Patents by Inventor Steven Osman

Steven Osman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240382855
    Abstract: A method for gaming. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play, and wherein the default game play profile is configured to control game play for the user based on the default game play style. The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications. The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays, wherein the user game play profile incudes a user game play style customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.
    Type: Application
    Filed: July 26, 2024
    Publication date: November 21, 2024
    Inventors: Steven Osman, Jeffrey R. Stafford, Javier F. Rico
  • Patent number: 12145074
    Abstract: The present disclosure generally relates to systems and methods to for encouraging spectator participation by permitting audience participation to provide different types of in-game help or hindrance to eSport players or teams when certain tiers or thresholds of spectator engagement are reached. In one example, a player's fanbase may cheer by pressing a button or providing other input/feedback. When a specific number of spectators or a level of participation is reached, a helpful object, power-up, or other in-game advantage may be given to the player. Conversely, a harmful item, loss of an object, or other in-game hindrance may be given to the player.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: November 19, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Lachmin Singh, Celeste Bean, Olga Rudi, Katie Egeland, Steven Osman
  • Patent number: 12145060
    Abstract: Methods and systems are provided for providing navigation assistance using eye gaze of a user. An example method provides assistive navigation in a video game. The method includes receiving input from a user device during a gameplay session of the video game. The method further includes capturing eye gaze of the user during the gameplay to identify a region of a scene of the video game associated with said eye gaze. Then, activating gaze navigation to move a focus of the scene to the region identified using the captured eye gaze. The gaze navigation is triggered automatically without said input from the user device.
    Type: Grant
    Filed: May 27, 2022
    Date of Patent: November 19, 2024
    Assignees: Sony Interactive Entertainment LLC, Sony Interactive Entertainment Inc.
    Inventors: Victoria Dorn, Steven Osman, Bethany Tinklenberg
  • Publication number: 20240377894
    Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
    Type: Application
    Filed: April 26, 2024
    Publication date: November 14, 2024
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios, Ravi Coimbatore Madhavan
  • Publication number: 20240374998
    Abstract: Methods and system for providing streaming content of a video game at a client device includes receiving frames of streaming content from a game server. The frames represent a current game state. The frames are analyzed to generate predicted frames that are likely to occur following the current frames. The predicted frames are stored in a prediction frame buffer and used to fill any gaps in subsequent frames representing subsequent game state received from the game server.
    Type: Application
    Filed: May 8, 2023
    Publication date: November 14, 2024
    Inventors: Steven Osman, Jorge Arroyo Palacios
  • Publication number: 20240367060
    Abstract: Systems and methods for enabling communication between users are described. One of the methods includes receiving, via a computer network, data regarding a plurality of real gestures made by a first user via a first user account. The data regarding the plurality of real gestures is received from a client device. The method further includes determining, from the data, whether a speed of occurrence of the plurality of real gestures is greater than a predetermined speed. After determining that the speed of occurrence of the plurality of real gestures is greater than the predetermined speed, the method includes determining one or more meanings of a combination of the plurality of real gestures. The method includes communicating the one or more meanings of the combination via a virtual avatar, controlled by the first user via the first user account, to a second user.
    Type: Application
    Filed: March 1, 2024
    Publication date: November 7, 2024
    Inventors: Andrew Young, Celeste Bean, Steven Osman
  • Patent number: 12128302
    Abstract: A player who is interrupted during play of a computer simulation such as a computer game and must attend to other matters (colloquially referred to herein as being “away from keyboard” or “AFK”) is assisted in three phases. A first type of assistance is rendered when entering AFK, as in, at the start of the interruption. A second type of assistance is rendered during AFK, while the player is away. A third type of assistance is rendered when the player returns from AFK to the computer simulation.
    Type: Grant
    Filed: August 2, 2022
    Date of Patent: October 29, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios
  • Patent number: 12115441
    Abstract: To improve the fidelity of a motion sensor, voice-induced components in signals from the motion sensor as well as haptic-induced components in signals from the motion sensor are canceled prior to outputting the final motion signal to an app requiring knowledge of device motion, such as motion of a HMD for a computer game.
    Type: Grant
    Filed: August 3, 2022
    Date of Patent: October 15, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios
  • Patent number: 12059624
    Abstract: A method for gaming. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play, and wherein the default game play profile is configured to control game play for the user based on the default game play style. The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications. The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays, wherein the user game play profile incudes a user game play style customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.
    Type: Grant
    Filed: July 12, 2022
    Date of Patent: August 13, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Jeffrey R. Stafford, Javier F. Rico
  • Patent number: 12062356
    Abstract: To protect a user's privacy by reducing a malicious developer's ability to eavesdrop on unwitting HMD users by converting signals from a motion sensor in the HMD to speech or speaker recognition, a microphone can record ambient sound and voice which is subtracted from the motion sensor data before the sensor data is made available to the game developer. Additionally, ANC (active noise cancellation) techniques can be adapted to cancel noise from a motion sensor's data. In another technique, a band pass filter subtracts frequency in the sensor signals within the voice range. Still a third technique blends statistical noise into the motion sensor signal before passing to game developers to obfuscate the user's speech.
