Wagering game with moveable bonus trigger to initiate bonus features
A gaming terminal for playing a wagering game has a basic game and a bonus game. The gaming terminal includes a wager-input device. A display displays a plurality of moveable reels having symbols located thereon during the basic game. The symbols indicate a randomly-selected outcome selected from a plurality of outcomes in response to a wager input received via the wager-input device. The symbols on the moveable reels include a start-bonus symbol. A moveable indicator randomly moves across the display during the basic game. The bonus game is triggered in response to the moveable indicator coinciding in location with the start-bonus symbol on the display when the moveable reels and the moveable indicator have stopped.
The present invention relates generally to gaming terminals for playing a slot game and, more particularly, to a slot game having a unique feature for providing a moveable indicator to trigger a predetermined enhancement when the moveable indicator is incident with a preselected symbol or set of symbols on the reels of the slot game.
BACKGROUND OF THE INVENTIONGaming terminals, such as slot machines, video poker machines, and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such terminals with players is dependent on the likelihood (or perceived likelihood) of winning money at the terminal and the intrinsic entertainment value of the terminal relative to other available gaming options. Where the available gaming options include a number of competing terminals and the expectation of winning each terminal is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the terminals.
Consequently, shrewd operators strive to employ the most entertaining and exciting terminals available because such terminals attract frequent play and, hence, increase profitability to the operator. In the competitive gaming terminal industry, there is a continuing need for gaming terminal manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by increasing the entertainment value and excitement associated with the game.
One concept that has been successfully employed to enhance the entertainment value of a game is that of a “secondary” or “bonus” game which may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, and is entered upon the occurrence of a selected event or outcome of the basic game. Such a bonus game produces a significantly higher level of player excitement than the basic game because it provides a greater expectation of winning than the basic game.
Another concept that has been employed is the use of a progressive jackpot. In the gaming industry, a “progressive” involves collecting coin-in data from participating gaming device(s) (e.g., slot machines), contributing a percentage of that coin-in data to a jackpot amount, and awarding that jackpot amount to a player upon the occurrence of a certain jackpot-won event. The percentage of the coin-in is determined prior to any result being achieved and is independent of any result. A jackpot-won event typically occurs when a “progressive winning position” is achieved at a participating gaming device. If the gaming device is a slot machine, a progressive winning position may, for example, correspond to alignment of progressive jackpot reel symbols along a certain payline. The initial progressive jackpot is a predetermined minimum amount. That jackpot amount, however, progressively increases as players continue to play the gaming machine without winning the jackpot. Further, when several gaming machines are linked together such that several players at several gaming machines compete for the same jackpot, the jackpot progressively increases at a much faster rate, which leads to further player excitement.
Wagering games need to include additional features that will maintain the player's interest and enhance entertainment. The present invention is directed to satisfying this and other needs.
SUMMARY OF THE INVENTIONThe present invention is directed to a gaming terminal for playing a wagering game having a basic game and a bonus game. The gaming terminal includes a wager-input device. A display displays a plurality of moveable reels having symbols located thereon during the basic game. The symbols indicate a randomly-selected outcome selected from a plurality of outcomes in response to a wager input received via the wager-input device. The symbols on the moveable reels include a start-bonus symbol. A moveable indicator randomly moves across the display during the basic game. The bonus game is triggered in response to the moveable indicator coinciding in location with the start-bonus symbol on the display when the moveable reels and the moveable indicator have stopped.
The present invention is further directed to a gaming terminal for playing a wagering game having a basic game and a bonus game. A wager-input device receives wagers from a player. A display displays a plurality of moveable reels having symbols located thereon during the basic game. The symbols indicate a randomly-selected outcome selected from a plurality of outcomes in response to a wager input received via the wager-input device. A first combination of the symbols indicates a winning payout. A moveable indicator randomly moves across the display during the basic game. An enhanced form of the winning payout is awarded in response to the moveable indicator coinciding in location with one of the symbols in the first combination of symbols.
The present invention is further directed to a method of conducting a wagering game having a plurality of symbol-bearing reels with symbols thereon. The wagering game includes a basic game and a bonus game. The method involves receiving a wager from a player. A game outcome is randomly selected from a plurality of outcomes in response to the wager. The game outcome for the basic game is displayed as symbols on the plurality of symbol-bearing reels in alignment along at least one payline. A moveable indicator moves across the symbol-bearing reels. The moveable indicator stops at a location on at least one of the plurality of symbol-bearing reels. The bonus game is triggered in response to the location of the moveable indicator coinciding with a start-bonus symbol on one of the plurality of symbol-bearing reels.
