Patents by Inventor Warren M. Benedetto

Warren M. Benedetto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240100424
    Abstract: Methods and systems are provided for streaming gameplay to user devices from a cloud gaming system. The cloud gaming system includes a server. The method includes identifying, by the server, a device of a user for playing a game. The method includes identifying, by the server, a bandwidth associated with the device of the user while the user plays the game. The method includes generating, by the server, a video stream to be transmitted to the device. The method further includes dynamically removing, by the server, one or more graphic layers of the video stream before being transmitted to the device.
    Type: Application
    Filed: November 28, 2023
    Publication date: March 28, 2024
    Inventors: Warren M Benedetto, Alvin Daniel, Daniel Hiatt, Jonathan Webb
  • Patent number: 11826644
    Abstract: Methods and systems are provided for processing operations of a game to be played via a mobile device is provided. The method includes establishing a connection with the mobile device to play the game. The method includes receiving controller input from the mobile device; the controller input being from the mobile device to perform an action in the game. The method includes determining a correction value required to perform the action. The method includes applying the correction value to the controller input to increase an accuracy of the controller input when performing the action. In this way, when correction values are applied to the controller input from the mobile device of a user playing a game, the accuracy of the control input is increased so that the user can achieve the intended action in the game.
    Type: Grant
    Filed: October 5, 2021
    Date of Patent: November 28, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Warren M. Benedetto, Alvin Daniel, Daniel Hiatt, Jon Webb
  • Patent number: 11729479
    Abstract: A stream of a media item is transmitted from a server computing system to one or more client computing systems. The media item has a timeline for playback of the media item. Participant-generated content is received at the server computing system from one or more participants at any of the one or more client computing systems. The participant-generated content is time-indexed to the timeline of the media item. The participant-generated content is processed to identify key portions of the media item based on indications present within the participant-generated content. A dynamic summary queue is generated that includes the key portions of the media item. The dynamic summary queue is assembled for streaming. A request to view the dynamic summary queue is received from a requestor. In response to the request, a stream of the dynamic summary queue is transmitted to a computing device of the requestor.
    Type: Grant
    Filed: February 2, 2021
    Date of Patent: August 15, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Warren M. Benedetto
  • Patent number: 11691082
    Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.
    Type: Grant
    Filed: January 12, 2021
    Date of Patent: July 4, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Publication number: 20230109654
    Abstract: Methods and systems are provided for processing operations of a game to be played via a mobile device is provided. The method includes establishing a connection with the mobile device to play the game. The method includes receiving controller input from the mobile device; the controller input being from the mobile device to perform an action in the game. The method includes determining a correction value required to perform the action. The method includes applying the correction value to the controller input to increase an accuracy of the controller input when performing the action. In this way, when correction values are applied to the controller input from the mobile device of a user playing a game, the accuracy of the control input is increased so that the user can achieve the intended action in the game.
    Type: Application
    Filed: October 5, 2021
    Publication date: April 6, 2023
    Inventors: Warren M. Benedetto, Alvin Daniel, Daniel Hiatt, Jon Webb
  • Publication number: 20220401834
    Abstract: Methods and systems are provided for processing video games streamed from a cloud gaming system over a network. The method includes receiving an indication of selection of the video game, for a gaming session, through a user interface associated with a streaming device that is connected to a display screen via a pass-through device. The method includes receiving a signal that the gaming session is active, from a game streaming logic of the pass-through device. In one embodiment, the game streaming logic is configured to receive a compressed stream of the video game, decode the compressed stream of the video game, and provide image data for rendering by the display screen, and receiving user input by the game streaming logic for driving interactivity of the video game while said cloud gaming system executes said video game.
    Type: Application
    Filed: June 22, 2021
    Publication date: December 22, 2022
    Inventor: Warren M. Benedetto
  • Publication number: 20220383849
    Abstract: Methods and systems are provided for generating crowd noise related to a media event being presented using a cloud service is provided. The method includes receiving audio data captured from a viewer of the media event. The method includes processing the audio data to identify utterances of the viewer. In one embodiment, features of the utterances are classified to build a reaction model for identifying reaction states of the viewer. The method includes producing a soundscape for the crowd noise, the soundscape blends together audio of generic crowd noise related to the media event and audio corresponding to one or more of said reaction states of the viewer. In one embodiment, the soundscape is output to a speaker associated with presentation of the media event to the viewer.
    Type: Application
    Filed: May 27, 2021
    Publication date: December 1, 2022
    Inventor: Warren M. Benedetto
  • Publication number: 20220210523
    Abstract: A stream of a media item is transmitted from a server computing system to one or more client computing systems. The media item has a timeline for playback of the media item. Participant-generated content is received at the server computing system from one or more participants at any of the one or more client computing systems. The participant-generated content is time-indexed to the timeline of the media item. The participant-generated content is processed to identify key portions of the media item based on indications present within the participant-generated content. A dynamic summary queue is generated that includes the key portions of the media item. The dynamic summary queue is assembled for streaming. A request to view the dynamic summary queue is received from a requestor. In response to the request, a stream of the dynamic summary queue is transmitted to a computing device of the requestor.
    Type: Application
    Filed: February 2, 2021
    Publication date: June 30, 2022
    Inventor: Warren M. Benedetto
  • Publication number: 20220203234
    Abstract: Methods and systems are provided for selecting a viewport into a video game for a spectator viewing a video game played by a player. The method includes identifying a plurality of virtual cameras for providing a plurality of viewports into scenes of the video game. The method includes accessing a spectator playbook, the spectator playbook is stored in association with a profile of the spectator. The spectator playbook identifies viewing history of the spectator for types of video games viewed by the spectator. The method includes accessing a player playbook, the player playbook is stored in association with a profile of the player. The player playbook identifies performance of the player for types of video games played by the player. The method includes accessing gameplay data for the video game played by the player. The method includes selecting a viewport from the plurality of viewports into the video game.