    Type: Grant
    Filed: August 2, 2022
    Date of Patent: August 13, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Olga Rudi
  • Patent number: 12042729
    Abstract: Systems and methods for executing content to be rendered on a screen of a head mounted display (HMD) are provided. One method includes executing the content to render interactive scenes on the screen and tracking an orientation direction of the HMD when worn on a head of a user and the interactive scenes are being rendered on the screen. The method includes changing view directions into the interactive scenes based on changes in the orientation direction of the HMD, such that movements of the head of the user causes the changes in the view directions into the interactive scenes. The method further includes receiving images of a real world space using a camera of the HMD. The camera of the HMD is configured to capture a location of real world objects in the real world space relative to the user of the HMD.
    Type: Grant
    Filed: May 23, 2023
    Date of Patent: July 23, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Xiaodong Mao
  • Patent number: 12023579
    Abstract: Methods and systems for spectating a live video game are presented. In one method embodiment, an operation includes providing an interface for presenting an overhead view of an interactive environment of a video game on a head mounted display (HMD). The method also provides an operation for providing a magnifying window for displaying a magnified view of the interactive environment, where the magnified view is associated with a second vantage point that is closer to the interactive environment than is a first vantage point of the overhead view. The method further provides an operation for tracking a real-world position of a controller of the spectator and moving the location of the magnifying window to correspond to the real-world position of the controller.
    Type: Grant
    Filed: July 13, 2021
    Date of Patent: July 2, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Mahdi Azmandian, Steven Osman
  • Patent number: 12019795
    Abstract: A user's eyes and if desired head is tracked as the user's gaze follows a moving object on a display. Motion blur of the moving object is keyed to the eye/head tracking. Motion blur of other objects in the frame also may be keyed to the eye/head tracking.
    Type: Grant
    Filed: August 3, 2021
    Date of Patent: June 25, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Kazuyuki Arimatsu
  • Publication number: 20240165509
    Abstract: An artificial intelligence (AI) model generates a control input for a virtual player of a video game based on input state data. A video stream of the video game is generated based on the control input for the virtual player of the video game. The video stream is transmitted to a client device. Training feedback data is received from the client device and includes a time-dependent series of human-generated feedback elements correlated to the video stream. Each feedback element indicates that the control input for the virtual player of the video game, as generated by the AI model, is either a player-approved control input or a player-disapproved control input. AI model training includes reinforcing use of the player-approved control input for the virtual player in response to the input state data, and diminishing use of the player-disapproved control input for the virtual player in response to the input state data.
    Type: Application
    Filed: October 24, 2023
    Publication date: May 23, 2024
    Inventors: Erick Flores, Steven Osman
  • Publication number: 20240149159
    Abstract: Important information with respect to image generation such as computer game video generation can be lost once the full image is composed. To avoid this, a customized capture script is created for a computer game to specify what to capture, for future use, in the middle of rendering a game video frame, such as frame buffer, depth buffer, stencil buffers, etc. The script also specifies when during frame rendering the data is to be recorded. By capturing data mid-frame, object boundaries on the screen and relative distances between objects can be inferred. This information can be used in 2D-to-3D conversion, object coloring for increased contrast, object highlighting, etc.
    Type: Application
    Filed: November 9, 2022
    Publication date: May 9, 2024
    Inventor: Steven Osman
  • Patent number: 11972060
    Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
    Type: Grant
    Filed: August 4, 2022
    Date of Patent: April 30, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios, Ravi Coimbatore Madhavan
  • Publication number: 20240127390
    Abstract: A watermark representing a link to an original video and/or metadata such as haptic metadata associated with the original video is embedded in the original video in such a way that a re-recording to the original video can still preserve the watermark. The watermark can be used to link to the original video or to the metadata related thereto.
    Type: Application
    Filed: July 8, 2023
    Publication date: April 18, 2024
    Inventor: Steven Osman
  • Publication number: 20240115940
    Abstract: A method for managing gameplay of a video game is provided, including: executing a session of a video game by a cloud gaming resource; streaming video generated by the session over a network to a client device associated to a player of the video game, to enable gameplay of the session by the player; detecting a loss of network connectivity between the client device and the session; responsive to detecting the loss of network connectivity, then initiating transmission of updates regarding the session, via an alternative communication channel, to a secondary device associated to the player.
    Type: Application
    Filed: April 14, 2023
    Publication date: April 11, 2024
    Inventors: Steven Osman, Olga Rudi, Frank Lin, David Coles, Chockalingam Ravi Sundaram, Coimbatore Ravi Madhavan
  • Publication number: 20240082714
    Abstract: Methods and systems for warning misuse of a user account of an adult user includes tracking use of the user account. The interactions at the user account are monitored and when the content accessed by a user is adult content and the user is determined to be a child, providing an alert to the adult user informing the adult user of the child accessing age-inappropriate content.
    Type: Application
    Filed: September 9, 2022
    Publication date: March 14, 2024
    Inventor: Steven Osman
  • Publication number: 20240066399
    Abstract: Techniques are described for smooth switchover of computer game control. The current states of game input is communicated to a new player assuming control. The new player is allowed time to catch up to the game. New player control is detected, and any errors are communicated to the new player. If there are differences between the old control scheme and that of the new player, they are reconciled. The outgoing player is adjusted to the transition.
    Type: Application
    Filed: August 23, 2022
    Publication date: February 29, 2024
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios