Method, system, and device to allow a person a commercial spaceflight
The disclosed subject matter involves a skill based game where users predict a future event. Once the contestants make their prediction, the value is recorded and then compared against the actual data of the event predicted when the event occurs. The difference between the actual and predicted value is used to determine a winner of the skill based game. The winner of the competition advances in a tournament to reach the goal of the contest.
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This application claims the benefit of priority to U.S. Provisional Patent Application No. 60/753,009 entitled “Networked Selective Skill Game for Financing Space Travel,” by Sam Dinkin filed on Dec. 22, 2005, and is incorporated herein by reference in its entirety for all purposes.
TECHNICAL FIELD OF THE DISCLOSUREThe present disclosed subject matter relates to the space program and the availability of non-governmental space flight options to the civilian population. The disclosed subject matter involves individuals pooling their resources for the opportunity for a limited number of them to take part in a space flight. The determination of who will take the flight comes from a skill based game. Moreover, this method of resource collection and candidate selection can be adapted to any number of applications where resources are finite.
BACKGROUND OF THE DISCLOSUREA common reason people cannot get something they want comes from lack of resources to get the good or service. When several individuals come together and pool their money, they generally have enough money to buy the item. This has worked in various embodiments over the years.
The problem with pooling of resources comes from generally only enough resources are collected that enough of the item cannot be purchased to satisfy the needs of all the individuals. This means some individuals will profit while others lose. Without a method to determine who will benefit from such pooling that seems fair, individuals are reluctant to enter such agreement.
A prevailing method of selection comes in the form of a lottery. Lotteries operate by random chance. An individual can play for hundreds of lottery competitions and not win. Another person can make a single random entry and win a prize others may have attempted to win for years. While lotteries do not show a preference to who wins, they make the result totally out of the hands of the individuals involved.
Skill based games offer an alternative to lotteries. Unlike lotteries where a random winner is chosen, the winner in a skill based game earns the prize after a successful competition against other contestants where the outcome is not based on random chance but on the ability of the contestants.
One of the newest services that is currently beyond the reach of the average individual is commercial spaceflight. The availability of commercial spaceflight is a very recent development in the field of travel. Due to expense, only affluent members of society possess the financial resources to go in to space commercially. Ordinary individuals generally do not have the resources to fund a space flight. When a large number of individuals pool their resources, they possess enough capital to fund a space flight.
After pooling resources, a determination has to be made as to who will be one on of the finite number of available flight slots. Potential contestants come from those people who cannot obtain a spaceflight (through personal fortune or a member of the astronaut corps). As previously mentioned, the use of a lottery makes the determination totally random. This patent covers a way of selecting a contestant to take a commercial space flight that gives the contestant some control over the selection process. Through use of this skill based game, members of public compete for an opportunity to take a commercial space flight.
SUMMARYThe systems and methods illustrated and described herein have several features, no single one of which is solely responsible for its desirable attributes. Without limiting the scope as expressed by the description that follows, its more prominent features will now be discussed briefly. After considering this discussion, and particularly after reading the section entitled “DETAILED DESCRIPTION OF THE ILLUSTRATIVE EMBODIMENTS” one will understand how the features of the system and methods provide
The disclosed subject matter involves a skill based game where users predict a future event. Once the contestants make their prediction, the value is recorded and then compared against the actual data of the event predicted when the event occurs. The difference between the actual and predicted value is used to determine a winner of the skill based game. The winner of the competition advances in a tournament to reach the goal of the contest.
Competition in this disclosed subject matter comes from skill rather than random chance. Contestants make the most accurate prediction on a series of criteria, with the first contestant to get an answer closer to correct advancing. Game play in the example embodiment centers on predicting the weather in Central Park, New York City, N.Y., USA. The competition splits the contestants up into one-on-one competitions to predict what the weather on a given day. Once the official weather report for the day has been announced, the closer of the two to the correct answer advances to the next round of play. This process repeats until there a winner has been declared.
Due to the nature of contestant's minor initial financial obligation and the eventual prize advance security measures are not taken until contestants reach advanced levels.
Contestants select a pay or a free version of the game. The free version has more level of competition due to the income generation scheme, while the pay version allows a user to enter at any level for a predetermined price. Competition ends when a contestant reaches a predetermined level of advancement.
