Gaming machine and gaming method thereof
A gaming machine is provided with a plurality of display windows. The display windows include at least one first display window and a plurality of second display windows, A mechanical reel is arranged behind the first display window. The first display window is changeable from a displaying condition to a transmissive condition. A determination of whether the first display window should be changed from the displaying condition to the transmissive condition is carried out while using tables for winning combinations and a random number sampled by a central processing unit. Consequently, the gaming machine can provide an effective representation of a symbol combination including video symbols statically displayed on the second display windows and either one symbol on the reel statically displayed through the first display window in the transmissive condition or one video symbol statically displayed on the first display window in the displaying condition.
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This application is based upon and claims the benefit of priority from the prior Japanese Patent Application No. 2005-262137, filed on Sep. 9, 2005; the entire contents of which are incorporated herein by reference.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates to a gaming machine that can produce a game while using symbols on a display and a gaming method for the above gaming machine.
2. Description of the Related Art
A gaming machine, such as conventional slot machines, is equipped with a plurality of reels rotated mechanically. After the rotation of the reels, if a combination of symbols displayed on the reels in a static condition corresponds to any one of predetermined winning combinations, a payout is made to a player with coins (or the likes) corresponding to the relevant in combination. Such a gaming machine is disclosed in Japanese Patent Publication Laid-open 2003-284809.
In recent years, there is also proposed a slot machine that can provide respective symbols constituting a symbol combination in the form of images on variable/static display. This slot machine is equipped with so-called “video reels” that can display symbol images variably and statically. Just for reference, the above-mentioned reels mechanically rotated will be referred to as “mechanical reels”, herein.
SUMMARY OF THE INVENTIONIn both the slot machines mentioned above, however, the display of a symbol combination is accomplished by either mechanical reels or video reels, alternatively. In these slot machines, since a representation in variably/ically displaying a symbol combination is uniform, it is not enough to arouse a player's passion for gambling.
Under the abovementioned circumstance, it is therefore an object of the present invention to provide a gaming machine that can display a symbol combination so as to work up a player's sense of anticipation for wing by using one or more mechanical reels in combination with video reels in a superposed manner.
In order to attain the above object, according to a first aspect of the present invention, there is provided a gaming machine comprising: a display unit having at least one first display window and a plurality of second display windows, the first display window capable of being transmissive, the first and the second display windows capable of displaying respective video symbols thereon variably and statically; at least one reel arranged behind the first display window, the reel having a plurality of symbols formed on a circumference of the reel; and a processor in communication with the display unit and the reel, the processor operable to: (a) select a plurality of symbols to be displayed as a gaming result by a lottery; (b) determine whether or not to change the first window from the displaying condition to the transmissive condition based on a combination of the selected symbols; (c) display the gaming result by variably and statically displaying on the first display window and the second display windows, if the first display window is in a displaying condition; (d) display the gaming result by variably and statically displaying on the second display while rotating and stopping the reel that can be seen through the first display window, if the first display window is in a transmissive condition; and (e) provide an award when the gaming result corresponds to a predetermined gaming result.
In connection with the gaming machine the above, the processor may be operable to stop the reel from rotating after displaying the video symbols statically on the second display.
In the above gaming machine, alternatively, the combination of the symbols for determining to change the fit window from the displaying condition to the transmissive condition, may include a combination of the symbols for providing a highest award.
In connection with the above modification, the combination of the symbols for providing the highest award, may have a probability of determining to change the first window from the displaying condition to the transmissive condition, higher than any other combinations of the symbols.
