In A Game Requiring Strategy Or Problem Solving By A Participant (e.g., Problem Eliciting Response, Puzzle, Etc.) Patents (Class 463/9)
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Patent number: 12229328Abstract: A technique for sensing involving one or more individual sensing tiles that are physically connected to a frame with electrical and communications wiring integrated into the frame and with corresponding physical, electrical and communication connectors on the tiles and the frame.Type: GrantFiled: December 26, 2019Date of Patent: February 18, 2025Assignee: Tactonic Technologies, LLCInventors: Alex Grau, Charles Hendee, Gerald Seidman, Elliott P. Montgomery
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Patent number: 12208321Abstract: A method and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.Type: GrantFiled: June 24, 2024Date of Patent: January 28, 2025Assignee: Winview IP Holdings, LLCInventor: David B. Lockton
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Patent number: 12194390Abstract: The finding and object of the invention relates to board games and parlour games characterized by the support of electronic components, such as a PC, tablet, smartphone or game console. More precisely, the invention consists of an economical and easy to construct system, able to identify and track the movements of objects, preferably but not necessarily pawns, on an interactive game board configurable by the user. Said playable and movable objects are tracked by means of a coordinated system of low-cost sensors and a method for the progressive storage of the positions assumed by the same objects as a result of voluntary user interactions.Type: GrantFiled: July 27, 2020Date of Patent: January 14, 2025Assignee: XPLORED S.R.L.Inventor: Enrico Garofalo
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Patent number: 12179109Abstract: A first game which advances independently of a plurality of opponent's game processes is started at the same start timings as the opponents. In the first game, a player object is controlled, a time limit is decreased with elapse of time, a time limit is increased if the player object has successfully performed a predetermined action, and advancement of the first game is ended when the time limit reaches zero. In addition, first game state data is transmitted to second information processing apparatuses, and second game state data is acquired from the second information processing apparatuses. Then, a display image including a first image based on the first game state data and a second image based on the second game state data is sequentially generated. If the first game is ended, evaluation relative to the opponents is performed in accordance with elapsed time since the start of the first game.Type: GrantFiled: August 7, 2023Date of Patent: December 31, 2024Assignee: Nintendo Co., Ltd.Inventors: Ryuichi Nakada, Akira Kinashi
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Patent number: 12138550Abstract: A method for processing a self-coaching interface is described. The method includes identifying a gameplay event during gameplay by a user. The gameplay event is tagged as falling below a skill threshold. The method further includes generating a recording for a window of time for the gameplay event and processing game telemetry for the recording of the gameplay event. The game telemetry is used to identify a progression of interactive actions before the gameplay event for the window of time. The method includes generating overlay content in the self-coaching interface. The overlay content is applied to one or more image frames of the recording when viewed via the self-coaching interface. The overlay content appears in the one or more image frames during a playback of the recording. The overlay content provides hints for increasing a skill of the user to be above the skill threshold.Type: GrantFiled: August 16, 2022Date of Patent: November 12, 2024Assignee: Sony Interactive Entertainment Inc.Inventor: Josh Eads
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Patent number: 12142963Abstract: One example embodiment relates to a cascaded building block system, comprising: (a) at least one power block comprising: (i) an electrical power generator that provides electrical power; (ii) a microcomputer that generates messages; and (iii) at least one output coupling member that outputs the electrical power and the messages; (b) at least one functional block releasably coupled to the power block or to an adjacent functional block, each functional block comprises: (i) at least one input coupling member and at least one output coupling member; (ii) a microcomputer that receives and interpret the messages sent by the power block; (iii) a power distribution module controllable by the microcomputer to distribute the electric power to the at least one output coupling member; and (iv) a peripheral module; wherein the power block controls and distributes the electrical power to each of the functional blocks via the messages sent by the power block.Type: GrantFiled: October 7, 2022Date of Patent: November 12, 2024Assignee: Katerly Industrial Co. Ltd.Inventors: Ho Yuen Tsui, Hiu Ming Tsui
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Patent number: 12138548Abstract: Computer-implemented methods and systems are provided for hosting a location-based virtual environment in which one or more users can participate. Geographic coordinates of the user in real world using data provided by a positioning system may be determined. The real world geographic coordinates of the user may be mapped to virtualized coordinates of an avatar in the virtual environment. The user's real world geographic coordinates may be compared to real world geographic coordinates of one or more entities having a presence in the virtual environment. The user may be presented with options for accepting or activating a first reward from the list of rewards. Responsive to the user selecting the first reward, the first reward may be activated for a first time period in association with one or more goods or services offered by the first entity. The user is rewarded in response to verifying the user has purchased the offered goods or services during the first time period.Type: GrantFiled: May 16, 2022Date of Patent: November 12, 2024Assignee: Atlas Reality, Inc.Inventors: Tawsif Khan, Beau Button, Timothy Mahler
