Systems and methods for multipurpose use of a gaming machine
Method and apparatus for multi-purpose use of a gaming machine includes use of a secondary display area to effectuate delivery of special capabilities such as user interfaces for banking, self-provisioning, Internet browsing, award redemption, player tracking account administration, and on-line shopping. In one embodiment, a touch screen is used to activate menu selections, in another embodiment, a physical keyboard is provided. In other embodiments, interfaces to mobile telephone and personal digital assistant technologies are provided.
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This application claims priority under 35 U.S.C. 119(e) from U.S. Provisional Application Ser. No. 60/697,197 filed Jul. 7, 2005, which application is incorporated herein by reference.
TECHNICAL FIELDThis inventive subject matter relates generally to the gaming industry, and more particularly to methods and systems for using gaming machines for purposes other than gaming.
COPYRIGHTA portion of the disclosure of this patent document contains material to which the claim of copyright protection is made. The copyright owner has no objection to the facsimile reproduction by any person of the patent document or the patent disclosure, as it appears in the U.S. Patent and Trademark Office file or records, but reserves all other rights whatsoever. Copyright 2006, WMS Gaming, Inc.
IN THE DRAWINGS
In the following detailed description, reference is made to the accompanying drawings that form a part hereof, and in which are shown by way of illustration specific embodiments in which the inventive subject matter can be practiced. It is understood that other embodiments may be utilized and structural changes may be made without departing from the scope of the present invention. The leading digit(s) of reference numbers appearing in the Figures generally corresponds to the Figure number in which that component is first introduced, such that the same reference number is used throughout to refer to an identical component which appears in multiple Figures. Signals and connections may be referred to by the same reference number or label, and the actual meaning will be clear from its use in the context of the description.
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A player may “cash out” by pressing a cash out button 218. When a player cashes out, the wagering game machine 120 dispenses a voucher or currency corresponding to the number of remaining credits. The wagering game machine 120 may employ other payout mechanisms such as credit slips (which are redeemable by a cashier) or electronically recordable cards (which track player credits), or electronic funds transfer.
The wagering game machine may also include a primary display unit 204 and a secondary display unit 210 (also known as a “top box”). The wagering game machine may also include an auxiliary video display 230. In one embodiment, the primary display unit 204 displays a plurality of video reels 220. According to embodiments of the invention, the display units 204 and 210 can include any visual representation or exhibition, including moving physical objects (e.g., mechanical reels and wheels), dynamic lighting, and video images. In one embodiment, each reel 220 includes a plurality of symbols such as bells, hearts, fruits, numbers, letters, bars or other images, which correspond to a theme associated with the wagering 10 game machine 120. Furthermore, as shown in
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According to still further example embodiments, the interface may be used to enable a player to send any credits on the machine to any third party vendor, for example through a web interface, or spend promotional credits awarded to the player (on the machine or held in an account or on a player card) at participating Internet vendors, using the credits as a form of electronic payment. Alternatively, in another embodiment, the player may use the interface to direct his credits to be deposited in a bank and gain interest overnight, or for some other specified period of time. In another example embodiment, the player is offered an opportunity to donate his or her winnings or credits to a non-profit or charitable organization. In another embodiment, the services offered the player through the interface include transferring credits or balances to relatives, or paying bills, trading stocks or obtaining medical services.
According to another example embodiment, some of the offerings and capabilities described above (or below) may be based, for example, according to the time of day, player, location, season, amount of time the player has spent playing on the machine, the size of wager, or time on device and total wagers on the machine.
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According to yet another example embodiment, the player may configure the gaming machine to display or not display an interface used to surf the web or obtain services or merchandise.
According to another example embodiment, the secondary displays may be liquid crystal displays (such as a transmissive display), cathode ray tube displays, plasma displays, or any other type of display. The secondary display may be smaller than the primary display, or larger. If the secondary interface is displayed on the primary display used for the gaming experience, then the interface may be displayed in a small window on the primary gaming display, or the interface may be configured to “pop-up” upon demand by the player, or in response to an event, such as a message sent to the player or a phone call coming in to the player on the machine. The pop-up interface could be implemented as a portion of the display area, leaving the gaming display and operation in progress but reduced to a smaller area of the display than normal. In one embodiment, the interface may be disabled by a player. In another embodiment, the interface may provide a touch screen activated menu or keyboard to enable player interaction. In still another example embodiment, there are provided dynamic menus based on favorite choices made by the player in the past, or the menu arrangement is customized according to a player profile. In another embodiment, there is provided a cascaded menu button arrangement. In another embodiment, the menu is provided with interactive questions that target the player's needs through a question and answer format.
