Patents by Inventor Todd Ryun Manion

Todd Ryun Manion has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11595774
    Abstract: A system for enabling spatializing audio data is provided. The system analyzes audio data to identify when to generate spatialized audio data. The system can receive incoming audio data including a plurality of channel-based audio signals as well as object-based audio. The system performs an analysis of the audio data and/or metadata associated with the audio data to determine when to generate the spatialized audio data. The system can identify one or more categories associated with the audio data (e.g., stereo, mono, game effect, . . . ) and use the category to determine whether to spatialize the audio data or not spatialize the audio data.
    Type: Grant
    Filed: May 12, 2017
    Date of Patent: February 28, 2023
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Philip Andrew Edry, Todd Ryun Manion, Robert Norman Heitkamp, Steven Marcel Elza Wilssens
  • Patent number: 10469975
    Abstract: The present disclosure provides a number of techniques for personalization of spatial audio across a plurality of systems. A participant media system participating in a session may generate two outputs: personalized audio data and depersonalized audio data. When a spectator attempts to spectate the session, a media sharing platform may distribute shared depersonalized audio data to the spectator system. Based on this shared depersonalized audio data, the spectator media system can personalized the audio data to cause an endpoint device to render spectator personalized audio based on HRTF data for the spectator. Accordingly, the spectator personalized audio is personalized and allows a rich, immersive spectating experience that overcome drawbacks associated with receiving personalized audio from participant systems.
    Type: Grant
    Filed: May 15, 2017
    Date of Patent: November 5, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Philip Andrew Edry, Todd Ryun Manion, Robert Norman Heitkamp, Steven Marcel Elza Wilssens
  • Patent number: 10416954
    Abstract: A system for streaming spatial audio and video is provided. In response to a request to share a virtual reality session, a characteristic of a second audio output device and a characteristic of a second video output device can be determined. Further in response to the request, based on the determined characteristic of the second audio output device, spatial audio can be provided to the second audio output device and received virtual reality video can be transcoded based on the determined characteristic of the second video output device. The transcoded virtual reality video can be provided to the second video output device so that other(s) can experience the virtual reality session.
    Type: Grant
    Filed: April 28, 2017
    Date of Patent: September 17, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Philip Andrew Edry, Todd Ryun Manion, Chinweizu Uzodinma Owunwanne
  • Patent number: 10278001
    Abstract: The techniques disclosed herein provide a high fidelity, rich, and engaging experience for spectators of streaming video services. The techniques disclosed herein enable a system to receive, process and, store session data defining activity of a virtual reality environment. The system can generate recorded video data of the session activity along with rendered spatial audio data, e.g., render the spatial audio in the cloud, for streaming of the video data and rendered spatial audio data to one or more computers. The video data and rendered spatial audio data can provide high fidelity video clips of salient activity of a virtual reality environment. In one illustrative example, the system can automatically create a video from one or more camera positions and audio data that corresponds to the camera positions.
    Type: Grant
    Filed: May 12, 2017
    Date of Patent: April 30, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Philip Andrew Edry, Todd Ryun Manion, Robert Norman Heitkamp, Steven Marcel Elza Wilssens
  • Patent number: 10258882
    Abstract: Active gameplay of a video game on a computer gaming device is overseen by a platform-level in-game recording companion that executes separately from any of a plurality of different video games. During active gameplay of the video game, the active gameplay is continuously and automatically buffered to a temporary storage buffer. During active gameplay the computer gaming device receives a command to save a segment of the active gameplay for subsequent viewing. While displaying gameplay of the currently-executing video game, an interface for the platform-level in-game recording companion is displayed. The segment of the active gameplay is saved from the temporary storage buffer to a library of the platform-level in-game recording companion.
