Patents by Inventor Yoshikazu Yamashita

Yoshikazu Yamashita has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8956209
    Abstract: An example game system includes a game apparatus, an operating device, and a hand-held device. The game apparatus receives first operation data from the operating device and second operation data from the hand-held device, and performs a predetermined game control process. Furthermore, the game apparatus generates a first game image of a virtual game space representing a result of the game control process, based on a first virtual camera, and the game apparatus also generates a second game image based on a second virtual camera. The first game image is outputted to a first display device provided independently of the hand-held device. The second game image is outputted to a second display device of the hand-held device. Moreover, the game apparatus performs as the game control process a process for controlling an attitude of the first virtual camera based on the first operation data and a position of the first virtual camera based on the second operation data.
    Type: Grant
    Filed: August 17, 2011
    Date of Patent: February 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Kenichi Nishida, Takayuki Shimamura, Yoshikazu Yamashita
  • Patent number: 8948065
    Abstract: A handheld terminal 200 performs wireless communication with a game apparatus 103 and determines whether the wireless communication with the game apparatus 103 is possible. The game apparatus 103 performs wireless communication with the handheld terminal 200 and determines whether the wireless communication with the handheld terminal 200 is possible. The game apparatus 103 performs a return home determination process, based on the determination about whether the wireless communication is possible, when the wireless communication with the handheld terminal 200 has become, after having become disabled, enabled again.
    Type: Grant
    Filed: October 5, 2011
    Date of Patent: February 3, 2015
    Assignee: Nintendo Co., Ltd.
    Inventor: Yoshikazu Yamashita
  • Publication number: 20140370988
    Abstract: A game apparatus includes a CPU, and the CPU sets a moving direction, that is, a position and an orientation of a moving object within a game space on the basis of angular velocity data transmitted from a first controller, that is, an attitude of a gyro sensor unit (gyro sensor). Then, when a second controller is drawn toward a near side in a state that a C button and a Z button thereof are simultaneously pressed, and the C button and the Z button are simultaneously released in that state, the moving object is shot.
    Type: Application
    Filed: September 4, 2014
    Publication date: December 18, 2014
    Inventors: Takayuki SHIMAMURA, Shinya HIRATAKE, Toyoki KATAOKA, Yoshikazu YAMASHITA
  • Patent number: 8888594
    Abstract: A game apparatus includes a CPU, and the CPU controls a moving object within a virtual space on the basis of acceleration data and angular velocity data which are transmitted from a controller. For example, before the angular velocity data is above a predetermined magnitude, a position and an orientation of the moving object is controlled on the basis of the angular velocity data. When the angular velocity data is above the predetermined magnitude, an initial velocity of the moving object is decided on the basis of the acceleration data, and a moving direction (orientation) of the moving object is decided on the basis of the angular velocity data. Thereafter, the moving object moves within the virtual space according to a general physical behavior.
    Type: Grant
    Filed: August 9, 2013
    Date of Patent: November 18, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Shinya Hiratake, Takayuki Shimamura, Yoshikazu Yamashita, Masahiro Nakamura
  • Patent number: 8882596
    Abstract: A game apparatus comprises an operation data acquiring means for acquiring operation data from a first input device including at least a first acceleration sensor and an angular velocity sensor and a second input device including at least a second acceleration sensor, and a game processing means for performing game processing on the basis of first acceleration data output from the first acceleration sensor, second acceleration data output from the second acceleration sensor, and angular velocity data from the angular velocity sensor, in the operation data.
    Type: Grant
    Filed: July 7, 2009
    Date of Patent: November 11, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Shimamura, Yoshikazu Yamashita, Takuhiro Dohta, Shinya Hiratake, Hideya Akasaka, Yuki Takahashi
  • Patent number: 8882593
    Abstract: An exemplary game system and the like which do not impair ease of playing a game are provided. The exemplary game system displaying a scene including a predetermined object located in a virtual space includes: an object locating section configured to locate a polygon model as the object in the virtual space, the polygon model including a first portion and a second portion set to correspond to a surface which can be determined as a hidden surface in the first portion on the basis of a normal vector; a game processing section configured to perform game processing; a transparent processing section configured to increase transparency of the first portion of the object when a predetermined condition is met in the game processing; and a rendering processing section configured to render the first portion on the basis of the set transparency and to render a polygon of the second portion.
    Type: Grant
    Filed: January 19, 2012
    Date of Patent: November 11, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Yoshikazu Yamashita
  • Patent number: 8851995
    Abstract: A game apparatus includes a CPU, and the CPU sets a moving direction, that is, a position and an orientation of a moving object within a game space on the basis of angular velocity data transmitted from a first controller, that is, an attitude of a gyro sensor unit (gyro sensor). Then, when a second controller is drawn toward a near side in a state that a C button and a Z button thereof are simultaneously pressed, and the C button and the Z button are simultaneously released in that state, the moving object is shot.