The present invention is further directed to a gaming terminal for playing a wagering game having a basic game and a bonus game. The gaming terminal includes at least one display. A controller is coupled to the display and programmed to move symbols on a plurality of moveable reels across the display to indicate an outcome of the basic game. A moveable indicator moves across the display during the basic game. The bonus game is triggered in response to a stopped location of the moveable indicator coinciding with a start-bonus symbol on one of the plurality of symbol-bearing reels.
The above summary of the present invention is not intended to represent each embodiment or every aspect of the present invention. The detailed description and Figures will describe many of the embodiments and aspects of the present invention.
BRIEF DESCRIPTION OF THE DRAWINGSThe foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings.
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS
The gaming terminal 10 includes input devices, such as a wager acceptor 16a, 16b, a touch screen 21, a push-button panel 22, and a player-identification card reader 24. For output, the gaming terminal 10 includes a main display 26 for displaying information about the basic wagering game. The main display 26 can also display information about a bonus wagering game and a progressive wagering game. The gaming terminal 10 also includes a secondary game display 27 for displaying the bonus wagering game, or for displaying award amounts of a progressive game. While these typical components found in the gaming terminal 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming terminal.
The wager acceptor 16a, 16b may be provided in many forms, individually or in combination. The wager acceptor 16a, 16b may include a coin slot acceptor 16a or a bill validator 16b to input value to the gaming terminal 10. Or, the wager acceptor 16a, 16b may include a card-reading device for reading a card that has a recorded monetary value with which it is associated. The card may also authorize access to a central account, which can transfer money to the gaming terminal 10.
A payout mechanism 23 performs the reverse functions of the wager acceptor 16. For example, the payout mechanism 23 may include a coin dispenser or a note dispenser to output value from the gaming terminal 10. Also, the payout mechanism 23 may also be adapted to receive a card that authorizes the gaming terminal 10 to transfer credits from the gaming terminal 10 to a central account.
The push button panel 22 is typically offered, in addition to the touch screen 21, to provide players with an option on how to make their game selections. Alternatively, the push button panel 22 provides inputs for one aspect of operating the game, while the touch screen 21 allows for inputs needed for another aspect of operating the game. The push button panel 22 will be described in more detail with respect to
The operation of the basic wagering game is displayed to the player on the main display 26. The main display 26 can also display the bonus game associated with the basic wagering game. The main display 26 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, a LED, or any other type of video display suitable for use in the gaming terminal 10. As shown, the main display 26 includes the touch screen 21 overlaying the entire monitor (or a portion thereof) to allow players to make game-related selections. Alternatively, the gaming terminal 10 may have a number of mechanical reels to display the game outcome.
The player-identification card reader 24 allows for the identification of a player by reading a card with information indicating his or her true identity. Currently, the identification is used by casinos for rewarding certain players with complimentary services or special offers. For example, a player may be enrolled in the gaming establishment's players' club and may be awarded certain complimentary services as that player collects points in his or her player-tracking account. The player inserts his or her card into the player-identification card reader 24, which allows the casino's computers to register that player's wagering at the gaming terminal 10.
A player begins play of the basic wagering game by inserting a wager input into the wager input accepter 16a, 16b of the gaming terminal 10. A player can select play by either using the touch screen 21 or the push-button panel 22. The basic game consists of a plurality of symbols on a plurality of reels that are displayed along a plurality of paylines, yielding a plurality of outcomes of the basic game. Such outcomes are randomly selected and then displayed in response to the wagering input by the player.
As shown in
Communications between the peripheral components of the gaming terminal 10 and the CPU 30 occur through input/output (I/O) circuits 35a. As such, the CPU 30 also controls and receives inputs from the peripheral components of the gaming terminal 10. Further, the CPU 30 communicates with external systems via the I/O circuits 35b. Although the I/O circuits 35 may be shown as a single block, it should be appreciated that the I/O circuits 35 may include a number of different types of I/O circuits.
