Patents by Inventor Steven Osman

Steven Osman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240127390
    Abstract: A watermark representing a link to an original video and/or metadata such as haptic metadata associated with the original video is embedded in the original video in such a way that a re-recording to the original video can still preserve the watermark. The watermark can be used to link to the original video or to the metadata related thereto.
    Type: Application
    Filed: July 8, 2023
    Publication date: April 18, 2024
    Inventor: Steven Osman
  • Publication number: 20240115940
    Abstract: A method for managing gameplay of a video game is provided, including: executing a session of a video game by a cloud gaming resource; streaming video generated by the session over a network to a client device associated to a player of the video game, to enable gameplay of the session by the player; detecting a loss of network connectivity between the client device and the session; responsive to detecting the loss of network connectivity, then initiating transmission of updates regarding the session, via an alternative communication channel, to a secondary device associated to the player.
    Type: Application
    Filed: April 14, 2023
    Publication date: April 11, 2024
    Inventors: Steven Osman, Olga Rudi, Frank Lin, David Coles, Chockalingam Ravi Sundaram, Coimbatore Ravi Madhavan
  • Publication number: 20240082714
    Abstract: Methods and systems for warning misuse of a user account of an adult user includes tracking use of the user account. The interactions at the user account are monitored and when the content accessed by a user is adult content and the user is determined to be a child, providing an alert to the adult user informing the adult user of the child accessing age-inappropriate content.
    Type: Application
    Filed: September 9, 2022
    Publication date: March 14, 2024
    Inventor: Steven Osman
  • Publication number: 20240066399
    Abstract: Techniques are described for smooth switchover of computer game control. The current states of game input is communicated to a new player assuming control. The new player is allowed time to catch up to the game. New player control is detected, and any errors are communicated to the new player. If there are differences between the old control scheme and that of the new player, they are reconciled. The outgoing player is adjusted to the transition.
    Type: Application
    Filed: August 23, 2022
    Publication date: February 29, 2024
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios
  • Publication number: 20240045986
    Abstract: To protect a user's privacy by reducing a malicious developer's ability to eavesdrop on unwitting HMD users by converting signals from a motion sensor in the HMD to speech or speaker recognition, a microphone can record ambient sound and voice which is subtracted from the motion sensor data before the sensor data is made available to the game developer. In another technique, a band pass filter subtracts frequency in the sensor signals within the voice range. Still a third technique blends statistical noise into the motion sensor signal before passing to game developers to obfuscate the user's speech. The amount by which voice components in the motion signal are eliminated or obfuscated can be tuned by a person or app.
    Type: Application
    Filed: August 3, 2022
    Publication date: February 8, 2024
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios
  • Publication number: 20240046912
    Abstract: To protect a user's privacy by reducing a malicious developer's ability to eavesdrop on unwitting HMD users by converting signals from a motion sensor in the HMD to speech or speaker recognition, a microphone can record ambient sound and voice which is subtracted from the motion sensor data before the sensor data is made available to the game developer. Additionally, ANC (active noise cancellation) techniques can be adapted to cancel noise from a motion sensor's data. In another technique, a band pass filter subtracts frequency in the sensor signals within the voice range. Still a third technique blends statistical noise into the motion sensor signal before passing to game developers to obfuscate the user's speech.
    Type: Application
    Filed: August 2, 2022
    Publication date: February 8, 2024
    Inventors: Steven Osman, Olga Rudi
  • Publication number: 20240042308
    Abstract: To improve the fidelity of a motion sensor, voice-induced components in signals from the motion sensor as well as haptic-induced components in signals from the motion sensor are canceled prior to outputting the final motion signal to an app requiring knowledge of device motion, such as motion of a HMD for a computer game.
    Type: Application
    Filed: August 3, 2022
    Publication date: February 8, 2024
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios
  • Publication number: 20240042314
    Abstract: A player who is interrupted during play of a computer simulation such as a computer game and must attend to other matters (colloquially referred to herein as being “away from keyboard” or “AFK”) is assisted in three phases. A first type of assistance is rendered when entering AFK, as in, at the start of the interruption. A second type of assistance is rendered during AFK, while the player is away. A third type of assistance is rendered when the player returns from AFK to the computer simulation.
