Automatic scoring and performance measurement method and apparatus
Method and corresponding apparatus for automated scoring, performance measurement/reporting and interactive entertainment and more particularly automated scoring for games, such as multiple basketball games and baseball, soccer, football, as well as other games with projectiles or other objects-of-interest. Generally players are automatically scored, their performance is measured and presented to them, entertainment devices are controlled and they are interactively entertained. One too many players can be entertained individually and/or as teams. Additionally, multiple games, of the same sport or different sports, can be played with this single method and apparatus. The method or apparatus may be utilized in conjunction with communication devices.
This application is related to and claims priority from U.S. provisional application bearing Ser. No. 60/922,644, filed on Apr. 10, 2007, and titled AUTOMATIC SCORING AND PERFORMANCE MEASUREMENT METHOD AND APPARATUS; which provisional application is hereby incorporated herein in its entirety by reference.
FIELD OF THE INVENTIONThis invention relates in general to player interactive and automated: sports scoring, performance measurement, and player entertainment apparatus and methods.
BACKGROUND OF THE INVENTIONSports and game playing and training are popular pastimes for many people. Most sports and games playing and training focus on scoring and/or performance measurement/enhancement. For many games and practice sessions the players must manually keep the score or measure their performance (or the performance of others). Keeping score and/or quantifying their performance helps motivate players and enhance their skill development.
This score keeping and performance quantification is usually realized manually, possibly on paper, but usually “in their heads.” Manually keeping score and/or measuring performance while playing/training/coaching can lead to: inaccurate score and measurements; reductions in concentration on their play/training due to players concentrating on score/measures rather than play/training; player discomfort with their score or performance; discomfort with the person/device that is scoring and/or measuring performance; interference with their thoughts/actions; a lack of concentration in their play/performance; arguing with other players; as well as many other degradations in play/performance. Automated scoring and performance measurement is needed and desired to enhance the player(s) play/training/performance/entertainment.
The accompanying figures where like reference numerals refer to identical or functionally similar elements throughout the separate views and which together with the detailed description below are incorporated in and form part of the specification, serve to further illustrate various embodiments and to explain various principles and advantages in accordance with various embodiments.
This invention relates in general to player interactive and automated: sports scoring, performance measurement, and player entertainment apparatus and methods, and more specifically to automated basketball scoring, performance measurement, multiple game play and audio entertainment both directly and via remote control.
Sports and game playing and training are popular pastimes for many people. Most sports and games playing and training focus on scoring and/or performance measurement/enhancement. For many games and practice sessions the players must manually keep the score or measure their performance (or the performance of others). Keeping score and/or quantifying their performance helps motivate players and enhance their skill development. This score keeping and performance quantification is usually realized manually, possibly on paper, but usually “in their heads.” Manually keeping score and/or measuring performance while playing/training/coaching can lead to: inaccurate score and measurements; reductions in concentration on their play/training due to players concentrating on score/measures rather than play/training; player discomfort with their score or performance; discomfort with the person/device that is scoring and/or measuring performance; interference with their thoughts/actions; a lack of concentration in their play/performance; arguing with other players; as well as many other degradations in play/performance. Automated scoring and performance measurement is needed and desired to enhance the player(s) play/training/performance/entertainment.
Scoring aids, counters, electronic scoreboards, wireless displays, manual “click” counters, timed and wireless pitching machines, and many other automated scoring and performance measurement devices exist to assist players in keeping score and measuring performance. The limitations of some of these devices is that they do not sufficiently solve the automated scoring and/or performance measurement problem. Some devices only sense the score of one particular game and do not work for a range of games or a range of performance measurement. For both experienced players and new players, games and/or training can get boring or unproductive unless a diversity of games and/or training are practiced. Therefore, multiple play/training modes are highly desirable as well for purposes of diversity. Players desire scoring/measurement devices that offer multiple play/training alternatives/options.
Another problem with existing devices is that they either focus on scoring for a game between two teams or on the individual performance of a single player. It is desirable for a single device to provided automated scoring, performance measurement/reporting, and interaction with local and/or remote multimedia devices for both individuals as well as multiple individual players, as well as teams that range in size from 1 up to 5. It is desirable to provide interaction and entertainment to individuals as well as teams so that the same device can be used regardless of the number of players that are currently available to play; the device will always support play/practice regardless of the number of players available.