For some embodiments, an interface configuration includes a pop-up image, displaying a game such as, in one embodiment, a slot game. If a player wins the slot game, the player is eligible to receive a free drink, a food coupon, comp points or other good or service. For some embodiments, the game is a player to player game.
According to still another embodiment, the reel symbol display area may be used to display information to a user, such as a message. In another embodiment, the interface is voice enabled, so as to be able to make voice requests to a player and respond to voice commands from a player to enable interaction with auxiliary services such as those noted above. In another embodiment, the secondary display or yet another display, there may be shown a live video attendant such that the player can interact with the live attendant using an audio communication interface, such as a telephone connection. In an embodiment with voice recognition, the voice recognition may be customized per information obtained from a player's PDA, which may save the player's voice signature and transfer it to the gaming machine for use in recognizing the player.
According to still another example embodiment, the interface may provide a help menu including frequently asked questions (FAQ's). Such information or other information may also be physically bound in printed form and attached to a gaming machine. According to another embodiment, a PDA may obtain a software or information download from a gaming machine. Such software may include help/FAQ for the gaming machine, or may include a gaming program operable on the PDA to simulate the play of the gaming machine, allowing the user to enjoy a simulated gaming experience. Alternately, the downloaded software may allow the user to continue gaming on the PDA, using credits transferred from the gaming machine to the PDA or other portable computing device. In such a use, there may be provided a PDA holster or place to stow the PDA on the gaming machine, such that the PDA can then be interfaced by cable, connector or Blue Tooth.
Thus there has been described above method and apparatus for multipurpose use of a gaming machine.
Claims
1. A method comprising:
- playing a wagering game on a gaming machine using a gaming display area; and
- using a secondary display area on the gaming machine to perform one or more activities selected from the group: browsing the Internet, placing telephone calls, receiving telephone calls, displaying e-mail, sending e-mail, performing financial transactions, arranging hospitality services, and arranging travel services.
2. A method according to claim 1 further including interacting with the secondary display area using a touch screen.
3. A method according to claim 1 further including interacting with the secondary display using a physical keyboard.
4. Apparatus comprising:
- a wagering game executed on a gaming machine including a gaming display area; and
- a secondary display area on the gaming machine adapted to enable a user to perform one or more activities selected from the group: browsing the Internet, placing telephone calls, receiving telephone calls, displaying e-mail, sending e-mail, performing financial transactions, arranging hospitality services, and arranging travel services.
5. Apparatus according to claim 4 further including the secondary display area adapted with a touch screen.
6. Apparatus according to claim 4 further including a physical keyboard.
7. The method of claim 1, further comprising A method comprising:
- using a secondary display area on the gaming machine to play a non-wagering video game.
8. The method of claim 1, further comprising:
- performing financial transactions on a secondary display area on the gaming machine including one or more transactions selected from the group: directing payouts or credits on the machine to an account, spending payouts or credits on merchandise or services, and transferring credits to a player card.
9. The apparatus of claim 4, further comprising:
- a keyboard adapted to permit a user to interact with or enter information into the user interface.
10. The apparatus according to claim 9 wherein the keyboard is a touch screen activated video display keyboard.
11. The apparatus according to claim 10 wherein the keyboard is a physical keyboard.
12. Apparatus comprising:
- a wagering gaming device including a computing device;
- a wireless interface adapted to communicate with the computing device; and
- one or more software components executable on the computing device and adapted to receive information from an external device and to cause the display of all or part of the information received.
13. Apparatus according to claim 12 further including receiving e-mail information through the wireless interface.
14. Apparatus according to claim 12 further including receiving telephone call information through the wireless interface.
15. A method comprising:
- playing a wagering game on a gaming machine;
- downloading software from the wagering game to a portable computing device, wherein the software is adapted to enable the play of a wagering game on the portable computing device.
16. The method according to claim 15 wherein the wagering game enabled by the downloaded software is similar to the wagering game on the gaming machine.
17. The method according to claim 15 further including transferring credits from the gaming machine to the portable computing device.
18. The method according to claim 15, further comprising a player interacting with the gaming machine using a voice activated interface with voice recognition.
19. The method according to claim 18 further including downloading a voice signature to the wagering game to enable the wagering game to recognize a player's voice.
Type: Application
Filed: Jul 7, 2006
Publication Date: Jul 19, 2007
Applicant: WMS GAMING INC. (WAUKEGAN, IL)
Inventors: Joel Jaffe (Glenview, IL), Allon Englman (Chicago, IL), Michael Mastropietro (Chicago, IL), Dion Aoki (Henderson, NV), Lisa Helfer (Chicago, IL), Larry Pacey (Northbrook, IL)
Application Number: 11/483,144
International Classification: A63F 9/24 (20060101);