Board game with laterally movable pieces
A puzzle board game for completing puzzle pictures or patterns of animals, words, phrases, or geometric designs includes a case, a cover for the case, a card holder on the inside of the cover for holding additional game cards with various puzzle patterns imprinted thereon, intersecting tracks for supporting the lateral (left/right or up/down) movement of square or circular-shaped game playing pieces some of which have on their facing surfaces portions of the puzzle pattern or picture printed thereon, with from one to three game playing piece positions left open for determining puzzle solution degree of difficulty, and an end member attachably removably to one side of the case so that after completion of one puzzle game, the end member is removed, the playing pieces are emptied from the tracks, the playing pieces are then randomly inserted back onto the tracks, and the end member is attached to the case so that the next play of the puzzle board game can commence.
The present invention pertains to board games with movable pieces, and more particularly pertains to puzzle board games having laterally movable pieces that form a picture, word, phrase, or geometric pattern when successfully completed.
BACKGROUND OF THE INVENTIONBoard games are among the most popular types of games devised and played by children and adults as an enjoyable social amusement and a pleasurable group activity. From perennially popular board games such as Monopoly, Clue, and Risk, to more recent entrants such as Trivial Pursuit, board games are a generally inexpensive means of enjoyment, relaxation, and entertainment. In addition to board games, puzzles have enjoyed a perennial popularity as a means of entertainment and enjoyment both as a family and social activity as well as a solitary pastime. Puzzles range from simple children's puzzles of a few dozen pieces to complex, intricately configured puzzles having thousands of individual pieces that must be closely and carefully examined in order to achieve their proper interfitting arrangement. Moreover, puzzles have grown in sophistication to include three-dimensional puzzles that are built up in three-dimensional levels or tiers that form replicas or models of well known structures such as the Empire State building or the Eiffel Tower. Even the explosive dominance of computer video games among the younger set hasn't diminished the overall popularity of board games as board games, including puzzle board games, are easily portable and can be set up and played almost anywhere as they do not require electricity. For example, board games and puzzles can be played on park benches, playgrounds, campsites, and beaches whereas computer video games generally require access to an electrical supply and a clean, dirt-free environment for optimum operation.
For example, the Mellor patent (U.S. Pat. No. 3,814,433) discloses a board game wherein small metal balls are placed in grooves of different lengths with each groove having an opposed pocket with the object of the game being to displace the balls into their respective pockets ahead of your opponent.
The Keegan patent (U.S. Pat. No. 4,018,446) discloses a board game that includes a plurality of linear and side-by-side parallel tracks with each track having a plurality of playing members slidably disposed therein with the object of the game being to move the playing members within each track in a linear manner from one end of the track across a dividing line to the other end of the track.
The Rudell et al. patent (U.S. Pat. No. 4,333,655) discloses a mountain climber game wherein an upright playing surface includes trails to be traversed by playing pieces that must negotiate and avoid hazards such missiles or other hazards.
The Engel et al. patent (U.S. Pat. No. 4,343,476) discloses a playing piece for a board game that includes a base, a stem, and a sliding jacket.
The Engel patent (U.S. Pat. No. 4,415,158) discloses a puzzle that includes both two-dimensional and three-dimensional configurations with both configurations having movable segments supported on a base.
The Martin patent (U.S. Pat. No. 4,793,615) discloses a puzzle having movable pieces with the puzzle pieces movable in a single plane along intersecting grooves to form and create the pre-arranged relationship.
The D'Agostino patent (U.S. Pat. No. 5,165,692) discloses a game board with movable pieces wherein the game board includes a plurality of spaced-apart tracks with each track containing a plurality of discs and the object of the game being to move the discs in a linear manner across a centerline ahead of the other players.
The Jones patent (U.S. Pat. No. 5,419,558) discloses a puzzle box having a top, a bottom, and sides with some of the sides including slidable panels so that moving the panels in a certain manner unlocks the lid for allowing access to any puzzle piece or prize contained within the box.
