ELECTRONIC OUTDOOR GAME APPARATUS
In one aspect, an outdoor game system is provided, comprising a plurality of upright towers that are operatively connected and suitable for installation outdoors, each tower including a plurality of contact assemblies, each contact assembly including an interface capable of responding to or detecting contact, a light source that emits light proximate the interface, and a sound source that emits sounds proximate the interface, wherein the contact assemblies operate in random or predetermined sequences that constitute game functions. In another aspect, an outdoor game system is provided, comprising four towers, each tower including four interfaces, each interface detecting or responding to contact, at least one light source, and at least one sound source, wherein the interfaces define a four-by-four grid, and the four-by-four grid is entirely visible from a single location within a field of play.
The present application claims priority to U.S. Provisional Application No. 60/931,405, filed May 23, 2007, entitled “ELECTRONIC OUTDOOR GAME APPARATUS”, which is hereby incorporated by reference in its entirety.
FIELD OF THE INVENTIONThe present invention relates generally to playground equipment, and more particularly, to electronic game apparatus for outdoor use.
BACKGROUND OF THE INVENTIONOutdoor play apparatus at parks and playgrounds include swings, slides and combination play structures (e.g., structures incorporating various elements adapted for climbing, sliding, and crawling). Parks, playgrounds, and other play environments for children can include dedicated play areas for particular games such as basketball, tennis, roller hockey, etc.
Known playground structures often incorporate activity stations designed for child entertainment, learning or for developing motor skills. An outdoor play apparatus would be desirable that entertains children and is durable, versatile, and visually attractive.
SUMMARY OF THE INVENTIONIn one aspect, an outdoor game system is provided, comprising a plurality of upright towers that are operatively connected and suitable for installation outdoors, each tower including a plurality of contact assemblies, each contact assembly including an interface capable of responding to or detecting contact, a light source that emits light proximate the interface, and a sound source that emits sounds proximate the interface, wherein the contact assemblies operate in random or predetermined sequences that constitute game functions.
In another aspect, an outdoor game system is provided, comprising four towers, each tower including four interfaces, each interface detecting or responding to contact, at least one light source, and at least one sound source, wherein the interfaces define a four-by-four grid, and the four-by-four grid is entirely visible from a single location within a field of play.
In yet another aspect, an outdoor game system is provided, comprising a plurality of upright towers, a plurality of interfaces disposed on each tower, the interfaces being capable of detecting or responding to an actuation, a plurality of light sources disposed on each tower, the light sources being capable of emitting light, and a plurality of sound sources disposed proximate each of the plurality of interfaces, the sound sources being capable of emitting sound, wherein the sound sources operate sequentially across the plurality of towers.
Referring to the drawings, where like numerals identify like elements, there is illustrated in
Referring to
With further reference to
Each contact assembly 12 can include at least one light source (e.g., an LED) 32 mounted on the PCB 25 such that the LED 32 is located within the housing interior 22. In an exemplary embodiment, the interface 28 can be vibrationally isolated or spaced apart from the light source 32 in the contact assembly 12 such that the vibration of one will result in a reduced vibration of the other. In an exemplary embodiment, the outer housing 20 can be compliant, and can be vibrationally isolated or spaced apart from the light source 32. In the illustrated embodiment, the LED 32 is mounted on the PCB 25 beneath the actuator 26. The invention is not so limited, however, and other arrangements of elements can be used (for example, there can be multiple LEDs arranged in a circle or other pattern, such as LEDs 106 as seen in
Each contact assembly 12 of apparatus 10 can include a speaker 34 located within the housing interior 22 and connected to the PCB 25. In alternate embodiments, the speaker 34 can be disposed in any other suitable location relative to each contact assembly 12. For instance, each speaker 34 can be disposed adjacent to each contact assembly 12, in a manner similar to that shown in
Each contact assembly 12 can comprise an interface 28, a light source 32, and a sound source 33 that can include a speaker 34, apertures 36, and any other sound-generation or sound-emission components. Each of the interface 28, the light source 32, and the sound source 33 can be proximate one or two of the others. As used herein, “proximate” means, for instance, that when a light source 32 emits light or a sound source 33 emits sound, a user would be able to identify a target location of a particular contact assembly 12 or interface 28. For example, in order for a user to be able to identify which contact assembly 12 or interface 28 has been contacted or is the next target location to be contacted, the light source 32 or the sound source 33 can be closer to the identified contact assembly 12 or interface 28 than to any other contact assembly 12 or interface 28.