    Type: Application
    Filed: August 2, 2022
    Publication date: February 8, 2024
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios
  • Publication number: 20240045508
    Abstract: A system that teaches players gestures, for instance during the introduction of the game, and asks the player to invoke the gesture. Rather than asking the player to repeat over and over until the player succeeds, the game looks for commonality in the player's attempts, and after a small number of attempts, the game can learn how that player interprets the gesture given the player's own ability. The game can then adapt itself to look for that pattern to trigger the action.
    Type: Application
    Filed: August 4, 2022
    Publication date: February 8, 2024
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios, Ravi Coimbatore Madhavan
  • Publication number: 20240042335
    Abstract: Privacy of a conversation between a computer game player and an entity such as a person or virtual assistant is preserved by various techniques so that other players of the computer game who are not part of the conversation cannot apprehend the conversation. The conversation may be voice or txt but is not an online chat associated with the computer game.
    Type: Application
    Filed: August 3, 2022
    Publication date: February 8, 2024
    Inventors: Steven Osman, Olga Rudi, Mahdi Azmandian, Jorge Arroyo Palacios
  • Publication number: 20240041319
    Abstract: A map of a person's spatial vision abilities, including areas of low acuity and areas of high acuity, may be generated from medical records or from a calibration phase. During presentation of a computer simulation such as a computer game, the map is provided to a foveated renderer to optimize which areas should be rendered most crisply. Content placement may be optimized to ensure that any critical elements to the game, for instance, any text that needs to be seen or treasures or special pickups that need to be seen clearly can be moved into regions of the player's field of view that the person has higher acuity in.
    Type: Application
    Filed: August 3, 2022
    Publication date: February 8, 2024
    Inventor: Steven Osman
  • Patent number: 11890548
    Abstract: The present technology provides solutions for crowd-sourcing stream productions for a virtual esports environment. A method can include generating a virtual environment associated with an interactive session that includes a plurality of spectator devices, wherein each of the spectator devices is presented with a different display based on a corresponding vantage point located within the virtual environment; receiving a plurality of media captures from the spectator devices, wherein each of the media captures is captured from the corresponding vantage point of the spectator device within the virtual environment; selecting one of the media captures based on a comparison of visibility of an asset in the virtual environment; and streaming the selected media capture to a primary display on a requesting device.
    Type: Grant
    Filed: July 21, 2022
    Date of Patent: February 6, 2024
    Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Victoria Walker, Morgan Fryer-McCulloch, Brielle Powell, Olga Rudi, Steven Osman, Angela Bartolome, Charles McCoy
  • Publication number: 20240033643
    Abstract: A method performed for evaluating activity in a video game, including: executing a multi-player session of a video game; during the multi-player session, receiving flag event data from a first player device, the flag event data indicating that a first player has flagged a gameplay incident occurring during the multi-player session as potentially inappropriate; responsive to receiving the flag event data, then sending a request to a plurality of second player devices, wherein responsive to said request each of the plurality of second player devices renders a voting interface to obtain voting input from each of a plurality of second players regarding whether the gameplay incident is inappropriate; receiving said voting input from the plurality of second player devices, and responsive to said voting input identifying a threshold amount of the plurality of second players considering the gameplay incident to be inappropriate, then administering a penalty for the gameplay incident.
    Type: Application
    Filed: July 26, 2022
    Publication date: February 1, 2024
    Inventors: Steven Osman, Celeste Bean
  • Publication number: 20240033619
    Abstract: A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including identifying an effect that is generated for at least one video frame in the plurality of video frames based on the game state data. The method including translating the effect to a haptic response presentable to the player simultaneous with the at least one video frame, wherein the haptic response is communicating a gaming experience that is rendered by the effect in the at least one video frame.