The gaming terminal 10 is typically operated as part of a game control network 50 having control circuitry and memory devices. The game control network 50 may optionally include a system memory 52 for alternative storage of data. The gaming terminal 10 often has multiple serial ports, each port dedicated to providing data to a specific host computer system that performs a specific function (e.g., accounting system, player-tracking system, progressive game control system, etc). To set up a typical serial communication hardware link to the host system, the typical RS-232 point-to-point communication protocol that is often present in the gaming terminal 10 is converted to an RS-485 (or RS-485-type) master-slave protocol so as to take advantage of some of the advantages of the RS-485 capability (e.g., multi-drop capability that allows many gaming terminals 10 to communicate with the game control network 50). To perform this function, a custom interface board may be used by the gaming terminal 10 for each communication port in the gaming terminal 10. It should be noted that the gaming terminal 10 can initially be designed to be configured for a typical RS-485 protocol, instead of the typical RS-232 protocol. Further, the gaming terminal 10 may simply be designed for an Ethernet connection to the game control network 50.
To play the slot game, the player may spin the reels 62 (e.g., by pressing push-button panel 22 or a “spin” symbol on the touch screen 21). Once the reels 62 have stopped spinning, the player may win credits if a particular sequence of symbols on the reels 62 occurs. In one embodiment, the payline may be just the middle row. In other embodiments, each of the rows may have their own paylines, and/or the player may select the paylines prior to spinning the reels 62. Other embodiments may utilize diagonal paylines.
The gaming terminal 10 on which the slot game is played may accept one or more of the minimum betting units. If more than more one of the minimum betting units is given by the player, and the player wins credits, the player's credits may be multiplied by the number of betting units being played by the player or by some other predetermined multiplication factor. For example, if the player spins the slots and receives a winning combination of the symbols that pays 50:1, the player will receive 50 credits for each betting unit that was played. The gaming terminal 10 may limit how many betting units may be played on each spin by the player (e.g., the gaming terminal 10 may be set up to accept no more than ten betting units per spin).
When preselected sequences of symbols on the reels 62 are located on the activated payline(s) after the spin has completed, the player may win credits. The game may be set up so that winning combinations of symbols pay left to right only—line wins from the left must occur on adjacent reels, beginning with the leftmost reel. In other embodiments, the game may be designed, e.g., so that winning combinations pay right to left only, or so that winning combinations need not be located on adjacent reels of the betting line.
The following is an exemplary pay table for various winning combinations:
In other embodiments, a different pay table may be utilized. Also, in the event that three consecutive SHINDIG BONUS symbols appear on a payline, the player will win a “SHINDIG BONUS” and a bonus game will be presented to the player, allowing the player to enhance a score by, e.g., receiving additional bonus credits, as described below with respect to
As the reels 62 are spinning, the moveable indicator 60 moves around the reels 62. In
In the event that the moveable indicator 60 lands and stops on top of a symbol in one of the winning combinations listed in Table A above, the number of credits won by the player for the winning combination (other than the LUCKY THE LEPRECHAUN symbols) will be enhanced (e.g., doubled). In other embodiments, the number of credits won by the player may be multiplied by a factor other than two when the moveable indicator 60 lands on top of a symbol in a winning combination. Although the moveable indicator 60 shown in
In the event that the moveable indicator 60 lands on the LUCKY THE LEPRECHAUN symbol, the player may be presented a bonus game (e.g., the “GETTIN' LUCKY” bonus game), described below with respect to
At step 915, a different display screen is shown to the player in which LUCKY THE LEPRECHAUN is standing in front of three player-selectable elements (e.g., pots of gold are shown) 72a, 72b, and 72c (collectively, “72”), one of which contains a trigger (e.g., the trigger may be the phrase “Lucky's gold”) for an additional bonus game, and the other two contain credit values.
