Marriage license
Apparatus for playing a board game Marriage License based upon possible legal and business activities and possible experiences of selected legal remedies. Spaces are provided on the board for the movement of player's pieces representing each person with the number of spaces moved determined by a throw of a die, subject, however, to a specific instructions affecting the movements of game as determined by instructions on the spaces on the board. A set of cards are provided for real life text for the board game, with each card providing either rules or statues as information or so called web tiles, presented by scale or gavel on each card, concerning the partner's relationship. With the person of that character and on the basis thereof, the acquired card has a numerical value written on the card. Each player has the opportunity as determined by the chance devices of claiming the written amount as his or her own there by becomes a valued player according the cost on the card, moreover occupying the certain space when the card represented for collection. Meanwhile, each players' piece traverses in rotating turns, a common path a long the board, as the chance device indicate the set of numbers according the roll on the die. On the game board the indicated two numbers next to the traversing path (board space) representing the chance device what number is required, including a card which matching the square and the required set of numbers including the cost as shown on the card (acquired after the move by the player), can occupy a web with a color tile from the players assigned color coded web tray into the web on the game board. The player by structuring the web and amassing the greatest symbolic structure wins the game.
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The present invention comprises a game board centered about rules and statues in and around the cards, the acquisition thereof, and ultimate sale thereof for having the purchase price payed for the greatest final advantage to occupy a land marks in the space provided by the board game. There from being declared the winner. In the first phase, players move game pieces along the path on the game board, acquiring cards on each space they enter. The throw of the die determines the number of spaces a player will move. In a second phase after all the participants complete the first phase, the acquired card could surrendered for the amount listed on the card; (a) when gaining momentum to sell any card by a chance according the set values on the die.
After acquiring, selling and traversing on the game board, the players roll the die and as the chance device symbolic element (a set of two numbers along the path), provides the set of numbers rolled on the die, including the space the player's piece representing, with paying the right values to the bank, can occupy a space with a color coded symbolic title on a game board. After the acquired phase of the game players tally their respective gain.
However, in this respect when a traversing player's game piece occupies the card holders spaces, for the card holder retribution, the player must present the symbolic value to this card holder. Accordingly, it is a principal object of the invention to provide a board game employing game pieces and a chance device, it is another object to provide means that employed assets simulating playing cards required. (b) Still another object of the invention is to provide a board game in which areas of the board direct a player to gain assets in the traversing face on the game board, when the cards are in play, see . . . paragraph (a), sell after a card loose it's momentum by passing the space to acquire a web tile. (c) It is yet another of the invention to employ a chance device bearing symbols and colors, both selectively being employed in determining the game outcome.
(d) It is further object of the invention is to provide a board game in which game assets having selectively variable acquisition and disposal prices are acquired.
These and other objects of the present invention will become readily apparent upon further review of the following specifications and drawings.
Play of the GameIt is understood that the following description of the play of the game is the preferred embodiment of the rules of the game. The comparative object of the board game is read to all players: The object of Marriage License (preferred name) is for players to move as many web tiles as each players can into the web. Pay the amount of cost for each tiles before an other player try to occupy that space. You must make the best of a difficult situation in terms of cost for the tile and cards in hand when other players compete against you. The end of the game is determined by a best possible interest to fill the web with tiles.
Equipment
Equipment consists of the game board, 2 dice, 9 Player pieces, 9 Perforated web color trays, 65 Playing cards; Take a cards and Get help cards. And Marriage License play money called (chips).
Preparation
The game board is placed on the table, and the playing cards are placed face down in their appropriate places in the opposite corners of each end. Each player receives the following at the beginning of Marriage License:one player piece, one perforated color tray.
Beginning the Play and Rolling the Dice
Each player rolls the dice. The highest roller starts the game, and the player to his left rolls next. Thus the clockwise rotation of turns follows. The lowest roller on the dice handles the bank (power house). Each player has his own player piece on the START Marriage License board position. When his turn come to roll the dice he moves his playing piece around the board the number of board spaces indicated by the dice. After a player move, pull a card from a cards stack, either from a get help card or a take a card, will be indicated by the triangular indicia. The player keep the card but if the player's card a labyrinth card this player moves it's playing piece to the labyrinth and returns the card back to the card stack. Next players' turn to roll the dice. After the first roll on the dice if a player rolls a number (7) could sell a card and as many cards he has to the bank for the cost written on the card. Those cards must go back to the designated card stack. It should be noted that, after the first roll on the dice if a player moves to a board space is at risk paying the penalty, when someone represent the card subtitled to that board space. The occupying player must pay the cost show on the card to the holder of the card. In the meantime everybody in the game try to gain wealth. Nevertheless, when a player rolls a two lucky numbers on the dice where his playing piece at indicated by the card indicia, he may pay the amount into the bank which card belongs to that board space, this player may file a web tile according the indicia rules or statues, indicated on the card to the web. However, if someones' playing piece at the web and has a special card (wild card) may collect 10% of the total on the card from the filling player. Every player try to file as many cards as they can while traversing on the board. Player's only one color coded web tile occupies one space at a web. Any other time after a card was used in the web, may use this card to sell it while traversing on the game board, but can not file another web tile.
