Patents by Inventor Yugo Hayashi

Yugo Hayashi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12102922
    Abstract: When a first input is performed in a predetermined scene, options including elements available in a predetermined game are presented. An element to be used in the predetermined game is determined on the basis of an operation input by a user. In response to a second input, the predetermined game using the determined element is executed. Meanwhile, at a predetermined timing before the predetermined game is started, an element to be used in the predetermined game is automatically determined. When a third input is performed in the predetermined scene, the predetermined game is executed using the automatically determined element. After the predetermined game is ended, a first reward is given to the user if the element used in the predetermined game is the element determined on the basis of the operation input by the user, and a second reward is given if the element is the automatically determined element.
    Type: Grant
    Filed: March 13, 2023
    Date of Patent: October 1, 2024
    Assignee: NINTENDO CO., LTD.
    Inventors: Yugo Hayashi, Ryosuke Ogata
  • Publication number: 20230277945
    Abstract: A game system (100) comprises: an object management section (111) that associates a game object for which an acquisition condition is met with user's identification information; an game execution section (112) that executes a game using a game object selected by the user from among the game objects associated with the user's identification information; and the parameter determination section (113) that determines parameters to be given to the user to obtain in-game rewards according to the game objects used in the game. The game execution section (112) further executes the game using a combination of a decorative object and an in-game avatar. When the user executes the game using the combination of the decorative object and the in-game avatar, the parameter determination section (113) determines the parameter so that the value of the parameter becomes larger the greater the number of the decorative object types.
    Type: Application
    Filed: February 27, 2023
    Publication date: September 7, 2023
    Inventors: Yugo HAYASHI, Kosuke YABUKI
  • Publication number: 20230226449
    Abstract: When a first input is performed in a predetermined scene, options including elements available in a predetermined game are presented. An element to be used in the predetermined game is determined on the basis of an operation input by a user. In response to a second input, the predetermined game using the determined element is executed. Meanwhile, at a predetermined timing before the predetermined game is started, an element to be used in the predetermined game is automatically determined. When a third input is performed in the predetermined scene, the predetermined game is executed using the automatically determined element. After the predetermined game is ended, a first reward is given to the user if the element used in the predetermined game is the element determined on the basis of the operation input by the user, and a second reward is given if the element is the automatically determined element.
    Type: Application
    Filed: March 13, 2023
    Publication date: July 20, 2023
    Inventors: Yugo HAYASHI, Ryosuke OGATA
  • Patent number: 11673043
    Abstract: A movement direction of a moving object moving in a virtual space is changed based on at least a component in a first axial direction of a coordinate change of a user's input continuously performed and indicating a coordinate input, with reference to a first reference coordinate point determined by the user's input. A game operation different from a movement of the moving object in the virtual space is determined based on at least a component of the user's input in a second axial direction different from the first axial direction, and is executed.
    Type: Grant
    Filed: September 20, 2022
    Date of Patent: June 13, 2023
    Assignee: Nintendo Co., Ltd.
    Inventors: Yugo Hayashi, Issei Takahashi, Shigeto Murata, Shinya Nakano
  • Patent number: 11638877
    Abstract: When a first input is performed in a predetermined scene, options including elements available in a predetermined game are presented. An element to be used in the predetermined game is determined on the basis of an operation input by a user. In response to a second input, the predetermined game using the determined element is executed. Meanwhile, at a predetermined timing before the predetermined game is started, an element to be used in the predetermined game is automatically determined. When a third input is performed in the predetermined scene, the predetermined game is executed using the automatically determined element. After the predetermined game is ended, a first reward is given to the user if the element used in the predetermined game is the element determined on the basis of the operation input by the user, and a second reward is given if the element is the automatically determined element.
    Type: Grant
    Filed: June 14, 2021
    Date of Patent: May 2, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yugo Hayashi, Ryosuke Ogata
  • Patent number: 11590413
    Abstract: In a first mode, a direction of a first control is determined based on a component in a first axial direction of a difference between a first reference coordinate point and a coordinate point of a coordinate input, and a direction of a second control is determined based on a component in a second axial direction. In a second mode, the direction of the first control is determined based on a component in a third axial direction of a difference between a first region reference coordinate point and a coordinate point of the coordinate input performed in a first region, and the direction of the second control is determined based on a component in a fourth axial direction of a difference between a second region reference coordinate point and a coordinate point of the coordinate input performed in a second region.
    Type: Grant
    Filed: June 25, 2021
    Date of Patent: February 28, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yoshinori Konishi, Tadashi Matsushita, Daiji Imai, Yugo Hayashi, Mariko Fukui
  • Patent number: 11587401
    Abstract: A plurality of placement objects including first objects representing game events of a first type and a second object representing a game event of a second type are placed in a placement order in a game space, in the game event of the second type permitted to be executed, if a first giving condition is satisfied, a first reward is given to a user, and if a second giving condition is satisfied, a second reward is given to the user, and if the first reward is given to the user, a placement order of the first objects only is not changed, and placement of the second object representing the game event of the second type in which the first reward is given to the user is changed to a position before the first one of the first objects or after the last one of the first objects.