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Patent number: 12121827Abstract: A toy construction system comprising a plurality of toy construction elements including a plurality of function construction elements. The toy construction elements and the function construction elements are detachably interconnected with each other forming a toy construction model. The toy construction model comprising at least a subset of the plurality of toy construction elements; each function construction element comprising a function device adapted to perform a user-perceptible function. The toy construction system further comprises a tag construction element detachably connectable to one or more of the toy construction elements. The tag construction element and the function construction elements are configured for communication of configuration data from the tag construction element to each of the subset of function construction elements when the tag construction element is connected to a toy construction element.Type: GrantFiled: December 12, 2019Date of Patent: October 22, 2024Assignee: LEGO A/SInventors: Thomas Alan Donaldson, Mark Ross Champkins, Robert George Milner, Andrew James Knights
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Patent number: 12115446Abstract: A method of providing virtual items based on location-based action is disclosed. An indication is received of a performance of a location-based action by a player of a computer-implemented game. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game. The virtual item may be usable within the computer-implemented game.Type: GrantFiled: September 15, 2022Date of Patent: October 15, 2024Assignee: Zynga Inc.Inventors: Kathleen Auterio, Deniz Ersever, Nathan Arthur Etter, Hardik Kheskani, Serena Lam, Amitt Mahajan, Christopher Joseph Makarsky, Jay Monahan, Donald C. Mosites, Benjamin Mullin, Matthew Adam Ocko, Brian Reynolds, Shantanu Talapatra, Justin Waldron, Ian Wang, Jackson Wang
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Patent number: 12083435Abstract: Techniques for implementing inter real-world and virtual world subject matter interchange are described. Particularly, the techniques leverage an extension of a game application to access one or more objects in the real-world that are mapped as at least one virtual element on the virtual world. The objects in the real-world may include a business or an entity that can be represented by at least one virtual element in the virtual world. In one example, an installation of the extension may allow the objects in the real-world to be mapped as virtual elements on the virtual world. Based upon a player's interaction with the one or more virtual elements, an event handler is triggered to expose at least one application program interface (API) of the corresponding mapped objects. A subsequent execution of the event handler may implement the inter real-world and virtual world subject matter interchange.Type: GrantFiled: April 3, 2023Date of Patent: September 10, 2024Inventors: Andrew Guzik, Matthew Guzik
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Patent number: 12076648Abstract: A method of generating an interactive three dimensional (3D) game includes generating a manipulable volumetric 3D display cube. The manipulable volumetric 3D display cube includes a plurality of cubic elements. Display data is generated to depict within the plurality of cubic elements of the manipulable volumetric virtual 3D display cube. The manipulable volumetric virtual 3D display cube is rotated along a vertical axis, in response to a first user input, to view the display data from different angles. A view of the manipulable volumetric virtual 3D display cube is changed, in response to a second user input.Type: GrantFiled: November 9, 2023Date of Patent: September 3, 2024Assignee: ISOVIST LIMITEDInventors: Dale A. Herigstad, Jack Turpin, Eric Fanghanel Santibanez, Jeremy Alcock
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Patent number: 12079397Abstract: The present disclosure relates to systems, methods, and computer-readable media for providing enhanced accessibility to access keys across a variety of keyboard layouts (or other character input devices). In particular, systems described herein involve determining access key characters to display in conjunction with selectable inputs via a graphical user interface (GUI) of a computing device where the access key characters are selectively determined based on display characters that are mapped to specific keys on a particular keyboard layout. This enables access key characters of all kinds (not limited to Latin-based types) to be provided in conjunction with selectable icons in a way that enables an individual to use the access keys with any type of keyboard or other input device.Type: GrantFiled: June 27, 2022Date of Patent: September 3, 2024Assignee: Microsoft Technology Licensing, LLCInventor: Daniel William Jacobs
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Patent number: 12070689Abstract: Provided is a non-transitory computer readable medium including an object linking program causing a server to implement, in a case where one of a real space and a virtual space augmented from the real space is a first space, and the other is a second space, a change information obtaining function of obtaining change information indicating a change in parameter or form of a first object in the first space, and a change linking processing function of performing a process causing a parameter or a form of one or more second objects in the second space to correspond to the first object after change based on the change information.Type: GrantFiled: January 26, 2022Date of Patent: August 27, 2024Assignee: SQUARE ENIX CO., LTD.Inventors: Makoto Tsuda, Keita Shibata, Manami Fushiki