Many players/trainers desire to be entertained while they play or practice. The primary form of desired entertainment is music; some other audio is listened to by players. Unfortunately, the music is not related to the play or performance of the player(s) or the score of a game. Interactive entertainment is a desirable feature of an automated scoring and/or performance measuring device.
Other scoring and/or training aids are bulky, difficult to install/utilize, interfere with the game/practice, require inconvenient maintenance, require constant transport, are not robust to play/training, and/or are expensive to the player to purchase and/or maintain. Other score/performance measuring devices require players to wear or have devices attached to them. Most players do not want to wear devices or have devices attached to them, regardless of size. Other devices have the potential for danger and could lead directly or indirectly to injury and are not considered safe under all conditions. Potentially unsafe scoring/measurement devices are undesirable. Players desire easy-to-use, easy-to-configure/emplace, easy-to-maintain, non-interfering, as-small-as-possible, low cost, safe scoring/training devices.
Other performance devices do not add significant play, performance and/or training value. Players desire scoring and/or performance measurement/enhancement devices that entertain with interactions that extend beyond the game/training, but are interactive with the game/training. Playing music while training is a common practice with players. It is desirable to have the music and other audio interact with the player's performance or scoring while they are playing. Other remote entertainment or recording devices can interact with the player's performance via remote control of the scoring/measuring device. Remote control of remote entertainment, recording or other external devices is desirable.
Another problem with existing scoring devices is that they cannot be scaled from individual play to automatically tracking the performance across an entire gym, set of gyms, or a playground. Coaches and tournament operators desire automated scoring and performance measurement that can be automatically logged across many players and multiple, simultaneous play areas (courts in basketball). Local logging and/or wired or wireless communications can enable local automated scoring devices to be utilized throughout multiple play areas and across many players and/or teams.
Clearly existing approaches for providing automated scoring, performance measurement/reporting and/or player interaction and entertainment do not provide satisfactory solutions to the above noted, among many other, problems and/or player desires.
In overview, the present disclosure concerns automated scoring, performance and entertainment apparatus and methods and more particularly automated scoring for multiple games, such as multiple basketball games and baseball, soccer, football, as well as other games with projectiles or other objects-of-interest. Generally players are automatically scored, their performance is measured and presented to them, and they are interactively entertained. Additionally, multiple games, of the same sport or different sports, can be played with this single method and apparatus. These automated scoring, performance measurement/presentation, and entertainment concepts and principles are disclosed, subsequently discussed, and are currently practiced.
For example, when the player(s) play(s) a particular sport, such as basketball, they may desire to play a variety of games in that sport. They may further desire to track their score, shooting performance, passing proficiency and/or timing. Players may wish to play alone, in a side-by-side competition with one or more other players, in one-on-one direct competition, in a “round robin” or one-on-many, or in team play (either competitively or to practice or enhance performance). The single scoring, performance measurement/tracking method and apparatus should be flexible and adaptable so as to support a diversity of games as well as diversity in number of players.
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The “Make” sensor/switch assembly comprises a lever switch 1300 and torque transfer arms 1301. This assembly is intended to be hung or supported at a point close to the lever switch 1300. If no object-of-interest is passing through the goal, then the switch does not activate. Additionally, if the entire assembly is accelerated vertically, the switch should not activate. However, when the object-of-interest, e.g., a basketball, 1312 passes through the goal, the torque transfer arms 1311 are accelerated downward. Assuming that the assembly is supported near the lever switch 1310, then the lever switch will be rotationally accelerated in a clockwise direction. If the arm of the lever switch is weighted 1314, then the rotational acceleration of the switch 1310 and the inertia of the weight 1314 will cause the switch to activate, indicating a success, goal, score and/or “Make.”