The Spitzer patent (U.S. Pat. No. 5,947,473) discloses a toy slide puzzle that includes a base portion having upper and lower surfaces with a pictorial representation on the upper surface and a track is located on the upper surface for the movement thereon of manipulative elements.
Nonetheless, despite the ingenuity of the above board games, there remains a need for a board game that allows for the lateral movement of playing pieces to form a picture, pattern, word, or phrase with the playing pieces completely removable from the game case after the completion of the game and capable of reinsertion back into the tracks for play of the next game.
SUMMARY OF THE INVENTIONThe present invention comprehends a puzzle-type board game wherein the correct arrangement of slidable and laterally movable game playing pieces forms pictures, patterns, or configurations of natural scenes, such as animals, geometric shapes, or popular words and phrases. The puzzle-type board game of the present invention can also be adapted for a computer video game or a handheld computer video game. However, the manual, non-electric version of the puzzle board game has the widest applicability.
The puzzle board game of the present invention includes a case having at least three sidewalls and which is open at one end. Pivotally attached to the case is a cover, and the cover includes an interior cardholder for holding additional game cards that have additional patterns and pictures imprinted thereon. Contained within the sidewalls of the case are intersecting tracks that extend left/right and/or up and down to the sidewalls. The game playing pieces are slidably and laterally movable within the tracks, and on the playing surfaces of some of the playing pieces are portions of the particular pattern or picture that form the complete picture or pattern when the game playing pieces are properly arranged within the case. An end member is attachably removable to one side of the case (the side that lacks a sidewall), and the end member is removable so that the playing pieces can be slid out of the tracks after the completion of the puzzle whereupon the playing pieces are randomly inserted back onto the tracks and then the end member is reattached to the case so that the puzzle can be solved anew from the randomly inserted playing pieces. It should be noted that the playing pieces could include round or square-shaped facing surfaces. Also, when all the playing pieces are disposed onto the tracks they form a contiguous interfitting grid pattern or arrangement.
The degree of difficulty—or conversely, the level or expertise—for solving each puzzle board game is determined by the number of empty spaces in the grid arrangement. Thus, three empty spaces—spaces without a game playing piece—designate a puzzle for children or novices, two empty spaces designate a puzzle of intermediate difficulty, and only one empty space designates a puzzle for an expert or grand master. In order to further enhance the competitiveness and of the puzzle board game, a timer can be included to time the solution of the puzzle with the time determined by such categories as age and level of skill.
It is an objective of the present invention to provide a puzzle board game that can be played by both children and adults and by those that are both experts and novices in puzzle solving.
It is another objective of the present invention to provide a puzzle board game that is ideal for children in that the board game enhances their problem solving and concentration abilities.
It is yet another objective of the present invention to provide a puzzle board game that provides for various levels of puzzle solving difficulty.
It is still yet another objective of the present invention to provide a puzzle board game that can be adapted for play on a handheld computer device or as a computer video game.
These and other objects, features, and advantages will become apparent to those skilled in the art upon a perusal of the following detailed description read in conjunction with the accompanying drawing figures and appended claims.
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Moreover, the level of difficulty or expertise required for puzzle solving and solution is related to the number of empty space or spaces on the grid that forms the puzzle picture 50, 52, or 54, and which are not filled by a game playing piece 38. Thus, the puzzle pictures 50, 52, or 54 shown in
As was previously noted, the puzzle board game 10 can include one or more game cards 60 as well as additional sets of game playing pieces 38 with the respective picture or pattern imprinted on the facing surfaces 48 the playing pieces 38 for each additional set corresponding to the picture or pattern shown on the illustrative game card 60. Each game card 60 needs to have a unique puzzle picture, as illustrated in
In addition to the manually portable puzzle board game 10 of the preferred embodiment as shown in
Thus, while a preferred embodiment, and several alternative embodiments of the invention have been shown and described in detail, numerous modifications, alterations, variations, and changes may be made by those skilled in the art without departing from the spirit and scope of the invention as defined and set forth in the appended claims.