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Patent number: 12070690Abstract: Provided is a system for providing an item generation service for generating an artificial intelligence-based dynamic game environment, the system comprising: a space database unit that collects topography and weather information of at least one area, converts the collected topography and weather information into 3D content, stores the 3D content, and includes a user interface for designing and setting a real estate object corresponding to at least one building or land; a character setting unit including a user interface for setting the gender, height, weight, and body type of a character, and setting a growth rate according to a training level; an item generation service providing server including an item generation unit for generating an item having the desired size, weight, design, resistance, hardness, and durability by combining at least one type of material; and a user terminal for defining and designing each of at least one attribute forming a space, a character, and an item in the item generation servType: GrantFiled: December 22, 2020Date of Patent: August 27, 2024Inventor: Sang Soo Lee
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Patent number: 12053708Abstract: Disclosed herein are embodiments of three-dimensional puzzles that implement image sensors to read signatures of individual shell segments to thereby determine shell segment patterns. Also disclosed are embodiments of systems that implement RGB sensors adjacent gradient color maps to provide contactless absolute position encoders.Type: GrantFiled: November 9, 2018Date of Patent: August 6, 2024Assignee: PARTICULA LTD.Inventors: Udi Dor, Amit Dor
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Patent number: 12042730Abstract: A pathfinding method for a game object includes the following steps: the game object receives a movement request and sends a movement starting point and a movement ending point to a map server; the map server forms map information, and sends the map information to a pathfinding server, and the pathfinding server generates a movement path and sends the movement path to the map server; the map server determines whether there is an obstruction in the movement path; when there is no obstruction, the map server marks the movement path as valid and registers map units passed in the movement path; and when there is an obstruction, the map server sends a re-finding request to the pathfinding server, and the pathfinding server generates an updated path, until the map server determines that there is no obstruction in the updated path.Type: GrantFiled: May 26, 2021Date of Patent: July 23, 2024Assignee: Shanghai Lilith Technology CorporationInventor: Huan Jin
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Patent number: 12014547Abstract: In various examples, natural language processing may be performed on text generated by a game to extract one or more in-game events from the game. The system (e.g., a client device and/or server) may receive the text in the form of one or more strings generated by a game application. The system may then extract one or more in-game events from the text using natural language processing. The game may include the text in a message it sends to the system (e.g., using an Application Programming Interface (API)) and/or in a game log entry or notification. The text may be generated based at least on the game determining one or more conditions are satisfied in the gameplay (e.g., victory, points scored, milestones, eliminations, item acquisition, etc.). The text may be mapped to event templates, which may then be used to extract parameters of events therefrom.Type: GrantFiled: September 7, 2021Date of Patent: June 18, 2024Assignee: NVIDIA CorporationInventors: James Lewis van Welzen, Prakash Yadav, Charu Kalani, Jonathan White, Shyam Raikar, Stephen Holmes, David Wilson
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Patent number: 12015820Abstract: Methods and systems are disclosed herein for automatically indicating, during display of video of an event, actions in event that could satisfy side-game scoring scenarios. This may be accomplished by a media application that generates a live video of an event and retrieves data relating to a current status of a side-game in which a user is participating. The media application determines that a next play of the event could affect an outcome of the side-game and, in response, determines a particular action within the event that could affect the outcome of the side-game. The media application generates for display, within the video, an overlay on top of a playing space of the event, the overlay indicating where the particular action would need to occur to affect the outcome of the side-game.Type: GrantFiled: June 12, 2023Date of Patent: June 18, 2024Assignee: Rovi Guides, Inc.Inventors: Ida Wahlquist-Ortiz, Richard Daniel Lee
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Patent number: 11984042Abstract: Disclosed herein is a method for facilitating learning of concepts associated with mathematics, in accordance with some embodiments. Accordingly, the method comprises receiving a request for learning a concept associated with mathematics from a user device, retrieving an example, generating a dynamic prompt for the example which assists a user in performing a task for the learning of the concept, integrating the dynamic prompt with an example component of the example, generating a visual representation of the example based on the integrating, and transmitting the visual representation to the user device. Further, the user device comprises an output device and an input device. Further, the output device presents the visual representation. Further, the input device receives an input. Further, a visual prompt representation of the dynamic prompt transitions to one of a plurality of modified visual prompt representations based on the input.Type: GrantFiled: June 13, 2022Date of Patent: May 14, 2024Inventor: Yoonsung Cho