    Type: Grant
    Filed: August 25, 2020
    Date of Patent: February 21, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yugo Hayashi, Kosuke Yabuki, Masayuki Okada
  • Publication number: 20230008755
    Abstract: A movement direction of a moving object moving in a virtual space is changed based on at least a component in a first axial direction of a coordinate change of a user's input continuously performed and indicating a coordinate input, with reference to a first reference coordinate point determined by the user's input. A game operation different from a movement of the moving object in the virtual space is determined based on at least a component of the user's input in a second axial direction different from the first axial direction, and is executed.
    Type: Application
    Filed: September 20, 2022
    Publication date: January 12, 2023
    Inventors: Yugo HAYASHI, Issei TAKAHASHI, Shigeto MURATA, Shinya NAKANO
  • Patent number: 11534693
    Abstract: An example of an information processing system gives an in-game virtual reward associated with a first designated game stage to a user on condition that a result of a first game played by the user satisfies the reward giving condition. The information processing system gives the in-game virtual reward associated with a second designated game stage to the user on condition that a result of a second game played by the user satisfies the reward giving condition. Regardless of whether an in-game virtual reward is given based on the result of the first game played by the user or the result of the second game played by the user, the information processing system changes an in-game element in the first game mode from a state where it is not permitted to be played by the user to a state where it is permitted to be played by the user.
    Type: Grant
    Filed: February 17, 2021
    Date of Patent: December 27, 2022
    Assignee: Nintendo Co., Ltd.
    Inventors: Kosuke Yabuki, Yugo Hayashi, Shinya Fujiwara
  • Patent number: 11484783
    Abstract: A movement direction of a moving object moving in a virtual space is changed based on at least a component in a first axial direction of a coordinate change of a user's input continuously performed and indicating a coordinate input, with reference to a first reference coordinate point determined by the user's input. A game operation different from a movement of the moving object in the virtual space is determined based on at least a component of the user's input in a second axial direction different from the first axial direction, and is executed.
    Type: Grant
    Filed: September 30, 2020
    Date of Patent: November 1, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Yugo Hayashi, Issei Takahashi, Shigeto Murata, Shinya Nakano
  • Publication number: 20220297011
    Abstract: When a first input is performed in a predetermined scene, options including elements available in a predetermined game are presented. An element to be used in the predetermined game is determined on the basis of an operation input by a user. In response to a second input, the predetermined game using the determined element is executed. Meanwhile, at a predetermined timing before the predetermined game is started, an element to be used in the predetermined game is automatically determined. When a third input is performed in the predetermined scene, the predetermined game is executed using the automatically determined element. After the predetermined game is ended, a first reward is given to the user if the element used in the predetermined game is the element determined on the basis of the operation input by the user, and a second reward is given if the element is the automatically determined element.
    Type: Application
    Filed: June 14, 2021
    Publication date: September 22, 2022
    Inventors: Yugo HAYASHI, Ryosuke OGATA
  • Patent number: 11439903
    Abstract: An in-game event occurring based on a user's input is detected in a game of each time, where the game is performed a plurality of times. A first parameter is increased or decreased based on the in-game event occurring in the game of each time, the first parameter being reset for the game of each time, to calculate a score in the game of each time. A second parameter is increased or decreased based on a result of the game determined based on an assessment parameter different from a final score, the second parameter being used in the game of the plurality of times without being reset for the game of each time.
    Type: Grant
    Filed: December 20, 2019
    Date of Patent: September 13, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Yugo Hayashi, Miyuki Kimura, Shinya Fujiwara, Kyosuke Shimokawa, Hiroaki Tamura
  • Publication number: 20220235099
    Abstract: Provided is a structural protein microbody that functions as a core for forming a protein nanofiber. There is provided a structural protein microbody including a structural protein, in which the structural protein microbody satisfies at least two of the following (i) to (iii): (i) a peak is present within a range of 480 to 500 nm in a fluorescence intensity measurement by thioflavin T staining; (ii) a peak is present in a region where Q is 0.15 or less in a modified Kratky plot of small angle X-ray scattering (SAXS); and (iii) the structural protein microbody is an aggregate of two or more structural protein molecules.
    Type: Application
    Filed: May 28, 2020
    Publication date: July 28, 2022
    Applicant: Spiber Inc.
    Inventors: Hironari Kamikubo, Yugo Hayashi, Takehiro Sato
  • Publication number: 20220008820
    Abstract: In a first mode, a direction of a first control is determined based on a component in a first axial direction of a difference between a first reference coordinate point and a coordinate point of a coordinate input, and a direction of a second control is determined based on a component in a second axial direction. In a second mode, the direction of the first control is determined based on a component in a third axial direction of a difference between a first region reference coordinate point and a coordinate point of the coordinate input performed in a first region, and the direction of the second control is determined based on a component in a fourth axial direction of a difference between a second region reference coordinate point and a coordinate point of the coordinate input performed in a second region.