That is, the gaming machine of the first aspect of the present invention utilizes a “mechanical” reel in combination with “video” reels in a superposed manner in point of: either displaying a plurality of symbols formed on the mechanical reel through the first display window variably and statically by the mechanical rotating/stopping of the mechanical reel or displaying a plurality of video symbols on the ft display window in the displaying condition variably and statically, and further displaying a plurality of video symbols on the second display windows variably and statically. Based on the symbol combination by a lottery, the gaming machine determines whether the first display window is changed from the displaying condition to the transmissive condition. Further, the gaming machine displays the symbol combination including the video symbols statically displayed on the second display windows and either one symbol on the reel statically displayed through the first display window in the transmissive condition or one video symbol statically displayed on the first display window in the display condition. Depending on the presence/absence of the first display window through which the reel can (or cannot) be seen, therefore, it is possible to enhance a player's sense of anticipation for winning.
According to a second aspect of the present invention, there is also provided a gaming method for a gaming machine including a display unit having at least one first display window and a plurality of second display windows wherein the first display window is capable of being transmissive and the first display window and the second display windows are capable of displaying respective video symbols thereon variably and statically, and at least one reel arranged behind the first display window wherein the reel has a plurality of symbols formed on a circumference of the reel, the gaming method comprising: selecting a plurality of symbols to be displayed as a gaming result by a lottery; determining whether or not to change the first window from the displaying condition to the transmissive condition based on a combination of the selected symbols; displaying the gaming result by variably and statically displaying on the first display window and the second display windows, if the first display window is in a displaying condition; displaying the gaming result by variably and statically displaying on the second display while rotating and stopping the reel that can be seen through the first display window, if the first display window is in a transmissive condition; and providing an award when the gaming result corresponds to a predetermined gaming result
Also in the above-mentioned gaming method, it is possible to achieve a similar effect to the above gaming machine.
These and other objects and features of the preset invention will become more rally apparent from the following description and appended claims taken in conjunction with the accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
Based on one embodiment where the present invention is embodied in a slot machine, a gaming machine in accordance with an embodiment of the present invention will be described with reference to the accompanying drawings. First, we describe a constitution of the slot machine of the embodiment of the present invention with reference to
In
Below the lower liquid crystal display 4, an operating table 5 is arranged so as to project toward a player's near side. On the operating table 5, here are arranged an exchange (singe: CHANGE) button 6, a payout (signage: CASHOUT) button 7 and a help (signage; HELP) button 8, in sequence from a leftmost side of the table 5. Additionally, the operating table 5 has a coin insertion slot 9 and a bill insertion portion 10 both arranged on the right of the help button 8. On the front portion of the operating table 5, there are successively arranged a 1-BET button 11, a spin (SPIN/REPEAT BET) button 12, a 3-BET button 13 and a 5-BET button 14, in order from left.
The exchange button 6 is a button to be pushed down in case of exchanging a bill (banknote) inserted into the bill insertion portion 10. Coins on exchange are paid out into a coin receiving portion 16 through a coin payout opening 15. The exchange button 6 is accompanied by a later-mentioned exchange (CHANGE) switch 62. When the exchange button 6 is pushed down, a Etch signal is outputted from the exchange switch 62 to a CPU 50 (see
The payout button 7 is a button to be pushed down by a player when the base game is finished. Thus, when the payout button 7 is pushed down, coins on a player's acquisition at a game are paid out into the coin receiving portion 16 through the coin payout opening 15. The payout button 7 is accompanied by a later-mentioned payout (CASHOUT) switch 63. When the payout button 7 is pushed down, a switch signal is outputted from the payout switch 63 to the CPU 50 (see
The help button 8 is a button to be pushed down by a player when the player has no idea of a game operating method etc. When the help button 8 is pushed down, various help information is displayed on the upper liquid crystal display 3. The help button 8 is accompanied by a later-mentioned help (HELP) switch 64. When the help button 8 is pushed down, a switch signal is outputted from the help itch 64 to the CPU 50 (see