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Patent number: 11931653Abstract: A virtual object control method includes: displaying a first virtual object located in a virtual environment (301); displaying one or more candidate object identifiers corresponding to one or more candidate virtual objects in the virtual environment in response to a moving operation on the first virtual object (302); and controlling, in response to a trigger operation on a target object identifier in the one or more candidate object identifiers, the first virtual object to automatically follow a target virtual object in the virtual environment (303).Type: GrantFiled: May 4, 2022Date of Patent: March 19, 2024Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventor: Shuai Jiang
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Patent number: 11922779Abstract: A tournament management device manages tournaments consistently from making promotions to progress a game and configured to encourage a member to participate in each suitable tournament.Type: GrantFiled: February 21, 2020Date of Patent: March 5, 2024Assignee: UNIVERSAL ENTERTAINMENT CORPORATIONInventor: Shigehiko Kitagawa
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Patent number: 11918912Abstract: A process to track and provide positional information for display on a remote device includes receiving, on a first recurring basis, time-stamped position information of participant(s) in a competition. The time-stamped position information is captured by a telemetry tracking system during the competition and describes a time-stamped position of each of one or more corresponding participants in a predetermined spatial region. The process includes communicating at least a subset of time-stamped position information to the remote device on a second recurring basis. The remote device uses the time-stamped position information to overlay a representation of one or more of said participants onto a first virtual reproduction of at least a relevant portion of the predetermined spatial region to produce and display an instance of a compiled virtual scene that shows a respective position of each of the participant(s) on the first virtual reproduction of the predetermined spatial region.Type: GrantFiled: March 15, 2022Date of Patent: March 5, 2024Assignee: Infinite Athlete, Inc.Inventors: Erik Schwartz, Michael Naquin, Christopher Brown, Steve Xing, Pawel Czarnecki, Charles D. Ebersol
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Patent number: 11880912Abstract: Provided is an image processing method wherein a computer: generates an estimation model for estimating the colorized image from the line-drawing image for each element through machine learning using the learning data of that element; identifies the element corresponding to the subject line-drawing image; generates the colorized image that is to be paired with the subject line-drawing image, on the basis of the estimation model corresponding to the identified element and the subject line-drawing image; generates a colorization layer of an image file including a line-drawing layer and the colorization layer by using the subject colorized image; extracts the modified colorization layer and the corresponding line-drawing layer as the image pair for learning; and stores a pair of the line-drawing image of the extracted line-drawing layer and the colorized image of the extracted colorization layer, as the learning data, in association with the element corresponding to the estimation model.Type: GrantFiled: June 28, 2021Date of Patent: January 23, 2024Assignee: CYGAMES, INC.Inventor: Shuichi Kurabayashi
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Patent number: 11872483Abstract: The present invention provides a game object control system and method, and a computer-readable storage medium. The game object control system comprises a server and an intelligent terminal. The intelligent terminal comprises: a state machine management module that receives group data; a queue management module that receives object data; a control module, wherein when the intelligent terminal does not receive the group data and object data within a preset period time domain, the control module generates a first movement instruction, a first action instruction, a second movement instruction, and a second action instruction based on the group data and the object data in a previous period; and a battle management module that controls the object group to move based on the first movement instruction and perform an attack action, and controls the game object to move based on the second movement instruction and perform an attack action.Type: GrantFiled: May 8, 2021Date of Patent: January 16, 2024Assignee: SHANGHAI LILITH NETWORK TECHNOLOGY COMPANY LIMITEDInventor: Yifan Mao
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Patent number: 11857873Abstract: A computer game program obtains data input by a player. Puzzle display information is output to cause number of puzzle elements forming part of a puzzle to be displayed in a game field so that at least one puzzle element among the number of puzzle elements is selectable. Outputting object display information causes an object to be displayed on a screen on which the number of puzzle elements are displayed. Puzzle attribute information and/or puzzle arrangement information associated with the selected puzzle element may be updated and a determination is made as to whether or not the updated puzzle attribute information and/or the puzzle arrangement information satisfies a predetermined condition. An object displayed on or around the puzzle element associated with the puzzle attribute information and/or the puzzle arrangement information may be moved to produce a predetermined effect in a game when the predetermined condition is satisfied.Type: GrantFiled: July 23, 2021Date of Patent: January 2, 2024Assignee: GREE, Inc.Inventor: Hiroki Kamobayashi
