Patents by Inventor Zhiyong Huang

Zhiyong Huang has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7091969
    Abstract: A method of polygonizing an object calculates indicators that points within a set (Q) of points within three space representing the object likely lie near a surface discontinuity of the object. A global mesh is formed around a point that likely does not lie near a surface discontinuity (i.e. a reliable point). Local meshes are formed about reliable points on the frontier of this global mesh. Each local mesh is combined with the global mesh, thereby adding to the global mesh and advancing the frontier. Once a local mesh has been formed about each reliable point on the frontier and added to the global mesh, a local mesh may be formed about a point on the frontier that is more likely to lie near a surface discontinuity. The formation of local meshes can be repeated until no frontiers are left, or until all points have been added to the global mesh.
    Type: Grant
    Filed: October 2, 2001
    Date of Patent: August 15, 2006
    Assignee: National University of Singapore
    Inventors: Wee K Leow, Zhiyong Huang, Luping Zhou, Indriyati Atmosukarto
  • Patent number: 6931133
    Abstract: A method of restricting access to private keys in a public key infrastructure provides for storage of an encrypted private key at a primary site. A masked session key is stored at a secondary site, where the masked session key enables recovery of the private key. By using distributed storage architecture for recovery data, simplification can be achieved without sacrificing security.
    Type: Grant
    Filed: September 3, 2002
    Date of Patent: August 16, 2005
    Assignee: Verisign, Inc.
    Inventors: Richard F. Andrews, Zhiyong Huang, Tom Qi Xiong Ruan
  • Patent number: 6825839
    Abstract: This invention presents a method to extract atomic parts of a graphics model using its skeleton. A skeleton is a fully collapsed body of the model, and is obtained through a novel way to contract edges of the model. From the skeleton, atomic parts or features each is a part of the model that is distinctively autonomous from its connected or neighboring body is formed through space sweeping. Next, atomic parts can be connected into a hierarchy depending on the eventual interactive visualization applications. The operation of the method includes the steps of interactively computing, displaying and recording skeleton, atomic parts, and object hierarchies in response to user commands to, for example, modifying skeleton, atomic parts or object hierarchies. Object hierarchies are useful to various applications such as object scene management, view-dependent simplification, mesh-mapping, morphing, and building bounding volume hierarchies.
    Type: Grant
    Filed: February 27, 2001
    Date of Patent: November 30, 2004
    Assignee: The National University of Singapore
    Inventors: Zhiyong Huang, Tiow Seng Tan, Tong Wing Woon, Xuetao Li
  • Publication number: 20040042620
    Abstract: A method of restricting access to private keys in a public key infrastructure provides for storage of an encrypted private key at a primary site. A masked session key is stored at a secondary site, where the masked session key enables recovery of the private key. By using distributed storage architecture for recovery data, simplification can be achieved without sacrificing security.
    Type: Application
    Filed: September 3, 2002
    Publication date: March 4, 2004
    Inventors: Richard F. Andrews, Zhiyong Huang, Tom Qi Xiong Ruan
  • Publication number: 20030063085
    Abstract: A method of polygonizing an object calculates indicators that points within a set (Q) of points within three space representing the object likely lie near a surface discontinuity of the object. A global mesh is formed around a point that likely does not lie near a surface discontinuity (i.e. a reliable point). Local meshes are formed about reliable points on the frontier of this global mesh. Each local mesh is combined with the global mesh, thereby adding to the global mesh and advancing the frontier. Once a local mesh has been formed about each reliable point on the frontier and added to the global mesh, a local mesh may be formed about a point on the frontier that is more likely to lie near a surface discontinuity. The formation of local meshes can be repeated until no frontiers are left, or until all points have been added to the global mesh.
    Type: Application
    Filed: October 2, 2001
    Publication date: April 3, 2003
    Inventors: Wee Kheng Leow, Zhiyong Huang, Luping Zhou, Indriyati Atmosukarto
  • Patent number: 6475061
    Abstract: A modified comb (10, 10A, 10B or 10C) for heating drone bee larvae and pupae in a hive (100) is described. The comb includes wires (11, 11A, 11B, 11C, 11D) for treat the drone larvae and pupae(P) to kill the mites (M) on the larvae and pupae. By this method, the mites are prevented from infesting the hive.
    Type: Grant
    Filed: November 1, 2000
    Date of Patent: November 5, 2002
    Assignee: Board of Trustees of Michigan State University
    Inventor: Zhiyong Huang
  • Publication number: 20020030677
    Abstract: This invention presents a method to extract atomic parts of a graphics model using its skeleton. A skeleton is a fully collapsed body of the model, and is obtained through a novel way to contract edges of the model. From the skeleton, atomic parts or features each is a part of the model that is distinctively autonomous from its connected or neighboring body is formed through space sweeping. Next, atomic parts can be connected into a hierarchy depending on the eventual interactive visualization applications. The operation of the method includes the steps of interactively computing, displaying and recording skeleton, atomic parts, and object hierarchies in response to user commands to, for example, modifying skeleton, atomic parts or object hierarchies. Object hierarchies are useful to various applications such as object scene management, view-dependent simplification, mesh-mapping, morphing, and building bounding volume hierarchies.
    Type: Application
    Filed: February 27, 2001
    Publication date: March 14, 2002
    Inventors: Zhiyong Huang, Tiow Seng Tan, Tong Wing Woon, Xuetao Li