The coin insertion slot 9 is equipped with a later-described coin sensor 65. When a coin is inserted into the coin insertion slot 9, a coin detection signal is outputted to the CPU 50 through the coin sensor 65 (see
The bill iron portion 10 is equipped with a later-described bill sensor 66. When a bill is inserted into the bill insertion slot 10, a bill detection signal is outputted to the CPU 50 through the coin sensor 65 (see
The 1-BET button 11 is a button that allows the number of bets (coins) to be increased one by one with respect to each player's pushing down. The 1-BET button 11 is accompanied by a later-mentioned 1-BET switch 59. When the 1-BET button 11 is pushed down by a player, a switch signal is outputted from the 1-BET switch 59 to the CPU 50 (see
The spin (SPIN/REPEAT BET) button 12 is a button for starting a variable displaying of respective symbols in the display windows 22A˜22C, 23A˜23C and 24A˜24C of the lower liquid crystal display 4. That is, when the spin button 12 is pushed down by a player, the game is started with the present number of bets or the previous number of bets. The spin button 12 is accompanied by a later-mentioned spin switch 58. When the spin button 12 is pushed down, a switch signal is outputted from the spin switch 58 to the CPU 50 (see
The 3-BET button 13 is a button that allows a game with 3-bet to be started by pushing down the same button 13. The 3-BET button 13 is accompanied by a later-mentioned 3-BET switch 60. When the 3-BET button 13 is pushed down, a switch signal is outputted from the 3-BET switch 60 to the CPU 50 (see
The 5-BET button 14 is a button that allows a game with 5-bet to be started by pushing down the same button 14. The 5-BET button 14 is accompanied by a later-mentioned 5-BET switch 61. When the S-BET button 14 is pushed down, a etch sigal is outputted from the 5-BET switch 61 to the CPU 50 (see
In connection with the number of bets attained by operating the 1-BET button 11, the spin (SP REPEAT SET) button 12, the 3-BET button 13 and the 5-BET button 14, there ex various games with 1-bet, 2-bet, 3-bet and 5-bet When the number of bets is one, one predetermined line is established as the activated pay-line L. Similarly, in case of three in the number of bets, three predetermined lines are established as the activated pay-lines L. In case of five in the number of bets, five predetermined lines are established as the activated pay-lines L.
The cabinet 2 is provided, in a lower portion thereof, with a coin payout opening 15 and a coin receiving portion 16 for receiving coins paid out through the coin payout opening 15. In the coin payout opening 15, a later-mentioned coin detecting portion 73, such as a sensor, is ranged to detect the number of coins paid out trough the coin payout opening 15 (see
Net we explain the detailed structure of the lower liquid crystal display 4 and a reel rotatably arranged on the backside of the display 4 so as to be rotatable in the cabinet 2 with reference to
The reel 220 is opposed to the display window 23A (see
Respective structures of the display windows 22A˜22C, 23A˜23C and 24A˜24C will be described later.
We now describe the structure of the lower liquid crystal display 4 with reference to
Here, the opening 35A of the diffusion sheet 35 and the opening 36A of the light guide plate 36 constitute a transmissive area that ensures visibility of the display window 23A.
In order to fit the lower liquid crystal display 4 to the display window portion 210 of the front panel 20, as shown in
Further, as a light source of the liquid crystal panel 33, a pair of cathode ray tubes 42 are arranged on top and bottom ends of the light guide plate 36. Additionally, on the backside of the opening 38A of the rear holder 38, another pair of cathode ray tubes 43 are arranged up and down to illuminate symbols formed on an outer circumferential surface of the reel 220.
The liquid crystal panel 33 is made of a transmissive electrical display panel, such as ITO, which is positioned in front of the reel 220 to make it visible therethrough. In the liquid crystal panel 33, its periphery (backside) is held by the liquid crystal holder 34. The light guide plate 36 is made of an optically transparent resin panel. Again, the light guide plate 36 is provided with leas cuts that conduct light emitted from the cathode ray tubes 42 into the backside of the liquid crystal panel 33. The diffusion sheet 35 is made of a resin sheet. The diffusion sheet 35 diffuses the light conducted by the light guide plate 36 to uniformize light to be illuminated on the liquid crystal panel 33. The liquid crystal holder 34 for holding the liquid crystal panel 33, the diffusion sheet 35 and the light guide plate 36 are all integrated into one assembly and its periphery is inserted into the bezel metal frame 32. Owing to this insertion, the front side of the display window in the liquid crystal panel 33 is carried by the bezel metal frame 32.