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Patent number: 11850523Abstract: A method of generating an interactive three dimensional (3D) game includes generating a manipulable volumetric 3D display cube. The manipulable volumetric 3D display cube includes a plurality of cubic elements. Display data is generated to depict within the plurality of cubic elements of the manipulable volumetric virtual 3D display cube. The manipulable volumetric virtual 3D display cube is rotated along a vertical axis, in response to a first user input, to view the display data from different angles. A view of the manipulable volumetric virtual 3D display cube is changed, in response to a second user input.Type: GrantFiled: November 11, 2022Date of Patent: December 26, 2023Assignee: ISOVIST LIMITEDInventors: Dale A. Herigstad, Jack Turpin, Eric Fanghanel Santibanez, Jeremy Alcock
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Patent number: 11833434Abstract: A system and method includes a first device with one or more processors coupled to a memory that executes instructions from the memory to perform the steps of receiving a request to begin a videogame; streaming video of the videogame to an audience; determine a popularity of the streaming video; and changing the videogame mechanics based on the popularity of the streaming video.Type: GrantFiled: August 5, 2022Date of Patent: December 5, 2023Assignee: eBay Inc.Inventors: Jason Ziaja, Bryant Genepang Luk, Yu Tang, Christopher Diebold O'Toole, Robert He
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Patent number: 11826661Abstract: An information display method for a virtual object, performed by a terminal on which a virtual object application program is run, is provided. The method includes: obtaining an instruction to display genealogy information corresponding to a target virtual object; obtaining the genealogy information of the target virtual object based on the instruction, the genealogy information of the target virtual object comprising information about n virtual objects having a genetic relationship with the target virtual object, n being a positive integer; and displaying the information about the n virtual objects, the information about the n virtual objects comprising an image of a virtual object determined by genes of the virtual object based on a genetic inheritance rule. Counterpart apparatus, terminal, server, and non-transitory computer-readable medium embodiments are also contemplated.Type: GrantFiled: September 23, 2020Date of Patent: November 28, 2023Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventors: Yi Cheng Zhang, Yan Wei Zhang, Xing He, Wei Peng
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Patent number: 11823531Abstract: Methods, systems, and apparatus, including computer programs encoded on computer-storage media, for proof of play (PoP) blockchain mining. In some implementations, a corresponding method may include providing a set of one or more task parameters for a group task to each of two or more users; responsive to a consensus among the two or more users, storing a start-task transaction that includes the set of one or more task parameters signed by each of the two or more users; storing an end-task transaction at an address of a blockchain; determining respective rewards for at least a subset of the two or more users based at least on the start-task transaction and the end-task transaction; and recording the respective rewards in the blockchain.Type: GrantFiled: May 4, 2022Date of Patent: November 21, 2023Assignee: GAD Research, LLCInventor: William Blake Copeland
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Patent number: 11813519Abstract: In an information processing apparatus, position information is obtained with respect to each of a plurality of players, a group made up of the plurality of players is created, and event data of a game event that can be played by the group, the event data including one or a plurality of individual conditions to be satisfied by a player, is generated based on the position information of the players.Type: GrantFiled: November 5, 2021Date of Patent: November 14, 2023Assignee: SQUARE ENIX CO., LTD.Inventor: Youichiro Miyake
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Patent number: 11798357Abstract: Systems and methods for generating a multidimensional data structure based on fantasy sports account activity are described herein. Processors can maintain user profiles, each user profile having player lineups associated with fantasy sports contests. The processors can identify, for a first user profile, player lineups of the first user profile and respective contests for which the player lineups were entered. Each player lineup including players having players attributes. Each contest having contest attributes. The processors can generate, for the first user profile, a multidimensional data structure including a plurality of features. Each feature can have a respective value that is based on the player attributes corresponding to the players included in the player lineups and the contest attributes corresponding to the contests for which the player lineups were entered.Type: GrantFiled: March 25, 2022Date of Patent: October 24, 2023Assignee: DRAFTKINGS, INC.Inventors: Rick Sawyer, Jordan Mendell, Frank Lo, Alexander John Krusz, Brendan Thompson Grove
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Patent number: 11779844Abstract: A video game inventory coach AI model may suggest video game inventory items to discard, obtain, and/or use based on a user's gameplay style and clusters of other players. The inventory coach model may be turned on and off at a target player's discretion.Type: GrantFiled: July 22, 2021Date of Patent: October 10, 2023Assignee: Sony Interactive Entertainment Inc.Inventors: Matthew Bennett, Peter Long