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From above, various methods and apparatus for automatically assessing or measuring and indicating scoring and performance have been shown. These include a method of automatically measuring and indicating scoring or performance to a player or set of players, where the method includes sensing a success, attempt or failure; computing the score or performance; generating indication(s) of score or performance for the player(s) or remote observer(s); and indicating the score or performance to the player(s) or other observers. The automatically measuring and indicating scoring or performance can comprise players corresponding to sport or game participation. The player may interactively control remote entertainment devices producing any form of media entertainment for the player, including audio, video, displays, and other media that the player may find entertaining.
Sensing a success, attempt or failure corresponding to sport or game participation can further comprise sensing the path or impact of a ball, puck, projectile, hand or other object-of-play. Sensing the path or impact of the object-of-play can further comprise determining whether ball, puck or other object-of-play succeeded, or that an attempt was made to succeed, in its scoring or performance action corresponding to a sport or game. Various examples of sports or game participation can comprise the sport or game participation in basketball, football, baseball, golf, hockey, cricket, volleyball, running or other moving-object-focused activity and the like. Variations of the sport or game participation can comprises, e.g., multiple basketball game types, such as shooting percentage, 1-on-1, 2-on-2, team-on-team, and/or HORSE-shooting games.
The computing the score or performance can comprise processing the sensing of success, attempt or failure measures to produce a score or performance for presentation to the player(s). The score or performance for presentation to the player(s) can be produced by apparatus or methods comprising or using a processor, memory and information transfer components. In varying embodiments the score or performance for presentation to the player(s) that is produced indicates a single player's success quantification or indicates scores or performances of multiple players for competition.
The generating indication(s) of score or performance for the player(s) or remote observers can comprise transforming the computed score or performance into sounds, speech, visual displays, infrared or radio frequency remote control signals, radio signals, or sound waves for direct or indirect indication(s) of score or performance to the player(s). The transformed representation of the score or performance can generate indication(s) of score or performance, which further comprises generation by synthesizing speech or playing words or phases representing the score or performance to the player(s) or remote observer(s). The transformed representation of the score or performance can generate the indication(s) of score or performance, which comprise generation of remote control signals or other transmissions to operate external generating methods for presentation to the player(s) or remote observer(s). The indicating the score or performance to the player(s) or remote observer(s) can further comprise transforming generated indicator(s) into player observable phenomenon such as audio or visual displays that the player(s)/observer(s) can sense to assess the computed score or performance or provide entertainment. The player or remote observer indicating phenomenon can include at least one or more of the energy propagation methods including sounds, speech, visual displays, infrared or radio frequency remote control signals, radio signals, or sound waves for direct or indirect indication(s) of score or performance or entertainment to the player(s) or remote observer(s).
The indicating the game/mode, score and/or performance to the remote observer(s) can further comprise transforming generated indicator(s) into a signal or representation suitable for remote observers to collect, compile, process and/or report. The transforming of generated indicator(s) can include one or more of the following signals or representations suitable for remote observer utilization; storing the game/mode, score and/or performance to a memory for remote observer utilization and/or communicating the game/mode, score and/or performance with wired or wireless communications methods.
Other embodiments include a method of automatically measuring and indicating basketball scoring or performance to basketball player(s), where the method comprises: sensing a successful, “made,” shot and any shot “attempt;” computing the player/team score(s) or shooting performance; generating indication(s) of player/team score(s) or shooting performance for the player(s) or remote observer(s); and indicating the score(s) or performance to the player(s) or other observers. The indicating the score(s) or performance can further comprise remote control of external devices such as multimedia devices for visual and/or audio display and/or entertainment.
Further embodiments include an apparatus that is arranged and constructed for automatically measuring and indicating scoring or performance to a player or set of players. The apparatus can comprise: a sensing section configured to provide sensor signals corresponding scoring, performance or apparatus configuration and option selection; a computing section configured to transform the sensor signals into score, performance, and/or apparatus configuration representations; a generating section configured to transform the score, performance, and/or configuration representations into a player or remote observable representation that corresponds to the computed score, performance or apparatus configuration; and a player indicating section configured to transduce the player observable representation into an energy form that can propagate to the player(s) and/or the remote observer(s). The sensing section can be comprised of motion sensitive switches creating the sensor signals.