The present disclosed subject matter will be described with particular embodiments thereof, and references will be made the drawings in which:
The disclosed subject matter involves a skill based game where users predict a future event. Once the contestants make their prediction, the value is recorded and then compared against the actual data of the event predicted when the event occurs. The difference between the actual and predicted value is used to determine a winner of the skill based game. The winner of the competition advances in a tournament to reach the goal of the contest.
Although described with particular reference to a systems environment, the claimed subject matter can be implemented in a plurality of information technology (IT) systems. Those with skill in the electronic telecommunications arts will recognize that the disclosed embodiments may be realized in ways in addition to those specific examples described below. In addition, the methods of the disclosed subject matter can be implemented using a variety of combinations of software and hardware. The hardware portion can be implemented using specialized logic; the software portion can be stored in a memory and executed by a suitable instruction execution system such as a microprocessor, PC or mainframe.
All references, including publications, patent applications, and patents, cited herein are hereby incorporated by reference to the same extent as if each reference were individually and specifically indicated to be incorporated by reference and were set forth in its entirety herein.
In the context of this document, a “memory” can be any means that contains stores, communicates, propagates, or transports the program and/or data for use by or in conjunction with an instruction execution system, apparatus or device. Memory, recording medium and data store can be, but are not limited to, an electronic, magnetic, optical, electromagnetic, infrared or semiconductor system, apparatus or device. Memory, recording medium and data store also includes, but is not limited to, for example the following: a portable computer diskette, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), and a portable compact disk read-only memory or another suitable medium upon which a program and/or data may be stored.
The disclosed subject matter may be described in the general context of computer-executable instructions, such as program modules, being executed by a computer. Generally, program modules include routines, programs, objects, components, data structures, etc. that performs particular tasks or implement particular abstract data types. The disclosed subject matter may also be practiced in distributed computing environments wherein tasks are performed by remote processing devices that are linked through a communications network. In a distributed computing environment, program modules may be located in local and/or remote computer storage media including memory storage devices.
Preferred embodiments of this disclosed subject matter are described herein, including the best mode known to the inventors for carrying out the disclosed subject matter. Variations of those preferred embodiments may become apparent to those of ordinary skill in the art upon reading the foregoing description. The inventors expect skilled artisans to employ such variations as appropriate, and the inventors intend for the disclosed subject matter to be practiced otherwise than as specifically described herein. Accordingly, this disclosed subject matter includes all modifications and equivalents of the subject matter recited in the claims appended hereto as permitted by applicable law. Moreover, any combination of the above-described elements in all possible variations thereof is encompassed by the disclosed subject matter unless otherwise indicated herein or otherwise clearly contradicted by context.
Although the present disclosed subject matter has been described in detail herein with reference to the illustrative embodiments, it should be understood that the description is by way of example only and is not to be construed in a limiting sense. It is to be further understood, therefore, that numerous changes in the details of the embodiments of this disclosed subject matter and additional embodiments of this disclosed subject matter will be apparent to, and may be made by, persons of ordinary skill in the art having reference to this description. It is contemplated that all such changes and additional embodiments are within the spirit and true scope of this disclosed subject matter as claimed below.
In some situations where a person might not have the means to pay for such a luxury, then a person might have entered a lottery. Lotteries select winners at random, where the only control the contestant has comes from the number of tickets purchased to increase the chance of winning. The lottery system remains arbitrary as anyone can win whether they have played many times or only once.
This disclosed subject matter introduces a level of skill to the equation. While an element of randomness still exists to the disclosed subject matter, the contestants have to make a prediction as to something within the field of common knowledge, the weather. The disclosed subject matter presents a way for a person to win a prize by predicting a quantifiable event. In this embodiment, the prize is a space flight and the data predicted involves the weather.
One embodiment of the present disclosed subject matter uses a webpage as the contestant's primary interface with the game. Other embodiments are available to those skilled in the art regarding an interface between contest promoters and their consumers.
For each round played, the contestant has the ability to advance to a higher level of competition. The goal is to reach the terminal level of competition. The game sponsor establishes the terminal level before competition begins. As contestants play, their wins allow them to get to the level immediately above the one they just played at.
Two tracks of play exist: a primary track and a contingency track. Contestants initially start in the primary track and stay there unless a tie occurs. In the event of a tie, the contestants enter a contingency track and compete against others at his level of advancement to win to reenter the primary track.