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Patent number: 11779846Abstract: A method for analyzing a virtual object in a virtual environment includes obtaining an image of a first real-world object and transmitting, to a data processing system, the image of the first real-world object. The method includes creating a digital representation of the first real-world object and assigning local attributes to one or more portions of the digital representation corresponding to elements of the first real-world object. The method includes obtaining an image of an updated configuration of the first real-world object and transmitting, to the data processing system, the image of the updated configuration. The method includes creating, by the data processing system, a digital representation, of the updated configuration. The method includes comparing, by the data processing system, the digital representation of the first real-world object and the digital representation of the updated first real-world object to identify rearranged parts and assign local attributes.Type: GrantFiled: July 29, 2022Date of Patent: October 10, 2023Assignee: LEGO A/SInventors: Morgan James Walker, Jonathan B. Bennink, Henrik Munk Storm
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Patent number: 11759710Abstract: A first game which advances independently of a plurality of opponent's game processes is started at the same start timings as the opponents. In the first game, a player object is controlled, a time limit is decreased with elapse of time, a time limit is increased if the player object has successfully performed a predetermined action, and advancement of the first game is ended when the time limit reaches zero. In addition, first game state data is transmitted to second information processing apparatuses, and second game state data is acquired from the second information processing apparatuses. Then, a display image including a first image based on the first game state data and a second image based on the second game state data is sequentially generated. If the first game is ended, evaluation relative to the opponents is performed in accordance with elapsed time since the start of the first game.Type: GrantFiled: May 25, 2022Date of Patent: September 19, 2023Assignee: Nintendo Co., Ltd.Inventors: Ryuichi Nakada, Akira Kinashi
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Patent number: 11749135Abstract: A computer system includes a course repository and a server. The course repository includes a video of an online course, an instructor provided output for a programming assignment associated with the online course, and a submission script for generating student provided output for the programming assignment. The server includes a submission module that receives and verifies the student provided output for the programming assignment. The server further includes one or more built-in grader applications that compare the student provided output with the instructor provided output to determine a grade for the programming assignment.Type: GrantFiled: June 23, 2022Date of Patent: September 5, 2023Assignee: Coursera, Inc.Inventors: Shuang Chen, Brennan Saeta, Marius Dragus, Mantas Matelis
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Patent number: 11738273Abstract: Controlling the display of a computer device to deliver functions of a new type of clicker game, in which a player can control the location at which a booster is created on a game board. This provides a player with many more strategic options over game play because the clearing effects of a booster can be targeted more effectively. A game element which a player selects (clicks) to remove a group of adjacent matching game elements is identified and its location on the game board is ‘reserved’. When the game board refills, the ‘reserved’ location is not refilled, but remains as a ‘soft void’ in which a booster object can be created after refill has taken place. At that point the booster may be activated (automatically or by user interaction).Type: GrantFiled: February 9, 2021Date of Patent: August 29, 2023Assignee: KING.COM LTD.Inventors: Dennis Gustafsson, Grant Lafarge, Gerardo Basurto
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Patent number: 11716500Abstract: Methods and systems are disclosed herein for automatically indicating, during display of video of an event, actions in event that could satisfy side-game scoring scenarios. This may be accomplished by a media application that generates a live video of an event and retrieves data relating to a current status of a side-game in which a user is participating. The media application determines that a next play of the event could affect an outcome of the side-game and, in response, determines a particular action within the event that could affect the outcome of the side-game. The media application generates for display, within the video, an overlay on top of a playing space of the event, the overlay indicating where the particular action would need to occur to affect the outcome of the side-game.Type: GrantFiled: September 24, 2021Date of Patent: August 1, 2023Assignee: Rovi Guides, Inc.Inventors: Ida Wahlquist-Ortiz, Richard Daniel Lee
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Patent number: 11699324Abstract: Embodiments of the present invention are directed to a method for creating an electronic log for documenting entries into electronic gaming machines on a network. The network is monitored by a network computing device. People who enter the machines carry mobile computing devices that communicate over a normally operating wireless network. Cooperating among the network computing device and the wireless network results in creating an entry that includes the identify of a person entering one of the gaming machines, the identity of the gaming machine entered, and the reason for entry. The entry is stored in an electronic log.Type: GrantFiled: April 14, 2021Date of Patent: July 11, 2023Assignee: Acres TechnologyInventors: John F. Acres, Andrea McCurry, Kevin Parker