In some embodiments, a contact assembly 12 can include a PCB 25, an interface 28, a light source 32, a speaker 34, and apertures 36 disposed within a single common boundary (for example, the housing 20). In other embodiments, one or more of the PCB 25, interface 28, light source 32, speaker 34, or apertures 36 can be disposed outside the single common boundary such as the housing 20. For example, the interface 28, light source 32, speaker 34, and/or apertures 36 can be located around the outer perimeter of each contact assembly 12.
Even if one or more of a light source 32, speaker 34, or apertures 36 are not disposed within a single common boundary such as the housing 20, these components may still be proximate a particular contact assembly 12 such that they can identify a particular target contact assembly 12 or interface 28.
The interface 28 can be vibrationally isolated or spaced apart from the PCB 25 and/or the light source 32 in the contact assembly 12. In embodiments where the interface 28 is vibrationally isolated from the PCB 25 and/or the light source 32, this means that there can be some degree of vibration dampening (which can be accomplished with the use of a compliant material to construct the housing 20 and/or the interface 28) that can dissipate some of the energy transmitted to the PCB 25 and/or the light source 32 when a user contacts the interface 28.
Referring to
Referring to
Each of the play towers 52 can be disposed in a fixed spatial relationship to each other, for example, by providing stakes (not shown) that can anchor each play tower 52 into the ground at desired relative locations to each other. In other embodiments, each of the play towers 52 may be moveable relative to each other, for example, by providing a rolling mechanism by which a user may change the locations of each play tower 52 relative to each other.
Each play tower 52 includes a panel 54, which can be flexible, to which the four assemblies 12 of the tower are mounted and a frame 56, which can be rigid. The frame 56 can support the panel 54 at an elevated height above a support surface (e.g., ground or a slab). The four contact assemblies 12 of the play tower 52 can be arranged in the panel 54 in a vertically extending tower, although in alternate embodiments, other arrangements of the contact assemblies 12 can be used. The play towers 52 can be spaced apart from each other in substantially equal fashion as shown such that the contact assemblies 12 of the apparatus 50 define the four-by-four array. As shown, the assemblies 12, panel 54 and frame 56 of each play tower 52 are configured to provide a pod-like appearance.
Each interface 28 can be disposed anywhere on a tower unit 52, and each interface 28 can be disposed anywhere within or outside of a contact assembly 12. Each interface 28 can be disposed in the center of a contact assembly 12, or it can be disposed at any relative location on a contact assembly 12, such as off-center, or at the top or bottom edge.
Referring to
In other embodiments, there can be greater or fewer tower units 60, including, for example, one, two, three, five, six, eight, or ten tower units 60, and each tower unit 60 can include greater or fewer contact assemblies 62, including, for example one, two, three, five, six, eight, or ten contact assemblies 62. The particular included number and arrangement of tower units 60 and contact assemblies 62 will depend on the desired cost, available space at the park or play area, the age of the intended user, and the types of games that are desired to be included.
The games described below can optimally be played on a grouping of four tower units 60 each including four contact assemblies 62, creating a four-by-four array or grid of contact assemblies 62. However, other embodiments of the electronic outdoor game apparatus 58 that include the capability to play other games (not described) can require a different number and arrangement of tower units 60 and contact assemblies 62, including, for example an array or grid of contact assemblies 62 in a configuration such as three-by-three, three-by-four, four-by-five, five-by-five, four-by-six, six-by-six, eight-by-eight, ten-by-ten, or any other configuration. Also, non-rectangular or asymmetrical configurations of the contact assemblies 62 can be used, including a triangle, hexagon, octagon, oval, or any other shape.
Embodiments that include a grid of contact assemblies 62 that is a four-by-four array or larger can provide an improved capability for the game apparatus 58 to allow the user enough of a response time to contact a target contact assembly 62 during game play. In some games (described below), particularly the pathway games, the contact assemblies 62 may emit light and sound in a particular pattern, such as in order from left to right. The goal of the particular game can be for a user to “stop” the moving sequence of lights before the user runs out of a predetermined amount of time. When a four-by-four grid of contact assemblies 62 is used, the first two contact assemblies 62 that are illuminated can indicate a direction. Then, a user has to contact a target contact assembly 62 at the end of a particular row, column, or diagonal in the time it takes to sequentially activate (with light and/or sound) the last two contact assemblies 62 in a particular row, column, or diagonal direction.
