Interactive toy system
A system and a method for interactive play includes providing a base station having a processor, electrically coupling a doll to the base station, the doll having a memory which stores doll data relating to the doll, transferring the doll data to the processor, determining the identity of the doll, and electrically coupling a storage device to the base station, the storage device having a memory which stores instruction data. Next, it is determined whether an appropriate storage device has been coupled to the base station. The instruction data is transferred to the processor if the appropriate storage device has been coupled to the base station, and a response is emitted at the base station based on the doll data and the instruction data that has been transferred to the processor.
1. Field of the Invention
The present invention relates to toys, and in particular, to an interactive doll system.
2. Description of the Prior Art
Interactive toys have become increasingly popular in recent times. Children enjoy playing with toys that communicate or respond to different selections or prompts from the player. For example, U.S. Pat. No. 6,663,393 (Ghaly) U.S. Pat. No. 5,607,336 (Lebensfeld et al.), U.S. Pat. No. 6,648,719 (Chan) and U.S. Pat. No. 6,585,556 (Smirnov) all disclose toys, dolls or action figures who act or respond based on some activation by the user, or by the surrounding events.
SUMMARY OF THE DISCLOSUREIt is an object of the present invention to provide an interactive doll system which provides a wide variety of responses and play.
It is another object of the present invention to provide an interactive doll system which provides different responses based on different selections made by the user.
In order to accomplish the objects of the present invention, the present invention provides a system and a method for interactive play, including (i) providing a base station having a processor, (ii) electrically coupling a doll to the base station, the doll having a memory which stores doll data relating to the doll, (iii) transferring the doll data to the processor, (iv) determining the identity of the doll, (v) electrically coupling a storage device to the base station, the storage device having a memory which stores instruction data; (vi) determining whether an appropriate storage device has been coupled to the base station, (vii) transferring the instruction data to the processor if the appropriate storage device has been coupled to the base station, and (ix) emitting a response at the base station based on the doll data and the instruction data that has been transferred to the processor.
BRIEF DESCRIPTION OF THE DRAWINGS
The following detailed description is of the best presently contemplated modes of carrying out the invention. This description is not to be taken in a limiting sense, but is made merely for the purpose of illustrating general principles of embodiments of the invention. The scope of the invention is best defined by the appended claims.
As used herein, the term “doll” is not limited solely to a fashion doll or play doll, but encompasses figurines, action figures, toy animals, plush toys, miniature animals, or any miniaturized or toy version of any living creature.
The present invention provides a doll system 20 which provides for interactive play between the system 20 and the user. The user can select different play programs which will (i) lead or direct the user to perform different tasks for the doll, or (ii) display or exhibit different emotions or responses.
The storage device 26 can have a housing 28 that houses any conventional and well-known medium that includes a memory 30 (see
In addition, the storage device 26 be coupled to a personal computer PC (see
The doll station 24 is adapted to hold a doll 22 during use. Referring to
Referring to
The rear wall 42 extends from the top rear portion of the base 40, and is slightly curved to define a background wall for the doll 22. An optional window 68 can be provided in the rear wall 42 for ornamental or functional (e.g., provide access) purposes. In addition, an antenna 70 can be provided in the rear wall 42 (see FIG. 3), with the antenna 70 coupled to the electronics shown in
The roof 44 is optional, and can be attached to the top of the rear wall 42 to provide a cover or shade for the doll 22 when the doll 22 is positioned inside the base 22. A handle (not shown) can be provided on top of the roof 44 to provide a means for the user to carry the doll station 24.
As shown in
Referring to
When the doll 22 is placed inside the interior space 50 of the base 40, the antenna 70 and 80 will be positioned adjacent to each other, and be capable of communicating with each other. In one non-limiting embodiment of the present invention, the antenna 70 and 80 can be selected to be short-range antennas that can only communicate wireless signals over a short distance. The use of such short-range antenna would ensure that the doll 22 be positioned in, or in close proximity to, the base 40 before that particular doll 22 can be the subject of the play. This can be an effective scheme if the manufacturer provides more than one type of doll 22, each having an antenna 80. If longer range antennas 70 and 80 were to be used for a multi-doll system 20, the antenna 70 at the base 40 could be receiving signals from multiple dolls 22, which might confuse the processor 56. Next, the characteristics of the doll 22 are transferred to the processor 56 at the doll station 24 (see step 102 below). In addition, as described below, the user can select a desired application by selecting one of a variety of storage devices 26.
Even though the flow of the present invention is described as including the use of a menu displaying various selections of programs, it is also possible to provide each storage device 26 with only one selection, so that a menu would be unnecessary.
A variety of different programs can be provided for selection by the user. These programs can be based on any of the following: (i) the characteristics of the doll 22 that have been downloaded from the memory 78 on the chip 72, (ii) the nature of the environment portrayed by the doll station 24, and (iii) the programs and/or theme of the selected storage device 26. These programs can also be independent of any of these parameters. The following are a few non-limiting examples of programs that can be stored in the memory 30 for play on the doll station 24.
EXAMPLE 1The processor 56 causes the speaker 38 to emit an instruction, such as “I'm cold, please put a jacket on me”. The user then goes to his/her doll accessories, takes a doll jacket and dresses the doll 22 with a jacket.
