A DIGITAL DEVICE FOR DISPLAYING A GAME NAMED KAKURO
The present invention provides a digital device for displaying a game named KAKURO. The digital device comprises a LCD panel for digital display, a X×Y matrix structure having X×Y cells on the LCD panel and wherein the X and the Y are the positive integers, and the cell could comprise at least one region having one set of segment led display device for appearing the numbers according to KAKURO on the LCD panel. Furthermore, the present invention provides a rule for arranging the region with the set of segment led display device of appearing the game named KAKURO.
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The present invention relates generally to a digital device for displaying a game, and more particularly to the digital device for displaying a game known as KAKURO.
BACKGROUND OF THE INVENTIONThe present invention relates to the game named KAKURO. KAKURO is a puzzle resembles SODOKU in Japan and traditional crosswords with numbers. You have clues for inserting a number. KAKURO puzzle can come in various sizes from a simple 3×3 matrix through to a giant X×Y matrix(X, Y>=3). The idea is to fill in the grid so that each set of blank squares adds up to the total to the left or above. Further, the numbers can be used stipulated by the examiner, for instance, only the numbers 1-9 can be used or only the numbers 1-6 can be used. And the same number cannot be used more than once in each run. But a number may re-occur in the same row or column in a different run however.
Please refer to
The grid 210 is considered the grid 120 in
In addition, the number “1” in the grid 240(the grid 240 is considered the grid 150 in
Consequently, a device for appearing KAKURO has three regions with segment LED displays in the grid normally. An upper and lower region with segment LED displays in the grid could show the clue number and a middle region with segment LED displays in the grid could show the number answering to the puzzle. Each grid having three regions with LED displays would lead to squander the cost for product. The present invention would address such problems.
SUMMARY OF THE INVENTIONThe present invention provides a digital device for displaying a game named KAKURO. The digital device comprises a LCD panel for digital display, a X×Y matrix structure having X×Y cells on the LCD panel and wherein the X and the Y are the positive integers, and the cell could comprise at least one region having one set of segment led display device for appearing the numbers according to KAKURO on the LCD panel.
It is appreciated that the present invention provides a rule for arranging the region with the set of segment led display device of appearing the game named KAKURO. When the cell located on the range of the matrix[X-2<X<=X, Y-2<Y<=Y](means the X is greater than X-2 and smaller or equal to X, and the Y is greater than Y-2 and smaller or equal to Y), the cell on the LCD panel comprises one region for appearing the inserting answer of KAKURO.
And when the cell located on the range of the matrix[1<=X<=X, Y=1](means the X is greater or equal to 1 and smaller or equal to X, and the Y is equal to 1), wherein the cell comprises one region situated in the upper position of the cell for appearing the clue numbers of the puzzle of KAKURO.
Moreover, the cell comprises one region situated in the lower position of the cell for appearing the clue numbers of the puzzle of KAKURO when the cell located on the range of the matrix[X=1, 1=<Y<=Y](means the X is equal to 1, and the Y is greater or equal to 1 and smaller or equal to Y).
In addition, when the cell located on the range of the matrix[1<X<X-1, Y>Y-2](means the X is greater than 1 and smaller than X-1, and the Y is greater than Y-2), the cell comprises one region for appearing the inserting answer of KAKURO and one region situated in the lower position of the cell for appearing the clue numbers of the puzzle of KAKURO.
Further, the cell comprises one region for appearing the inserting answer of KAKURO and one region situated in the upper position of the cell for appearing the clue numbers of the puzzle KAKURO when the cell located on the range of the matrix[X-2<X<=X, 1<Y<Y-1](means the X is greater than X-2 and equal to X, and the Y is greater than 1 and smaller than Y-1).
Furthermore, when the cell located on the range of the matrix[1<X<X-1, 1<Y<Y-1](means said X is greater than 1 and smaller than X-1, and said Y is greater than 1 and smaller than Y-1), the cell comprises one region for appearing the inserting answer of KAKURO and two regions situated in the upper and lower position of the cell for appearing the clue numbers of the puzzle of KAKURO.
The present invention is described with the preferred embodiments and accompanying drawings. It should be appreciated that all the embodiments are merely used for illustration. Although the present invention has been described in terms of a preferred embodiment, the invention is not limited to this embodiment. The scope of the invention is defined by the claims. Modifications within the spirit of the invention will be apparent to those skilled in the art.