The apparatus can further comprise a computing section including a signal processor configured to process the sensed signals to facilitate: configuring the apparatus state and mode of operation by enabling the player to select a game or performance measuring mode of operation; calculating score or performance measures; and mapping the updated apparatus state/mode, score, performance, and/or apparatus configuration into the proper representations for the generating section.
The generating section can comprise a processor configured to process the updated apparatus state/mode of operation, score, performance, and/or apparatus configuration representation to facilitate: generating the appropriate player observable representation depending upon the state of the apparatus and the player selected game or performance mode; mapping score or performance measures to appropriate game or performance measure dependent responses; mapping the player observable representation of the updated state/mode of operation, score, performance, and/or apparatus configuration into the proper representation for the indicating section; and generating the player or remote observable representation signals that will be transduced into propagating energy by the indicating section of the apparatus.
The apparatus can include an indicating section, which may further comprise a set of transducers configured to facilitate transducing the player observable representation signals into energy that will eventually lead to energy propagating to the player(s) or remote observer that conveys the updated apparatus state/mode of operation, score, performance, and/or apparatus configuration to the player. The indicating section can further comprise transducers to facilitate: transducing the player observable representation directly for the player(s) to observe; and transducing the player observable representation for indirect player observation via remote control of remote transducers. The indicating section with remote control functionality can comprise transducers to facilitate control of one or more remote transducers, e.g., portable audio player apparatus; visual displays; mechanical actuations and/or the like.
In one or more additional embodiments an apparatus is arranged and constructed for automatically measuring and indicating scoring or performance of basketball game(s) and/or performance measurement mode(s) to the player(s) and/or remote observer(s). The apparatus can comprise: a sensing section configured to provide sensor signals corresponding to attempted basketball shots, successful/made basketball shots, and/or failed/missed basketball shots apparatus configuration and option selection; a computing section configured to transform the attempt/made/missed sensor signals into basketball score, performance, and/or apparatus configuration representations into appropriate update calculations for each basketball game/mode selection update, game update or performance measure update; a generating section transforms the updated game/mode selection, basketball score, performance, and/or apparatus configuration representations into a player or remote observable representation that corresponds to the game/mode selection, computed score, performance or apparatus configuration suitable for indication to the player(s) and/or the remote observer(s); and a player or remote observer indicating section configured to transduce the player observable representation into an energy form that can propagate directly and/or indirectly to the player(s) and/or the remote observer(s).
The apparatus can further comprise basketball game(s) and/or performance measurement mode(s) comprising the alternative basketball game and/or performance measuring mode selections corresponding to: shooting percentage game and/or the numbers of attempted, made and missed shots; HORSE game, where multiple players score by making shots that the other player(s) cannot repeat; timed one-on-one (or one-on-multiple; or multiple-on-multiple) where each player attempts to score while being defended by the other player(s), and the scoring player receives more points for a faster score; timed shooting percentages from constrained locations on the court; and jumping training, where the player must trigger the make and/or miss indicators by jumping up and hitting/slapping them while being timed. The sensing section can comprise motion sensitive switches that sense the basketball striking or passing by the backboard, rim and/or net corresponding to the indications of an attempted, made or missed shot. The computing section can comprise a processor or controller that maps the indications of attempted, made or missed shots into corresponding basketball game selection update(s), basketball game score update(s) or basketball performance measure update(s) corresponding to currently selected mode of operation of the apparatus.
The generating section can comprise one or more processors or controllers that transforms the basketball game selection update(s), basketball game score update(s) or basketball performance measure update(s) into signals suitable for transduction corresponding to the indicating apparatus that are propagating energy directly or indirectly to the player(s) or remote observer(s). The processors or controllers can be generating signals suitable for transduction to facilitate: audio transduction from a speaker; visual transduction from a visual display; wired and/or wireless communications from acoustic, optical or radio frequency transmitting transduction device(s); and/or remote control communications from acoustic, optical or radio frequency transmitting transduction device(s).