At step 915, LUCKY THE LEPRECHAUN may prompt the player to pick one of the three player-selectable elements 72, and the player may select one of the player-selectable elements 72 at step 920. The player may make a selection by either touching the touch screen 21, or via the push-button panel 22. After the selection is made, the contents of each of the player-selectable elements 72 may be shown to the player, as illustrated in
At step 940, an additional bonus screen is shown to the player, and five new player-selectable elements (e.g., gold pots) are displayed to the player. All of the player-selectable elements contain credits, but one of the player-selectable elements also contains the word “Collect.” In other embodiments, more or fewer than five player-selectable elements may be used, more than one player-selectable element may contain the word “Collect,” and/or the player-selectable elements with the word “Collect” need not also contain credits. The player is then given the opportunity to select player-selectable elements until the player-selectable element containing the word “Collect” is selected, at which point the bonus ends. At step 945, after the player-selectable elements and the contents thereof are shown to the player, LUCKY THE LEPRECHAUN shuffles the player-selectable elements and hides their values so that the player does not know which of the player-selectable elements contains the word “Collect.” LUCKY THE LEPRECHAUN then prompts the player to pick one of the player-selectable elements. Next, at step 950, the processing determines whether a player-selectable element containing the word “Collect” was selected. If “yes,” then at step 955, the credit amount of the selected player-selectable element is awarded to the player, at step 960 the tally screen displays the total, the bonus ends, the contents of all the player-selectable elements are displayed, and processing returns to step 900. However, if the answer at step 950 is “no,” then processing proceeds to step 965 where LUCKY THE LEPRECHAUN reveals the contents of the remaining unselected player-selectable elements. At step 970, the credit amount of the selected player-selectable element is then awarded and the selected player-selectable element disappears. Next, at step 975, LUCKY THE LEPRECHAUN adds more credits to all of the remaining player-selectable elements except for the player-selectable element containing the word “Collect.” In other embodiments, more credits may also be added to the player-selectable element contain the word “Collect.” At step 978, the process then determines whether more than two player-selectable elements remain. If “yes,” processing returns to step 945. If “no,” processing proceeds to step 980, where LUCKY THE LEPRECHAUN shuffles the two remaining player-selectable elements, hiding their contents, and prompts the player to pick one of the player-selectable elements. Next, at step 982, the process determines whether the player-selectable element containing the word “Collect” was selected. If “yes,” processing returns to step 955. If “no,” processing proceeds to step 985, where the credit amount of the selected player-selectable element is awarded. The credit amount of the player-selectable element containing the word “Collect” may also be awarded to the player (because it is the only remaining un-selected player-selectable element), and processing may proceed to step 960.
An additional bonus game available to the player is the “SHINDIG BONUS” game, which is described below with respect to
The player is then prompted to select one the two remaining user-selectable elements. The number behind the selected user-selectable element will be placed to the left of the number “2” (to form the “tens” digit in the newly-created number) and the number behind the final remaining user-selectable element will be placed directly to the left of the number that was behind the second selected user-selectable element (to form the “hundreds” digit). Once the user-selectable elements 88 have all been selected and the numbers behind each of the user-selectable elements have been placed above the bonus credit accumulation device, the player will be given a bonus equal to the greater of the original bonus amount before the shuffling, and the number that was created after individually selecting the user-selectable elements.
While the description above refers to particular embodiments of the present invention, it will be understood that many modifications may be made without departing from the spirit thereof. The accompanying claims are intended to cover such modifications as would fall within the true scope and spirit of an embodiment of the present invention. The presently disclosed embodiments are therefore to be considered in all respects as illustrative and not restrictive, the scope of an embodiment of the invention being indicated by the appended claims, rather than the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein.
Claims
1. A gaming terminal for playing a wagering game having a basic game and a bonus game, comprising:
- a wager-input device;
- a display for displaying a plurality of moveable reels having symbols located thereon during said basic game, said symbols indicating a randomly-selected outcome selected from a plurality of outcomes in response to a wager input received via said wager-input device, said symbols including a start-bonus symbol; and
- a moveable indicator that randomly moves across said display during said basic game, in response to said moveable indicator coinciding in location with said start-bonus symbol on said display when said moveable reels and said moveable indicator have stopped, said bonus game being triggered.
2. The gaming terminal of claim 1, wherein said plurality of moveable reels include mechanical reels.
3. The gaming terminal of claim 2, wherein said display includes a glass panel that is located directly in front of said moveable reels.
4. The gaming terminal of claim 1, wherein said plurality of moveable reels include video reels.
5. The gaming terminal of claim 1, wherein said display includes at least one payline that traverses said plurality of moveable reels.
6. The gaming terminal of claim 1, wherein said symbols on said plurality of moveable reels form an array of specific locations.
7. The gaming terminal of claim 6, wherein said moveable indicator moves between locations of said specific locations.
8. A gaming terminal for playing a wagering game having a basic game and a bonus game, comprising:
- a wager-input device for receiving wagers from a player;
- a display for displaying a plurality of moveable reels having symbols located thereon during said basic game, said symbols indicating a randomly-selected outcome selected from a plurality of outcomes in response to a wager input received via said wager-input device, a first combination of said symbols indicating a winning payout; and
- a moveable indicator that randomly moves across said display during said basic game, in response to said moveable indicator coinciding in location with one of said symbols in said first combination of symbols, an enhanced form of said winning payout being awarded.
