Patents by Inventor Steven Osman

Steven Osman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250071157
    Abstract: Systems and methods of intelligent reporting within online communities are provided. A current communication session associated with a plurality of user device may be monitored. The current communication session may include a stream of audio-visual content generated in real-time based on interactions between the user devices. A recording trigger may be detected within the current communication session. A recording of a portion of the stream of audio-visual content may be recorded in response to the detected trigger event. The recording may be analyzed to attribute one or more sub-portions within the recording to one or more of the user devices. At least one of the sub-portions attributed to an identified one of the user devices may be determined to meet a moderation event. A report regarding the identified user device may be generated that includes the at least one sub-portion that meets the moderation event.
    Type: Application
    Filed: August 25, 2023
    Publication date: February 27, 2025
    Inventors: Brielle Powell, Celeste Bean, Victoria Walker, Olga Rudi, Steven Osman
  • Publication number: 20250050221
    Abstract: Embodiments of the present invention include systems and methods for generating chat-based user-generated content. The system may receive a chat-based communication over a communication network from a user device of a user and interpret the chat-based communication using a machine learning model. This may include identifying a meaning of content within the chat-based communication and predicting that the content within the chat-based communication indicates one or more virtual characteristics. A custom character for use within a virtual environment may be generated based on the identified meaning and the predicted virtual characteristics. The custom character may include the predicted virtual characteristics. The system may present the custom character to the user via a user interface of the user device.
    Type: Application
    Filed: August 7, 2023
    Publication date: February 13, 2025
    Inventors: Yuanhan Chen, Azita Refah, Brittni Snoke, Steven Osman, Jessica Chiang
  • Publication number: 20250050214
    Abstract: A system and method for providing a customized gameplay coaching is disclosed. Historical game data from one or more users on a virtual platform is received by the system. The historical game data includes user activities associated with one or more media titles. A learning model of outcomes is generated for each user activity based on the historical game data. A customized recommendation associated with the user activity is generated based on the generated learning model. An outcome of the recommendation is tracked based on determining that the user executed the one or more steps based on the recommendation and the learning model is updated based on the outcome. The customized recommendation is updated based on the updated learning model.
    Type: Application
    Filed: August 7, 2023
    Publication date: February 13, 2025
    Inventors: Kristie Fisher, Jillian Moore, Rae Yip, Danielle Bunch, Julie Ahn, Daniel Reifsnider, Steven Osman
  • Publication number: 20250050226
    Abstract: A method for dynamically altering an avatar in a video game is provided, including: streaming gameplay video of a session of a video game over a network to a plurality of spectator devices, wherein the session enables gameplay by a player represented by an avatar in the video game; receiving, over the network from the plurality of spectator devices, comments from spectators viewing the gameplay video via the spectator devices; analyzing the comments to determine content of the comments during the session; using the determined content of the comments to generate an avatar modification for the player; implementing the avatar modification to alter the avatar of the player.
    Type: Application
    Filed: August 9, 2024
    Publication date: February 13, 2025
    Inventors: Morgan Escalera, Azita Refah, Benaisha Patel, Steven Osman, Natsuho Okada
  • Publication number: 20250056091
    Abstract: Systems and methods for automated visual trigger profiling and detection within virtual environments are provided. A visual trigger profile may be stored in memory that includes a set of visual trigger characteristics associated with a type of visual sensitivity. Buffered frames of an audiovisual stream that have not yet been displayed may be monitored to identify when a buffered frame includes a threshold level of the visual trigger characteristics associated with the visual sensitivity. A frame modification that decreases the level of the detected visual trigger characteristics associated with the visual sensitivity may be identified and applied to the identified frames. The modified frames may thereafter be presented during the audiovisual stream in place of the original (unmodified) identified frames.
    Type: Application
    Filed: October 24, 2024
    Publication date: February 13, 2025
    Inventors: Celeste Bean, Kristie Ramirez, Elizabeth Juenger, Steven Osman, Olga Rudi
  • Publication number: 20250032937
    Abstract: The present disclosure generally relates to systems and methods to for encouraging spectator participation by permitting audience participation to provide different types of in-game help or hindrance to eSport players or teams when certain tiers or thresholds of spectator engagement are reached. In one example, a player's fanbase may cheer by pressing a button or providing other input/feedback. When a specific number of spectators or a level of participation is reached, a helpful object, power-up, or other in-game advantage may be given to the player. Conversely, a harmful item, loss of an object, or other in-game hindrance may be given to the player.
