Patents by Inventor Toshiharu Izuno

Toshiharu Izuno has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20150352439
    Abstract: An information processing system includes an information processing device, at least one wireless controller which can wirelessly be connected to the information processing device, and at least one portable terminal which can execute any application and display a result of execution thereof and has a wireless communication function. The wireless controller establishes wireless connection to the information processing device in accordance with a first procedure and transmits first operation information representing an input operation onto the wireless controller to the information processing device. The portable terminal establishes wireless connection to the information processing device in accordance with a second procedure different from the first procedure and transmits second operation information representing an input operation onto the portable terminal to the information processing device.
    Type: Application
    Filed: April 30, 2015
    Publication date: December 10, 2015
    Inventors: Toshiharu IZUNO, Shinya SAITO, Masahiro SAKURAI
  • Patent number: 9185515
    Abstract: An exemplary embodiment provides a non-transitory storage medium. The non-transitory storage medium causes the computer of an information processing apparatus capable of communicating with another information processing apparatus to function as a data reception unit configured to receive application data which can be made use of by an application program from another information processing apparatus, a data determination unit configured to determine whether the received application data is data made use of by a first application program executed by the information processing apparatus, and a data conversion unit configured to convert the received application data to application data made use of by the first application program executed by the information processing apparatus when the data determination unit determines that the received application data is not data made use of by the first application program executed by the information processing apparatus.
    Type: Grant
    Filed: October 17, 2012
    Date of Patent: November 10, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Toyokazu Nonaka, Toshiharu Izuno, Koichi Ishii
  • Patent number: 9005035
    Abstract: A game apparatus includes a CPU, and when a virtual game is started, the CPU generates game image data and displays a corresponding game screen on a monitor. In the game screen, an operating instruction describing operation procedure is displayed and contents of the instruction changes according to a progress of the game. For example, as the game advances, an operating instruction including how to perform a new operation is displayed when a player object learns a new attack, or when a level (experience) of the player object increases or an operation level of the player increases. However, if the virtual game has not been played for a relatively long period of time, the operating instruction is displayed regardless of the progress of the game.
    Type: Grant
    Filed: September 2, 2009
    Date of Patent: April 14, 2015
    Assignees: Nintendo Co., Ltd., Kabushiki Kaisha Taito
    Inventors: Satoshi Kira, Toshiharu Izuno, Isao Okamoto
  • Patent number: 8795073
    Abstract: A first display section is caused to perform stereoscopic display, and a second display section is caused to perform non-stereoscopic display. A pointed position within an image displayed on the second display section is detected on the basis of an input of a player, it is determined that a second object within the image displayed on the second display section is operated, on the basis of a result of the detection, and a first object displayed on the first display section is changed on the basis of the determination.
    Type: Grant
    Filed: October 27, 2011
    Date of Patent: August 5, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Akira Otani, Toshiharu Izuno, Hiroyuki Kubota, Akiko Sugimoto
  • Publication number: 20140171193
    Abstract: A first input image is displayed in a predetermined area on a touch screen, and a second input image in which images in a plurality of areas are drawn so as to be distinguishable from each other by a player is displayed in accordance with a touch input on the first input image instead of the first input image. It is determined whether a touch input has been performed on any of the images in the plurality of areas of the second input image, and a process is performed in accordance with the touched image in the area. Then, a predetermined object is controlled on the basis of a timing of the touch input on the second input image and a result of the process corresponding to the touched image in area.
    Type: Application
    Filed: April 23, 2013
    Publication date: June 19, 2014
    Applicant: NINTENDO CO., LTD.
    Inventors: Toshiharu IZUNO, Tomomi SANO, Tomohiro YAMAMURA, Hiroyuki TAKAHASHI, Shugo TAKAHASHI
  • Publication number: 20130331030
    Abstract: An exemplary embodiment provides a non-transitory storage medium. The non-transitory storage medium causes the computer of an information processing apparatus capable of communicating with another information processing apparatus to function as a data reception unit configured to receive application data which can be made use of by an application program from another information processing apparatus, a data determination unit configured to determine whether the received application data is data made use of by a first application program executed by the information processing apparatus, and a data conversion unit configured to convert the received application data to application data made use of by the first application program executed by the information processing apparatus when the data determination unit determines that the received application data is not data made use of by the first application program executed by the information processing apparatus.
    Type: Application
    Filed: October 17, 2012
    Publication date: December 12, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Toyokayu Nonaka, Toshiharu Izuno, Koichi Ishii
  • Patent number: 8403761
    Abstract: A game apparatus stores a history in relation to a game operation as replay data in a memory, and displays a replay image on the basis of the stored replay data on a monitor. A CPU of the game apparatus creates highlight scene positional information indicating a at least temporal position of a highlight scene in the replay image on the basis of a highlight scene position designating operation, stores the created highlight scene positional information by bringing it into association with the replay data in the memory, and displays a time-line image representing a temporal position of the highlight scene in the replay image on the monitor on the basis of the highlight scene positional information when the replay image is displayed on the monitor.
