Activity Monitor with Incentive Features
A method of monitoring a user's activity and rewarding the monitored activity. In some embodiments, the method includes the steps of detecting motion of a user supported device; summing the motion; transmitting summed device motion to a reward center; and providing a reward to the user based on the summed device motion without comparing the device motion to a predefined kind of motion stored within the device.
This application claims the benefit under 35 U.S.C. § 119 of U.S. Application No. 60/897,550, filed Jan. 25, 2007, which is incorporated by reference as if fully set forth herein.
INCORPORATION BY REFERENCEAll publications and patent applications mentioned in this specification are herein incorporated by reference to the same extent as if each individual publication or patent application was specifically and individually indicated to be incorporated by reference.
FIELD OF THE INVENTIONThis invention relates to the tracking of physical activity using methods of accelerometry and providing digital rewards as an incentive for engaging in physical activity.
BACKGROUND OF THE INVENTIONThe positive effects of regular physical activity are well documented, but motivation to maintain adequate levels of activity over the long term is often lacking. The use of digital rewards, such as music files, cell phone minutes, access to online games or virtual rewards or ‘collectibles’, provides an incentive for participation in physical activity that is desirable over the long term.
Tools for measuring physical activity are often designed for tracking specific movements such as running or walking. In addition there are products that act as a personal coach for the user and encourage them to perform specific tasks over distinct time periods. While these tools may be useful in motivated adults, tweens and teens do not generally engage in physically demanding activities for the purpose of exercise and health promotion but rather for the fun of the activity and to socialize with others. In order to get tweens and teens to be physically active the activity must be fun and provide social interaction. In order to keep tweens and teens active you need to provide incentives that are fun and social as well as being attractive over time.
The Centers for Disease Control and Prevention recommend that young people engage in at least 1 hour of moderate to vigorous physical activity each day to maintain good health. Metabolic equivalents (METS) are a standard measurement of activity intensity based on the amount of oxygen the body uses during a specific activity. A moderate level of activity, 3-6 METS, can be reached by participating in everyday activities such as walking, mowing the lawn or bathing a dog.
U.S. Pat. No. 6,213,872 describes a pedometer for use by a child that monitors the user's walking or running steps with a vibration detector. The display state of a character shown on the device's screen changes based on the number of steps detected. Walking and running are the only motions detected, however, and no user-selected awards are provided based on the user's activity level.
US 2006/0025282 describes a child's exercise computer that compares the user's movement to a preset exercise routine. Successful performance of the exercise routine enables the child to obtain rewards such as music files or video games. Rather than detect and record all motion, however, this device monitors and rewards only activity that complies with preset exercise routines.
US 2006/0293041 describes a rewards-based system that relies on a pedometer interfacing with a cell phone.
SUMMARY OF THE INVENTIONA product that can measure a user's physical activity throughout the day and then provide incentives for engaging in activity would be a great motivator for young people. A user could earn credits for incentives while performing every day activities, such as walking, and would not have to be an athlete in order to earn rewards. In order to maintain the interest of young people the product may have a social component to it. For instance, the website supporting the product may provide users the ability to post their activity accomplishments, acknowledge the accomplishments of friends by sending them a digital graphical representation or list high earners for the day. In addition, the product may have the ability for proximity based interaction with other products. A user could engage in a friendly competition and compare their accomplishments in real time.
In some embodiments, the present invention continually tracks a user's duration and intensity of physical activity while in use, awards credits for activity reaching a specific level of activity, provides tools for the user to interact and share their activity credit status and provides a method for the redemption of activity credits for actual rewards. Another embodiment of the present invention includes all functions listed previously but also has an audio file player and the related software functions for the management of digital music files. A web based application will manage the assignment of credits and the dispensation of rewards in a manner that is engaging to the target users. The web application may also provide a method (e.g., widget) for the user to post information about their use of the present invention, including credit earned or rewards received, on a social networking site on the internet.
One aspect of the invention provides a method of monitoring a user's activity and rewarding the monitored activity. In some embodiments, the method includes the steps of detecting motion of a user supported device; summing the motion; transmitting summed device motion to a reward center, possibly over the internet; and providing a reward (such as a music file) to the user based on the summed device motion without comparing the device motion to a predefined kind of motion stored within the device. In some embodiments, the music file reward may be played by the device.
Some embodiments include the step of determining whether device motion is the user's activity, wherein the device sums the device motion only if the device motion is the user's activity. In some embodiments, the device may display activity information. Some embodiments also include the step of setting a monitoring period and displaying summed device motion at the end of the monitoring period.
The novel features of the invention are set forth with particularity in the claims that follow. A better understanding of the features and advantages of the present invention will be obtained by reference to the following detailed description that sets forth illustrative embodiments, in which the principles of the invention are utilized, and the accompanying drawings of which:
Housing 12 contains the circuitry and other components of the activity monitor. A processor or CPU 32 communicates with an accelerometer or other motion detector 34 and an optional magnetometer 36 to obtain information about the user's physical activity. (Power and communication channels are omitted from
The 3-axis accelerometer 34 is able to track a wide range of human movements that occur over time periods as short as a fraction of a second. In one embodiment, the activity intensity stored in the on board memory will be compressed by summing the vector magnitude over a specified duration of time.
