314Abstract: Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifer. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.Type: GrantFiled: April 17, 2019Date of Patent: March 23, 2021Assignee: Tweedletech, LLCInventors: Michel Martin Maharbiz, Steve Jaqua
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Patent number: 10456660Abstract: A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.Type: GrantFiled: November 17, 2017Date of Patent: October 29, 2019Assignee: Tweedletech, LLCInventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
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Publication number: 20190240564Abstract: Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifer. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.Type: ApplicationFiled: April 17, 2019Publication date: August 8, 2019Inventors: Michel Martin Maharbiz, Steve Jaqua
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Patent number: 10265609Abstract: Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifier. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.Type: GrantFiled: June 2, 2009Date of Patent: April 23, 2019Assignee: Tweedletech, LLCInventors: Michel Martin Maharbiz, Steve Jaqua
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Patent number: 10155156Abstract: An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.Type: GrantFiled: September 7, 2011Date of Patent: December 18, 2018Assignee: Tweedletech, LLCInventors: Steve Jaqua, Michel Martin Maharbiz, Theodore Morichau-Beauchant
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Patent number: 10155152Abstract: An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.Type: GrantFiled: January 28, 2015Date of Patent: December 18, 2018Assignee: Tweedletech, LLCInventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
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Publication number: 20180071615Abstract: A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.Type: ApplicationFiled: November 17, 2017Publication date: March 15, 2018Inventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
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Patent number: 9849369Abstract: A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.Type: GrantFiled: September 7, 2011Date of Patent: December 26, 2017Assignee: TWEEDLETECH, LLCInventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
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Patent number: 9808706Abstract: An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.Type: GrantFiled: January 16, 2014Date of Patent: November 7, 2017Assignee: TWEEDLETECH, LLCInventors: Steve Jaqua, Michel Martin Maharbiz, Theodore Morichau-Beaucchant
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Publication number: 20150148116Abstract: An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.Type: ApplicationFiled: January 28, 2015Publication date: May 28, 2015Inventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
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Patent number: 8974295Abstract: An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.Type: GrantFiled: September 9, 2010Date of Patent: March 10, 2015Assignee: TweedleTech, LLCInventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
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Publication number: 20140135124Abstract: An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.Type: ApplicationFiled: January 16, 2014Publication date: May 15, 2014Applicant: TWEEDLETECH, LLCInventors: Steve Jaqua, Michel Martin Maharbiz, Theodore Morichau-Beaucchant
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Publication number: 20120052934Abstract: A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.Type: ApplicationFiled: September 7, 2011Publication date: March 1, 2012Applicant: TWEEDLETECH, LLCInventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
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Publication number: 20120052931Abstract: An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.Type: ApplicationFiled: September 7, 2011Publication date: March 1, 2012Applicant: TWEEDLETECH, LLCInventors: Steve Jaqua, Michel Martin Maharbiz, Theodore Morichau-Beauchant
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Publication number: 20100331083Abstract: An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.Type: ApplicationFiled: September 9, 2010Publication date: December 30, 2010Inventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
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Publication number: 20100004062Abstract: Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifier. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.Type: ApplicationFiled: June 2, 2009Publication date: January 7, 2010Inventors: Michel Martin Maharbiz, Steve Jaqua
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Publication number: 20090176437Abstract: A combination stuffed toy contains features of both a plant and an animal or another combination of entities. Preferably, the toy is a stuffed plant-animal combination comprising a cover with a plant component and an animal component which stores a stuffing material. Plant-animal combination toys are not only aesthetically pleasing but are also intellectually stimulating. Plant-animal combination toys require users to think to determine what the plant-animal combination is, as well as encourage users to utilize their imaginations. Plant-animal combination toys are also able to be used as a support, either emotionally or physically.Type: ApplicationFiled: January 7, 2008Publication date: July 9, 2009Inventors: Steve Jaqua, Matthew Allen Perry
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Patent number: D595788Type: GrantFiled: January 7, 2008Date of Patent: July 7, 2009Assignee: Poplin PressInventors: Steve Jaqua, Matthew Allen Perry, Beth Balogh
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Patent number: D595789Type: GrantFiled: February 1, 2008Date of Patent: July 7, 2009Assignee: Poplin PressInventors: Steve Jaqua, Matthew Allen Perry, Beth Balogh