    Type: Application
    Filed: June 25, 2021
    Publication date: January 13, 2022
    Inventors: Yoshinori KONISHI, Tadashi MATSUSHITA, Daiji IMAI, Yugo HAYASHI, Mariko FUKUI
  • Patent number: 11202959
    Abstract: In order to select a content to be used in a specified game or game stage from a plurality of contents, a selection image including a plurality of contents is displayed in which possessed contents and unpossessed contents not possessed by a user are visually distinguishable, and at least a display form or display position of each content is varied based on parameters set for a combination of the content and the specified game or game stage, and at least one is selected from the plurality of contents displayed in the selection image.
    Type: Grant
    Filed: January 21, 2020
    Date of Patent: December 21, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Yugo Hayashi, Shinya Fujiwara
  • Patent number: 11158165
    Abstract: After a game is performed, a lottery process for selecting any content from among a plurality of contents by lot is executed. In accordance with the degree of rarity of the content selected by lot in the lottery process, the number of times of an operation to be performed by a user is set. Before a lottery result is displayed, lottery representation is performed, and in the lottery representation, a user is caused to perform the operation. In accordance with the fact that the number of times of the operation performed by the user reaches the set number of times of the operation, the lottery result is displayed on a display section. When the number of times of the operation performed by the user does not reach the set number of times of the operation, representation is changed in accordance with the user operation.
    Type: Grant
    Filed: April 17, 2020
    Date of Patent: October 26, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Norihito Ito, Hirokazu Matsuura, Yugo Hayashi
  • Publication number: 20210268387
    Abstract: An example of an information processing system gives an in-game virtual reward associated with a first designated game stage to a user on condition that a result of a first game played by the user satisfies the reward giving condition. The information processing system gives the in-game virtual reward associated with a second designated game stage to the user on condition that a result of a second game played by the user satisfies the reward giving condition. Regardless of whether an in-game virtual reward is given based on the result of the first game played by the user or the result of the second game played by the user, the information processing system changes an in-game element in the first game mode from a state where it is not permitted to be played by the user to a state where it is permitted to be played by the user.
    Type: Application
    Filed: February 17, 2021
    Publication date: September 2, 2021
    Inventors: Kosuke YABUKI, Yugo HAYASHI, Shinya FUJIWARA
  • Patent number: 11103784
    Abstract: A non-limiting example system includes a computer to execute: setting, for each of a plurality of in-game options, a value for a parameter that indicates possession of at least one of a plurality of game objects; selecting at least one of the plurality of game objects that is indicated as being possessed from the plurality of in-game options; based on the selection of at least one of the game objects, enabling occurrence of a first in-game effect based on a type of the selected object; based on occurrence of the first in-game effect, changing a value set for the parameter of the in-game option that corresponds to the selected object; and based on determination that at least two of the values set for the parameters of the plurality of in-game options satisfy a combinational condition, enabling occurrence of a second in-game effect different from the first in-game effect.
    Type: Grant
    Filed: April 25, 2019
    Date of Patent: August 31, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Kosuke Yabuki, Yugo Hayashi, Issei Takahashi
  • Patent number: 11045736
    Abstract: In an example system, in the first game scene, a first game object is given to a user in exchange for a reduction in in-game currency possessed by the user, and based on a type of the first game object, a player object disposed in a virtual space is controlled. Based on the player object's reaching a specific position in the virtual space, a second game object is given to the user, and based on the user's instruction, the second game object is given to the user in exchange for a reduction in the in-game currency. The first game object is allowed to be continually used in a plurality of the second game scenes, and the second game object is not allowed to be continually used in a plurality of the second game scene.
    Type: Grant
    Filed: April 25, 2019
    Date of Patent: June 29, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Yugo Hayashi, Issei Takahashi, Ryoma Aoki
  • Patent number: 11009697
    Abstract: A mirror driving device includes a detector configured to output a detection signal having a ringing component included in oscillation of a mirror, a driving waveform generator configured to generate a sawtooth driving waveform that oscillates the mirror, a superimposing waveform generator configured to generate a superimposing waveform to be superimposed to the sawtooth driving waveform, a periodic signal generator configured to generate a periodic signal having a frequency identical to or near a ringing frequency of the ringing component, a correlation calculator configured to calculate a correlation value between the periodic signal and the detection signal, and an amplitude adjuster configured to adjust an amplitude of the superimposing waveform to reduce the ringing component, based on the correlation value.
    Type: Grant
    Filed: March 27, 2019
    Date of Patent: May 18, 2021
    Assignee: MITSUMI ELECTRIC CO., LTD.
    Inventor: Yugo Hayashi