An on-board 3-axis magnetometer 36 is able to track change in orientation of the unit that would indicate that the unit is not being worn as intended. If the unit is removed from the body and subjected to conditions intended to be perceived as exercise activity, in most cases, the patterns of data output from the magnetometer will differ from normal use patterns. When the unit is used as intended, large variance in orientation is measured by the 3-axis magnetometer even if a person is participating in repeated motions (e.g., throwing a ball, spinning in circles, swinging a racket). In contrast, very low variance is seen in artificially created movement (e.g., a fan blade), and this information can be used to signal that the movement seen was not generated by the user's physical movement. An algorithm detecting the variance in the magnetometer readings will be used to identify instances where the user may be trying to earn credits for rewards with out participating in physical activity.
The activity monitor 10 is powered by a rechargeable battery (e.g., lithium battery) (not shown). The user will be informed of the status of the battery charge by an iconic, numeric and/or other visual cue (e.g., change in color of a light) (not shown) on the unit. The battery will draw power from the user's personal computer when connected for data transfer and will continue to charge as long as the computer is powered on. The battery can also be charged by plugging an AC adaptor cord to the power outlet on the unit.
In an embodiment of the invention, activity monitor 10 includes a digital music player, and CPU 32 (or another processor) converts digital music files stored, e.g., in MP3 format in memory 38 to an audio output at audio output port 22. In such an embodiment, the user will have the option of turning on the unit and starting activity tracking but then lock other features from being activated accidentally. For example, a sliding lock switch 30 may be moved to a position that prevents other input devices (such as buttons or keys 24, 26, and 28) from being used. There is also the option of starting activity tracking while using the audio file player function of the device, so the user can listen to digital audio files while engaging in physical activity. The present invention is carried by user in a fashion that keeps the unit close to the trunk of their body (e.g., in pants pocket, in a belt holster) in any orientation that is convenient.
The user can receive real time feedback on the intensity of their movement by information displayed on the unit. Real time feedback can include the display of a graphical representation of different activity intensities or a numerical representation of the intensity, shown on display 14.
In some embodiments, the user will also have the option of challenging themselves or friends to reach a specific intensity of activity, as illustrated in
In some embodiments, a software application will need to be installed on the user's personal computer to facilitate the transfer of data from the activity monitor to the related web application, as illustrated in
The administration of reward dispensation is overseen by a third party vendor (e.g., PayPal) (block 206). Alternatively this administration can also be accomplished within the web application specific for the present invention. Credits may then be spent by the user to obtain rewards (block 208), such as digital music files that may be downloaded to the user's PC and/or activity monitor.
The web application will be automatically updated whenever the user connects their unit to an internet connected personal computer. The user will use their preferred internet browser to navigate to the web application for the present invention in order to view their activity/credit status. The home page of the web application will have content engaging to the target population and provide a place for the user to login in to their private account with a user generated login and password. Once in their account the user will see information related to their current status, such as credits earned and rewards accumulated (blocks 210, 212 and 214).
Available rewards can include audio music files, access to online games, ring tones, donations to nonprofit institutions, mobile phone minutes, digital graphical representations and digital acknowledgments. Users would also have the option of donating credits to another user's account.
The downloading, management and uploading of audio file rewards will be facilitated by a music manager software client, such as Songbird. The transfer of audio files to the embodiment of the unit with an audio file player will be conducted over the same transmission channel that is used for data transfer.
The invention also relates to the way in which rewards are achieved. A young person does not need to be a skilled athlete to receive the health benefits of physical activity. Providing an incentive for physical activity that reaches at least a moderate level can be motivating to young people of a wide range of fitness levels. It is important to young people to feel like the dispensation of rewards are fair and that all users have an equal chance to earn rewards. A user should not earn credits at a higher rate because they are able to participate in activities at a higher level.
Therefore, in some embodiments credits are awarded to users once the intensity of physical activity reaches a level that is known to be moderate for persons of a wide range of sizes and fitness levels. If users who participated in activities at extremely high intensities earned more credits or earned them at a faster rate the incentive model would not be fair to users unable to perform at the intense level. A reward credit should be awarded once a user's activity reaches the intensity threshold determined to be moderate for persons of wide range sizes and fitness levels for a distinct amount of time. A user would need to have accrued specified amount of minutes of activity in the credit earning range in order to have enough credits for a reward but would be able to take as much time as needed to earn these credits. A limit may be placed on the rate that credits can be earned in order to prevent the temptation to overly exert oneself.
Claims
1. A method of monitoring a user's activity and rewarding the monitored activity, the method comprising:
- detecting motion of a user supported device;
- summing the motion;
- transmitting summed device motion to a reward center; and
- providing a reward to the user based on the summed device motion without comparing the device motion to a predefined kind of motion stored within the device.
2. The method of claim 1 wherein the reward comprises an audio file.
3. The method of claim 2 wherein the detecting and summing steps are performed by the user supported device, the method further comprising playing the music file with the user supported device.
4. The method of claim 1 further comprising determining whether device motion is the user's activity, the summing step comprising summing the device motion only if the device motion is the user's activity.
5. The method of claim 1 wherein the transmitting step comprises transmitting summed device motion over the internet.
6. The method of claim 1 further comprising displaying activity information on the device.
7. The method of claim 1 further comprising setting a monitoring period and displaying summed device motion at the end of the monitoring period.
8. The method of claim 1 wherein the reward comprises cell phone minutes.
9. The method of claim 1 wherein the reward comprises access to online games.
10. The method of claim 1 wherein the reward comprises virtual rewards.
11. The method of claim 1 wherein the reward comprises a collectible item.
Type: Application
Filed: Jan 24, 2008
Publication Date: Jul 31, 2008
Inventor: Nicole Lee Guthrie (San Francisco, CA)
Application Number: 12/019,597
International Classification: A63B 71/00 (20060101);