    Type: Grant
    Filed: September 2, 2009
    Date of Patent: March 26, 2013
    Assignees: Nintendo Co., Ltd., Kabushiki Kaisha Taito
    Inventors: Satoshi Kira, Toshiharu Izuno, Yuichi Kimura
  • Publication number: 20130065682
    Abstract: An exemplary embodiment provides a game system. The game system includes an operation apparatus and an information processing unit. The information processing unit includes a viewpoint mode switching unit for setting a first viewpoint mode for displaying on the display portion a display image picked up based on a position and a direction of image pick-up of a first virtual camera in a virtual space on a game when position data of the operation apparatus obtained by the sensor portion is in a first range and setting a second viewpoint mode for displaying on the display portion a display image picked up based on a position and a direction of image pick-up of a second virtual camera when the position data is in a second range, and a game processing unit for performing game processing in accordance with the operation input accepted by the operation portion.
    Type: Application
    Filed: December 9, 2011
    Publication date: March 14, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Toshiharu Izuno, Yuya Satoh, Hiroyuki Takahashi, Shugo Takahashi
  • Patent number: 8348734
    Abstract: A game system moves a player character in a virtual game space in accordance with an operation by a player. Further, the player character's moving amount per predetermined unit time is detected at each predetermined time interval. A predetermined parameter (gage amount) value is calculated at each predetermined time interval based on the moving amount detected at each predetermined time interval. Also, the game system adds the predetermined parameter value calculated at each predetermined time interval for accumulation. In response to a predetermined operation performed by the player, the game system causes the player character to perform a predetermined motion (e.g., special shot) on a condition such that a value obtained as a result of the addition reaches a predetermined value.
    Type: Grant
    Filed: May 2, 2005
    Date of Patent: January 8, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Yusuke Sugimoto, Toru Takamatsu, Toshiharu Izuno
  • Publication number: 20120157196
    Abstract: A first display section is caused to perform stereoscopic display, and a second display section is caused to perform non-stereoscopic display. A pointed position within an image displayed on the second display section is detected on the basis of an input of a player, it is determined that a second object within the image displayed on the second display section is operated, on the basis of a result of the detection, and a first object displayed on the first display section is changed on the basis of the determination.
    Type: Application
    Filed: October 27, 2011
    Publication date: June 21, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Akira OTANI, Toshiharu Izuno, Hiroyuki Kubota, Akiko Sugimoto
  • Patent number: 8182343
    Abstract: Provided is a game apparatus performing game processing using acceleration data outputted from an acceleration sensor that detects acceleration in directions of at least two axes with respect to an input device. Range setting means sets, for determining first acceleration relating to at least one axis among the at least two axes, a plurality of determination ranges for the first acceleration. Range control means changes, by using the acceleration data, at least one of the determination ranges according to second acceleration relating to at least one axis among the at least two axes, the at least one axis including at least a different axis from the at least one axis relating to the first acceleration. Determination means determines which determination range includes the first acceleration indicated by the acceleration data. Came processing means performs game processing according to a determination result provided by the determination means.
    Type: Grant
    Filed: March 9, 2009
    Date of Patent: May 22, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Toshiharu Izuno, Emi Watanabe, Hiroyuki Takahashi, Shugo Takahashi, Ikuo Komiyama
  • Patent number: 8175993
    Abstract: An instruction target object which is located outside a predetermined area of a virtual space is detected at an interval of the unit time, and a substitute icon associated with the instruction target object is displayed in a screen. Next, after it is detected that a first operation has been performed on the substitute icon from the operation data, it is detected that a second operation has also been performed. Based on the pointed position in the screen when the second operation was detected, the instruction target object associated with the substitute icon processed by the first operation is caused to perform a predetermined motion.
    Type: Grant
    Filed: March 18, 2009
    Date of Patent: May 8, 2012
    Assignees: Nintendo Co., Ltd., Kabushiki Kaisha Taito
    Inventors: Toshiharu Izuno, Satoshi Kira, Yuichi Kimura, Tomokazu Mizuno
  • Patent number: 8123600
    Abstract: A game apparatus causes a character object to perform a first hitting motion on the necessary condition that a to-be-hit object is present in a first area 104a which is set based on a position of the character object in a virtual game space, and causes the character object to perform a second hitting motion on the necessary condition that the to-be-hit object is present in a second area 104b, 104c, or 104d. Furthermore, the game apparatus adjusts a position of at least one of at least a part of the character object and the to-be-hit object, such that when the character object is caused to perform the second hitting motion, the character object and the to-be-hit object are in a predetermined positional relationship.
    Type: Grant
    Filed: May 6, 2005
    Date of Patent: February 28, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto, Yutaka Yamamoto, Toshiharu Izuno
  • Publication number: 20100292011
    Abstract: A game apparatus stores a history in relation to a game operation as replay data in a memory, and displays a replay image on the basis of the stored replay data on a monitor. A CPU of the game apparatus creates highlight scene positional information indicating a at least temporal position of a highlight scene in the replay image on the basis of a highlight scene position designating operation, stores the created highlight scene positional information by bringing it into association with the replay data in the memory, and displays a time-line image representing a temporal position of the highlight scene in the replay image on the monitor on the basis of the highlight scene positional information when the replay image is displayed on the monitor.