The indicating section can comprise one or more transduction devices indicating the game/mode selection, game, and/or performance measure updates either directly or indirectly to the player(s) and/or the remote observer(s) including: e.g., audio transducers or speakers; visual transducers, including lasers, projector and/or display(s); wired and/or wireless communications transducers for acoustic, optical or radio frequency transmitter transduction; and/or remote control communications transducers for acoustic, optical or radio frequency transmitter transduction.
Additional embodiments include an apparatus arranged and constructed for automatically measuring and indicating scoring or performance of baseball game(s) and/or performance measurement mode(s) to the player(s) and/or remote observer(s). The apparatus can comprise: a sensing section configured to provide sensor signals corresponding to pitched ball locations (strikes and balls) and/or bat hitting ball locations (region of bat impacting the ball) and game/mode selection/configuration; a computing section configured to transform the strike/ball or bat impact sensor signals into baseball score, performance, and/or apparatus configuration representations into appropriate update calculations for each baseball game/mode selection update, game update or performance measure update; a generating section transforms the updated game/mode selection, baseball score, performance, and/or apparatus configuration representations into a player or remote observable representation that corresponds to the game/mode selection, computed score, performance or apparatus configuration suitable for indication to the player(s) and/or the remote observer(s); and a player or remote observer indicating section configured to transduce the player observable representation into an energy form that can propagate directly and/or indirectly to the player(s) and/or the remote observer(s).
Other embodiments include an audio or visual or audio-visual device arranged and constructed for generating a player observable sound/sight that interacts with their play scoring and/or performance measurement and/or entertainment that comprises: a user interface configured to provide an interface between the player's scoring and/or performance and the audio/visual device(s); a controller coupled the user interface and configured to facilitate the interface with the user and general control of the audio/visual device; an audio/visual device, coupled to and/or controlled by the controller, the communication interface configured to send a signal corresponding to the player's scoring and/or performance; and an interactive audio/visual response corresponding to the player's score/performance.
Claims
1. A method of automatically measuring and indicating scoring or performance to a player or set of players, the method comprising:
- sensing a success, attempt or failure;
- computing the score or performance;
- generating indication(s) of score or performance for the player(s) or remote observer(s); and
- indicating the score or performance to the player(s) or other observers.
2. The method of claim 1 wherein the automatically measuring and indicating scoring or performance further comprises players corresponding to sport or game participation.
3. The method of claim 1 wherein the player interactively controls remote entertainment devices producing any form of media entertainment for the player, including audio, video, displays, and other media that the player may find entertaining.
4. The method of claim 2 wherein the sensing a success, attempt or failure corresponding to sport or game participation further comprises sensing the path or impact of a ball, puck, projectile, hand or other object-of-play.
5. The method of claim 4 wherein the sensing the path or impact of the object-of-play further comprises determining whether ball, puck or other object-of-play succeeded, or that an attempt was made to succeed, in its scoring or performance action corresponding to a sport or game.
6. The method of claim 4 wherein the sport or game participation further comprises the sport or game participation in basketball, football, baseball, golf, hockey, cricket, volleyball, running or other moving-object-focused activity.
7. The method of claim 4 wherein the sport or game participation further comprises multiple basketball game types, such as shooting percentage, 1-on-1, 2-on-2, team-on-team, and/or HORSE-shooting games.
8. The method of claim 1 wherein the computing the score or performance further comprises processing the sensing a success, attempt or failure measures to produce a score or performance for presentation to the player(s).
9. The method of claim 8 wherein the score or performance for presentation to the player(s) that is produced further comprises a processor, memory and information transfer components.
10. The method of claim 8 wherein the score or performance for presentation to the player(s) that is produced indicates a single player's success quantification or indicates scores or performances of multiple players for competition.
11. The method of claim 1 wherein the generating indication(s) of score or performance for the player(s) or remote observers further comprises transforming the computed score or performance into sounds, speech, visual displays, infrared or radio frequency remote control signals, radio signals, or sound waves for direct or indirect indication(s) of score or performance to the player(s).
12. The method of claim 11 wherein the transformed representation of the score or performance generate the indication(s) of score or performance further comprises generation of remote control signals or other transmissions to operate external generating methods for presentation to the player(s) or remote observer(s).