In the event when a player is at the Labyrinth, a player rolls the dice each turn try to leave. If an odd number is rolled on the dice, draw a take a card; unless it is a 7 which allows you to move to the checkered square on the board. But if this card is a labyrinth card, it will tell the target number at the top. Roll again, if you roll the target number move your playing piece directly in the board space listed on the bottom of the card. If even number is rolled, draw a get help card. If the labyrinth card has no number on the card, roll the dice and leave the labyrinth moving that many spaces. And if the card draw is not a labyrinth card, you simply shuffled it back to the card stack.
Special Cards.
If a player has a card lotto and lands on a board space numbered (31) lotto he may roll the dice if he rolls the two numbers shown on the indicia at lotto he wins 10,000 chips from the bank, after returns the card back (shuffled) to the card stack.
While the player is in the pawnshop; board space number (24) and if he has the card pawnshop number (24) the player may sell any card at hand to the bank.
Explanation of the Game Board Spaces.
If a player lands on a board space distinctly marked that means the players are noting these spaces are taken up by a player. This board space has a card which belongs to an other player, potentially a treat in the game, when other players acquisition the space, every acquisition has it's title, controlled by a card which can own by a player upon roll on the dice. At any time only one card assigned to that square. Corners (stepping stones) are indicators on the game board. These board spaces are related to the players as either benefits or punishments when traversing in the game. Could make the player in the labyrinth to learn the truth about self control. For another instance having more tiles in the web, than an other players, can make a difference winning the game Marriage license. At the bank (powerhouse), the player will find out to managing resources by the player filling at the web, till another player moves in. The starting point is where the game Marriage License begins at the checkered face of the game board. From this starter line up of the board game can be played as many as two to 9 players at one time, but when someone like to fold up in the progress in the game, simply stay out of the game and keep his filed tiles intact doing his absence. Players are traversing counter clockwise on the board using the dice as a chance element when move a round.
Explanation of the Play Cards.
Play cards are vital elements in the game Marriage License. Desire to help the players' to learning basic rules in every day activities. Take a cards are reflecting on negative behaviors in the Marriage License board game, and although it's negative affect not compromising the accumulative behavior in competition, but show the player any consequences of misbehavior. By the player coordinating this cards, learning the game and rules of life in Marriage License. Like labyrinth cards are actual punishments for misconduct, teaching to play by the rules in a this environment. Get help cards will help the player learning to find answers in troubled times when life tangled up in un expected circumstances. All together in a form these cards are interactive tools for this game getting advanced in progress moving a long the path of each board space. There are four sections (indicia) to each card relating to the board space. The path on the game board first indicia is by name and a kind of title providing identity so each one of card is distinguishable from one another it represents. Second indicia is the cost, indicating numerical values denoting possible selling for the amount on the card. The third indicia is the match of the chance numerical values and one of the board space number. The fourth indicia is a legal text of a card as rules or statues designated to that title. On the labyrinth cards each card first indicia is by name. Second indicia has the roll (number) on the dice, on the top of the card. Third indicia is the correction needed for the rules or statues listed on the card. By the fourth indicia the player's chance for redemption.
How to Play Marriage LicenseObject of the game MARRIAGE LICENSE is for players to move as many WEB-TILES as each player can in the WEB.
The Basics
Setup the board and place the game cards in their place on the board. Two or more players can play the Marriage License board game. Every player receives a WEB set which holds 39 perforated WEB-TILES_including a matching Color Pawn. Place the color pawns in the checkered face on the board. Players proceeding counterclockwise around the board. The four corner's of the board named CHECKEREDBOARD, POWERHOUSE, WEB, LABYRINTH, each constitute a step, this is the rule can't be compromised.