    Type: Application
    Filed: July 27, 2022
    Publication date: February 1, 2024
    Inventors: Alessandra Luizello, Steven Osman
  • Publication number: 20240024788
    Abstract: The present technology provides solutions for crowd-sourcing stream productions for a virtual esports environment. A method can include generating a virtual environment associated with an interactive session that includes a plurality of spectator devices, wherein each of the spectator devices is presented with a different display based on a corresponding vantage point located within the virtual environment; receiving a plurality of media captures from the spectator devices, wherein each of the media captures is captured from the corresponding vantage point of the spectator device within the virtual environment; selecting one of the media captures based on a comparison of visibility of an asset in the virtual environment; and streaming the selected media capture to a primary display on a requesting device.
    Type: Application
    Filed: July 21, 2022
    Publication date: January 25, 2024
    Inventors: Victoria Walker, Morgan Fryer-McCulloch, Brielle Powell, Olga Rudi, Steven Osman, Angela Bartolome, Charles McCoy
  • Publication number: 20240024783
    Abstract: Certain aspects of the present disclosure include systems and techniques for generating content that indicates a sensation associated with audio. One example method generally includes monitoring audio to be played during display of an associated portion of an interactive content stream provided over a communication network to at least one viewing device during an interactive session, and analyzing, via a machine learning component, the audio to determine a sensation associated with at least a portion of the audio. The method may also include determining an effect indicating the sensation, wherein the effect is associated with one or more output devices associated with the at least one viewing device, and outputting an indication of the effect to the associated output devices, wherein the effect is configured to be output along with the audio in real-time with the display of the associated portion of the interactive content stream.
    Type: Application
    Filed: July 21, 2022
    Publication date: January 25, 2024
    Inventors: Victoria Walker, Olga Rudi, Aslanta Chen, Phoenix Nitta-Hill, Charles McCoy, Steven Osman
  • Publication number: 20240029725
    Abstract: Systems and methods for customized dialogue support in virtual environments are provided. Dialogue maps stored in memory may specify dialogue triggers each associated with a corresponding dialogue instruction. Data regarding an interactive session associated with a user device may be monitored based on one or more of the stored dialogue maps. The presence of one of the dialogue triggers specified by the one or more dialogue maps may be detected based on the monitored data. Customized dialogue output may be generated in response to the detected dialogue trigger and based on the dialogue instruction corresponding to the detected dialogue trigger. The customized dialogue output may be provided to the interactive session in real-time with detection of the detected dialogue trigger.
    Type: Application
    Filed: July 21, 2022
    Publication date: January 25, 2024
    Inventors: Morgan Fryer-Mcculloch, Victoria Dorn, Brielle Powell, Steven Osman, Geoff Norton
  • Patent number: 11865450
    Abstract: A method for reducing latency in execution of a game is described. The method includes receiving via a computer network a user input associated with the game and determining from the user input a current state of the game. While the current state of the game is being determined, the method includes predicting a next state of the game based on the user input and one or more predicted user inputs. The method further includes generating one or more predicted image frames from the next state, determining whether the one or more predicted user inputs are received via the computer network, and sending the one or more predicted image frames in response to receiving the one or more predicted user inputs to reduce the latency in execution of the game.
    Type: Grant
    Filed: January 7, 2021
    Date of Patent: January 9, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Steven Osman
  • Patent number: 11865447
    Abstract: Methods and systems for spectating a live video game are presented. In one embodiment, a method for performing an automated catch-up to a player is provided. The method includes providing an interface for presenting a first view of a video game on a client device where the first view has a first vantage point and includes a game player. The method includes an operation for providing a portal within the interface for presenting a second view of the game object, the second view having a second vantage point. The method further includes an operation for moving the second vantage point toward the game object within the portal. Additionally, the method provides an operation for removing the portal.
    Type: Grant
    Filed: February 16, 2021
    Date of Patent: January 9, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Mahdi Azmandian, Steven Osman
  • Patent number: 11859981
    Abstract: A method, system and computer program tie physical events to virtual events by analyzing motion information from a computing device of a vehicle or analyzing contextual information from a computing device of a vehicle. Initiation of a virtual event with a display device is timed in response to detecting an impending change in center of mass motion of the user from analyzing the motion information or contextual information. A motion in the virtual event is dynamically associated with subsequent motion information.
    Type: Grant
    Filed: February 21, 2023
    Date of Patent: January 2, 2024
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Jeansoo Khim, Steven Osman