13. The method of claim 1 wherein the indicating the game/mode, score and/or performance to the remote observer(s) further comprises transforming generated indicator(s) into a signal or representation suitable for remote observers to collect, compile, process and/or report.
14. The method of claim 13 wherein the transforming of generated indicator(s) further comprises one or more of the following signals or representations suitable for remote observer utilization:
- storing the game/mode, score and/or performance to a memory for remote observer utilization; and/or
- communicating the game/mode, score and/or performance with wired or wireless communications methods.
15. An apparatus arranged and constructed for automatically measuring and indicating scoring or performance to a player or set of players, the apparatus comprising:
- a sensing section configured to provide sensor signals corresponding scoring, performance or apparatus configuration and option selection;
- a computing section configured to transform the sensor signals into score, performance, and/or apparatus configuration representations;
- a generating section configured to transform the score, performance, and/or configuration representations into a player or remote observable representation that corresponds to the computed score, performance or apparatus configuration; and
- a player indicating section configured to transduce the player observable representation into an energy form that can propagate to the player(s) and/or the remote observer(s).
16. The apparatus of claim 0 further comprising a computing section comprising a signal processor configured to process the sensed signals to facilitate:
- configuring the apparatus state and mode of operation by enabling the player to select a game or performance measuring mode of operation;
- calculating score or performance measures; and
- mapping the updated apparatus state/mode, score, performance, and/or apparatus configuration into the proper representations for the generating section.
17. The apparatus of claim 0 further comprising a generating section comprising a processor configured to process the updated apparatus state/mode of operation, score, performance, and/or apparatus configuration representation to facilitate:
- generating the appropriate player observable representation depending upon the state of the apparatus and the player selected game or performance mode;
- mapping score or performance measures to appropriate game or performance measure dependent responses;
- mapping the player observable representation of the updated state/mode of operation, score, performance, and/or apparatus configuration into the proper representation for the indicating section; and
- generating the player or remote observable representation signals that will be transduced into propagating energy by the indicating section of the apparatus.
18. The apparatus of claim 0 further comprising an indicating section further comprising a set of transducers configured to facilitate transducing the player observable representation signals into energy that will eventually lead to energy propagating to the player(s) or remote observer that conveys the updated apparatus state/mode of operation, score, performance, and/or apparatus configuration to the player.
19. An apparatus arranged and constructed for automatically measuring and indicating scoring or performance of basketball game(s) and/or performance measurement mode(s) to the player(s) and/or remote observer(s), the apparatus comprising:
- a sensing section configured to provide sensor signals corresponding to attempted basketball shots, successful/made basketball shots, and/or failed/missed basketball shots apparatus configuration and option selection;
- a computing section configured to transform the attempt/made/missed sensor signals into basketball score, performance, and/or apparatus configuration representations into appropriate update calculations for each basketball game/mode selection update, game update or performance measure update;
- a generating section transforms the updated game/mode selection, basketball score, performance, and/or apparatus configuration representations into a player or remote observable representation that corresponds to the game/mode selection, computed score, performance or apparatus configuration suitable for indication to the player(s) and/or the remote observer(s); and
- a player or remote observer indicating section configured to transduce the player observable representation into an energy form that can propagate directly and/or indirectly to the player(s) and/or the remote observer(s).
20. The apparatus of claim 19 further comprising basketball game(s) and/or performance measurement mode(s) comprising the alternative basketball game and/or performance measuring mode selections corresponding to:
- shooting percentage game and/or the numbers of attempted, made and missed shots;
- HORSE game, where multiple players score by making shots that the other player(s) cannot repeat;
- timed one-on-one (or one-on-multiple; or multiple-on-multiple) where each player attempts to score while being defended by the other player(s), and the scoring player receives more points for a faster score;
- timed shooting percentages from constrained locations on the court; and
- jumping training, where the player must trigger the make and/or miss indicators by jumping up and hitting/slapping them while being timed.
Type: Application
Filed: Apr 8, 2008
Publication Date: Oct 16, 2008
Inventors: Randall Keith Young (Port Matilda, PA), Rita Ann Young (Port Matilda, PA)
Application Number: 12/080,997
International Classification: A63F 9/24 (20060101);