Movements on the Board:
Whoever rolls the lowest number on the dice is the bank, handles the PLAY-CHIPS, until another player moves into the POWER HOUSE. Whoever rolls the highest number on the dice start the game. After the rolling the dice, players move their playing pieces along the spaces_according the number on the dice. Each triangular shape on the board space other then the corners, tells the player to draw either, TAKE A CARD or a GET HELP card. The player keep the card.
After the first roll on the dice a player rolls a (7) he will be able to collect the value of any card in hand for PLAY-CHIPS from the bank, or move seven spaces on the board. Right after collecting from the cards one must shuffle it back into the proper card stack. Once you have a card take a note of which board space it represents. It should be noted that, after a roll on the dice if a player moves to a board space is at risk paying a penalty when someone represent a card subtitle to the space, the occupying player must pay the amount show on the card to the card holder. If you land on a space thereon you're the card holder for that space and roll the two numbers indicated below in the space, you may pay the cost in PLAY-CHIPS to the player in the bank and file the indicated WEB-TILE to the WEB. Then return the card to its stack. Place each WEB-TILES in the matching spot. Identical WEB-TILES may not be stacked.
Special Cards
When a player is in the WEB has a WILD-CARD in hand and if another player files a WEB-TILE to the site he may collect 10% of the filling-cost for himself. If the player can't pay the additional 10% he can not file a web tile at this time. If a player has a card LOTTO (31) and lands on space (31) he may roll the dice. If he rolls the numbers shown on the board he wins 10,000 chips from the power house. When the player in the PAWNSHOP space (24) with a card belong to this board space you may sell any card to the bank.
Penalty
If a player draws a LABYRINTH card, he must move his pawn directly to the LABYRINTH and finish his turn. While in the LABYRINTH, a player rolls the dice each turn to try to leave. If an odd number is rolled, draw a TAKE A CARD; unless it is a (7) which allows you to move to the CHECKEREDBOARD. If the card is a LABYRINTH_card, it will tell target number at the top. Roll again. If your roll the target number move your pawn directly into the space listed on the bottom of the card. If even number is rolled, draw a GET HELP card. If the LABYRINTH card has no number on the card, roll the dice and leave_the LABYRINTH by moving that many spaces. But if the card draw is not a LABYRINTH card, you simply add it back to the drawn stack.
The play continues until the WEB is filled with WEB-TILES. The player who has the most WEB-TILES wins. GOOD LUCK!!!
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTThe present invention provides a board game
Each player is provided with two movable color playing pieces, such as seen in
The game board
In the respective corners there are stepping stones, on
In this first game phase, whoever rolls the lowest number on the dice, it is the bank, handles the play chips
After the first roll on the dice player rolls a number, then he will move according to the number of spaces on the board
However, keep track of your playing cards on the game board and when you roll the dice and the two numbers indicated belong to that board space a
The game Marriage License will provide an individual an opportunity learning by play, basic guidance through reading of a card rules or statues in
Special Cards:
The game players are interacting by monitoring other player's movements on the game board, and in a given time with a lucky roll on the dice, or landing on an appropriate space, has number (24) card such as pawnshop
Penalty:
If a player draws a labyrinth card, he must move his playing piece directly to the labyrinth
1. Field of Invention
This Invention relates to board games and more particularly, to a board game including assets having variable acquisition cost and disposal value, and in which game a chance device includes numerical indicia and color, thereby to influence a game outcome.
2. Description of the Prior Art
Board games have long been known. The geographic board game of U.S. Pat. No. 4,045,031 issued to William Brentwood Arnold on Aug. 30, 1997, discloses a board subdivided into entities for acquisition by game players, the entities bearing varying numerical values. The U.S. Pat. No. 5,221,091 issued to Robert A. Gallegos on Jun. 22, 1993, provides a board game in which the progress of a player is movement via certain squares along the path are associated with instructions affecting the players amassed wealth. After traveling the board, a second game phase begins in which acquired sportscards are surrendered for money.
In the above references, the players move the game pieces along a path. The ability to acquire a card depends on the choice given by landing on a space on the board. Neither these games nor any other games of prior art known to applicant provide any type guidance concerning moral issues and legal norms, and possible consequences, when people live a life together, present in the board game Marriage License. Provides acquisition to the cards value by a chance of a roll on the dice, to retrieve the amount to keep the players in the game, having a momentum, the symbolic values
Similar reference characters denote corresponding features consistently throughout the attached drawings. including the given card and the roll on the dice, and the game piece along the path on the board a unique opportunity to decide the fate of the game.