    Type: Grant
    Filed: July 22, 2013
    Date of Patent: October 7, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Shimamura, Shinya Hiratake, Toyoki Kataoka, Yoshikazu Yamashita
  • Patent number: 8814682
    Abstract: An example game system has a terminal device and a plurality of controller devices. The game system moves a first object, which is arranged in a predetermined game space, in accordance with an operation performed on the terminal device; and moves a plurality of second objects in accordance with operations performed on the controller devices. A first virtual camera is set based on a position of the first object in the game space. A second virtual camera is set so that a plurality of the second objects are included in a visual field range. A first game image representing the game space as seen from the first virtual camera is displayed on a display unit of the terminal device. A second game image representing the game space as seen from the second virtual camera is displayed on a predetermined display device separate from the terminal device.
    Type: Grant
    Filed: October 26, 2012
    Date of Patent: August 26, 2014
    Assignee: Nintendo Co. Ltd.
    Inventors: Yoshikazu Yamashita, Yuichiro Okamura, Takayuki Shimamura, Souichi Nakajima
  • Patent number: 8747222
    Abstract: An example game system includes a portable display that includes an image-capturing unit, and a display unit. The game device obtains first operation data representing an operation performed on a controller device, second operation data representing an operation performed on the portable display, and data of a image captured by the image-capturing unit. In a virtual space, an action of a first control object is controlled based on first operation data and an action of a second control object is controlled based on second operation data. The game device generates a first game image including a game image that represents the virtual space and corresponds to the first control object, and at least a portion of the captured image. The first game image is displayed on a predetermined display. The game device generates a second game image corresponding to the second control object, and displays the second game image.
    Type: Grant
    Filed: February 8, 2012
    Date of Patent: June 10, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Yoshikazu Yamashita
  • Patent number: 8721442
    Abstract: Of possible values of input data varying, depending on a motion of an input device itself, a predetermined value is set as a first reference value. Also, of possible values of a game parameter converted from the input data, a predetermined value is set as a second reference value. Further, of an input value range, a predetermined range including the first reference value is set as a conversion range. When a value of input data is included in the conversion range, the input data is converted into a game parameter by a first conversion expression which provides a value closer to the second reference value when the input data is directly converted. Based on the game parameter, a game process is performed.
    Type: Grant
    Filed: October 16, 2006
    Date of Patent: May 13, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Kenta Sato, Yoshikazu Yamashita, Takayuki Shimamura
  • Patent number: 8690654
    Abstract: To run a game in which a life object indicating the value of a life parameter shared by player characters is displayed on a display unit and the life parameter is reduced for an amount equivalent to a damage from which a player character suffers, when at least one of the player character is attacked within an attack invalidation period that starts when one of the player characters is attacked, the life parameter is reduced only for an amount equivalent to the damage that triggers the start of the attack invalidation period.
    Type: Grant
    Filed: December 13, 2012
    Date of Patent: April 8, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuichiro Okamura, Yoshikazu Yamashita
  • Publication number: 20130324200
    Abstract: To run a game in which a life object indicating the value of a life parameter shared by player characters is displayed on a display unit and the life parameter is reduced for an amount equivalent to a damage from which a player character suffers, when at least one of the player character is attacked within an attack invalidation period that starts when one of the player characters is attacked, the life parameter is reduced only for an amount equivalent to the damage that triggers the start of the attack invalidation period.
    Type: Application
    Filed: December 13, 2012
    Publication date: December 5, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Yuichiro OKAMURA, Yoshikazu YAMASHITA
  • Publication number: 20130324253
    Abstract: A game apparatus includes a CPU, and the CPU controls a moving object within a virtual space on the basis of acceleration data and angular velocity data which are transmitted from a controller. For example, before the angular velocity data is above a predetermined magnitude, a position and an orientation of the moving object is controlled on the basis of the angular velocity data. When the angular velocity data is above the predetermined magnitude, an initial velocity of the moving object is decided on the basis of the acceleration data, and a moving direction (orientation) of the moving object is decided on the basis of the angular velocity data. Thereafter, the moving object moves within the virtual space according to a general physical behavior.
    Type: Application
    Filed: August 9, 2013
    Publication date: December 5, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Shinya Hiratake, Takayuki Shimamura, Yoshikazu Yamashita, Masahiro Nakamura
  • Publication number: 20130310180
    Abstract: A game apparatus includes a CPU, and the CPU sets a moving direction, that is, a position and an orientation of a moving object within a game space on the basis of angular velocity data transmitted from a first controller, that is, an attitude of a gyro sensor unit (gyro sensor). Then, when a second controller is drawn toward a near side in a state that a C button and a Z button thereof are simultaneously pressed, and the C button and the Z button are simultaneously released in that state, the moving object is shot.