Referring to
The game apparatus 58 can include three intermediate connecting panels 72, each extending between an adjacent pair of the tower units 60. In alternative embodiments, other mechanisms can be used to connect the support towers 64, or each support tower 64 can be used without physical connection to the other support towers 64. Each intermediate panel 72 can be supported along opposite sides from the support tower 64 of the adjacent tower units 60. In the exemplary embodiment shown in
Each of the tower units 60 can be disposed in a fixed spatial relationship to each other, for example, by including intermediate connecting panels 72, as shown in
As shown in
The game apparatus can include a controller 76 that can be secured to one of the intermediate panels 72, which can be the centrally located panel 72. The controller 76 can include a display unit 78 mounted within a controller housing 80. As described below in greater detail, the controller 76 can include a central processor having a memory in which the software for various games, such as the exemplary games identified in
Each contact assembly 62 can be adapted to illuminate or emit light in a color that can be predetermined by the controller 76 for a given game selected by a player(s). The contact assemblies 62 can be adapted such that the color displayed by the assembly 62 is capable of being varied. For example, the assemblies 62 shown in
Referring to
In an exemplary embodiment, the relative locations and orientations of the tower units 60 can be positioned along a curved line or continuous arc (i.e., each tower unit 60 placed parallel to a tangent to such a curved line). This can be seen in
The assembly housing 68 and rear cover 70 of the tower units 60, and the controller housing 80, can be made from a roto-molded plastic material or any material that is highly impact resistant. However, any material can be used to construct these exterior components of electronic outdoor game apparatus 58. The support towers 64 of the tower units 60 and the intermediate panels 72 can be made from a metal such as steel, although any other material can be used that provides the desired degree of stability for the tower units 60 and the intermediate panels 72.
The structure and function of the contact assemblies 62 included in accordance with certain aspects of electronic outdoor game apparatus 58 are shown in
Each contact assembly 62 can comprise an interface 128, a light source 106, and a sound source 127 that can include a grill 116, a speaker 100, a speaker housing 102, and any other sound-generation or sound-emission components (described in more detail below). Each of the interface 128, the light source 106, and the sound source 127 can be proximate one or two of the others. As used herein, “proximate” means, for instance that when a light source 106 emits light or a sound source 127 emits sound, a user would be able to identify a target location of a particular contact assembly 62 or interface 128. For example, in order for a user to be able to identify which contact assembly 62 or interface 128 has been contacted or is the next target location to be contacted, the light source 106 or the sound source 127 can be closer to the identified contact assembly 62 or interface 128 than to any other contact assembly 62 or interface 128.
Each interface 128 can be disposed anywhere on a tower unit 60, and each interface 128 can be disposed anywhere within or outside of a contact assembly 62. Each interface 128 can be disposed in the center of a contact assembly 62, or it can be disposed at any relative location on a contact assembly 62, such as off-center, or at the top or bottom edge.
In some embodiments, a contact assembly 62 can include a circuit board 88, an interface 128, a light source 106, a sound source 127, and a grill 116 disposed within a single common boundary (for example, the outer housing or light cover 110). In other embodiments, one or more of the circuit board 88, interface 128, light source 106, sound source 127, or grill 116 can be disposed outside the single common boundary such as the housing 20. For example, the interface 128, light source 106, sound source 127, and/or grill 116 can be located around the outer perimeter of each contact assembly 62. Even if one or more of a light source 106, sound source 127, or grill 116 are not disposed within a single common boundary such as the outer housing or light cover 110, these components may still be proximate a particular contact assembly 62 such that they can identify a particular target contact assembly 62 or interface 128.
Referring now to
Each contact assembly 62 can include a circuit board 88, a first cable 90 and a second cable 92. The cables 90, 92 are connected to the circuit board 88. Each of the cables 90, 92 includes a first coupling 94 and a second coupling 96 (see
Each contact assembly 62 can include a speaker 100 mounted within the interior of a speaker housing 102. As shown in
Each contact assembly 62 can include a plurality of light sources (can be LEDs) 106. The LEDs 106 can be arranged in pairs of red and green LEDs on a front surface of the circuit board 88. The pairs of LEDs 106 can be arranged in a circular pattern. The geometric pattern of LEDs 106 can match the general shape of the light cover 110. The contact assembly 62 can include a light transmission tube 108 secured to the circuit board 88 at a rearward end of the tube 108 and received through the associated aperture 86 of the assembly housing 68 at an opposite forward end of the tube 108. As shown, the diameter of the circular pattern of LEDs 106 can be substantially the same as the diameter of the light transmission tube 108 at the rearward end of the tube 108. In this manner, the light generated by the LEDs 106 can be directed from the LEDs into the wall of the tube 108 at the rearward end of the tube 108. This light is then transmitted along the tube 108, through the aperture 86 of the assembly housing 68 to the forward end of the tube 108. For example, red or green light can be transmitted through the tube 108 by alternatively energizing red and green LEDs 106. The contact assembly 62 can be adapted to mix colors to provide additional colors (e.g., lighting both red and green lights simultaneously to create yellow light). The addition of blue LEDs 106 to red and green can provide an R-G-B light source associated with known color mixing systems for creating a wide variation of colors.