The liquid crystal holder 34, the diffusion sheet 35 and the light guide plate 36, which are integrated as a result of engaging with the bezel metal frame 32, are further inserted, through its periphery, into the reel glass base 31. Thus, this assembly is carried by the bezel metal frame 32 while opening a front surface of the liquid crystal panel 33. When the reel glass base 31 is attached to the font panel 20 through the screws 41, the clear panel 30 is fitted to the front surface of the reel glass base 31 under pressure and overlaid on the front surface of the display portion of the liquid crystal panel 33.
The rear holder 38 is made of a white resin sheet and serves to support the bezel metal frame 32 held by the reel glass base 31, the liquid crystal holder 34 holding the liquid crystal panel 33, the diffusion sheet 35 and the light guide plate 36 onto the reel glass base 31 from its rear side. This rear holder 38 functions as a reflector that reflects the light emitted from the cathode ray tubes 42 into the light guide plate 36 toward the liquid crystal panel 33. The antistatic sheet 39 is made of a transparent sheet and applied to a rear surface of the hear holder 38 through double-sided adhesive tapes to cover a rear spice of the opening 38A formed in the rear holder 38.
As shown in
Here, a symbol column 241 is composed of eleven symbols as a result of combining a triple-BAR 91, a cherry 92, a double-BAR 93, a seven (7) 94, a single-BAR 95 and a blank (i.e. an area with no symbol) 96 with each other appropriately.
As for the formation of symbols on the circumferential surface of the reel 220, it is general to first prepare a long sheet having eleven symbols printed thereon and respective dimensions equal to both width and circumferential length of the reel 220 and successively apply the sheet to the circumferential surface of the reel 220. Of course, however, these symbols may be formed by the other method.
Referring to
In
A clockpulse generating circuit 53 generating reference clockpulses and a divider 54 are connected to the CPU 50 in common. Further, a random-number generator 55 generating a random number and a random-number sampling circuit 56 are together connected to the CPU 50. Random numbers sampled by the random-number sampling circuit 56 are used in a variety of lotteries, for example, lottery for winning combinations. To the CPU 50, there are further connected a spin switch 58 accompanied by the spin button 12, an 1-BET switch 59 accompanied by the 1-BET button 11, a 3-BET switch 60 accompanied by the 3-BET button 13, a 5-BET switch 61 accompanied by the 5-BET button 14, an exchange (CHANGE) switch 62 accompanied by the exchange button 6, a payout (CASHOUT) switch 63 accompanied by the payout button 7 and a help (HELP) switch 64 accompanied by the help button 8, respectively. Based on switch signals outputted from these switches pushed down, the CPU 50 performs a variety of controls in order to accomplish various operations corresponding to the above buttons.
Connected to the CPU 50 is a stepping motor 68 that rotates the reel 220 with the aid of a motor driving circuit 167. Additionally, a positional change detecting circuit 69 is also connected to the CPU 50. When a motor driving signal (command pulse) is outputted from the CPU 50 to the motor driving circuit 167, the stepping motor 68 is rotated by excitation signals outputted from the motor driving circuit 167. In this way, the rotation of the reel 220 is accomplished.
Then, the CPU 50 counts the number of drive pulses supplied to the stepping motor 68. The CPU 50 grasps rotational positions of the symbols in the reel 220 on the basis of the obtained number of drive pulses and carries out a stop-position control of the reel 220.
As noted above, the positional change detecting circuit 69 is connected to the CPU 50. This positional change detecting circuit 69 detects an alternation of the stop position of the reel 220 after it has been stopped by the motor driving circuit 167.