    Type: Grant
    Filed: February 1, 2018
    Date of Patent: April 16, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Steven Trombetta, Edmund Samuel Victor Pinto, Todd Ryun Manion, James Andrew Goossen
  • Publication number: 20180352359
    Abstract: The present disclosure provides a number of techniques for personalization of audio for communication to an endpoint device. According to one technique, a cloud-based computing device may receive media data from a media platform, and generate depersonalized audio data based on the media data, the depersonalized audio data including at least one audio component associated with the media platform. The technique may further generate user personalized audio data based on the depersonalized audio data. The user personalized audio data may include at least one audio component personalized based on a unique head-related transfer function (HRTF) data associated with a user or default HRTF data. The user personalized audio may be communicated to the endpoint device for consumption by the user. Such techniques reduce the need for advanced audio processing technologies on client systems and makes personalized audio more available to users.
    Type: Application
    Filed: May 31, 2017
    Publication date: December 6, 2018
    Inventors: Philip Andrew EDRY, Todd Ryun MANION, Steven Marcel Elza WILSSENS, Robert Norman HEITKAMP
  • Patent number: 10149089
    Abstract: The present disclosure provides a number of techniques for personalization of audio for communication to an endpoint device. According to one technique, a cloud-based computing device may receive media data from a media platform, and generate depersonalized audio data based on the media data, the depersonalized audio data including at least one audio component associated with the media platform. The technique may further generate user personalized audio data based on the depersonalized audio data. The user personalized audio data may include at least one audio component personalized based on a unique head-related transfer function (HRTF) data associated with a user or default HRTF data. The user personalized audio may be communicated to the endpoint device for consumption by the user. Such techniques reduce the need for advanced audio processing technologies on client systems and makes personalized audio more available to users.
    Type: Grant
    Filed: May 31, 2017
    Date of Patent: December 4, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Philip Andrew Edry, Todd Ryun Manion, Steven Marcel Elza Wilssens, Robert Norman Heitkamp
  • Publication number: 20180332422
    Abstract: The techniques disclosed herein provide a high fidelity, rich, and engaging experience for spectators of streaming video services. The techniques disclosed herein enable a system to receive, process and, store session data defining activity of a virtual reality environment. The system can generate recorded video data of the session activity along with rendered spatial audio data, e.g., render the spatial audio in the cloud, for streaming of the video data and rendered spatial audio data to one or more computers. The video data and rendered spatial audio data can provide high fidelity video clips of salient activity of a virtual reality environment. In one illustrative example, the system can automatically create a video from one or more camera positions and audio data that corresponds to the camera positions.
    Type: Application
    Filed: May 12, 2017
    Publication date: November 15, 2018
    Inventors: Philip Andrew EDRY, Todd Ryun MANION, Robert Norman HEITKAMP, Steven Marcel Elza WILSSENS
  • Publication number: 20180332423
    Abstract: The present disclosure provides a number of techniques for personalization of spatial audio across a plurality of systems. A participant media system participating in a session may generate two outputs: personalized audio data and depersonalized audio data. When a spectator attempts to spectate the session, a media sharing platform may distribute shared depersonalized audio data to the spectator system. Based on this shared depersonalized audio data, the spectator media system can personalized the audio data to cause an endpoint device to render spectator personalized audio based on HRTF data for the spectator. Accordingly, the spectator personalized audio is personalized and allows a rich, immersive spectating experience that overcome drawbacks associated with receiving personalized audio from participant systems.
    Type: Application
    Filed: May 15, 2017
    Publication date: November 15, 2018
    Inventors: Philip Andrew EDRY, Todd Ryun MANION, Robert Norman HEITKAMP, Steven Marcel Elza WILSSENS
  • Publication number: 20180332424
    Abstract: A system for enabling spatializing audio data is provided. The system analyzes audio data to identify when to generate spatialized audio data. The system can receive incoming audio data including a plurality of channel-based audio signals as well as object-based audio. The system performs an analysis of the audio data and/or metadata associated with the audio data to determine when to generate the spatialized audio data. The system can identify one or more categories associated with the audio data (e.g., stereo, mono, game effect, . . . ) and use the category to determine whether to spatialize the audio data or not spatialize the audio data.