The interface 128 can be vibrationally isolated or spaced apart from the light sources 106 and/or the circuit board 88 in the contact assembly 62. In embodiments where the interface 128 is vibrationally isolated from the light sources 106 and/or the circuit board 88, this means that there can be some degree of vibration dampening (which can be accomplished with the use of a compliant material to construct the outer housing or light cover 110) that can dissipate some of the energy transmitted to the light sources 106 and/or the circuit board 88 when a user contacts the interface 128.
Each contact assembly 62 can include a light cover 110 received in the aperture 86 from a front side of the assembly housing 68. The light cover 110 can include an inner plate portion 112 and a rounded rim 114. The light cover 110 that forms part of the exterior housing of each contact assembly 62 can be made from a compliant material that is capable of absorbing, dampening, or dissipating vibrations, such that the circuit board 88 and the LEDs 106 can be partially protected from vibrations originating from the contact assembly 62 being struck by a user. As shown in
As can be seen in
Each contact assembly 62 can further include an actuator assembly 126 that is responsive to contact applied to the assembly 62 by a player in order to provide for registration of such contact during game play, as described below in greater detail. The actuator assembly 126 can be any piezoelectric button actuator, however, any other button, sensor, or actuator mechanism, or the like, can be used that is capable of responding to or detecting contact by a player. The piezoelectric button actuator 126 can include a button human-machine interface 128 such as a button, sensor, or the like, mounted in a button housing 130.
The interface 128 can be any interface, such as a pushbutton or a piezoelectric button, that can respond to or detect an actuation such as contact, pressure, infrared light, heat, proximity, pushing, or other type of actuation by a user, or any other mechanism for a human-machine interface. A cylindrical post 132 extends from a rearward surface of the button housing 130. A spacer disk 134 is located between the inner plate 112 of the light cover 110 and the button housing 130 of the piezoelectric button actuator 126. The post 132 of the actuator 126 is received through central apertures of the spacer disk 134 and the light cover 110.
The piezoelectric actuator 126 can include wiring 136 extending from the post 132. As shown in
Referring to
As shown in
Referring also to the exploded perspective view of
The interface assembly 84 can include a plurality of selector interfaces 105 such as buttons or sensors. The selector interfaces 105 can be piezoelectric buttons. Similar to the above described piezoelectric actuator assemblies 126 for the contact assemblies 62, the selector interfaces 105 can include a button actuator, button housing, wiring and coupler and are adapted for coupling the buttons to the main circuit board 99 to register entry of selected game attributes (e.g., game selection, number of players, difficulty, etc.). The selector interfaces 105 have been shown schematically in
The controller 76 can include a placard panel 107, located in front of the control box 85, for displaying indicia associated with the operation of the interface assembly 84 (e.g., game selection, number of players, difficulty levels). As shown, the placard panel 107 includes a plurality of openings alignable with openings in the front wall 103 of the control box 85 for receiving the button housings of the selector interfaces 105 when the interfaces 105 are mounted to the control box 85.
In a similar fashion as the circuit board 88 of the contact assemblies 62, the main circuit board 99 of the controller 76 can include a central aperture for receiving the wiring for the selector interfaces 105 from in front of the main circuit board 99 for connection of the selector button couplers to compatible couplers located behind the main circuit board 99. As shown in
Referring to
Referring to
Referring to
Power can be distributed to the tower T3 from connector 141 via line 143. The power from line 143 can then be distributed upwardly in series or daisy-chain fashion to the circuit board 88 of each of the four contact assemblies 62 of tower unit T3. Power can be distributed to tower unit T4 from the uppermost contact assembly 62 of tower unit T3 via line 145. As shown, the line 145 is directed downwardly within unit T3, then across a middle portion of panel P3, and then upwardly within tower unit T4 to the uppermost contact assembly of unit T4. As shown, the circuit boards 88 of unit T4 are connected in daisy-chain fashion to distribute power within unit T4. Tower unit T4 includes a line 147 that extends from the lowermost contact assembly 88 of the tower unit to a termination end.