A coin sensor 65 is arranged in the coin insertion slot 9 to detect a coin inserted through the coin insertion slot 9. The coin sensor 65 is connected to the CPU 50. The CPU 50 calculates the number of coins inserted on the basis of a coin detection signal outputted from the coin sensor 65. A bill sensor 66 is arranged in the bill insertion opening 10 to detect both kind and sum of bills inserted through the opening 10. The bill sensor 66 is connected to the CPU 50. The CPU 50 calculates the number of coins equivalent to the value of bills inserted on the basis of a bill detection signal outputted from the bill sensor 66.
A hopper 71 is connected to the CPU 50 through a hopper driving circuit 70. When the CPU 50 outputs a drive signal to the hopper driving circuit 70, the hopper 71 pays out a designated number of coins from the coin payout opening 15.
A coin detecting portion 73 is connected to the CPU 50 through a payout completion signal circuit 72. The coin detecting portion 73 is arranged in the coin payout opening 15. When it is detected that the designated number of coins have been paid out of the coin payout opening 15, the coin detecting portion 73 outputs a coin payout detection signal to the payout completion signal circuit 72. Based on the coin payout detection signal, the payout completion signal circuit 72 outputs a payout completion signal to the CPU 50. Fewer, the upper liquid crystal display 3 and the lower liquid crystal display 4 are connected to the CPU 50 through a liquid crystal driving circuit 74. The CPU 50 controls the operations of the upper liquid crystal display 3 and the lower liquid crystal display 4.
As shown in
In the slot machine 1 of this embodiment, owing to the provision of the liquid crystal driving circuit 74, it is possible to bring the display window 23A (see
It is noted that when the symbol column 241 is variably displayed and then statically displayed, a single symbol in the symbol column 241 is statically displayed on each of the display windows 22A˜22C, 23A˜23C and 24A˜24C irrespective of the display window 23A in the transmissive or displaying condition. Further, it should be noted that the slot machine 1 of this embodiment is similar to the conventional slot machine in that there are previously established various winning combinations based on several kinds of combinations composed of respective symbols and in that if a combination of symbols corresponding to a winning combination stops on one activated pay-line, then coins corresponding to the winning combination are paid out through the coin payout opening 15. Therefore, descriptions about these matter are eliminated.
Returning to
Referring to
In this regard, the symbols statically displayed on the display windows 22A˜22C, 23A˜23C and 24A˜24C are determined with respect to each display window. For this purpose, the lottery table as shown in
As for the symbol column 241 to be displayed on the display window 23A, if the sampled random number sampled by the random-number sampling circuit 56 is in the range of 0˜12 the blank 96 allot to the code number “0” is statically displayed on the display window 23A, as shown in the lottery table of
As for the symbol column 241 to be displayed an each of the display windows 22A˜22C, 23B, 23C and 24A 24C, the operation for static display is similar to that of the above-mentioned display window 23A.
Referring to
In common with nine display windows 22A˜22C, 23A˜23C and 24A˜24C, if the code numbers allocated to three display windows on at least one of the respective activated pay-lines L are all either “4” or “9” (see
In connection, if the code numbers allocated to three display windows on at least one of the respective activated pay-lines L constitute the other combinations except the above combinations (i.e. combinations corresponding to respective payouts of “100”, “5”, “3”, “2”, “1”), then the player loses the game. In this case, each of the three display windows on the activated pay-line L has any of the triple-BAR 91, the cherry 92, the double-BAR 93, the seven 94, the single-BAR 95 and the blank 96 that correspond to the respective code numbers, on static display. However, it will be understood from
Referring to FIGS. 10 to 15, we next explain a table that is used in determining whether the display window 23A is brought into the transmissive condition or the displaying condition in the game using nine display windows 22A˜22C, 23A˜23C and 24A˜24C in the slot machine 1.