Claims
1. A puzzle board game for solving a puzzle picture, comprising:
- a case having three sidewalls with the sidewalls defining an interior game board region;
- an end member attachably removable to at least two of the sidewalls for closing off the interior game board region;
- a plurality of intersecting tracks extending between the sidewalls and the end member and completely filling the interior game board region with the intersecting tracks defining a puzzle grid;
- a plurality of game playing pieces disposed on the tracks and each game-playing piece selectively laterally slidably movable independently of the other game playing pieces;
- at least some of the game-playing piece having portions of the respective puzzle picture imprinted thereon;
- a cover pivotally attached to the case and which is openable and closable upon the game playing pieces;
- the puzzle grid having at least one empty space to permit the lateral slidable movement of the game playing pieces about the tracks; and
- whereupon the game playing pieces are moved about the tracks until the puzzle picture is completed and then the end member is removed so that the game playing pieces can be removed from the interior game board region and then the game playing pieces are reset in a random manner back onto the tracks and the end member is attached to the sidewalls so that play of the next puzzle game can commence.
2. The puzzle board game of claim 1 further comprising a plurality of game cards with each game card having a unique puzzle picture imprinted thereon.
3. The puzzle board game of claim 2 wherein the cover includes an inner lip for holding game cards therein.
4. The puzzle board game of claim 3 wherein each game-playing piece includes a foot, a stem, and body member.
5. The puzzle board game of claim 4 wherein the puzzle picture can be representative of a word, a phrase, a geometric shape, and flora and fauna from the natural world.
6. The puzzle board game of claim 5 wherein the puzzle grid having three empty spaces is for a novice or child.
7. The puzzle board game of claim 6 wherein the puzzle grid having two empty spaces is intended for an individual having normal and intermediate puzzle solving abilities.
8. The puzzle board game of claim 7 wherein the puzzle grid having one empty space is for an individual having expert puzzle solving abilities.
9. A puzzle board game for solving a puzzle picture, comprising:
- a case having three sidewalls with the sidewalls defining an interior game board region;
- an end member attachably removable to at least two of the sidewalls for closing off the interior game board region;
- a plurality of intersecting tracks extending between the sidewalls and the end member and completely filling the interior game board region and the intersecting tracks defining a puzzle grid within the case;
- a plurality of game playing pieces disposed on the tracks and each game playing piece selectively laterally slidably movable thereon independent of the other game playing pieces;
- at least some of the game playing pieces having portions of the respective puzzle picture imprinted thereon;
- at least one game card having the puzzle picture imprinted thereon that corresponds to the puzzle picture imprinted on the game playing pieces;
- a cover pivotally attached to the case and which is openable and closable upon the game playing pieces;
- the cover including an inner lip for holding additional game cards;
- the puzzle grid having between one and three empty spaces to permit the lateral slidable movement of the game playing pieces on the tracks and for a plurality of levels of difficulty for puzzle picture solution; and
- whereupon the game playing pieces are moved about the tracks until the puzzle picture is completed and then the end member is removable so that the game playing pieces can be removed from the interior game board region and then the game playing pieces are reset back onto the tracks in a random manner with the end member attached to the sidewalls so that the puzzle board game can be played anew.
10. The puzzle board game of claim 9 wherein each game playing piece includes a foot, a stem, a body member, and a game facing surface.
11. The puzzle board game of claim 10 wherein the puzzle picture can be representative of a word, a phrase, a geometric shape, and flora and fauna from the natural world.
12. The puzzle board game of claim 11 having three empty spaces in the puzzle grid being intended for play by a novice and child.
13. The puzzle board game of claim 12 having two empty spaces in the puzzle grid being intended for play by an individual having normal and intermediate puzzle solving abilities.
14. The puzzle board game of claim 13 having one empty space in the puzzle grid being intended for play by an individual having expert puzzle solving abilities.
Type: Application
Filed: Jan 17, 2008
Publication Date: Jul 23, 2009
Inventor: Tom Henderson (Scottsburg, OR)
Application Number: 12/009,023
International Classification: A63F 9/08 (20060101);