Power is distributed from the connector 141 to the controller 76 via line 149. As shown, line 149 is first directed upwardly within tower unit T3 from connector 141 and then across a middle portion of panel P2 to the controller 76. Power is distributed from the controller 76 to tower unit T2 via line 151, which is directed from the controller 76 to tower unit T2 across a middle portion of P2. Line 151 is then directed downwardly within tower unit T2 to the lowermost contact assembly 62. Similar to tower unit T2, power is distributed upwardly in daisy-chain fashion from the lowermost contact assembly to the uppermost contact assembly.
Power is distributed from tower T2 to tower T1 via line 153. In a similar fashion that line 145 is directed within tower units T3 and T4, the line 153 is directed downwardly in tower unit T2, across a middle portion of panel P1 to tower unit T1, and then upwardly within tower unit T1 to the uppermost contact assembly of T1. Similar to tower unit T4, the assemblies 62 of tower unit T1 are connected in series or daisy-chain fashion and the tower unit T1 includes a line 155 extending from the lowermost assembly 88 to a termination end.
The wiring system 139 of
Referring to
As described in
A desired feature for certain games involves sequential light emission and/or sound emission to indicate target contact assemblies 62 and/or interfaces 128 along a pathway (e.g., to represent movement of an object). The broken lines 142 in
As used herein, sequential operation of light and/or sound across the towers means that a random or predetermined sequence can be used to sequentially generate light emission and/or sound emission to indicate target locations, which can be for instance target contact assemblies 62 and/or interfaces 128. The sequential operation can be along a single tower, in an upwards or downwards direction, for example, or the sequential operation can be across the towers, where a light and/or sound source on each successive tower is activated, in a random or predetermined order, to indicate a target contact assembly 62 or interface 128. The random or predetermined light and/or sound activation sequences can constitute game functions, as described below. The random or predetermined light and/or sound activation sequences can be programmed, and the sequences can be controlled by a controller 76.
Referring to
Referring to
Referring to
Referring to
The central controller 166 can include a processor (CPU) 172 having memory storage 174. The CPU 172 can be adapted to retain in its memory storage 174 the software programming associated with operation of the game apparatus during game play (e.g., for playing the exemplary games of
To provide for transmission of control and communication signals between the central controller 166 and the contact assemblies 164, the game apparatus 162 can include wiring 176 connecting the central controller 166 to each of the contact assemblies 164. However, the electronic outdoor game apparatus 162 is not limited in application to hardwired communication. In alternate embodiments, the electronic outdoor game apparatus 162 can include a wireless form of communication for transmitting control and communication signals between the central controller 166 and each of the contact assemblies 164. Such a wireless communication system would be desirable, for example, in a game apparatus having separate tower units such as the outdoor electronic game apparatus 50 shown in
As shown in
The electronic outdoor game apparatus 162 can include a power supply unit 180 for powering the central controller 166 and the contact assemblies 164. The power supply unit can be a low-voltage dc power supply unit, which can be 12-volts. The dc power supply unit, in turn, can be powered by a power source such as 120 or 240 volt AC power supplied by a utility company. In some embodiments, the power supply unit can receive power from a battery that can be rechargeable. In some embodiments, the power supply unit can be powered by solar cells associated with the game apparatus or located adjacent the game apparatus.
The above description relates to operation of various embodiments of a game apparatus, such as the electronic outdoor game apparatus 58, during actual game play. The game apparatus can be adapted to go into a power-saving “sleep” mode during times when no one is near the game apparatus. In this sleep mode, energizing of electrical components of the game apparatus would be minimized in order to conserve energy. The game apparatus can be brought into an “game-active” mode in response to a person pressing the interface 128 of one of the contact assemblies 62. In alternate embodiments, the game apparatus can be adapted with a “tease” mode in which the apparatus includes a device (e.g., a motion sensor) for sensing the presence of person approaching or passing near to the apparatus. In the tease mode, the apparatus can light the lighting assemblies of one or more of the assemblies and sound the speakers in order to draw attention of a person to the game apparatus.