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Patent number: 11683549Abstract: An information distribution apparatus includes: a user information receiving unit configured to receive user information from user devices that respective users have, the user information including at least one of user-captured images and positional information of the users, and user IDs of the users; a user specifying unit configured to specify at least one user from a plurality of pieces of user information; an other user extraction unit configured to extract at least one other user who is present near the specified user based on at least one of the user-captured images and the positional information of the user; a related user group information generation unit configured to generate related user group information in which at least one of the pieces of user information is associated with at least one of pieces of other user information.Type: GrantFiled: July 30, 2021Date of Patent: June 20, 2023Assignee: JVCKENWOOD CORPORATIONInventor: Eiji Matsumoto
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Patent number: 11673050Abstract: Methods and systems for providing assistance for an online game executed by a cloud gaming system includes receiving a game objective of a user playing the online game. A current location of the user in the online game is identified. A map of vector points defined for the online game is traversed in a backward direction from a vector point corresponding to location of the game objective to the current location, to identify vector points corresponding to activities performed by a plurality of prior players to achieve the game objective for the online game. A predicate list of the activities identified from the traversing is generated for presenting to the user. The predicate list specifies a sequence in which the activities need to be performed to achieve the game objective. The activities presented in the predicate list are dynamically adjusted based on changes to the current location of the user detected in the online game.Type: GrantFiled: August 26, 2021Date of Patent: June 13, 2023Assignee: Sony Interactive Entertainment LLCInventor: Landon Noss
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Patent number: 11656830Abstract: A dual-screen computing device includes two separate displays that are coupled to an interconnecting hinge. A hinge detector detects movement or position of the hinge, and the positions of the displays may be determined based on the hinge movement or position. The positions of the displays relative to each other may then be used to determine which mode of operation the dual-screen computing device is operating (e.g., tent mode, open, closed, etc.). Additionally, the dual-screen computing device may include various sensors that detect different environmental, orientation, location, and device-specific information. Applications are configured to operate differently based on the mode of operation and, optionally, the sensor data detected by the sensors.Type: GrantFiled: February 14, 2022Date of Patent: May 23, 2023Assignee: Microsoft Technology Licensing, LLCInventors: Kapil Kumar, Robert I. Butterworth
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Patent number: 11650903Abstract: Techniques are described for generating a programming score for a user based on source code submissions for a programming task set. In an embodiment, a programming system generates, at random, a programming task set for submission by a user. The programming system receives source codes submitted for the programming task set in a programming session with a client computer system of a user. The programming system executes the source codes to evaluate their accuracy. Based on the execution, the programming system determines that some source codes are evaluated to be accurate thereby solving corresponding programming tasks from the programming task set. Based on such an execution, programming system determines the programming score for the particular user for the programming task set.Type: GrantFiled: July 15, 2019Date of Patent: May 16, 2023Assignee: CODESIGNAL, INC.Inventors: Tigran Sloyan, Albert Sahakyan
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Patent number: 11636778Abstract: A computer-implemented method comprising: receiving a job from a plurality of priority queues, the job including a deliverable and a plurality of commands; performing a correction procedure on the deliverable, wherein the correction procedure comprises, for each of the plurality of commands: transforming a respective command into a structure of keywords, the structure associated with a flow of execution, the structure including a plurality of nodes, the plurality of nodes including a root node and plurality of parent nodes, each parent node of the plurality of parent nodes having at least one child node, each parent node of the plurality of parent nodes including a keyword in the respective command; traversing the structure according to the flow of execution, executing one or more keywords at one or more parent nodes of the plurality of parent nodes; determining an output of the respective command based on the execution of the one or more keywords at the one or more parent nodes of the plurality of parent nodType: GrantFiled: April 12, 2019Date of Patent: April 25, 2023Assignee: Holberton, Inc.Inventors: Guillaume Salva, Julien Barbier
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Patent number: 11628369Abstract: A non-transitory computer-readable medium comprising computer software implemented system for establishing and operating a fantasy sports betting contest application platform designed to provide to a plurality of contestants an ability to participate in a multi-round betting contest, to provide to one or more contestants of the plurality of contestants an ability to collectively agree to split a first wager pot, upon the remaining number of contestants falling below a set threshold, and to provide to one or more contestants of the plurality of contestants comprising round winners an ability to participate in round-payouts from a second wager pot, where the computer software is executed on a plurality of computers, including a user interface, in conjunction with processors, memory, bus elements and a network connection.Type: GrantFiled: June 12, 2020Date of Patent: April 18, 2023Assignee: Two Nine Sports, Inc.Inventor: Jason Jaramillo