Contestants have the option of multiple contests running at the same time. These contests may simultaneously exist at varying levels of advancement. For example, a contestant purchasing five plays, and three of them advance. The contestant has the ability to buy as many plays as he wants, but only the plays that previously won advance the next level.
In this embodiment of the game, the structure of the game has a delay of three days. The first day of the delay comes from contestant making the prediction the day before the event in question occurs. The prediction is made on Day 1. Verification of the correct values takes another day since the event in question occurs on Day 2. The official acknowledgment of the event in question is published on Day 3. This time delay necessitates a three day cycle in this embodiment.
Contestant enters the contingent round of play from the primary round of play shown in
Contestants do not need to play every day until the contestants either win the game or are eliminated. As mentioned previously, the contestants make their active play and a contingent play that becomes active if needed. If a contestant does not have an active play ready for the next available day, the game places his status on hold until he chooses to make a new play. When he does so, the system places him in competition at the last level of advancement he reached.
While the primary tournament of competition operates, a parallel round of competition operates with the contingency rounds. Contingency rounds operate at the same time and use the same prediction criteria. This allows for a contestant to operate in wither a primary or contingency round simultaneously, depending on the status of the entry he is playing at the time. Contestants can enter the contingency round due to ties in the primary round, and reenter the primary round form the contingency round once the contingency has been resolved. Primary rounds allow for a contestant to advance, while contestants in the contingency rounds stay at the same level until a winner is declared and the winner reenters the primary round at the new level.
Although the present disclosed subject matter has been described in detail herein with reference to the illustrative embodiments, it should be understood that the description is by way of example only and is not to be construed in a limiting sense. It is to be further understood, therefore, that numerous changes in the details of the embodiments of this disclosed subject matter and additional embodiments of this disclosed subject matter will be apparent to, and may be made by, persons of ordinary skill in the art having reference to this description. It is contemplated that all such changes and additional embodiments are within the spirit and true scope of this disclosed subject matter as claimed below.
The disclosed subject matter described herein is a fundamentally novel method and system. Various changes and modification to the embodiments herein chose for the purposes of illustration will readily occur to those skilled in the art. To the extent that such modifications and variations do not depart form the spirit of the disclosure, they are intended to be included within the scope thereof which is assessed only by fair interpretation of the following claims.
Claims
1. A method for allowing at least one user to win a trip to space on a spaceship using a skill-based game, comprising the steps of:
- associating a plurality of users with a skill-based game wherein said skill-based game comprises predicting a future parameter value within a range of future parameter values, said future parameter value being undetermined until the occurrence of a predetermined event;
- allowing each of said plurality of users to make at least one entry into said skill-based game, said at least one entry comprising a user prediction of said future parameter value;
- receiving from each of said plurality of users a prediction of said future parameter value;
- determining the value of said future parameter value as an actual parameter value upon the occurrence of said predetermined event;
- determining for each of said plurality of users a parameter value relationship between said actual parameter value and said corresponding user prediction of said future parameter value, thereby generating a plurality of parameter value relationships;
- determining from among said plurality of parameter value relationships a predetermined subset of parameter value relationships, each of said parameter value relationships within said predetermined subset comprising a desirable attribute relative to said actual parameter value; and
- selecting from said plurality of users at least one user corresponding to at least one of said plurality of parameter value relationship; and awarding to said at least one selected user a prize.
2. The method of claim 1, wherein said predetermined parameter values comprise values of a high temperature, low temperature, precipitation, and humidity in Central Park, New York City within a twenty-four hour period from midnight to midnight on a given day, which values then compare to the predicted future values selected by the users.
3. The method of claim 1, wherein said plurality of users are divided into subsets to compete against each other before the occurrence of the predetermined event.