The foregoing description is provided for the purpose of explanation and is not to be construed as limiting the invention. While the invention has been described with reference to exemplary embodiments or exemplary methods, it is understood that the words which have been used herein are words of description and illustration, rather than words of limitation. Furthermore, although the invention has been described herein with reference to particular structure, methods, and embodiments, the invention is not intended to be limited to the particulars disclosed herein, as the invention extends to all structures, methods and uses that are within the scope of the appended claims. Those skilled in the relevant art, having the benefit of the teachings of this specification, can effect numerous modifications to the invention as described herein, and changes can be made without departing from the scope and spirit of the invention as defined by the appended claims. Furthermore, any features of one described embodiment can be applicable to the other embodiments described herein.
Claims
1. An outdoor game system, comprising:
- a plurality of upright towers that are operatively connected and suitable for installation outdoors, each tower including a plurality of contact assemblies, each contact assembly including: an interface capable of responding to or detecting contact; a light source that emits light proximate the interface; and a sound source that emits sounds proximate the interface;
- wherein the contact assemblies operate in random or predetermined sequences that constitute game functions.
2. The outdoor game system of claim 1, wherein the plurality of upright towers are disposed in a fixed spatial relationship to each other.
3. The outdoor game system of claim 1, wherein the random or predetermined sequences are across the plurality of upright towers.
4. The outdoor game system of claim 1, further comprising a controller configured to receive an indication of contact from the interface and send signals to the light source and the sound source.
5. The outdoor game system of claim 1, further comprising a controller including programmed game sequences for activation of the light sources and the sound sources.
6. The outdoor game system of claim 1, wherein each light source emits light in response to contact at the interface.
7. The outdoor game system of claim 1, wherein each light source emits light to indicate a target contact location.
8. The outdoor game system of claim 1, wherein each sound source emits sound in response to contact at the interface.
9. The outdoor game system of claim 1, wherein each sound source emits sound to indicate a target contact location.
10. The outdoor game system of claim 1, wherein each interface is vibrationally isolated or spaced apart from the light source in the contact assembly.
11. The outdoor game system of claim 1, wherein each interface is a pushbutton.
12. An outdoor game system, comprising:
- four towers, each tower including: four interfaces, each interface detecting or responding to contact; at least one light source; and at least one sound source;
- wherein the interfaces define a four-by-four grid, and the four-by-four grid is entirely visible from a single location within a field of play.
13. The outdoor game system of claim 12, wherein each of the four towers are disposed in a fixed spatial relationship to each other.
14. The outdoor game system of claim 12, wherein each of the four towers is located along a continuous arc.
15. The outdoor game system of claim 12, wherein the light sources and sound sources operate sequentially across the towers.
16. The outdoor game system of claim 12, further comprising at least one contact assembly, each contact assembly including an interface, a light source, and a sound source.
17. The outdoor game system of claim 16, wherein a grill for sound emission is located around the perimeter of each contact assembly.
18. An outdoor game system, comprising:
- a plurality of upright towers;
- a plurality of interfaces disposed on each tower, the interfaces being capable of detecting or responding to an actuation;
- a plurality of light sources disposed on each tower, the light sources being capable of emitting light; and
- a plurality of sound sources disposed proximate each of the plurality of interfaces, the sound sources being capable of emitting sound;
- wherein the sound sources operate sequentially across the plurality of towers.
19. The outdoor game system of claim 18, wherein the actuation comprises contact.
20. The outdoor game system of claim 18, wherein each of the plurality of upright towers are disposed in a fixed spatial relationship to each other.
21. The outdoor game system of claim 18, wherein the light sources operate sequentially across the plurality of towers.
22. The outdoor game system of claim 18, wherein the plurality of sound sources are further disposed proximate the plurality of light sources.
23. The outdoor game system of claim 18, further comprising at least one contact assembly, each contact assembly including one of the interfaces, one of the light sources, and one of the sound sources.
24. The outdoor game system of claim 23, wherein a grill for sound emission is located around the perimeter of each contact assembly.
25. The outdoor game system of claim 23, wherein each interface is substantially circular and located substantially in the center of a contact assembly.
Type: Application
Filed: May 23, 2008
Publication Date: Nov 27, 2008
Inventors: Ian Douglas Proud (Selinsgrove, PA), Eric A. Tritsch (Millheim, PA), Gabriela Diego-Gomez (Milton, PA), Greg Scott (Duncannon, PA), Craig Phillip Mellott (Beavertown, PA)
Application Number: 12/126,623
International Classification: A63F 9/24 (20060101);