    Type: Application
    Filed: May 12, 2017
    Publication date: November 15, 2018
    Inventors: Philip Andrew EDRY, Todd Ryun MANION, Robert Norman HEITKAMP, Steven Marcel Elza WILSSENS
  • Publication number: 20180314486
    Abstract: A system for streaming spatial audio and video is provided. In response to a request to share a virtual reality session, a characteristic of a second audio output device and a characteristic of a second video output device can be determined. Further in response to the request, based on the determined characteristic of the second audio output device, spatial audio can be provided to the second audio output device and received virtual reality video can be transcoded based on the determined characteristic of the second video output device. The transcoded virtual reality video can be provided to the second video output device so that other(s) can experience the virtual reality session.
    Type: Application
    Filed: April 28, 2017
    Publication date: November 1, 2018
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Philip Andrew Edry, Todd Ryun MANION, Chinweizu Uzodinma OWUNWANNE
  • Publication number: 20180315437
    Abstract: A system for progressively streaming spatial audio is provided. The system includes an engine that adaptively selects encoder(s) to stream spatial audio. Selection can be based upon selection metadata which can be based upon bandwidth, time, computing power, trust, cost, audio endpoint configuration, user criteria and the like. In response to detecting or being informed of a change in selection metadata, the engine can select different encoder(s) based upon the changed selection metadata.
    Type: Application
    Filed: April 28, 2017
    Publication date: November 1, 2018
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Philip Andrew Edry, Todd Ryun MANION, Robert Norman HEITKAMP, Steven WILSSENS
  • Publication number: 20180154259
    Abstract: Active gameplay of a video game on a computer gaming device is overseen by a platform-level in-game recording companion that executes separately from any of a plurality of different video games. During active gameplay of the video game, the active gameplay is continuously and automatically buffered to a temporary storage buffer. During active gameplay the computer gaming device receives a command to save a segment of the active gameplay for subsequent viewing. While displaying gameplay of the currently-executing video game, an interface for the platform-level in-game recording companion is displayed. The segment of the active gameplay is saved from the temporary storage buffer to a library of the platform-level in-game recording companion.
    Type: Application
    Filed: February 1, 2018
    Publication date: June 7, 2018
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Steven Trombetta, Edmund Samuel Victor Pinto, Todd Ryun Manion, James Andrew Goossen
  • Patent number: 9950257
    Abstract: Active gameplay of a video game on a computer gaming device is overseen by a platform-level in-game recording companion that executes separately from any of a plurality of different video games. During active gameplay of the video game, the active gameplay is continuously and automatically buffered to a temporary storage buffer. During active gameplay the computer gaming device receives a command to save a segment of the active gameplay for subsequent viewing. Without interrupting the active gameplay, the segment of the active gameplay is saved from the temporary storage buffer to a library of the platform-level in-game recording companion.
    Type: Grant
    Filed: January 27, 2015
    Date of Patent: April 24, 2018
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Steven Trombetta, Edmund Samuel Victor Pinto, Todd Ryun Manion, James Andrew Goossen
  • Patent number: 9498717
    Abstract: Various embodiments relating to providing video game instant replays are disclosed. In one embodiment, a currently playing video game is overseen by a platform-level instant replay companion that executes separately from any of a plurality of different video games. A most recently played portion of rendered gameplay from the currently playing video game is automatically and continuously recorded with the platform-level instant replay companion. A recorded gameplay segment from the most recently played portion of rendered gameplay is displayed with the platform-level instant replay companion.