    Type: Application
    Filed: December 23, 2021
    Publication date: June 30, 2022
    Inventors: Richard Olabode, Mario M. Sarria, JR., Warren M. Benedetto
  • Patent number: 11229844
    Abstract: The present disclosure describes methods and systems directed towards assignment of contextual gameplay assistance to player reaction. By analyzing user gameplay and reactions of a user, appropriate gameplay assistance (such as hints, advice, or walk-through information) can be assigned for different thresholds associated with levels of frustration that users can obtain regarding different obstacles found within the video games. The system and methods allow for customization of what type of gameplay assistance can be provided to each user as each user may have different thresholds of frustration or preferences regarding the types of assistance they would like to receive within the video game.
    Type: Grant
    Filed: April 7, 2020
    Date of Patent: January 25, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 11207600
    Abstract: The present disclosure describes methods and systems directed towards utilizing social engagement to generate gameplay resources and subsequently utilizing those gameplay resources for metagaming. The metagaming is carried out via a first party platform that tracks and integrates user gameplay information coming from a plurality of different video games associated with a plurality of users participating within the same video games. The first party platform gameplay information is used to affect the user's performance and progress within a separate game (i.e. Metagame) which in turn can be used to affect the progress and performance of video games associated with the first party platform.
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: December 28, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Publication number: 20210252406
    Abstract: The present disclosure describes methods and systems directed towards generating and utilizing earned gameplay resources for metagaming. The interconnected gameplay is carried out via a first party platform that tracks and integrates user gameplay information coming from a plurality of different video games. The first party platform gameplay information is used to affect the user's performance and progress within a separate game which in turn can be used to affect the progress and performance of video games associated with the first party platform.
    Type: Application
    Filed: March 2, 2021
    Publication date: August 19, 2021
    Inventors: Warren M. Benedetto, Landon Noss
  • Publication number: 20210146256
    Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.
    Type: Application
    Filed: January 12, 2021
    Publication date: May 20, 2021
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 10933331
    Abstract: The present disclosure describes methods and systems directed towards generating and utilizing earned gameplay resources for metagaming. The interconnected gameplay is carried out via a first party platform that tracks and integrates user gameplay information coming from a plurality of different video games. The first party platform gameplay information is used to affect the user's performance and progress within a separate game which in turn can be used to affect the progress and performance of video games associated with the first party platform.
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: March 2, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 10888787
    Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.
    Type: Grant
    Filed: October 1, 2019
    Date of Patent: January 12, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Publication number: 20200398161
    Abstract: The present disclosure describes methods and systems directed towards assignment of contextual gameplay assistance to player reaction. By analyzing user gameplay and reactions of a user, appropriate gameplay assistance (such as hints, advice, or walk-through information) can be assigned for different thresholds associated with levels of frustration that users can obtain regarding different obstacles found within the video games. The system and methods allow for customization of what type of gameplay assistance can be provided to each user as each user may have different thresholds of frustration or preferences regarding the types of assistance they would like to receive within the video game.
    Type: Application
    Filed: April 7, 2020
    Publication date: December 24, 2020
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 10610783
    Abstract: The present disclosure describes methods and systems directed towards assignment of contextual gameplay assistance to player reaction. By analyzing user gameplay and reactions of a user, appropriate gameplay assistance (such as hints, advice, or walk-through information) can be assigned for different thresholds associated with levels of frustration that users can obtain regarding different obstacles found within the video games. The system and methods allow for customization of what type of gameplay assistance can be provided to each user as each user may have different thresholds of frustration or preferences regarding the types of assistance they would like to receive within the video game.
    Type: Grant
    Filed: January 31, 2018
    Date of Patent: April 7, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 10614586
    Abstract: Methods and systems are provided for enabling quantification and categorization of levels of user engagement of a user while wearing a head mounted display (HMD) and being presented virtual reality (VR) content. A computer-implemented method includes presenting a VR scene to an HMD user via display of the HMD and capturing one or more images of an eye of the HMD user while the HMD user is wearing the HMD and being presented with the VR scene. The method also includes operations for analyzing the one or more images for obtaining a pupil size measurement of the eye of the HMD user and for obtaining pupil size indicators usable to correlate pupil size measurements with user engagement. The method may also determine a level of user engagement based on the pupil size measurement and the pupil size indicators.
    Type: Grant
    Filed: June 9, 2017
    Date of Patent: April 7, 2020
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Warren M. Benedetto
  • Publication number: 20200030701
    Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.
    Type: Application
    Filed: October 1, 2019
    Publication date: January 30, 2020
    Inventors: Warren M. Benedetto, Landon Noss
  • Publication number: 20200014949
    Abstract: Systems and methods for synchronization of session content are provided. Session video of a plurality of game sessions may be captured at a content synchronization server. Each captured session video of each game session may be associated with an identifier of the respective game session. Additional content may be sent over a communication network to the content synchronization server. Such additional content may be external to the game session and identified as being associated with a game session identifier. One of the captured session videos may be identified as being associated with a game session identifier that matches the game session identifier associated with the received external content. The received external content may be synchronized to the identified session video based on the matching game session identifiers. A composite video may be generated that includes the received external content synchronized to the identified session video.
    Type: Application
    Filed: September 20, 2019
    Publication date: January 9, 2020
    Inventor: Warren M. Benedetto