    Type: Application
    Filed: October 16, 2024
    Publication date: January 30, 2025
    Inventors: Lachmin Singh, Celeste Bean, Olga Rudi, Katie Egeland, Steven Osman
  • Publication number: 20250010180
    Abstract: A method including receiving an input from a user for an interaction application that is executing. The method including receiving a first plurality of multimodal cues from a plurality of trackers, wherein each of the plurality of trackers is configured to track a corresponding cue using artificial intelligence. The method including providing the first plurality of multimodal cues to an artificial intelligence (AI) model configured to classify one or more emotions of a user, wherein the AI model generates a first predicted emotion based on the first plurality of multimodal cues. The method including determining a modification to content generated by the interaction application in response to the input, wherein the modification to the content is determined based on the predicted emotion. The method including providing the modification to the interaction application, wherein the interaction application is configured to generate modified content based on the modification.
    Type: Application
    Filed: February 29, 2024
    Publication date: January 9, 2025
    Inventors: Glenn Black, Steven Osman
  • Patent number: 12186672
    Abstract: Privacy of a conversation between a computer game player and an entity such as a person or virtual assistant is preserved by various techniques so that other players of the computer game who are not part of the conversation cannot apprehend the conversation. The conversation may be voice or txt but is not an online chat associated with the computer game.
    Type: Grant
    Filed: August 3, 2022
    Date of Patent: January 7, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios
  • Patent number: 12178511
    Abstract: A map of a person's spatial vision abilities, including areas of low acuity and areas of high acuity, may be generated from medical records or from a calibration phase. During presentation of a computer simulation such as a computer game, the map is provided to a foveated renderer to optimize which areas should be rendered most crisply. Content placement may be optimized to ensure that any critical elements to the game, for instance, any text that needs to be seen or treasures or special pickups that need to be seen clearly can be moved into regions of the player's field of view that the person has higher acuity in.
    Type: Grant
    Filed: August 3, 2022
    Date of Patent: December 31, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Steven Osman
  • Publication number: 20240382855
    Abstract: A method for gaming. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play, and wherein the default game play profile is configured to control game play for the user based on the default game play style. The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications. The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays, wherein the user game play profile incudes a user game play style customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.
    Type: Application
    Filed: July 26, 2024
    Publication date: November 21, 2024
    Inventors: Steven Osman, Jeffrey R. Stafford, Javier F. Rico
  • Patent number: 12145060
    Abstract: Methods and systems are provided for providing navigation assistance using eye gaze of a user. An example method provides assistive navigation in a video game. The method includes receiving input from a user device during a gameplay session of the video game. The method further includes capturing eye gaze of the user during the gameplay to identify a region of a scene of the video game associated with said eye gaze. Then, activating gaze navigation to move a focus of the scene to the region identified using the captured eye gaze. The gaze navigation is triggered automatically without said input from the user device.
    Type: Grant
    Filed: May 27, 2022
    Date of Patent: November 19, 2024
    Assignees: Sony Interactive Entertainment LLC, Sony Interactive Entertainment Inc.
    Inventors: Victoria Dorn, Steven Osman, Bethany Tinklenberg
  • Patent number: 12145074
    Abstract: The present disclosure generally relates to systems and methods to for encouraging spectator participation by permitting audience participation to provide different types of in-game help or hindrance to eSport players or teams when certain tiers or thresholds of spectator engagement are reached. In one example, a player's fanbase may cheer by pressing a button or providing other input/feedback. When a specific number of spectators or a level of participation is reached, a helpful object, power-up, or other in-game advantage may be given to the player. Conversely, a harmful item, loss of an object, or other in-game hindrance may be given to the player.
    Type: Grant
    Filed: May 31, 2022
    Date of Patent: November 19, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Lachmin Singh, Celeste Bean, Olga Rudi, Katie Egeland, Steven Osman
  • Publication number: 20240377894
    Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
    Type: Application
    Filed: April 26, 2024
    Publication date: November 14, 2024
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios, Ravi Coimbatore Madhavan
  • Publication number: 20240374998
    Abstract: Methods and system for providing streaming content of a video game at a client device includes receiving frames of streaming content from a game server. The frames represent a current game state. The frames are analyzed to generate predicted frames that are likely to occur following the current frames. The predicted frames are stored in a prediction frame buffer and used to fill any gaps in subsequent frames representing subsequent game state received from the game server.