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Patent number: 11617955Abstract: Techniques for implementing inter real-world and virtual world subject matter interchange are described. Particularly, the techniques leverage an extension of a game application to access one or more objects in the real-world that are mapped as at least one virtual element on the virtual world. The objects in the real-world may include a business or an entity that can be represented by at least one virtual element in the virtual world. In one example, an installation of the extension may allow the objects in the real-world to be mapped as virtual elements on the virtual world. Based upon a player's interaction with the one or more virtual elements, an event handler is triggered to expose at least one application program interface (API) of the corresponding mapped objects. A subsequent execution of the event handler may implement the inter real-world and virtual world subject matter interchange.Type: GrantFiled: June 28, 2021Date of Patent: April 4, 2023Inventors: Andrew Guzik, Matthew Guzik
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Patent number: 11612805Abstract: The present invention relates to an interactive board game system and method composed of game equipment. The present invention further comprises a board game management device (PL) having a touch screen (Ec) comprising a plurality of antennas, several antennas (Ant1a, Ant1b, Ant1c to Ant8a, Ant8b, Ant8c) disposed at the periphery of the board game management device, each item of game equipment (Ca1, Ca2, Ca3, Ca4, Ca5, Ca6, P1, P2, P3, P4, De) comprises at least one radio-identification tag that is activated by an antenna of the board game management device when the equipment is in a zone comprising the antenna and which in response delivers a signal received by the antenna and transferred to the board game management device, and the board game management device comprises a means (Ce) for displaying information to the players of the board game that changes according to the placement of the game equipment on the screen or in the vicinity of the antennas disposed at the periphery.Type: GrantFiled: January 30, 2019Date of Patent: March 28, 2023Assignee: WIZAMAInventors: Franck Botta, Florent Guitton
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Patent number: 11606641Abstract: Magic cube speaker with charging stand, charging block, and methods for controlling the same, comprising a magic cube module having a liner with a cavity inside and splicing blocks installed on surface of the liner, a speaker inside the cavity, a charging interface, and a button mounted to the splicing block. The splicing block comprises sound passages formed by a sound inlet port, a sound outlet port, and a middle section between the sound inlet and outlet ports. A first sound transmission channel is formed by the cavity inside the liner, the sound transmission holes, the sound inlet port, the hollow space inside the splicing block, and the sound outlet port, and a second sound transmission channel is formed by the cavity inside the liner, the sound transmission holes, the sound inlet port, the hollow space inside the splicing block, and the plurality of the micro holes.Type: GrantFiled: April 8, 2020Date of Patent: March 14, 2023Inventor: Dan Lu
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Patent number: 11596864Abstract: According to an aspect of the disclosure, a game providing method is provided. The game providing method includes: displaying a game interface comprising a plurality of blocks; detecting a first interaction on a first block among the plurality of blocks; specifying the first block as a trigger block in response to the first block; detecting a second interaction on a second block adjacent to the first block; and performing, based on characteristic of the second interaction, either one of switching positions between the first block and the second block, and specifying the second block as the trigger block.Type: GrantFiled: February 18, 2020Date of Patent: March 7, 2023Assignee: NEXON KOREA CORPORATIONInventor: Jeong Heum Park
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Patent number: 11574214Abstract: Aspects of the subject disclosure may include, for example, training a decision scoring model for an e-sport based on historical data for the e-sport. In various embodiments, the decision scoring model may be trained based on the historical data and on metadata associated with the e-sport. Some embodiments can include identifying a plurality of candidate in-game decision sequences based on decision parameters for a gameplay decision of an ongoing gaming session and a gaming session history for the ongoing gaming session. Various embodiments can include applying the decision scoring model to rank the plurality of candidate in-game decision sequences. Other embodiments are disclosed.Type: GrantFiled: March 31, 2020Date of Patent: February 7, 2023Assignee: AT&T Intellectual Property I, L.P.Inventors: Subhabrata Majumdar, Rajat Malik
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Patent number: 11554317Abstract: A non-transitory computer-readable medium having instructions stored therein, which when executed by a computer cause the computer to provide a user with a first game. The instructions further cause the computer to display one or more pieces, each of the one or more pieces being movable in a predetermined direction according to a touch operation by the user. The instructions further cause the computer to retrieve, when a purpose of the first game is achieved, a game content as a reward given to the user, the game content being usable in a second game different from the first game to progress the second game.Type: GrantFiled: September 1, 2020Date of Patent: January 17, 2023Assignee: GREE, Inc.Inventor: Hideki Fujita