    Type: Application
    Filed: September 2, 2009
    Publication date: November 18, 2010
    Inventors: Satoshi Kira, Toshiharu Izuno, Yuichi Kimura
  • Publication number: 20100292010
    Abstract: A game apparatus includes a CPU, and when a virtual game is started, the CPU generates game image data and displays a corresponding game screen on a monitor. In the game screen, an operating instruction describing operation procedure is displayed and contents of the instruction changes according to a progress of the game. For example, as the game advances, an operating instruction including how to perform a new operation is displayed when a player object learns a new attack, or when a level (experience) of the player object increases or an operation level of the player increases. However, if the virtual game has not been played for a relatively long period of time, the operating instruction is displayed regardless of the progress of the game.
    Type: Application
    Filed: September 2, 2009
    Publication date: November 18, 2010
    Inventors: Satoshi Kira, Toshiharu Izuno, Isao Okamoto
  • Publication number: 20100178988
    Abstract: Provided is a game apparatus performing game processing using acceleration data outputted from an acceleration sensor that detects acceleration in directions of at least two axes with respect to an input device. Range setting means sets, for determining first acceleration relating to at least one axis among the at least two axes, a plurality of determination ranges for the first acceleration. Range control means changes, by using the acceleration data, at least one of the determination ranges according to second acceleration relating to at least one axis among the at least two axes, the at least one axis including at least a different axis from the at least one axis relating to the first acceleration. Determination means determines which determination range includes the first acceleration indicated by the acceleration data. Came processing means performs game processing according to a determination result provided by the determination means.
    Type: Application
    Filed: March 9, 2009
    Publication date: July 15, 2010
    Inventors: Toshiharu IZUNO, Emi Watanabe, Hiroyuki Takahashi, Shugo Takahashi, Ikuo Komiyama
  • Patent number: 7648415
    Abstract: A game apparatus includes a game machine and a game cartridge. On a case of the game machine, operation buttons are provided. On the LCD, game images of a player object and non-player objects in a game space are displayed. For example, a player, by holding the case with both hands and operating the operation buttons, controls a holding action of a left hand and a right hand of the player object. When the player instructs the player object to perform the holding action, if the non-player object exists at a position where the hand of the player object exists, the non-player object is held. In a case that the player object holds the non-player object with one hand, the player object rotates, and by changing the non-player object to be held, the player object can move within the game space. Furthermore, if releasing the hand from it during the rotation, the player object jumps out.
    Type: Grant
    Filed: December 3, 2004
    Date of Patent: January 19, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Toshiharu Izuno, Atsushi Kaneko, Masataka Sato
  • Publication number: 20090241038
    Abstract: An instruction target object which is located outside a predetermined area of a virtual space is detected at an interval of the unit time, and a substitute icon associated with the instruction target object is displayed in a screen. Next, after it is detected that a first operation has been performed on the substitute icon from the operation data, it is detected that a second operation has also been performed. Based on the pointed position in the screen when the second operation was detected, the instruction target object associated with the substitute icon processed by the first operation is caused to perform a predetermined motion.
    Type: Application
    Filed: March 18, 2009
    Publication date: September 24, 2009
    Inventors: Toshiharu IZUNO, Satoshi Kira, Yuichi Kimura, Tomokazu Mizuno
  • Patent number: 7582010
    Abstract: A game machine and a game program are provided which allow a wide variety of players to enjoy a game, represented by a golf game, in which the player performs an operation of moving an object. The present invention provides a golf game machine that displays a scene in which a player character 71 hits a ball in a game field according to a shot power and a hit location. In addition, the golf game machine displays on a display device a gauge 77 and a cursor 78 which moves on the gauge. The golf game machine adopts an auto shot operation, in which a third input is omitted in the shot operation, and a manual shot operation, which requires the third input. This allows a wide variety of players to enjoy the golf game.
    Type: Grant
    Filed: September 8, 2003
    Date of Patent: September 1, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yasuhiro Taguchi, Toshiharu Izuno
  • Publication number: 20080132334
    Abstract: A movement vector of an object which appears in a virtual game world is determined in accordance with an operation of a direction instruction section which is provided in a housing. The movement vector is corrected in accordance with a change in an orientation of the housing from a reference orientation or acceleration generated in the housing. Then, movement of the object in the virtual game world is controlled based on the corrected movement vector.
    Type: Application
    Filed: November 16, 2007
    Publication date: June 5, 2008
    Applicant: NINTENDO CO., LTD.
    Inventors: Toyokazu Nonaka, Toshiharu Izuno, Kentaro Nishimura, Kenta Tanaka, Norihito Ito, Masayuki Okada