The present invention relates particularly to the digital device for displaying a game named KAKURO.
For appearing the clue numbers of the puzzle of KAKURO, the region could be placed in an upper or lower position of the cell. Refers to
It is appreciated that the present invention provides a rule for arranging the region with the set of segment LED display device. Refers to
And the cell comprises one region situated in the upper position of the cell for appearing the clue numbers of the puzzle of KAKURO when the cell located on the range of the matrix [1<=X<=X, Y=1] (means the X is greater or equal to 1 and smaller or equal to X, and the Y is equal to 1), for instance, the grid 340 in
In addition, the cell comprises one region situated in the lower position of the cell for appearing the clue numbers of the puzzle of KAKURO when the cell located on the range of the matrix [X=1, 1=<Y<=Y] (means the X is equal to 1, and the Y is greater or equal to 1 and smaller or equal to Y), for instance, the grid 310 in
Moreover, the cell comprises one region for appearing the inserting answer of KAKURO and one region situated in the lower position of the cell for appearing the clue numbers of the puzzle of KAKURO when the cell located on the range of the matrix [1<X<X-1, Y>Y-2] (means the X is greater than 1 and smaller than X-1, and the Y is greater than Y-2). For example, the grid 320 in
Besides, the cell comprises one region for appearing the inserting answer of KAKURO and one region situated in the upper position of the cell for appearing the clue numbers of the puzzle of KAKURO when the cell located on the range of the matrix [X-2<X<=X, 1<Y<Y-1] (means the X is greater than X-2 and equal to X, and the Y is greater than 1 and smaller than Y-1). For example, the grid 360 in
Further, the cell comprises one region for appearing the inserting answer of KAKURO and two regions situated in the upper and lower position of the cell for appearing the clue numbers of KAKURO when the cell located on the range of the matrix[1<X<X-1, 1<Y<Y-1](means the X is greater than 1 and smaller than X-1, and the Y is greater than 1 and smaller than Y-1). For example, the grid 350 in
As is understood by a person skilled in the art, the foregoing preferred embodiments of the present invention are illustrated of the present invention rather than limiting of the present invention. It is intended to cover various modifications and similar arrangements included within the spirit and scope of the appended claims, and the scope of which should be accorded the broadest interpretation so as to encompass all such modifications and similar structure. While the preferred embodiment of the invention has been illustrated and described, it will be appreciated that various changes can be made therein without departing from the spirit and scope of the invention.
Claims
1. A digital device for displaying a game named KAKURO comprising:
- a LCD panel for digital display;
- a X×Y matrix configuration having X×Y cells on said LCD panel and wherein
- said X and said Y are the positive integers; and
- wherein each cell of said X×Y cells comprises at least one region having one set of segment led display device for appearing the numbers according to said game on said LCD panel.
2. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region for appearing the inserting answer of said game when said cell located on the range of said matrix [X-2<X<=X, Y-2<Y<=Y], wherein said X is greater than X-2 and smaller or equal to X, and said Y is greater than Y-2 and smaller or equal to Y.
3. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region situated in the upper position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [1<=X<=X, Y=1], wherein said X is greater or equal to 1 and smaller or equal to X, and said Y is equal to 1).
4. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region situated in the lower position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [X=1, 1=<Y<=Y], wherein said X is equal to 1, and said Y is greater or equal to 1 and smaller or equal to Y.
5. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region for appearing the inserting answer of said game and one said region situated in the lower position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [1<X<X-1, Y>Y-2], wherein said X is greater than 1 and smaller than X-1, and said Y is greater than Y-2.
6. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region for appearing the inserting answer of said game and one said region situated in the upper position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [X-2<X<=X, 1<Y<Y-1], wherein said X is greater than X-2 and equal to X, and said Y is greater than 1 and smaller than Y-1.
7. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region for appearing the inserting answer of said game and two said regions situated in the upper and lower position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [1<X<X-1, 1<Y<Y-1], wherein said X is greater than 1 and smaller than X-1, and said Y is greater than 1 and smaller than Y-1.
Type: Application
Filed: Aug 1, 2006
Publication Date: Feb 14, 2008
Applicant:
Inventors: Shao-Ming Wu (Taipei), Chen-Chun Lai (Taipei), Hsien-Tang Chen (Taipei)
Application Number: 11/461,496
International Classification: A63F 9/24 (20060101);