The toy industry has been a most promising base for learning in any age for people. Targeted by many sides, the way of life hold an individual in balanced in the society. Early education to the most unexplored resource people can build upon to become more efficient in the 21 century. For many instances life tangles unexpectedly for a lot of people could not understand it's true meanings. By educating this generation with a game we can make a young generation aware what kind of unexpected circumstances life can hold for their future. And for an undefined generation this game Marriage License teaches both values and character abide by the rules of life adjusting and learning, which is so loosely defined these days in themes games.
The game board Marriage License
Claims
1. A game adapted to increase appreciation and knowledge of procedural steps for judicial law, said game comprising in combination: a board game apparatus comprising game board means, plurality of card means, game pieces, chance means, and symbolic value mean a board having at least one path including a plurality of spaces arranged sequentially thus defining a path, and bearing instructions thereon; and within each said space further indicia displaying a plurality of predeterment of numerical values denoting possible acquisition cost of one of said plurality of card means, displaying symbols corresponding to said acquisition costs and correlating said chance means, and representing a title, whereby each one of said plurality of spaces is given identity so as to be distinguishable from other said spaces and also is associated with one of said plurality of card means, said plurality of card means bearing indicia thereon, first indicia representing title; rules and statues, providing identity so each one of said plurality of card means is distinguishable from other said card means, second indicia indicating plurality of numerical values denoting possible selling prices. And a plurality of third indicia corresponding to said selling prices and correlating with said chance means, said game pieces progressing along said game board means, and occupying any one of said plurality of spaces while progressing, said chance means having a plurality of facets, one of said plurality being exposed at any one time, each one of said plurality of facets bearing a first indicia including a plurality of different numerical values, whereby said chance means determine progression of said game pieces along said game board means and each one of said plurality of facets also bearing a second indicia correlating to the third indicia of said plurality of card means a match of said chance means numerical values and one of the said board space first numerical values making a definite a variable acquisition cost of one of said plurality of card means, a match between one of said chance means second indicia and one of said selling price of said card means, and wherein said symbolic value means symbolizes title, and thus say transport the title as a web tile into the website, whereby a maximum number of tiles. The score, and thus a winning player, is determine upon completion of the play.
2. A game defined in claim 1, each of said playing pieces includes a web surface thereon a game board adapted to receive an indicia bearing member to designate a rules or statues being processed by a specific player.
3. The game apparatus according to claim 1, wherein each of said playing pieces thereon adopted to define their spaces on the game board thus being the center of thereon receive an indicia bearing members of a said card designate a tile to that space.
- a. a game board having the first plurality of spaces disposed a long the peripheral portions.
- b. said spaces constituting four alternative stepping stone playing paths including a common starting space, a monetary power house, a website whereby keeping the web tiles, and labyrinth a penalty for time out.
- c. certain of said spaces including the first indicia representing sequential hurdles and other of said spaces being interspersed among said certain indicia bearing spaces.
- d. furthermore, said spaces correlating to a chance element thus thereby said playing pieces advance to acquisition of play chips or an acquired card symbolic value thus say transport a tile into a website.
4. The game apparatus according to claim 3. wherein indicia of each five values in said playing cards including; cost, rules or statues, spaces, and number sequence for a chance element (constitutes two numbers a long the path) and other play cards namely labyrinth are dominant learning tools in a legal text associated with a plurality of spaces.
- a. In said playing card legal text comprises the meaning of certain said spaces and the actual title represent a legal text for these playing pieces on a game board.
- b. however, the legal text in the labyrinth play cards indicate a reason for punishment. Meanwhile, in said playing cards, labyrinth will provide redemption for good behavior, according a number on the labyrinth card (top portion) upon roll that number the players could exit from the labyrinth to a space (lower portion) on the card back to the game.
- c. moreover, such a labyrinth card which legal text has no punishment, simply a number, roll on the dice will exit the player that many spaces out of the labyrinth.
5. The game apparatus according to claim 3. the defined spaces on the game board receive an indicia bearing member of said card designating a web tile which accordance in color are playing piece members 39 in total assign to each playing piece, and these designated tiles are the winning objects when place it in the website.
Type: Application
Filed: Oct 10, 2006
Publication Date: Apr 10, 2008
Applicant:
Inventor: Eugene Okos (Redding, CA)
Application Number: 11/545,126
International Classification: A63F 3/00 (20060101);