Patents by Inventor Warren M. Benedetto

Warren M. Benedetto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10441886
    Abstract: The present disclosure describes methods and systems directed towards a dynamic allocation of contextual assistance during gameplay. By analyzing user gameplay and reactions of a user while the user is participating in a video game, appropriate gameplay assistance can be assigned. The different assistance information can be offered and/or provided to the user based on a current state of the user performance within the game. The system and methods allow for customization of what type of gameplay assistance can be provided to each user and when the assistance should be provided. In this way there is a balance between assisting the user to minimize the level of frustration and letting the user experience the video game to minimize spoilers.
    Type: Grant
    Filed: January 29, 2018
    Date of Patent: October 15, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 10427047
    Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: October 1, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 10425654
    Abstract: Systems and methods for synchronization of session content are provided. Session video of a plurality of game sessions may be captured at a content synchronization server. Each captured session video of each game session may be associated with an identifier of the respective game session. Additional content may be sent over a communication network to the content synchronization server. Such additional content may be external to the game session and identified as being associated with a game session identifier. One of the captured session videos may be identified as being associated with a game session identifier that matches the game session identifier associated with the received external content. The received external content may be synchronized to the identified session video based on the matching game session identifiers. A composite video may be generated that includes the received external content synchronized to the identified session video.
    Type: Grant
    Filed: November 15, 2017
    Date of Patent: September 24, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Warren M. Benedetto
  • Publication number: 20190232169
    Abstract: The present disclosure describes methods and systems directed towards assignment of contextual gameplay assistance to player reaction. By analyzing user gameplay and reactions of a user, appropriate gameplay assistance (such as hints, advice, or walk-through information) can be assigned for different thresholds associated with levels of frustration that users can obtain regarding different obstacles found within the video games. The system and methods allow for customization of what type of gameplay assistance can be provided to each user as each user may have different thresholds of frustration or preferences regarding the types of assistance they would like to receive within the video game.
    Type: Application
    Filed: January 31, 2018
    Publication date: August 1, 2019
    Inventors: Warren M. Benedetto, Landon Noss
  • Publication number: 20190232168
    Abstract: The present disclosure describes methods and systems directed towards a dynamic allocation of contextual assistance during gameplay. By analyzing user gameplay and reactions of a user while the user is participating in a video game, appropriate gameplay assistance can be assigned. The different assistance information can be offered and/or provided to the user based on a current state of the user performance within the game. The system and methods allow for customization of what type of gameplay assistance can be provided to each user and when the assistance should be provided. In this way there is a balance between assisting the user to minimize the level of frustration and letting the user experience the video game to minimize spoilers.
    Type: Application
    Filed: January 29, 2018
    Publication date: August 1, 2019
    Inventors: Warren M. Benedetto, Landon Noss
  • Publication number: 20190209927
    Abstract: The present disclosure describes methods and systems directed towards utilizing social engagement to generate gameplay resources and subsequently utilizing those gameplay resources for metagaming. The metagaming is carried out via a first party platform that tracks and integrates user gameplay information coming from a plurality of different video games associated with a plurality of users participating within the same video games. The first party platform gameplay information is used to affect the user's performance and progress within a separate game (i.e. Metagame) which in turn can be used to affect the progress and performance of video games associated with the first party platform.
    Type: Application
    Filed: January 8, 2018
    Publication date: July 11, 2019
    Inventors: Warren M. Benedetto, Landon Noss
  • Publication number: 20190209926
    Abstract: The present disclosure describes methods and systems directed towards generating and utilizing earned gameplay resources for metagaming. The interconnected gameplay is carried out via a first party platform that tracks and integrates user gameplay information coming from a plurality of different video games. The first party platform gameplay information is used to affect the user's performance and progress within a separate game which in turn can be used to affect the progress and performance of video games associated with the first party platform.
    Type: Application
    Filed: January 8, 2018
    Publication date: July 11, 2019
    Inventors: Warren M. Benedetto, Landon Noss
  • Publication number: 20190209925
    Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.
    Type: Application
    Filed: January 8, 2018
    Publication date: July 11, 2019
    Inventors: Warren M. Benedetto, Landon Noss
  • Publication number: 20190149833
    Abstract: Systems and methods for synchronization of session content are provided. Session video of a plurality of game sessions may be captured at a content synchronization server. Each captured session video of each game session may be associated with an identifier of the respective game session. Additional content may be sent over a communication network to the content synchronization server. Such additional content may be external to the game session and identified as being associated with a game session identifier. One of the captured session videos may be identified as being associated with a game session identifier that matches the game session identifier associated with the received external content. The received external content may be synchronized to the identified session video based on the matching game session identifiers. A composite video may be generated that includes the received external content synchronized to the identified session video.
    Type: Application
    Filed: November 15, 2017
    Publication date: May 16, 2019
    Inventor: Warren M. Benedetto
  • Publication number: 20190118090
    Abstract: Systems and methods for management and assembly of interdependent content narratives are provided. A narrative map may be stored in memory, which identifies a plurality of decision outcomes available at a decision point within an interactive content title where each decision outcome is associated with a set of narrative elements of an interdependent content title. Tracked data regarding interaction by a player with the interactive content title may identify when the decision point has been reached in a session, as well as a selected decision outcome. The narrative elements of the interdependent content title may be filtered based on the selected decision outcome and the stored narrative map. An episode of the interdependent content title may be assembled based on the filtered set of narrative elements associated with the selected decision outcome as indicated by the stored narrative map. The player may then be provided with access to the assembled episode.
    Type: Application
    Filed: October 19, 2017
    Publication date: April 25, 2019
    Inventor: Warren M. Benedetto
  • Publication number: 20180286070
    Abstract: Methods and systems are provided for enabling quantification and categorization of levels of user engagement of a user while wearing a head mounted display (HMD) and being presented virtual reality (VR) content. A computer-implemented method includes presenting a VR scene to an HMD user via display of the HMD and capturing one or more images of an eye of the HMD user while the HMD user is wearing the HMD and being presented with the VR scene. The method also includes operations for analyzing the one or more images for obtaining a pupil size measurement of the eye of the HMD user and for obtaining pupil size indicators usable to correlate pupil size measurements with user engagement. The method may also determine a level of user engagement based on the pupil size measurement and the pupil size indicators.
    Type: Application
    Filed: June 9, 2017
    Publication date: October 4, 2018
    Inventor: Warren M. Benedetto