4. A method of raising funds for a private venture, comprising the steps of:
- associating a plurality of users with a skill-based game wherein said skill-based game comprises predicting a future parameter value within a range of future parameter values, said future parameter value being undetermined until the occurrence of a predetermined event;
- allowing each of said plurality of users to make at least one entry into said skill-based game, said at least one entry comprising a user prediction of said future parameter value;
- requiring collection of a fee from either the participant or a third party as a precondition of game play;
- receiving from each of said plurality of users a prediction of said future parameter value;
- determining the value of said future parameter value as an actual parameter value upon the occurrence of said predetermined event;
- determining for each of said plurality of users a parameter value relationship between said actual parameter value and said corresponding user prediction of said future parameter value, thereby generating a plurality of parameter value relationships;
- determining from among said plurality of parameter value relationships a predetermined subset of parameter value relationships, each of said parameter value relationships within said predetermined subset comprising a desirable attribute relative to said actual parameter value;
- selecting from said plurality of users at least one user corresponding to at least one of said plurality of parameter value relationship;
- repeating the competition until a terminal condition has been met to satisfy the costs of the prize; and
- awarding to said at least one selected user a trip to space on a spaceship.
5. A system for allowing at least one user to win a trip into space on a spaceship using a skill based game comprising of:
- a plurality of users;
- a skill based game comprising: predicting a future parameter value within a range of future parameter values; allowing said users to make a least one entry comprising a prediction of the said future parameter value; allowing said users to coordinate into subsets with other users to compete against for a single round; allowing said users in the subsets to compare predictions against an actual outcome of the predetermined event, after the predetermined event occurs; and advancing a subset of said plurality of users by determining which ones of said plurality of users in a subset make a predetermined prediction; and an interactive device for allowing said plurality of users to input their predictions into said game system.
6. The system of claim 5, wherein said game system further comprises: said contestant inputs transmitted by a communication medium to a central server; and
- contestant inputs made at a remote location;
- said server where all game information is collected and processed.
7. The system of claim 5, further comprising repetition of the game until reaching a termination event selected by the game operator prior to the beginning of the game.
8. A game where a contestant makes a skill based prediction comprising of:
- means for allowing a contestant to participate in a game based on skill where said contestant predicts a future value;
- means for allowing a contestant to compete against others in a subunit of all contestants at an equal level of game advancement, and
- means for selecting an advancing contestant as a result of said prediction.
9. The game of claim 8 where the variables predicted comprise independent variables.
10. The game of claim 9 where the variables predicted comprise physical phenomena.
11. The game of claim 8 where the winner in the single elimination round advances to the next level in a tournament until a predetermined level of advancement is reached to declare a winner.
12. The game of claim 8 where contestants comprise assigned to a subset of other contestants in the same level to compete against where: if a contestant loses, he loses all advancements and reverts to the beginning of game play; or
- if a contestant wins, he advances to the next level of active play and his contingency play, if previously made, becomes the new active play for the next round; or
- if two contestants tie, they both advance to a contingency round at the same level they were playing at and their contingency plays, if previously made, become active for the contingency round.
13. The game of claim 12 where contestants sent to a contingency round comprise set to compete against each other and:
- if a contestant wins, he advances to the next level of active play and his contingency play, if previously made, becomes the new active play for the next round; or
- if a contestant loses, he loses all advancements and reverts to the beginning of game play; or
- if two contestants tie, they both advance to a contingency round at the same level they were playing at and their contingency plays, if previously made, become active for another contingency round.
14. The game of claim 12 where the variables comprise evaluated in a fixed order and advancement from the round is determined by the contestant to get the first variable correct or closest to correct, then the next criteria in the series is looked at until a winner is declared or a tie is found based on both answers being identical or the same offset from the correct answer, resulting in both contestants participating in a contingency round.
15. The game of claim 8 where the predictions comprise published in advance of the third party announcement.
16. The game of claim 8 where contestants comprise supplied with predicative information from third parties.
17. The game of claim 16 where the contestant is alerted to whether his predictions comprise outside of the predicted range of values from the aforementioned third party before the contestant makes his selection.
18. The game of claim 8, wherein contestants use an interactive display comprising of: a login in panel to allow contestants to access their accounts on the game; a play area to allow contestants to make their selections for the game; and a dynamic area displaying regularly updated information relevant to the contestant.
- an action menu for contestants to make a selection;
19. The display of claim 18 wherein contestants inputs comprise made by use of a radio button control display.
20. The game of claim 8 further comprising repetition of the game until a termination event selected by the game operator prior to the beginning of the game has been reached.
Type: Application
Filed: Dec 15, 2006
Publication Date: Jun 28, 2007
Applicant:
Inventor: Sam Dinkin (Austin, TX)
Application Number: 11/640,078
International Classification: A63F 9/24 (20060101);