9. The gaming terminal of claim 8, wherein said plurality of moveable reels include mechanical reels.
10. The gaming terminal of claim 9, wherein said display includes a glass panel that is located directly in front of said moveable reels.
11. The gaming terminal of claim 8, wherein said plurality of moveable reels include video reels.
12. The gaming terminal of claim 8, wherein said enhanced form is a multiplier of said winning payout.
13. The gaming terminal of claim 8, wherein said enhanced form is an additional payout that is added to said winning payout.
14. The gaming terminal of claim 8, wherein said display includes at least one payline that traverses said plurality of moveable reels.
15. The gaming terminal of claim 8, wherein said symbols on said plurality of moveable reels form an array of specific locations.
16. The gaming terminal of claim 15, wherein said moveable indicator moves between locations of said specific locations.
17. The gaming terminal of claim 8, wherein said symbols include a start-bonus symbol, and wherein in response to said moveable indicator coinciding in location with said start-bonus symbol on said display when said moveable reels and said moveable indicator have stopped, said bonus game is triggered.
18. A method of conducting a wagering game having a plurality of symbol-bearing reels with symbols thereon, said wagering game including a basic game and a bonus game, said method comprising:
- receiving a wager from a player;
- randomly selecting a game outcome from a plurality of outcomes in response to said wager;
- displaying said game outcome for said basic game as symbols on said plurality of symbol-bearing reels in alignment along at least one payline;
- moving a moveable indicator across said symbol-bearing reels;
- stopping said moveable indicator at a location on at least one of said plurality of symbol-bearing reels; and
- in response to said location of said moveable indicator coinciding with a start-bonus symbol on one of said plurality of symbol-bearing reels, triggering said bonus game.
19. The method of claim 18, further including, during said bonus game, displaying a predetermined number of player-selectable elements and requesting that a player select at least one of said player-selectable elements.
20. The method of claim 19, wherein said selected player-selectable element masks bonus credits to be awarded.
21. The method of claim 19, wherein said selected player-selectable element triggers an additional bonus game to be displayed.
22. The method of claim 21, wherein, during said additional bonus game, multiple bonus symbols, and their associated credit values, are pre-revealed and shuffled, and said player is requested to select one of said multiple bonus symbols.
23. The method of claim 22, further including awarding said associated credit value for said selected multiple bonus symbol and ending said additional bonus game when a bonus-termination symbol has been selected.
24. The method of claim 22, further including awarding said associated credit value for said selected multiple bonus symbol and continuing said additional bonus game when a predetermined multiple bonus symbol has been selected.
25. The method of claim 18, wherein said symbols on said plurality of moveable reels form an array of specific locations.
26. The method of claim 25, wherein said moveable indicator moves between locations of said specific locations.
27. A gaming terminal for playing a wagering game having a basic game and a bonus game, comprising:
- at least one display; and
- a controller coupled to said display and programmed to move symbols on a plurality of moveable reels across said display to indicate an outcome of said basic game,
- move a moveable indicator across said display during said basic game, and
- in response to a stopped location of said moveable indicator coinciding with a start-bonus symbol on one of said plurality of symbol-bearing reels, trigger said bonus game.
28. The gaming terminal of claim 27, wherein during said bonus game, a predetermined number of player-selectable elements are displayed and a player is requested to select at least one of said player-selectable elements.
29. The gaming terminal of claim 28, wherein said selected player-selectable element masks bonus credits to be awarded.
30. The gaming terminal of claim 28, wherein said selected player-selectable element triggers an additional bonus game to be displayed.
31. The gaming terminal of claim 30, wherein during said additional bonus game, multiple bonus symbols, and their associated credit values, are pre-revealed and shuffled, and said player is requested to select one of said multiple bonus symbols.
32. The gaming terminal of claim 31, wherein said associated credit value for said selected multiple bonus symbol is awarded, and said additional bonus game is ended when a bonus-termination symbol has been selected.
33. The gaming terminal of claim 27, wherein said symbols on said plurality of moveable reels form an array of specific locations.
34. The gaming terminal of claim 33, wherein said moveable indicator moves between locations of said specific locations.
Type: Application
Filed: Sep 30, 2004
Publication Date: Mar 30, 2006
Inventor: Benjamin Gomez (Chicago, IL)
Application Number: 10/955,015
International Classification: A63F 9/24 (20060101);