According to the embodiment, this determination about whether the display window 23A should be brought into the transmissive condition or not is accomplished by selecting one of two patterns where the display window 23A becomes a transmissive condition or a displaying condition with using both respective tables for the winning combinations (see FIGS. 10 to 15) and a random number sampled in the range of 0˜7 by the random number sampling circuit 56 and.
In advance of descriptions about the tables of FIGS. 10 to 15, we first explain the above-mentioned two patterns where the display window 23A is brought into a transmissive condition or a displaying condition. As shown in
We start describing the tables of FIGS. 10 to 15 again.
Thus, with the use of the table of
Thus, with the use of the table of
Thus, with the use of the table of
Thus, with the use of the table of
Thus, with the use of the table of
Thus, with the use of the table of
As the slot machine 1 of this embodiment allows a player to play a game with a plurality of activated pay-lines, there is a possibility that a plurality of combinations are established as a result of the winning combinations appearing on two or more activated pay-lines L. Therefore, according to the embodiment, priority among these winning combinations of “7-7-7”, “3BAR-3BAR-3BAR”, “2BAR-2BAR-2BAR”, “BAR-BAR-BAR”, “cherry-cherry-cherry” and “lose” is established in this descriptive order. Owing to the so-established priority, it is determined to bring the display window 23A into either the transmissive condition or the displaying condition with the use of the priority table.
We now describe a main process (i.e. main routine) executed by the slot machine 1 with reference to
At step S12, a later-mentioned lottery process of
At next step S13, a later-mentioned gaming process is performed and subsequently, this main process program is ended.
Referring to
Referring to
At next step S33, a reel-mode de nation process is performed. In this reel-mode determination process, as mentioned before, it is executed to select either one of two pattern where the display window 23A becomes a transmissive condition or a displaying condition by both the tables of FIGS. 10 to 15 and the random number sampled in the range of 0˜7 by the random number sampling circuit 56. Suppose, it is determined at step S32 that a player got in the winning combination of “7-7-7” about the activated pay-line L. Further, if the random number “5” is sampled at step S33, the pattern A is selected with the use of the table of
Subsequently, the routine returns to the main process of
Referring to
Consequently, when the pattern A is selected at step S33 in
In connection with the process at step S41, alternatively, it may be carried out to rotate the reel 220 behind the display window 23A irrespective of the determination of the transmissive/displaying condition at step S33 of
Returning to
In connection with the process at step S42, if the rotation of the reel 220 behind the display window 23A is started irrespective of the transmissive/displaying condition at step S33 in
At next step S43, in accordance with a combination of symbols forming the winning combination on the activated pay-line L, which has been statically displayed on the display windows 22A˜22C, 23A˜23C and 24A˜24C at step S42, it is executed to pay coins etc. corresponding to the preset payout. Note that if same winning combinations are realized on a plurality of activated pay-lines L, respective payouts corresponding to the winning combinations will be added together. After executing the payout operation at step S43, the main process of
From the above, it will be understood that the CPU 50 operates as “a reel controlling unit” of the claimed invention when executing the processes at steps S41 and S42 in
Similarly, the CPU 50 further operates as “a display controlling unit” of the claimed invention when executing the processes at steps S41 and S42 in
Further, the CPU 50 operates as “a determining unit” of the claimed invention when executing the process at step S33 of
Still further, the CPU 50 operates as “a game controlling unit” of the claimed invention when executing the process at step S43 of
That is, when starting a game in the slot machine 1 of this embodiment, the display window 23A is in the displaying condition at first. After sting the game, in the display windows 22A˜22C, 23A˜23C and 24A˜24C, the symbols are displayed variably and statically in accordance with a combination of the winning combination by a lottery with the random number by sampling (see the tables of FIGS. 10 to 15) and in two patter A and B where the display window 23A is in the transmissive/displaying condition.
