Patents by Inventor Steve Jaqua

Steve Jaqua has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10953314
    Abstract: Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifer. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.
    Type: Grant
    Filed: April 17, 2019
    Date of Patent: March 23, 2021
    Assignee: Tweedletech, LLC
    Inventors: Michel Martin Maharbiz, Steve Jaqua
  • Patent number: 10456660
    Abstract: A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
    Type: Grant
    Filed: November 17, 2017
    Date of Patent: October 29, 2019
    Assignee: Tweedletech, LLC
    Inventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
  • Publication number: 20190240564
    Abstract: Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifer. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.
    Type: Application
    Filed: April 17, 2019
    Publication date: August 8, 2019
    Inventors: Michel Martin Maharbiz, Steve Jaqua
  • Patent number: 10265609
    Abstract: Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifier. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.
    Type: Grant
    Filed: June 2, 2009
    Date of Patent: April 23, 2019
    Assignee: Tweedletech, LLC
    Inventors: Michel Martin Maharbiz, Steve Jaqua
  • Patent number: 10155156
    Abstract: An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.
    Type: Grant
    Filed: September 7, 2011
    Date of Patent: December 18, 2018
    Assignee: Tweedletech, LLC
    Inventors: Steve Jaqua, Michel Martin Maharbiz, Theodore Morichau-Beauchant
  • Patent number: 10155152
    Abstract: An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.
    Type: Grant
    Filed: January 28, 2015
    Date of Patent: December 18, 2018
    Assignee: Tweedletech, LLC
    Inventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
  • Publication number: 20180071615
    Abstract: A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
    Type: Application
    Filed: November 17, 2017
    Publication date: March 15, 2018
    Inventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
  • Patent number: 9849369
    Abstract: A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
    Type: Grant
    Filed: September 7, 2011
    Date of Patent: December 26, 2017
    Assignee: TWEEDLETECH, LLC
    Inventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
  • Patent number: 9808706
    Abstract: An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.
    Type: Grant
    Filed: January 16, 2014
    Date of Patent: November 7, 2017
    Assignee: TWEEDLETECH, LLC
    Inventors: Steve Jaqua, Michel Martin Maharbiz, Theodore Morichau-Beaucchant
  • Publication number: 20150148116
    Abstract: An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.
    Type: Application
    Filed: January 28, 2015
    Publication date: May 28, 2015
    Inventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
  • Patent number: 8974295
    Abstract: An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.
    Type: Grant
    Filed: September 9, 2010
    Date of Patent: March 10, 2015
    Assignee: TweedleTech, LLC
    Inventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
  • Publication number: 20140135124
    Abstract: An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.
    Type: Application
    Filed: January 16, 2014
    Publication date: May 15, 2014
    Applicant: TWEEDLETECH, LLC
    Inventors: Steve Jaqua, Michel Martin Maharbiz, Theodore Morichau-Beaucchant
  • Publication number: 20120052934
    Abstract: A board game comprises one or more game objects such as a game board and game pieces, at least one memory device and at least one controller. Each of the game objects comprise a globally unique identifier and dynamic characteristic values associated with the unique identifier, stored in the memory device, that define the characteristics/attributes of the corresponding game object when used in the game. A user is able to play the game by utilizing the game objects according to their characteristic values. During the course of game play, the events of the game are able to dynamically change the characteristic values of each game object affected by the event. Similarly, outside of game play, external events are also able to dynamically change the characteristic values of a game object. These characteristic values are able to be kept and updated during and in between games.
    Type: Application
    Filed: September 7, 2011
    Publication date: March 1, 2012
    Applicant: TWEEDLETECH, LLC
    Inventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
  • Publication number: 20120052931
    Abstract: An multi-dimensional game comprises a physical component including a game board and game pieces and a virtual component including a virtual environment displayed on a display device. A user is able to play the game by interacting with the virtual or physical component, wherein in order to complete tasks in the game the user must transition between interacting with the virtual component and the physical component. The physical component comprises game blocks, which are able to couple to each other and form objects that are then represented in the virtual component.
    Type: Application
    Filed: September 7, 2011
    Publication date: March 1, 2012
    Applicant: TWEEDLETECH, LLC
    Inventors: Steve Jaqua, Michel Martin Maharbiz, Theodore Morichau-Beauchant
  • Publication number: 20100331083
    Abstract: An intelligent game system and apparatus comprises one or more sensors, a controller, a projector, one or more game pieces and one or more foldable three-dimensional terrain pieces. The game board and terrain pieces comprise one or more sensors each having an identifier for sensing when a game piece or terrain piece is located on the game board and/or terrain piece. The sensors obtain object information from the game pieces and/or terrain pieces and transfer the object information to a controller. The sensors of the terrain pieces transfer the object information to the sensor of the terrain piece below them until the bottom terrain piece transfer the object information to a game board sensor. The controller is thereby able to track properties of the game and/or terrain pieces, such as position, and adjust the gameplay accordingly.
    Type: Application
    Filed: September 9, 2010
    Publication date: December 30, 2010
    Inventors: Michel Martin Maharbiz, Steve Jaqua, Theodore Morichau-Beauchant
  • Publication number: 20100004062
    Abstract: Apparatuses and methods for intelligent game systems for putting intelligence into board and tabletop games including miniatures are disclosed. An intelligent game system comprises one or more sensors, a controller, and a projector, the sensors each having an identifier. The sensors obtain object information from intelligent game piece objects and transfer the object information to a controller where it is associated with a sensor identifier and the sensor identifier is associated with a corresponding portion of an image. The controller interacts with the intelligent game piece objects, for managing game play, and for preparing and transferring a changing image to a projector. Intelligent game piece object features are disclosed, as well as methods of initializing a system for use with the intelligent game piece objects.
    Type: Application
    Filed: June 2, 2009
    Publication date: January 7, 2010
    Inventors: Michel Martin Maharbiz, Steve Jaqua
  • Publication number: 20090176437
    Abstract: A combination stuffed toy contains features of both a plant and an animal or another combination of entities. Preferably, the toy is a stuffed plant-animal combination comprising a cover with a plant component and an animal component which stores a stuffing material. Plant-animal combination toys are not only aesthetically pleasing but are also intellectually stimulating. Plant-animal combination toys require users to think to determine what the plant-animal combination is, as well as encourage users to utilize their imaginations. Plant-animal combination toys are also able to be used as a support, either emotionally or physically.
    Type: Application
    Filed: January 7, 2008
    Publication date: July 9, 2009
    Inventors: Steve Jaqua, Matthew Allen Perry
  • Patent number: D595788
    Type: Grant
    Filed: January 7, 2008
    Date of Patent: July 7, 2009
    Assignee: Poplin Press
    Inventors: Steve Jaqua, Matthew Allen Perry, Beth Balogh
  • Patent number: D595789
    Type: Grant
    Filed: February 1, 2008
    Date of Patent: July 7, 2009
    Assignee: Poplin Press
    Inventors: Steve Jaqua, Matthew Allen Perry, Beth Balogh