    Type: Application
    Filed: July 22, 2013
    Publication date: November 21, 2013
    Applicant: Nintendo Co., Ltd.
    Inventors: Takayuki SHIMAMURA, Shinya HIRATAKE, Toyoki KATAOKA, Yoshikazu YAMASHITA
  • Patent number: 8568232
    Abstract: Acceleration data which is output from an acceleration sensor included in an input device is obtained, and a support position coordinate set, in a virtual game space, of a support provided on an object is calculated based on the obtained acceleration data. An inclination of the input device in the real space is calculated based on the obtained acceleration data. A parameter representing an object inclination at which the object is inclined in the virtual game space is calculated in accordance with the calculated inclination of the input device. Using the support position coordinate set and the parameter representing the object inclination, the object is located in the virtual game space and displayed on a display device.
    Type: Grant
    Filed: September 18, 2006
    Date of Patent: October 29, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Takeshi Miyamoto, Yoshikazu Yamashita
  • Patent number: 8535132
    Abstract: A game apparatus includes a CPU, and the CPU sets a moving direction, that is, a position and an orientation of a moving object within a game space on the basis of angular velocity data transmitted from a first controller, that is, an attitude of a gyro sensor unit (gyro sensor). Then, when a second controller is drawn toward a near side in a state that a C button and a Z button thereof are simultaneously pressed, and the C button and the Z button are simultaneously released in that state, the moving object is shot.
    Type: Grant
    Filed: February 5, 2009
    Date of Patent: September 17, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Takayuki Shimamura, Shinya Hiratake, Toyoki Kataoka, Yoshikazu Yamashita
  • Patent number: 8529355
    Abstract: A game apparatus includes a CPU, and the CPU controls a moving object within a virtual space on the basis of acceleration data and angular velocity data which are transmitted from a controller. For example, before the angular velocity data is above a predetermined magnitude, a position and an orientation of the moving object is controlled on the basis of the angular velocity data. When the angular velocity data is above the predetermined magnitude, an initial velocity of the moving object is decided on the basis of the acceleration data, and a moving direction (orientation) of the moving object is decided on the basis of the angular velocity data. Thereafter, the moving object moves within the virtual space according to a general physical behavior.
    Type: Grant
    Filed: June 9, 2009
    Date of Patent: September 10, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Shinya Hiratake, Takayuki Shimamura, Yoshikazu Yamashita, Masahiro Nakamura
  • Patent number: 8523678
    Abstract: First, operation data is acquired from an input device that is operated by a user. Next, a target is configured, by utilizing the operation data, within a predetermined range which is frontward in a forward direction of a course where a user object should move along and which is defined based on the course. Next, a moving direction of the user object is determined based on a position of the user object and a position of the target. Next, the user object is moved toward the moving direction determined by a moving direction determining means.
    Type: Grant
    Filed: August 18, 2009
    Date of Patent: September 3, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshikazu Yamashita, Masahiro Nakamura, Yuichiro Okamura
  • Publication number: 20130109470
    Abstract: An exemplary game system and the like which do not impair ease of playing a game are provided. The exemplary game system displaying a scene including a predetermined object located in a virtual space includes: an object locating section configured to locate a polygon model as the object in the virtual space, the polygon model including a first portion and a second portion set to correspond to a surface which can be determined as a hidden surface in the first portion on the basis of a normal vector; a game processing section configured to perform game processing; a transparent processing section configured to increase transparency of the first portion of the object when a predetermined condition is met in the game processing; and a rendering processing section configured to render the first portion on the basis of the set transparency and to render a polygon of the second portion.
    Type: Application
    Filed: January 19, 2012
    Publication date: May 2, 2013
    Applicant: NINTENDO CO., LTD.
    Inventor: Yoshikazu YAMASHITA
  • Patent number: 8419539
    Abstract: Operation information which is output, depending on a motion of an input device is successively obtained, and based on the operation information, a direction and movement velocity of the input device is determined. Next, it is determined whether or not the movement velocity is larger than or equal to a first threshold value. When the movement velocity is larger than or equal to the first threshold value, a path along which an object is moved in a virtual world is determined based on predetermined information about the movement path. When the movement velocity is smaller than the first threshold value, a path in which the object is moved in the virtual world is determined based on the determined movement velocity. Based on the determined movement path, it is displayed how the object is moved through positions in the virtual world.
    Type: Grant
    Filed: September 29, 2010
    Date of Patent: April 16, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Kenta Sato, Yoshikazu Yamashita, Takayuki Shimamura