As the display window 23A becomes transmissive in the pattern A, the images of the symbol column 241 are variably and statically displayed on each of the display windows 22A˜22C, 23B, 23C and 24A˜24C (except the display window 23A). While, in the display window 23A, the variable/static display of the symbols is performed by the reel 220 having the symbol column 220 that is visible through the display window 23A in the transmissive condition. Thus, in other words, the variable/static display of symbols by so-called “video reels” is performed in the display windows 22A˜22C, 23B, 23C and 24A˜24C, while the variable/static display of symbols by so-called “mechanical reel” is performed in the display window 23A.
In the pattern B, due to the display window 23A in the displaying condition, the variable display/static display of images of the symbol column 241 is carried out in all of the display windows 22A˜24C (including the display window 23A). Thus, in the pattern B, the variable/static display of symbols by so-called “video reels” is performed in all of the display windows 22A˜22C, 23A˜23C and 24A˜24C.
In the slot machine 1 of this embodiment, as noted above, the symbol column 241 formed on the reel 220 is variably and statically displayed through the missive display window 23A (at steps S41 and S42), or the images of the symbol column 241 are displayed on the display window 23A, and the images of the symbol column 241 are displayed on the other display windows 22A˜22C, 23B, 23C and 24A˜24C (at steps S41 and S42). From the above-mentioned reason, it should be noted that the slot machine 1 of this embodiment employs both the video reels and the mechanical reel in a superposed manner.
As mentioned above, according to the embodiment, the transmissive/displaying condition of the display window 23A is determined by selecting either the pattern A or the pattern B with the use of the tables of FIGS. 10 to 15 for the winning combinations and the pled random number (step S33). In his way, the slot machine 1 of the embodiment is constructed so as to effectively exhibit a variety of symbol combinations including the symbols on the reel 220 produced by bring the display window 23A into the transmissive condition in accordance with the above determination, or the symbol image statically displayed on the display window 23A in the displaying condition, and the symbol images statically displayed on the other display windows 22A˜22C, 23B, 23C and 24A˜24C (steps S41 and S42).
As for the tables of FIGS. 10 to 15, it should be noted that the probability of selecting the pattern A (or the pattern B) is established with respect to each of the win combinations of different payouts. Thus, depending on whether the display window 23A of the lower liquid crystal display 4 is in the transmissive condition or not, it is possible to enhance a player's sense of anticipation for a payout. For instance, as for the probability of selecting the pattern A where the display window 23A changes from the displaying condition to the transmissive condition, it becomes the largest in the winning combination of “7-7-7” providing the largest payout, as understood from FIGS. 9 to 15. Accordingly, if a player witnesses that display window 23A has changed from the displaying condition to the transmissive condition, then the player would expect the coming of the combination of “7-7-7” providing the largest payout.
In the pattern A where the display window 23A is changed from the displaying condition to the transmissive condition, as shown in
The present invention is not limited to the above-mentioned embodiment only and therefore, various changes and modifications may be made within the scope of the invention.
For instance, in the slot machine 1 of the shown embodiment, it is executed to determine whether the display window 23A only should be changed from the displaying condition to the transmissive condition (step S33 of
In the slot machine 1 of the embodiment, when starting the start acceptance process of
In the above-mentioned embodiment, when it is determined to make the display window 23A transmissive at step S33 (
In the above-mentioned embodiment, the slot machine 1 is constructed so as to perform a base game only. However, the slot machine may be modified so as to perform a “free game” after executing a base game, for example, immediately after step S13 in
Although the slot machine 1 is provided with nine display windows 22A˜22C, 23A˜23C and 24A˜24C in the above-mentioned embodiment, the present invention is not limited to this embodiment only. For example, the slot machine may be provided with five display windows or three display windows, alternatively.
As noted above, the foregoing descriptions are related to one embodiment of the invention. However, the invention is not limited to this and therefore, various changes and modifications may be made within the scope of claims.