    Type: Grant
    Filed: February 10, 2014
    Date of Patent: November 22, 2016
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Steven Trombetta, Edmund Samuel Victor Pinto, Todd Ryun Manion
  • Publication number: 20150251093
    Abstract: Active gameplay of a video game on a computer gaming device is overseen by a platform-level in-game recording companion that executes separately from any of a plurality of different video games. During active gameplay of the video game, the active gameplay is continuously and automatically buffered to a temporary storage buffer. During active gameplay the computer gaming device receives a command to save a segment of the active gameplay for subsequent viewing. Without interrupting the active gameplay, the segment of the active gameplay is saved from the temporary storage buffer to a library of the platform-level in-game recording companion.
    Type: Application
    Filed: January 27, 2015
    Publication date: September 10, 2015
    Inventors: Steven Trombetta, Edmund Samuel Victor Pinto, Todd Ryun Manion, James Andrew Goossen
  • Publication number: 20150224395
    Abstract: Various embodiments relating to providing video game instant replays are disclosed. In one embodiment, a currently playing video game is overseen by a platform-level instant replay companion that executes separately from any of a plurality of different video games. A most recently played portion of rendered gameplay from the currently playing video game is automatically and continuously recorded with the platform-level instant replay companion. A recorded gameplay segment from the most recently played portion of rendered gameplay is displayed with the platform-level instant replay companion.
    Type: Application
    Filed: February 10, 2014
    Publication date: August 13, 2015
    Applicant: Microsoft Corporation
    Inventors: Steven Trombetta, Edmund Samuel Victor Pinto, Todd Ryun Manion
  • Patent number: 8898321
    Abstract: Enabling a user interface (UI) for management of a host device from a client device. A connection is established between the host device and the client device via a web portal. The host device and the client device are without a host management software installed thereon. A content window is displayed on the client device in response to the established connection with the host device. A client status display area is displayed on the client device indicating at least a connection status with the host device. A corresponding host status display area is displayed on the host device indicating a connection status with the client device. The displayed client status display area specifically identifies the client device and defines client parameters for receiving messages during management of the host device. The displayed host status display area specifically identifies the host device and defines host parameters for receiving messages during interaction with the client device.
    Type: Grant
    Filed: January 9, 2008
    Date of Patent: November 25, 2014
    Assignee: Microsoft Corporation
    Inventors: Noah Benjamin Edelstein, Carl Carter-Schwendler, Todd Ryun Manion, Ryan Yonghee Kim, Jeson Patel
  • Patent number: 8789151
    Abstract: Managing via a web portal a remote device from a source device connected to a communication network. A device ID is assigned to the remote device, and a remote management software for remote management of the remote device is not installed on the source device or the remote device. Based on the assigned device ID, a connection is established with the remote device via the communication network. A first instruction is received from a user for authenticating access to the web portal. The user is authenticated in response to the received first instruction. An online status is established for the authenticated user. A second instruction is received from the authenticated user requesting access to the remote device. The device ID of the remote device is validated. The validated device ID is associated with the authenticated user. A connection is established between the remote device and the web portal.
    Type: Grant
    Filed: January 9, 2008
    Date of Patent: July 22, 2014
    Assignee: Microsoft Corporation
    Inventors: Todd Ryun Manion, Kestutis Patiejunas, Junfeng Zhang, Ryan Yonghee Kim
  • Publication number: 20090178124
    Abstract: Managing via a web portal a remote device from a source device connected to a communication network. A device ID is assigned to the remote device, and a remote management software for remote management of the remote device is not installed on the source device or the remote device. Based on the assigned device ID, a connection is established with the remote device via the communication network. A first instruction is received from a user for authenticating access to the web portal. The user is authenticated in response to the received first instruction. An online status is established for the authenticated user. A second instruction is received from the authenticated user requesting access to the remote device. The device ID of the remote device is validated. The validated device ID is associated with the authenticated user. A connection is established between the remote device and the web portal.
    Type: Application
    Filed: January 9, 2008
    Publication date: July 9, 2009
    Applicant: MICROSOFT CORPORATION
    Inventors: Todd Ryun Manion, Kestutis Patiejunas, Junfeng Zhang, Ryan Yonghee Kim