    Type: Application
    Filed: May 8, 2023
    Publication date: November 14, 2024
    Inventors: Steven Osman, Jorge Arroyo Palacios
  • Publication number: 20240367060
    Abstract: Systems and methods for enabling communication between users are described. One of the methods includes receiving, via a computer network, data regarding a plurality of real gestures made by a first user via a first user account. The data regarding the plurality of real gestures is received from a client device. The method further includes determining, from the data, whether a speed of occurrence of the plurality of real gestures is greater than a predetermined speed. After determining that the speed of occurrence of the plurality of real gestures is greater than the predetermined speed, the method includes determining one or more meanings of a combination of the plurality of real gestures. The method includes communicating the one or more meanings of the combination via a virtual avatar, controlled by the first user via the first user account, to a second user.
    Type: Application
    Filed: March 1, 2024
    Publication date: November 7, 2024
    Inventors: Andrew Young, Celeste Bean, Steven Osman
  • Patent number: 12128302
    Abstract: A player who is interrupted during play of a computer simulation such as a computer game and must attend to other matters (colloquially referred to herein as being “away from keyboard” or “AFK”) is assisted in three phases. A first type of assistance is rendered when entering AFK, as in, at the start of the interruption. A second type of assistance is rendered during AFK, while the player is away. A third type of assistance is rendered when the player returns from AFK to the computer simulation.
    Type: Grant
    Filed: August 2, 2022
    Date of Patent: October 29, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios
  • Patent number: 12115441
    Abstract: To improve the fidelity of a motion sensor, voice-induced components in signals from the motion sensor as well as haptic-induced components in signals from the motion sensor are canceled prior to outputting the final motion signal to an app requiring knowledge of device motion, such as motion of a HMD for a computer game.
    Type: Grant
    Filed: August 3, 2022
    Date of Patent: October 15, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios
  • Patent number: 12059624
    Abstract: A method for gaming. The method includes assigning a default game play profile to a user, wherein the default game play profile includes a default game play style that simulates human game play, and wherein the default game play profile is configured to control game play for the user based on the default game play style. The method includes monitoring a plurality of game plays of the user playing a plurality of gaming applications. The method includes generating a user game play profile of the user by adjusting the default game play style based on the plurality of game plays, wherein the user game play profile incudes a user game play style customized to the user. The method includes controlling an instance of a first gaming application based on the user game play style of the user game play profile.
    Type: Grant
    Filed: July 12, 2022
    Date of Patent: August 13, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Jeffrey R. Stafford, Javier F. Rico
  • Patent number: 12062356
    Abstract: To protect a user's privacy by reducing a malicious developer's ability to eavesdrop on unwitting HMD users by converting signals from a motion sensor in the HMD to speech or speaker recognition, a microphone can record ambient sound and voice which is subtracted from the motion sensor data before the sensor data is made available to the game developer. Additionally, ANC (active noise cancellation) techniques can be adapted to cancel noise from a motion sensor's data. In another technique, a band pass filter subtracts frequency in the sensor signals within the voice range. Still a third technique blends statistical noise into the motion sensor signal before passing to game developers to obfuscate the user's speech.
    Type: Grant
    Filed: August 2, 2022
    Date of Patent: August 13, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Olga Rudi
  • Patent number: 12042729
    Abstract: Systems and methods for executing content to be rendered on a screen of a head mounted display (HMD) are provided. One method includes executing the content to render interactive scenes on the screen and tracking an orientation direction of the HMD when worn on a head of a user and the interactive scenes are being rendered on the screen. The method includes changing view directions into the interactive scenes based on changes in the orientation direction of the HMD, such that movements of the head of the user causes the changes in the view directions into the interactive scenes. The method further includes receiving images of a real world space using a camera of the HMD. The camera of the HMD is configured to capture a location of real world objects in the real world space relative to the user of the HMD.
    Type: Grant
    Filed: May 23, 2023
    Date of Patent: July 23, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Xiaodong Mao