Claims
1. A gaming machine comprising:
- a display unit having at least one first display window and a plurality of second display windows, the first display window capable of being transmissive, the first and the second display windows capable of displaying respective video symbols thereon variably and statically;
- at least one reel arranged behind the first display window, the reel having a plurality of symbols formed on a circumference of the reel; and
- a processor in communication with the display unit and the reel, the processor operable to:
- (a) select a plurality of symbols to be displayed as a gaming result by a lottery;
- (b) determine whether or not to change the first window from the displaying condition to the transmissive condition based on a combination of the selected symbols;
- (c) display the gaming result by variably and statically displaying on the first display window and the second display windows, if the first display window is in a displaying condition;
- (d) display the gaming result by variably and statically displaying on the second display while rotating and stopping the reel that can be seen through the first display window, if the first display window is in a transmissive condition; and
- (e) provide an award when the gaming result corresponds to a predetermined gaming result.
2. The gaming machine of claim 1, wherein the processor is operable to stop the reel from rotating after displaying the video symbols statically on the second display.
3. The gaming machine of claim 1, wherein the combination of the symbols for determining to change the first window from the displaying condition to the transmissive condition, includes a combination of the symbols for providing a highest award.
4. The gaming machine of claim 3, wherein the combination of the symbols for providing the highest award, has a probability of determining to change the first window from the displaying condition to the transmissive condition, higher than any other combinations of the symbols.
5. A gaming machine comprising:
- a display unit having at least one first display window and a plurality of second display windows, the fit display window capable of being transmissive, the first and the second display windows capable of displaying respective video symbols thereon variably and statically;
- at least one reel arranged behind the first display window, the reel having a plurality of symbols formed on a circumference of the reel; and
- a processor in communication with the display unit and the reel, the processor operable to:
- (a) select a plurality of symbols to be displayed as a gaming result by a lottery;
- (b) determine whether or not to change the first window from the displaying condition to the transmissive condition, based on a probability associated with a combination of the selected symbols;
- (c) display the gaming result by variably and statically displaying on the first display window and the second display windows, if the first display window is in a displaying condition;
- (d) display the gaming result by variably and statically displaying on the second display while rotating and stopping the reel that can be seen through the first display window, if the first display window is in a transmissive condition; and
- (e) provide an award when the gaming result corresponds to a predetermined gaming result.
6. A gaming method for a gaming machine including a display unit having at least one first display window and a plurality of second display windows wherein the first display window is capable of being transmissive and the first display window and the second display windows are capable of displaying respective video symbols thereon variably and statically, and at least one reel arranged behind the first display window wherein the reel has a plurality of symbols formed on a circumference of the reel, the gaming method comprising:
- selecting a plurality of symbols to be displayed as a gaming result by a lottery;
- determining whether or not to change the first window from the displaying condition to the transmissive condition based on a combination of the selected symbols;
- displaying the gaming result by variably and statically displaying on the first display window and the second display windows, if the first display window is in a displaying condition;
- displaying the gaming result by variably and statically displaying on the second display while rotating and stopping the reel that can be seen through the first display window, if the first display window is in a transmissive condition; and
- providing an award when the gaming result corresponds to a predetermined gaming result.
7. The gaming method of claim 6, wherein the reel stops rotating after the video symbols am displayed statically on the second display.
8. The gaming method of claim 6, wherein the combination of the symbols for determining to bring the first display window into the transmissive condition includes a combination of the symbols for providing a highest award.
9. The gaming method of claim 8, wherein the combination of the symbols for providing the highest award has a highest probability of determining to bring the first display window into the transmissive condition.
Type: Application
Filed: Sep 5, 2006
Publication Date: Sep 6, 2007
Applicant: Aruze Corp. (Tokyo)
Inventor: Kazumasa Yoshizawa (Tokyo)
Application Number: 11/514,899
International Classification: A63F 9/24 (20060101);