Patents by Inventor Tony Adams

Tony Adams has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240095772
    Abstract: The referral system described herein can give users the ability to recommend a vendor (such as, e.g., a company or a service provider) to another user via electronic sharing of a dynamically generated code when one or more pre-established conditions have been met, such as when the vendor has submitted a qualifying offer to the referral system and the user is verified to have previously utilized the referral system to redeem a prior offer of the given vendor.
    Type: Application
    Filed: October 30, 2023
    Publication date: March 21, 2024
    Inventors: Josh Adam Peasley, Shawnee Marie Hayes, David Scott Smith, Devon Dominic Niccole, Tony Stephen Sailer
  • Patent number: 10956016
    Abstract: A computer system in an aircraft cockpit includes a touch sensitive input device with symbology replicated at a predetermined location of a heads-up display. The touch input symbology is generally organized for input selection via directional movement; and the system orients the input origin point based on the first point of contact for each new input. The system is adapted for written text recognition with the written text and recognized letters replicated on the heads-up display at a predetermined location.
    Type: Grant
    Filed: November 14, 2019
    Date of Patent: March 23, 2021
    Assignee: Rockwell Collins, Inc.
    Inventors: Angela N. Dunlay, Steven L. Kamada, Joshua J. Ehlinger, Jeremy D. Wills, Tony Adams, John Kassie
  • Publication number: 20030194685
    Abstract: A method of teaching a skill, such as, for example, hunting, tracking, law enforcement, terrorist response, self-defense, or game-playing technique, whereby the student is exposed to the perspective of a relevant person, animal, or object, such as, for example, a game player, victim, criminal, terrorist, animal, or ball, whose identity is determined by the nature of the skill, and wherein a mechanism, such as, for example, video, computer animation, virtual reality, or role-playing, is used to impart the perspective. The method broadly comprises the steps of identifying a behavior of the thing, wherein the behavior is related to the skill; modeling a perspective of the thing related to the behavior in terms understandable by the student; implementing the model using a suitable mechanism; and introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the thing and to thereby better understand the behavior and the skill.
    Type: Application
    Filed: April 22, 2003
    Publication date: October 16, 2003
    Inventor: Tony Adams
  • Patent number: 6602075
    Abstract: A method of teaching a skill, such as, for example, hunting, tracking, or game-playing technique, whereby the student is exposed to the perspective of a relevant person, animal, or object, such as, for example, a game player, animal, or ball, whose identity is determined by the nature of the skill, and wherein a mechanism, such as, for example, video, computer animation, virtual reality, or role-playing, is used to impart the perspective. The method broadly comprises the steps of identifying a behavior of the thing, wherein the behavior is related to the skill; modeling a perspective of the thing related to the behavior in terms understandable by the student; implementing the model using a suitable mechanism; and introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the thing and to thereby better understand the behavior and the skill.
    Type: Grant
    Filed: November 20, 2001
    Date of Patent: August 5, 2003
    Assignee: Discovertheoutdoors.com, Inc.
    Inventor: Tony Adams
  • Patent number: 6602076
    Abstract: A method of teaching a skill, such as, for example, hunting, tracking, law enforcement, terrorist response, self-defense, or game-playing technique, whereby the student is exposed to the perspective of a relevant person, animal, or object, such as, for example, a game player, victim, criminal, terrorist, animal, or ball, whose identity is determined by the nature of the skill, and wherein a mechanism, such as, for example, video, computer animation, virtual reality, or role-playing, is used to impart the perspective. The method broadly comprises the steps of identifying a behavior of the thing, wherein the behavior is related to the skill; modeling a perspective of the thing related to the behavior in terms understandable by the student; implementing the model using a suitable mechanism; and introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the thing and to thereby better understand the behavior and the skill.
    Type: Grant
    Filed: November 29, 2001
    Date of Patent: August 5, 2003
    Assignee: Discovertheoutdoors.com, Inc.
    Inventor: Tony Adams
  • Publication number: 20030134259
    Abstract: A method of teaching a skill, such as, for example, hunting, tracking, or game-playing technique, whereby the student is exposed to the perspective of a relevant person, animal, or object, such as, for example, a game player, animal, or ball, whose identity is determined by the nature of the skill, and wherein a mechanism, such as, for example, video, computer animation, virtual reality, or role-playing, is used to impart the perspective. The method broadly comprises the steps of identifying a behavior of the thing, wherein the behavior is related to the skill; modeling a perspective of the thing related to the behavior in terms understandable by the student; implementing the model using a suitable mechanism; and introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the thing and to thereby better understand the behavior and the skill.
    Type: Application
    Filed: March 4, 2003
    Publication date: July 17, 2003
    Inventor: Tony Adams
  • Publication number: 20030099921
    Abstract: A method of teaching a skill, such as, for example, hunting, tracking, law enforcement, terrorist response, self-defense, or game-playing technique, whereby the student is exposed to the perspective of a relevant person, animal, or object, such as, for example, a game player, victim, criminal, terrorist, animal, or ball, whose identity is determined by the nature of the skill, and wherein a mechanism, such as, for example, video, computer animation, virtual reality, or role-playing, is used to impart the perspective. The method broadly comprises the steps of identifying a behavior of the thing, wherein the behavior is related to the skill; modeling a perspective of the thing related to the behavior in terms understandable by the student; implementing the model using a suitable mechanism; and introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the thing and to thereby better understand the behavior and the skill.
    Type: Application
    Filed: November 29, 2001
    Publication date: May 29, 2003
    Applicant: DISCOVERTHEOUTDOORS.COM, INC.
    Inventor: Tony Adams
  • Publication number: 20030096217
    Abstract: A method of teaching a skill, such as, for example, hunting, tracking, or game-playing technique, whereby the student is exposed to the perspective of a relevant person, animal, or object, such as, for example, a game player, animal, or ball, whose identity is determined by the nature of the skill, and wherein a mechanism, such as, for example, video, computer animation, virtual reality, or role-playing, is used to impart the perspective. The method broadly comprises the steps of identifying a behavior of the thing, wherein the behavior is related to the skill; modeling a perspective of the thing related to the behavior in terms understandable by the student; implementing the model using a suitable mechanism; and introducing the student to the mechanism such that, through the mechanism, the student is able to experience the perspective of the thing and to thereby better understand the behavior and the skill.
    Type: Application
    Filed: November 20, 2001
    Publication date: May 22, 2003
    Applicant: DISCOVERTHEOUTDOORS.COM
    Inventor: Tony Adams