EXAMPLE 2 The processor 56 causes the speaker 38 to emit an instruction, such as “I would like to go to the beach”. The user then takes the doll 22 out of the base 40 and takes the doll 22 to another doll station 24 that represents a beach environment, and inserts the doll 22 into the base 40 of the beach doll station 24. The steps outlined in
The processor 56 causes the speaker 38 to emit an instruction, such as “I would like to play with a friend”. The user then takes a different (second) doll 22 and places it adjacent the doll station 24 so that the two dolls 22 can supposedly play with each other. The steps outlined in
The processor 56 causes the screen 36 to display a colorful message, accompanied by music from the speaker 38. This performance can reflect the identity of the doll 22. For example, if the doll 22 is intended to be a happy doll, the screen 36 can be caused to display bright and colorful images, and the speaker 38 can broadcast cheerful music. On the other hand, if the doll 22 is intended to be an evil doll, the screen 36 can be caused to display malicious or dark images, and the speaker 38 can broadcast somber music. These performances can be used to reflect the attitude, character, emotions or mood of the doll 22.
EXAMPLE 5 In one non-limiting embodiment of the present invention, the accessories that accompany the doll 22 can be provided with chips similar to chip 72 that allow for the accessory to communicate with the doll station 24. For example,
Alternatively, a program from the memory 30 can cause the speaker 38 or the screen 36 to emit an instruction, such as “Please give me my hair brush”. The user then takes the hair brush 132 and places it in the doll's hand. The chip 172 on the hair brush 132 would communicate with the processor 56 (via the antennas 70 and 180) to identify the hair brush 132. If the user inadvertently places the wrong accessory (e.g., the hat 130) on the doll 22, the processor 56 can cause the speaker 38 or the screen 36 to emit a message informing the user that the wrong accessory has been chosen.
EXAMPLE 6The processor 56 causes the speaker 38 to emit an instruction, such as “I want to dance”. The user then takes the doll 22 out of the base 40 and plays with the doll 22, pretending that the doll 22 is dancing. During this time, the speaker 38 can be broadcasting dance music, and the screen 36 can be displaying bright lights and other images.
EXAMPLE 7The processor 56 can recognize and store information relating to the programs selected by the user, play patterns of the user, or anything related to the use and play of the system 20. This information can be transferred to the memory 30 in the storage device 26 via ports 34 and 32. The user can select such recognition and storage functions by manipulating the control buttons 62 and/or the control pad 60. The information in the memory 30 can then be transferred by the storage device 26 to a PC where the information can be analyzed, processed and stored for any desired purpose.
EXAMPLE 8
While the description above refers to particular embodiments of the present invention, it will be understood that many modifications may be made without departing from the spirit thereof. The accompanying claims are intended to cover such modifications as would fall within the true scope and spirit of the present invention. As a non-limiting example, even though the present invention illustrates the use of antennas to facilitate communication between the doll station 24 and the doll 22 and accessories, it is also possible to use wires and other known electrical couplings to facilitate such communication. Also, the wired communication between the ports 32 and 34 can be replaced by wireless communication utilizing separate antennas at the locations of the ports 32 and 34.
Claims
1. An interactive play system, comprising:
- a. a base station having: a holding area; a processor; means for receiving communication signals; and means for presenting a message based on the communication signals received;
- b. a doll retained in the holding area, the doll having: a memory which stores doll data relating to the doll; and means for communicating the doll data in the form of communication signals to the processor; and
- c. a storage device having: a memory which stores instruction data; and means for communicating the instruction data in the form of communication signals to the processor.
2. The system of claim 1, further including an accessory associated with the doll, the accessory having:
- a memory which stores accessory data relating to the accessory;
- means for communicating the accessory data in the form of communication signals to the processor.
3. The system of claim 1, wherein the doll is a first doll, and further including a second doll having:
- a memory which stores doll data relating to the second doll; and
- means for communicating the doll data of the second doll in the form of communication signals to the processor.
4. The system of claim 1, wherein the storage device is a first storage device, and further including a second storage device having:
- a memory which stores instruction data; and
- means for communicating the instruction data of the second storage device in the form of communication signals to the processor.
5. The system of claim 1, wherein the base station is a first base station, and further including a second base station having:
- a holding area;
- a processor;
- means for receiving communication signals; and
- means for presenting a message based on the communication signals received.
6. The system of claim 1, wherein the presenting means includes a speaker and a screen.
7. The system of claim 1, wherein the base station further includes a control mechanism.
8. The system of claim 1, wherein the receiving means for the base station includes an antenna.
9. The system of claim 1, wherein the receiving means for the base station includes a port.
10. The system of claim 1, wherein the communicating means for the doll comprises an antenna.
11. The system of claim 1, wherein the communicating means for the storage device comprises a port.
12. The system of claim 1, wherein the instruction data includes software.
13. A method of interactive play, comprising:
- a. providing a base station having a processor;
- b. electrically coupling a doll to the base station, the doll having a memory which stores doll data relating to the doll;
- c. transferring the doll data to the processor;
- d. determining the identity of the doll;
- e. electrically coupling a storage device to the base station, the storage device having a memory which stores instruction data;
- f. determining whether an appropriate storage device has been coupled to the base station;
- g. transferring the instruction data to the processor if the appropriate storage device has been coupled to the base station; and
- h. emitting a response at the base station based on the doll data and the instruction data that has been transferred to the processor.
14. The method of claim 13, wherein the instruction data includes software programs, and further including:
- h. executing at least one software program at the processor.
Type: Application
Filed: Oct 21, 2005
Publication Date: Apr 26, 2007
Inventor: Yu Zheng (Walnut, CA)
Application Number: 11/255,852
International Classification: A63H 3/00 (20060101);